Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Halo 2: Anniversary"

From PCGamingWiki, the wiki about fixing PC games
(Redirected page to Halo: The Master Chief Collection)
Tag: New redirect
 
m (initial standalone version)
Tag: Removed redirect
Line 1: Line 1:
#redirect [[Halo: The Master Chief Collection]]
+
{{State|postdev}}
 +
{{Infobox game
 +
|cover        = Halo - The Master Chief Collection cover.jpg
 +
|developers  =
 +
{{Infobox game/row/developer|343 Industries|Lead development}}
 +
{{Infobox game/row/developer|Bungie|Original games (exc. Halo 4)}}
 +
{{Infobox game/row/porter|Ruffian Games|Windows}}
 +
{{Infobox game/row/porter|Splash Damage|Windows}}
 +
{{Infobox game/row/porter|Saber Interactive|Windows}}
 +
|publishers  =
 +
{{Infobox game/row/publisher|Xbox Game Studios}}
 +
|engines      =
 +
{{Infobox game/row/engine|Halo Engine}}
 +
{{Infobox game/row/engine|Saber3D Engine|ref=<ref>{{Refurl|url=https://saber3d.com/portfolio_page/halo-the-master-chief-collection|title=Saber Interactive - Halo: The Master Chief Collection|date=2020-03-09}}</ref>}}
 +
{{Infobox game/row/engine|Unreal Engine 4}}
 +
|release dates=
 +
{{Infobox game/row/date|Windows|May 13, 2020|ref=}}
 +
|reception    =
 +
{{Infobox game/row/reception|OpenCritic|838/halo-the-master-chief-collection|85}}
 +
{{Infobox game/row/reception|IGDB|halo-the-master-chief-collection|86}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/series | Halo}}
 +
|steam appid  = 1064270
 +
|steam appid side =
 +
|strategywiki = Halo:_The_Master_Chief_Collection
 +
|mobygames    = halo-the-master-chief-collection_
 +
|wikipedia    = Halo:_The_Master_Chief_Collection
 +
|winehq      =
 +
|license      = commercial
 +
}}
 +
 
 +
'''General information'''
 +
{{mm}} [https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection/windows Official website]
 +
{{mm}} [https://www.halowaypoint.com/en-us/forums/f3681fbc78fa43878c4aec9a63a46224/topics Official forums]
 +
{{mm}} [https://steamcommunity.com/app/976730/discussions/ Steam Community Discussions]
 +
{{mm}} [http://www.haloinsider.com/ Halo Insider Program]
 +
 
 +
==Availability==
 +
{{Availability|
 +
{{Availability/row| Microsoft Store | 9ntm9hxnlszx | Microsoft Store | {{Store feature|Xbox Game Pass}} | | Windows }}
 +
{{Availability/row| Steam | 1064270 | Steam, Account |  | | Windows }}
 +
}}
 +
{{ii}} All versions require a [https://account.microsoft.com/ Microsoft account] for both singleplayer and multiplayer.
 +
{{ii}} The game can be purchased either individually, or in a discounted bundle containing all six games of the [[Halo: The Master Chief Collection]].
 +
 
 +
==Essential improvements==
 +
===Skip intro videos===
 +
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Aemony|date=2019-12-03}}</ref>|fix=
 +
# Go to {{file|{{p|game}}\MCC\Content\Movies}}.
 +
# Delete or rename {{file|FMS_logo_microsoft_7_1_.bk2}}.
 +
 
 +
'''Notes'''
 +
{{ii}} Players can use the '''Anti-Cheat Disabled (Mods and Limited Services)''' option to speed up the launch even further.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Verified the presence of the option on both Steam and the Microsoft Store versions of the game.}}</ref>
 +
}}
 +
 
 +
==Game data==
 +
===Configuration file(s) location===
 +
{{Game data|
 +
{{Game data/config|Microsoft Store|{{p|userprofile}}\AppData\LocalLow\MCC\}}
 +
{{Game data/config|Steam|{{p|userprofile}}\AppData\LocalLow\MCC\}}
 +
}}
 +
{{ii}} Local settings are shared between the Steam and Microsoft Store versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Verified by launching both versions and seeing what settings carried over.}}</ref>
 +
 
 +
===Save game data location===
 +
{{Game data|
 +
{{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\}}
 +
{{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\976730\remote\{{p|uid}}\Saves\}}
 +
}}
 +
{{ii}} Saves cannot be transferred between the versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=The saves of each version uses a separate file structure from the other version.}}</ref>
 +
 
