Kingdom Hearts III
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Revision as of 16:35, 30 March 2021 by KingKrouch (talk | contribs) (→Configuration file(s) location)
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Developers | |
---|---|
Square Enix | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | March 30, 2021 |
Reception | |
OpenCritic | 85 |
IGDB | 90 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | ARPG, JRPG |
Themes | Fantasy |
Series | Kingdom Hearts |
Kingdom Hearts | |
---|---|
Subseries of Disney | |
Kingdom Hearts HD 1.5 + 2.5 ReMIX | 2021 |
Kingdom Hearts HD 2.8 Final Chapter Prologue | 2021 |
Kingdom Hearts III | 2021 |
Kingdom Hearts Melody of Memory | 2021 |
⤏ Go to series page | |
Subseries of Disney | |
Toy Story (series) | |
A Bug's Life | 1998 |
Monsters, Inc. (series) | |
Finding Nemo | 2003 |
The Incredibles (series) | |
Cars (series) | |
Ratatouille | 2007 |
WALL-E | 2008 |
Up | 2009 |
Brave (series) | |
Nemo's Reef | 2013 |
Coco VR | 2017 |
Rush: A Disney Pixar Adventure | 2018 |
Kingdom Hearts III is a singleplayer third-person ARPG and JRPG game in the Kingdom Hearts series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Includes the Re Mind DLC. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\KINGDOM HEARTS III\Epic Games Store\<user-id>\Config |
Save game data location
System | Location |
---|---|
Windows |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed to 16:9 aspect ratio, even if the chosen resolution is an ultrawide resolution.[2] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Supports FXAA, TAA, and FXAA+TAA. Also supports supersampling through the "Resolution Scale" option. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate options include "30", "60", "120", and "Unlocked". | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | "Master Volume", "BGM". "Sound Effects", and "Voices" | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 (1909) | |
Processor (CPU) | Intel Core i5-3330 3.0GHz AMD Ryzen 3 1200 3.1GHz |
Intel Core i5-7500 3.4GHz AMD Ryzen 3 3100 3.1GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 75 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R7 260X 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1070 AMD Radeon RX Vega 56 8 GB of VRAM |
- A 64-bit operating system is required.
References
- ↑ Unreal Engine Spotlight: KINGDOM HEARTS III - last accessed on 2021-02-11
- ↑ Verified by User:KingKrouch on 2021-03-30
- Tested by switching between different resolutions, Attempting to remove the pillarboxes with standard UE4 values, and by looking for constrain aspect ratio values relating to the in-game camera.
- ↑ Verified by User:KingKrouch on 2021-03-30
- Checked by looking at the used API in Special K.