Difference between revisions of "Horizon Zero Dawn"
(New solution for shader crashes, reverting edit to HDR setting as research cannot validate any of the added claims) |
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|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
− | |fov notes = Ranges from 70°-100°.<ref name="faq" /> | + | |fov notes = Ranges from 70°-100° in increments of 10.<ref name="faq" /> |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 124: | Line 124: | ||
|120 fps = true | |120 fps = true | ||
|120 fps notes = 30-120 in increments of 10, or Unlimited<br>Some animations may run at 30 FPS due to their original design.<ref name="issues">{{Refurl|url=https://steamcommunity.com/games/1151640/announcements/detail/2749963490368114776|title=Horizon Zero Dawn Complete Edition is now available for Pre-Load on PC!|date=2020-08-06}}</ref> | |120 fps notes = 30-120 in increments of 10, or Unlimited<br>Some animations may run at 30 FPS due to their original design.<ref name="issues">{{Refurl|url=https://steamcommunity.com/games/1151640/announcements/detail/2749963490368114776|title=Horizon Zero Dawn Complete Edition is now available for Pre-Load on PC!|date=2020-08-06}}</ref> | ||
− | |hdr = | + | |hdr = true |
− | |hdr notes = HDR must be [https://support.microsoft.com/en-us/help/4040263/windows-10-hdr-advanced-color-settings enabled] in Windows.<br>Brightness and Whitepoint adjustment sliders are available.<ref>{{Refcheck|user=Rose|date=2020-08-10|comment=Tested on an HDR TV. Screenshots taken with HDR off and on, then compared.}}</ref> | + | |hdr notes = HDR must be [https://support.microsoft.com/en-us/help/4040263/windows-10-hdr-advanced-color-settings enabled] in Windows.<br>Brightness and Whitepoint adjustment sliders are available.<ref>{{Refcheck|user=Rose|date=2020-08-10|comment=Tested on an HDR TV. Screenshots taken with HDR off and on, then compared.}}</ref>. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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{{ii}}Some systems might experience stuttering during gameplay in areas such as quest or interface updates, camera swaps in cutscenes and general world traversal.<ref name="issues" /> | {{ii}}Some systems might experience stuttering during gameplay in areas such as quest or interface updates, camera swaps in cutscenes and general world traversal.<ref name="issues" /> | ||
− | === | + | ===High memory usage=== |
− | {{ii}} | + | {{ii}}Some users are reporting unexpectedly high system and video memory usage, potentially leading to additional stuttering or crashes on some systems.<ref>{{Refurl|url=https://steamcommunity.com/app/1151640/discussions/0/2791621875944978056/|title=Extreme amount of VRAM and RAM usage|date=2020-08-11}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1151640/discussions/0/2791621875942656749/|title=The reason for the crashes.|date=2020-08-11}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1151640/discussions/0/2791621875947837685/|title=Memory leak... Big time|date=2020-08-11}}</ref> |
+ | |||
==Issues fixed== | ==Issues fixed== | ||
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{{ii}}The Anisotropic Filtering setting present in-game does not function with the release version of the game.<ref name="issues" /> | {{ii}}The Anisotropic Filtering setting present in-game does not function with the release version of the game.<ref name="issues" /> | ||
{{--}}This fix might cause texture flickering on NVIDIA GPUs, see [[#Texture flickering and corruption on NVIDIA GPUs|Texture flickering and corruption on NVIDIA GPUs]]. | {{--}}This fix might cause texture flickering on NVIDIA GPUs, see [[#Texture flickering and corruption on NVIDIA GPUs|Texture flickering and corruption on NVIDIA GPUs]]. | ||
− | {{Fixbox|description=[[Glossary:Anisotropic_filtering_(AF)#Force_anisotropic_filtering|Force anisotropic filtering in the graphics driver settings]].|ref={{ | + | {{Fixbox|description=[[Glossary:Anisotropic_filtering_(AF)#Force_anisotropic_filtering|Force anisotropic filtering in the graphics driver settings]].|ref=<ref>{{Refcheck|user=Shadowstealer7|date=2020-08-11|comment=Tested by forcing 16x anisotropic filtering through the Nvidia Control Panel and comparing the result to the game's anisotropic filtering setting at Ultra.}}</ref>|fix= |
}} | }} | ||
===Game crashes during initial shader compilation=== | ===Game crashes during initial shader compilation=== | ||
{{Fixbox|description=Free up additional space on the storage device the game is installed on.|ref=<ref name="issues" />|fix= | {{Fixbox|description=Free up additional space on the storage device the game is installed on.|ref=<ref name="issues" />|fix= | ||
+ | }} | ||
+ | {{Fixbox|description=Increase page file size.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/horizon/comments/i5szs8/if_it_crashes_during_the_optimizing_phase/|title=If it crashes during the optimizing phase, increase your page file size or set it to system managed.|date=2020-08-11}}</ref>|fix= | ||
+ | {{ii}}The shader compilation is reported to have a potential memory leak<ref>{{Refurl|url=https://www.reddit.com/r/horizon/comments/i5g5o9/the_game_eats_up_all_ram_and_crashes_before_it/|title=The game eats up all RAM and crashes before it can finish optimizing shaders...|date=2020-08-11}}</ref>, increasing page file memory could potentially improve or solve any related issues. | ||
+ | #On Windows 10, use the search functionality within the taskbar to locate and select '''View advanced system settings'''. | ||
+ | #Select the first '''Settings''' option under the '''Performance''' heading. | ||
+ | #Select the '''Advanced''' tab on the window that appears. | ||
+ | #Select the '''Change''' option under the '''Virtual Memory''' heading. | ||