 +
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 +
{{Save game cloud syncing
 +
|discord                =
 +
|discord notes          =
 +
|epic games store      =
 +
|epic games store notes =
 +
|gog galaxy            =
 +
|gog galaxy notes      =
 +
|origin                =
 +
|origin notes          =
 +
|steam cloud            = true
 +
|steam cloud notes      = Used to save Mid-Mission Checkpoints in Campaign and Playlists.<ref name="October Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2019|title=Halo Waypoint - MCC Development Update - October 2019|date=2019-10-31}}</ref>
 +
|uplay                  =
 +
|uplay notes            =
 +
|xbox cloud            = true
 +
|xbox cloud notes      = Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).<ref name="October Update"/>
 +
}}
 +
 
 +
==Video==
 +
{{Image|HaloMCC-Settings-Video.png|In-game general video settings.}}
 +
{{Image|HaloMCC-Settings-Gameplay.png|In-game general gameplay settings.}}
 +
 
 +
{{Video
 +
|wsgf link                  =
 +
|widescreen wsgf award      =
 +
|multimonitor wsgf award    =
 +
|ultrawidescreen wsgf award =
 +
|4k ultra hd wsgf award    =
 +
|widescreen resolution      = true
 +
|widescreen resolution notes=
 +
|multimonitor              = unknown
 +
|multimonitor notes        = Centered HUD is an option.
 +
|ultrawidescreen            = unknown
 +
|ultrawidescreen notes      = Spanned HUD is an option.
 +
|4k ultra hd                = true
 +
|4k ultra hd notes          =
 +
|fov                        = unknown
 +
|fov notes                  =
 +
|windowed                  = true
 +
|windowed notes            =
 +
|borderless windowed        = true
 +
|borderless windowed notes  =
 +
|anisotropic                = always on
 +
|anisotropic notes          = Uses a weak level of AF by default; see [[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]] for better quality.<ref>{{Refsnip|url=https://www.youtube.com/embed/c5kCLcu8hdk?start=476&end=504|title=YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues|date=2019-12-09|snippet=The way that detail is resolved into the distance though will depend on the version of the game you're playing, for example textures. Curiously all versions of the game have a default non-configurable, lower level of anisotropic filtering. So textures into the distance in all game versions - even on PC - become less defined and blurry. On PC, you can of course mitigate this by forcing a higher level of anisotropic filtering in your [GPU] control panel.}}</ref>
 +
|antialiasing              = always on
 +
|antialiasing notes        = Uses a post-processing AA technique that cannot be modified nor disabled.<ref>{{Refsnip|url=https://www.youtube.com/embed/c5kCLcu8hdk?start=403&end=418|title=YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues|date=2019-12-09|snippet=The Anti-Aliasing this time though is very standard, nothing exactly completely modern. It's just a simple post-processed anti-aliasing as far as I can tell, that does okay when the camera is still, but when you move your camera aliasing will rear its face.}}</ref><ref>{{Refcheck|user=Weion|date=2019-12-09|comment=Tested on all Graphical Presets and no change with Anti-Aliasing strength.}}</ref>
 +
|vsync                      = true
 +
|vsync notes                =
 +
|60 fps                    = true
 +
|60 fps notes              =
 +
|120 fps                    = unknown
 +
|120 fps notes              =
 +
|hdr                        = false
 +
|hdr notes                  =
 +
|color blind                = unknown
 +
|color blind notes          =
 +
}}
 +
{{ii}} Graphics quality is limited to presets. ''Enhanced'' graphics mode dramatically increases the distance at which models load in and the distance at which lower detailed models are swapped in.
 +
 
 +
==Input==
 +
{{Image|HaloMCC-Settings-KBMControls.png|In-game keyboard and mouse control settings.}}
 +
{{Image|HaloMCC-Settings-GamepadControls.png|In-game general gamepad settings.}}
 +
{{Input
 +
|key remap                = true
 +
|key remap notes          = Pause function can not be rebound (by design).
 +
|acceleration option      = true
 +
|acceleration option notes = Mouse Smoothing also supported.
 +
|mouse sensitivity        = true
 +
|mouse sensitivity notes  = Look, Vehicle, and Zoomed Mouse Sensitivity values.
 +
|mouse menu                = true
 +
|mouse menu notes          =
 +
|invert mouse y-axis      = true
 +
|invert mouse y-axis notes = Separate values for Look and Flight.
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 +
|controller support        = true
 +
|controller support notes  =
 +
|full controller          = true
 +
|full controller notes    =
 +
|controller remap          = false
 +
|controller remap notes    = Limited to presets, see [[#Controller remapping|Controller remapping]].
 +
|controller sensitivity    = true
 +
|controller sensitivity notes=
 +
|invert controller y-axis  = true
 +
|invert controller y-axis notes= Separate values for Look and Flight.
 +
|xinput controllers        = true
 +
|xinput controllers notes  =
 +
|xbox prompts              = true
 +
|xbox prompts notes        =
 +
|impulse triggers          = true
 +
|impulse triggers notes    =
 +
|dualshock 4              = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= false
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = true
 +
|other controllers notes  =
 +
|other button prompts      = xbox
 +
|other button prompts notes=
 +
|controller hotplug        = true
 +
|controller hotplug notes  =
 +
|haptic feedback          = true
 +
|haptic feedback notes    =
 +
|simultaneous input        = false
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =
 +
}}
 +
 
