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| The following content is not necessary as the Configuration file(s) location leaves a note about the VirtualStore behavior of later Windows versions with 32-bit EXEs. However, it has been updated to the Fixbox format regardless to keep in line with the page should it ever be restored. Please remove this comment text before restoring the fixbox. | | The following content is not necessary as the Configuration file(s) location leaves a note about the VirtualStore behavior of later Windows versions with 32-bit EXEs. However, it has been updated to the Fixbox format regardless to keep in line with the page should it ever be restored. Please remove this comment text before restoring the fixbox. |
− | {{ii}}Widescreen mode requires the use of the OpenGL renderer as D3D has rendering errors with widescreen. To enable OpenGL support, see [[#Enabling_OpenGL_rendering_on_Windows_8_and_later|Issues Fixed]]. | + | {{ii}}Widescreen mode requires the use of the OpenGL renderer as D3D has rendering errors with widescreen. To enable OpenGL support, see [[#Enabling OpenGL rendering on Windows 8 and later|Issues fixed]]. |
| {{ii}} For Windows 10 x64, the program must be run in Administrator Mode for the registry entries to be created. | | {{ii}} For Windows 10 x64, the program must be run in Administrator Mode for the registry entries to be created. |
| {{Fixbox|description=Run in Administrator Mode|ref={{cn|date=July 2016}}|fix= | | {{Fixbox|description=Run in Administrator Mode|ref={{cn|date=July 2016}}|fix= |
Revision as of 03:16, 19 January 2022
Key points
- Re-released on GOG.com as Homeworld: Emergence due to "Cataclysm" being a registered trademark of Blizzard Entertainment.[1]
General information
- Homeworld Shipyards - A fairly old but big Homeworld fan site
- GOG.com Support Page
Availability
Essential improvements
Patches
A full list of all available patches can be found here.
Skip intro videos
Delete intro videos[2]
|
- Navigate to
<path-to-game>\Movies
- Delete or rename the following files:
sierra.bik (Sierra logo)
bdogintro.bik (Barking Dog Studios logo)
|
Use the launch argument /disableAVI [2]
|
Notes
- Despite the name of the parameter, mission briefing cutscenes are still functional while using this method.
|
Restore original title (GOG.com release)
Delete or rename files[3]
|
- Go to
<path-to-game> .
- Delete or rename the folders
feman and credits .
|
Game data
Configuration file(s) location
Save game data location
- Separate folders are used to store Singleplayer saves, Multiplayer saves, Recorded games (replays), and saves from the Training mode.
Video
Modify the game registry keys[4]
|
- Navigate to the Configuration file(s) location using RegEdit.
- Change the
ScreenHeight and ScreenWidth registry keys to the desired width and height.
Notes
- On 64-bit versions of Windows, the configuration files may be in a different location if the game is not run in Administrator Mode.
- See the Game data article or the Configuration file(s) location tooltips and notes for more information.
|
Use launch arguments
|
- For Windowed mode, Use the launch argument
-window .
- For Borderless fullscreen windowed mode, use
-window -noBorder .
Notes
- For standard windowed mode, the game must be set to less than the screen resolution. Otherwise, the game will crash.
- Alternatively, use the borderless command.
|
Input
Action keybinding options (1/6).
Special action keybinding options (2/6).
Tactics/Formation keybinding options (3/6).
Camera/selection keybinding options (4/6).
Views/Misc. keybinding options (5/6).
Grouping keybinding options (6/6).
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Advanced settings (Audio).
Localizations
Network
Multiplayer types
Connection types
Issues fixed
Black screen/game window not appearing in GOG.com Re-release
- Some users may find that the game window will stop rendering correctly as the video intros end, with only the desktop visible as the menu is supposed to appear.
- The issue appears to be an incompatibility with nGlide.
Remove and/or replace nGlide
|
- Remove or move the following files:
glide.dll , glide2x.dll , and glide3x.dll (nGlide related DLLs)
nglide_config.exe (nGlide configurator)
3Dfx (folder, contains a DLL that links 3DFX OpenGL support to nGlide)
- Optionally, the following files can be removed as well:
nglide_readme.txt (readme file for nGlide)
3DfxSpl.dll , 3DfxSpl2.dll , and 3DfxSpl3.dll (3DFX animated splash screens)
Notes
- After removing these files, the game may default to Software mode. This can be changed in options. The OpenGL renderer(s) are recommended.
- 3DFX-enhanced OpenGL mode may be unusable after applying this fix. If desired, it can be restored using dgVoodoo 2; otherwise, standard OpenGL will still be available.
|
Use OpenGL rendering[citation needed]
|
Set launch arguments
|
Run the game with the following launch arguments: /nofastfe /noglddraw
|
Enabling OpenGL rendering on Windows 8 and later
- OpenGL rendering can solve severe lag problems in menus. However, NT4 compatibility mode is required.
- NT4 compatibility mode is no longer offered by default for Windows 8 and 10.
Restoring NT4 Compatibility Mode
|
- Download the Homeworld hardware acceleration fix to apply NT4 compatibility mode.
- Download the zip file and extract its contents.
- Follow the instructions in the
readme.txt file.
|
Game runs on wrong screen (multi-monitor setup)
Use Windows key shortcuts to move the window
|
Use ⊞ Win+⇧ Shift+← or ⊞ Win+⇧ Shift+→ to move the game to another window.
Notes
- This may cause the game window to render incorrectly/off-center from the screen, or cause the mouse cursor to be caged to the wrong monitor.
- Pressing Alt+Tab ↹ and returning to the game should fix mouse cursor bugs.
- Change resolutions once to fix off-center screens.
- This fix should only be necessary once.
|
Other information
Command line parameters
- The following command-line parameters may improve quality on newer systems, or enable extra functionality:
Parameter |
Description |
/triple |
Enables OpenGL triple buffering, improves graphical quality and removes flickering at higher resolutions. Use unless it causes problems. |
/enable3DNow |
Enables the 3DNow processor instruction set if available. Use unless it causes problems. |
/enableSSE |
Enables the SSE processor instruction set if available. Use unless it causes problems. |
/disableAVI |
Disables the intro movies when the game starts. |
/nofastfe |
Disables the fast graphical frontend. Use this only when having graphical problems like flickering |
/noglddraw |
Don't use DirectDraw to setup OpenGL renderers. Try this is you're having problems getting OpenGL to work. |
/safeGL |
Don't use possibly buggy optimized features of OpenGL for rendering. Try this if you're having problems getting OpenGL to work. |
/heap BYTES |
Allows the game to use up to BYTES bytes RAM for the heap since by default the game isn't allowed to use much. 256 MB should suffice: /heap 268435456 but if you have more, try raising it to 1 GB: /heap 1073741824 |
API
Technical specs |
Supported |
Notes |
Direct3D |
|
|
OpenGL |
1.1 |
|
Software renderer |
|
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95, NT 4.0 |
98 |
Processor (CPU) |
Intel Pentium II 233 MHz
| Intel Pentium II 350 MHz |
System memory (RAM) |
32 MB |
64 MB |
Hard disk drive (HDD) |
80 MB |
600 MB |
Video card (GPU) |
4 MB of VRAM
| 12 MB of VRAM |
Notes
References