+ | #Check the '''Automatically manage paging file size for all drives''' option or set the C: drive to '''System managed size'''. | ||
}} | }} | ||
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{{Fixbox|description=Run the game as Administrator.|ref=<ref name="cyrillic">{{Refurl|url=https://steamcommunity.com/app/1151640/discussions/0/2791621875939252842/|title=ERROR / ОШИБКА |date=2020-08-08}}</ref>|fix= | {{Fixbox|description=Run the game as Administrator.|ref=<ref name="cyrillic">{{Refurl|url=https://steamcommunity.com/app/1151640/discussions/0/2791621875939252842/|title=ERROR / ОШИБКА |date=2020-08-08}}</ref>|fix= | ||
}} | }} | ||
− | {{Fixbox|description=Run the game on a user profile that does not contain any | + | {{Fixbox|description=Run the game on a user profile that does not contain any non-Latin characters.|ref=<ref name="cyrillic" />|fix= |
}} | }} | ||
{{Fixbox|description=Disable Windows Defender ransomware protection.|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1151640/discussions/0/2791621875939210161/|title=Save Game Error |date=2020-08-08}}</ref>|fix= | {{Fixbox|description=Disable Windows Defender ransomware protection.|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1151640/discussions/0/2791621875939210161/|title=Save Game Error |date=2020-08-08}}</ref>|fix= |
Revision as of 15:12, 10 August 2020
Developers | |
---|---|
Guerrilla Games | |
Windows | Virtuos[1] |
Publishers | |
PlayStation Mobile | |
Engines | |
Decima | |
Release dates | |
Windows | August 7, 2020 |
Reception | |
Metacritic | 85 |
OpenCritic | 83 |
IGDB | 89 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | ARPG, Open world |
Vehicles | Robot |
Art styles | Realistic |
Themes | Post-apocalyptic, Sci-fi |
Horizon Zero Dawn is an open world action role-playing game developed by Guerrilla Games and published by Sony Interactive Entertainment. This game is a port of the 2017 PlayStation 4 console exclusive of the same name. It is the first title that Guerrilla Games have developed for PC following their acquisition by SIE Worldwide Studios, and also marks the fourth game Sony Interactive Entertainment have directly published on the platform under the PlayStation Mobile brand. It is also the second release on PC to make use of the Decima engine, following the previous release of Death Stranding.
The game was initially announced for PC during March 2020 with a placeholder release date for later that year.[2] The final release date, August 7, 2020, was announced in June alongside the release of a trailer showcasing the features of the PC version of the game.[3]
The PC version of the game is available for Windows and distributed through Epic Games Store and Steam as the Complete Edition, which includes The Frozen Wilds expansion, along with a digital art book and additional in-game items, weapons and outfits. It features ultra-widescreen support, high frame rates, adjustable field of view, and remapping for keyboard and mouse controls and controllers.[3]
Reviews published shortly before the global release suggested that the game suffers from a number of technical issues, including stuttering introduced from a variety of different game elements, non-functional graphical settings and major performance issues.[4][5]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Horizon Zero Dawn\Saved Game\profile\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1151640/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Horizon Zero Dawn\Saved Game\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1151640/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Limited to the borderless display mode. Cutscenes are pillarboxed to 16:9. See Ultra-widescreen for a solution. |
||
Ultra-widescreen | Cutscenes are pillarboxed to 16:9. See Ultra-widescreen for a solution. | ||
4K Ultra HD | |||
Field of view (FOV) | Ranges from 70°-100° in increments of 10.[3] | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See In-game anisotropic filtering setting does not work. | ||
Anti-aliasing (AA) | Camera-based, FXAA, SMAA, or TAA.[3] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | 30-120 in increments of 10, or Unlimited Some animations may run at 30 FPS due to their original design.[6] |
||
High dynamic range display (HDR) | HDR must be enabled in Windows. Brightness and Whitepoint adjustment sliders are available.[7]. |
Ultra-widescreen
Modify the game executable to remove the real-time cutscenes' pillarboxing[8] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | [3] | |
Mouse acceleration | Negative mouse acceleration is present above 30 FPS.[9] | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Also supports X-axis inversion. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Also supports X-axis inversion. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Steam Input must be enabled for the game. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired V2 tested |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | Steam Controller, Xbox One controller and DualShock 4. | |
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Speech and Sound Effects | |
Surround sound | Output is automatically set to what the output audio device supports. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish |
Issues unresolved
Stuttering on some systems
- Some systems might experience stuttering during gameplay in areas such as quest or interface updates, camera swaps in cutscenes and general world traversal.[6]
High memory usage
- Some users are reporting unexpectedly high system and video memory usage, potentially leading to additional stuttering or crashes on some systems.[10][11][12]
Issues fixed
Seldom crashes due to game trying to write to nonexistent memory address
- Game is trying to write to memory address 0.
