Minecraft Dungeons
Developers | |
---|---|
Mojang | |
Microsoft Studios | |
Publishers | |
Microsoft Studios | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | May 26, 2020 |
Reception | |
Metacritic | 76 |
OpenCritic | 74 |
IGDB | 75 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | ARPG |
Art styles | Cartoon, Pixel art |
Themes | Fantasy |
Series | Minecraft |
Minecraft | |
---|---|
Minecraft: Java Edition | 2011 |
Minecraft: Pi Edition | 2013 |
Minecraft: Story Mode (series) | |
Minecraft: Education Edition | 2016 |
Minecraft: Bedrock Edition | 2016 |
Minecraft Dungeons | 2020 |
Minecraft Legends | 2023 |
Minecraft Dungeons is made by Mojang and published by Microsoft Studios and is an ARPG unlike its predecessors Minecraft which is a first-person sandbox game and Minecraft: Story Mode which is an adventure game.
On May 26, 2020, the game was released on Microsoft Store which can only be used on Windows 10, and also on its own launcher which has compatibiity with Windows 7, 8 and 10.
Cross-platform multiplayer is available between Xbox and Windows 10 using Xbox Game Bar[1], however cross-platform saves are not available and are not planned.[2]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | A Microsoft account is required.[3] Hero Edition also available. | |||
Microsoft Store | Xbox Game Pass for PC. Hero Edition also available. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Dungeons\Saved\Config\WindowsNoEditor |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons\Saved\Config\WindowsNoEditor\ %LOCALAPPDATA%\Dungeons\Saved\Config\WindowsNoEditor |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Dungeons\<user-id> |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons\<user-id> %LOCALAPPDATA%\Dungeons\<user-id> |
- Microsoft Store version makes use of
%LOCALAPPDATA%\Dungeons
if it exists exclusively; otherwise it will fall back to%LOCALAPPDATA%\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons
when neither or both of the locations exist.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Vert- scaling and spanned UI elements.[4] See Field of view (FOV). | ||
Ultra-widescreen | Vert- scaling.[5] See Field of view (FOV). | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | [6] | ||
Anti-aliasing (AA) | TAA. Low, Medium, High. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | 30, 60, 120, 144, 240, or Unlimited. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Color blind mode | Enemy outline color options.[7] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Use the FOV changer |
---|
|
Use the Universal Unreal Engine 4 Unlocker[8] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | [10] | |
Controller sensitivity | Dead Zone adjustment for left and right sticks. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | [10] | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [10] | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | [10] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX, Ambience, Dialogue, Video. | |
Surround sound | [11] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Auto-Mute Game toggle. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op |
||
LAN play | ||||
Online play | 4 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Intel Core i5 2.8 GHz | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible |
- A 64-bit operating system is required.
References
- ↑ HOW TO DO CROSS-PLAY IN MINECRAFT DUNGEONS ON PC & XBOX? - last accessed on 2020-05-30
- ↑ Minecraft Dungeons FAQ - last accessed on 2020-05-30
- "Save files and game progress do not transfer across platforms."
- ↑ Minecraft Dungeons FAQ – Home - last accessed on 2020-04-30
- "Minecraft Dungeons is using Microsoft Accounts"
- ↑ Verified by User:Rose on 2020-05-26
- Tested at a custom 5760x1080 resolution on a single monitor.
- ↑ Verified by User:Rose on 2020-05-26
- Screenshots of the gameplay, menu screens and cutscenes taken at 1920x1080 and 2560x1080 (native), then compared.
- ↑ Verified by User:Rose on 2020-05-26
- r.MaxAnisotropy is always set to 8, as seen in the console.
- ↑ ACCESSIBILITY IN MINECRAFT DUNGEONS - last accessed on 2020-05-26
- ↑ Verified by User:Rose on 2020-05-26
- ↑ [ ] - last accessed on 2020-05-29
- "granti 05/27/2020
minecraft dungeons fov sadly resets everytime you load a new map
OneDeltaTenTango
Yeah, Minecraft Dungeons eventually zooms in due to a status effect or whatever and then just stays zoomed-in. Setting the FOV in the console doesn't seem to do anything after a while until you leave the dungeon."
- "granti 05/27/2020
- ↑ 10.0 10.1 10.2 10.3 Verified by User:Rose on 2020-05-26
- Tested with an Xbox 360 Razer Onza controller.
- ↑ Verified by User:Rose on 2020-05-26
- The rear speakers of the 5.1 sound system were in use for positional output for fire and other effects.