Kairo
From PCGamingWiki, the wiki about fixing PC games
Revision as of 22:27, 31 January 2023 by Dandelion Sprout (talk | contribs) (→API: General maintenance with AutoWikiBrowser in Bot mode)
![]() |
|
Developers | |
---|---|
Locked Door Puzzle | |
Publishers | |
Lupus Studios | |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | October 21, 2012 |
macOS (OS X) | October 21, 2012 |
Linux | November 26, 2012 |
Reception | |
Metacritic | 76 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Perspectives | First-person |
Controls | Direct control |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Purchase via Humble Widget. Includes Android version. | |||
Amazon.com | ||||
Amazon.com | ||||
GamersGate | ||||
Steam | ||||
Mac App Store (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Locked Door Puzzle\Kairo |
macOS (OS X) | |
Linux | ~/.config/unity3d/Locked Door Puzzle/Kairo/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | |
Steam | <Steam-folder>\userdata\<user-id>\233230\remote\kairo.sav |
macOS (OS X) | |
Linux | ~/.config/unity3d/Locked Door Puzzle/Kairo/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Hor+ | ||
Multi-monitor | Game scales pretty well across multiple monitors | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Slider from 20 to 120. | ||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FSAA | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | There is no FPS cap. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Look sensitivity setting. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Look invert setting. | |
Controller | ||
Controller support | ||
Full controller support | Menus are mouse-controlled. | |
Controller remapping | ||
Controller sensitivity | Look sensitivity setting. | |
Controller Y-axis inversion | Look invert setting. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers | Uses HID API. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | One volume slider | |
Surround sound | 2.0 Stereo[2] | |
Subtitles | No speech. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
VR support
Headsets | Native | Notes | |
---|---|---|---|
HTC Vive | LibOVRWrapper with Revive Compatibility Layer with might work. | ||
Oculus Rift | DK2 only, using the dk2version beta branch.For CV1, LibOVRWrapper might work for this game. |
||
OSVR | |||
Windows Mixed Reality | LibOVRWrapper with Revive Compatibility Layer with might work. | ||
Devices | Native | Notes | |
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c, 11 | D3D11 can be forced with the -force-d3d11 command line argument. |
OpenGL | ||
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 2 GHz dual-core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | DirectX 9.0c compatible Shader model 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 | |
Processor (CPU) | 2 GHz dual-core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Shader model 3.0 support |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 10.10 | |
Processor (CPU) | 2 GHz dual-core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Shader model 3.0 support |
Notes
References
- ↑ Verified by User:Vetle on 2017-05-25
- ↑ Verified by User:Mastan on 2021-09-22
- Tested in 7.1 using Orban Loudness Meter.