- This fix is believed to reduce the number of crashes due to memory write errors.
- Some users report that this fix does not work, and may make crashes even more frequent.
Modify the game executable[13] |
---|
|
In-game anisotropic filtering setting does not work
- The Anisotropic Filtering setting present in-game does not function with the release version of the game.[6]
- This fix might cause texture flickering on NVIDIA GPUs, see Texture flickering and corruption on NVIDIA GPUs.
Force anisotropic filtering in the graphics driver settings.[14] |
---|
Game crashes during initial shader compilation
Free up additional space on the storage device the game is installed on.[6] |
---|
Increase page file size.[15] |
---|
|
Save game failed
- Some players have reported the game will show the error "Save game failed. Please make sure you have enough free space on system drive, and the game have access to Documents folder." when the game tries to write profile or save data.
Run the game as Administrator.[17] |
---|
Run the game on a user profile that does not contain any non-Latin characters.[17] |
---|
Disable Windows Defender ransomware protection.[18] |
---|
|
Texture flickering and corruption on NVIDIA GPUs
Restore the profile for Horizon Zero Dawn Complete Edition to the default settings in the NVIDIA Control Panel.[19] |
---|
Downgrade from hotfix driver 451.85 to driver version 451.67.[20] |
---|
Delete the shader cache.[21] |
---|
|
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | Z3D Officially supported game, see official vorpx game list. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-2500K 3.3 GHz AMD FX-6300 3.5 GHz |
Intel Core i7-4770K 3.5 GHz AMD Ryzen 5 1500X 3.5 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 100 GB | |
Video card (GPU) | Nvidia GeForce GTX 780 AMD Radeon R9 290 3 GB (Nvidia), 4 GB (AMD) of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB (Nvidia), 8 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1151640/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1151640) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ The HUD settings do not appear in the main menu.
References
- ↑ Spaziogames.it - Horizon Zero Dawn PC review – Aloy has a new home (translated using Google Translate)) - last accessed on 2020-08-06
- "This conversion was not produced in-house but has the signature of Virtuos, a China-based studio based in Singapore."
- ↑ Hermen Hulst Q&A: Interview with Head of PlayStation’s Worldwide Studios - last accessed on 2020-07-30
- ↑ 3.0 3.1 3.2 3.3 3.4 Horizon Zero Dawn Complete Edition for PC – FAQ - last accessed on 2020-07-30
- ↑ Horizon Zero Dawn's PC port is deeply disappointing - last accessed on 2020-08-07
- ↑ Horizon Zero Dawn on PC: Not the optimized port we were hoping for - last accessed on 2020-08-07
- ↑ 6.0 6.1 6.2 6.3 Horizon Zero Dawn Complete Edition is now available for Pre-Load on PC! - last accessed on 2020-08-06
- ↑ Verified by User:Rose on 2020-08-10
- Tested on an HDR TV. Screenshots taken with HDR off and on, then compared.
- ↑ How to get Horizon Zero Dawn's Cutscenes running in 21:9/Ultrawide - last accessed on 2020-08-07
- ↑ Horizon Zero Dawn - last accessed on 2020-08-10
- ↑ Extreme amount of VRAM and RAM usage - last accessed on 2020-08-11
- ↑ The reason for the crashes. - last accessed on 2020-08-11
- ↑ Memory leak... Big time - last accessed on 2020-08-11
- ↑ Comments on A little insight on the crashing after analysing the dump files - last accessed on 2020-08-09
- ↑ Verified by User:Shadowstealer7 on 2020-08-11
- Tested by forcing 16x anisotropic filtering through the Nvidia Control Panel and comparing the result to the game's anisotropic filtering setting at Ultra.
- ↑ If it crashes during the optimizing phase, increase your page file size or set it to system managed. - last accessed on 2020-08-11
- ↑ The game eats up all RAM and crashes before it can finish optimizing shaders... - last accessed on 2020-08-11
- ↑ 17.0 17.1 ERROR / ОШИБКА - last accessed on 2020-08-08
- ↑ Save Game Error - last accessed on 2020-08-08
- ↑ Comments on Horizon Zero Dawn - PC Launch Megathread - last accessed on 2020-08-08
- ↑ Comments on Horizon Zero Dawn Complete Edition has released on Steam - last accessed on 2020-08-08
- ↑ Alexander Battaglia on Twitter - last accessed on 2020-08-08
- "if you are having graphics corruption delete the shader folder (google)"
- ↑ 22.0 22.1 Horizon Zero Dawn Playstation 4 Credits - MobyGames - last accessed on 2020-03-12
- "Uses Bink Video Copyright © 2008-2017 by RAD Game Tools Inc
Horizon Zero Dawn uses Havok © Copyright 1999-2008 Havok.com Inc. [and its Licensors]., All rights reserved."
- "Uses Bink Video Copyright © 2008-2017 by RAD Game Tools Inc