 +
===[[Glossary:Remapping|Controller remapping]]===
 +
{{ii}} The '''Universal''' Presets apply to all games in the collection.
 +
<gallery>
 +
HaloMCC-Gamepad-UNI-Default.png|In-game "Universal Default (Recon)" gamepad scheme.
 +
HaloMCC-Gamepad-UNI-Reclaimer.png|In-game "Universal Reclaimer" gamepad scheme.
 +
HaloMCC-Gamepad-UNI-ZnS.png|In-game "Universal Zoom & Shoot" gamepad scheme.
 +
HaloMCC-Gamepad-UNI-BJ.png|In-game "Universal Bumper Jumper" gamepad scheme.
 +
HaloMCC-Gamepad-UNI-GT.png|In-game "Universal Green Thumbs" gamepad scheme.
 +
</gallery>
 +
 
 +
==Audio==
 +
{{Image|HaloMCC-Settings-Audio.png|In-game general audio settings.}}
 +
{{Image|HaloMCC-Settings-Accessibility.png|In-game general accessibility settings.}}
 +
{{Audio
 +
|separate volume          = true
 +
|separate volume notes    = Menu Music, Game Music, Effects, and Voice Chat.
 +
|surround sound          = true
 +
|surround sound notes    = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref>
 +
|subtitles                = limited
 +
|subtitles notes          = In-game cutscenes only.
 +
|closed captions          = false
 +
|closed captions notes    =
 +
|mute on focus lost      = false
 +
|mute on focus lost notes =
 +
|eax support              =
 +
|eax support notes        =
 +
}}
 +
 
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}{{L10n/switch
 +
|language  = Simplified Chinese
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = true
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}{{L10n/switch
 +
|language  = Traditional Chinese
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}{{L10n/switch
 +
|language  = Italian
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}{{L10n/switch
 +
|language  = Japanese
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}{{L10n/switch
 +
|language  = Korean
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}{{L10n/switch
 +
|language  = Polish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = false
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}{{L10n/switch
 +
|language  = Russian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = false
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}{{L10n/switch
 +
|language  = Latin American Spanish
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}
 +
}}
 +
 
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            =
 +
|nvidia 3d vision notes      =
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        =
 +
|iz3d notes                  =
 +
|vr only                    =
 +
|vorpx                      = true
 +
|vorpx modes                = G3D, Z3D, DirectVR
 +
|vorpx notes                = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list].
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 +
}}
 +
 
 +
==Network==
 +
{{Image|HaloMCC-Settings-Network.png|In-game general network settings.}}
 +
{{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account].
 +
{{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.<ref name="Reddit AMA" />
 +
 
 +
{{Network/Multiplayer
 +
|local play          = false
 +
|local play players  =
 +
|local play modes    =
 +
|local play notes    = Will be investigated to see if it can be supported post-launch.<ref name="Reddit AMA" />
 +
|lan play            = true
 +
|lan play players    = 16
 +
|lan play modes      = Co-op, Versus
 +
|lan play notes      = Co-op limited to 2 players<ref>{{Refurl|url=https://www.halowaypoint.com/en-us/news/the-halo-bulletin-e3-2014|title=Halo Waypoint – The Halo Bulletin E3 2014|date=2019-03-19}}</ref>
 +
|online play          = true
 +
|online play players  = 16
 +
|online play modes    = Co-op, Versus
 +
|online play notes    = Co-op limited to 2 players
 +
|asynchronous        =
 +
|asynchronous notes  =
 +
}}{{Network/Connections
 +
|matchmaking        = true
 +
|matchmaking notes  = Hosted on 343i's Dedicated Servers.
 +
|p2p                = true
 +
|p2p notes          = Self-hosted lobbies are Peer-to-Peer.
 +
|dedicated          = true
 +
|dedicated notes    = Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided.
 +
|self-hosting      = true
 +
|self-hosting notes = Can host peer-to-peer Custom Game lobbies.
 +
|direct ip          = false
 +
|direct ip notes    =
 +
}}{{Network/Ports
 +
|tcp  = 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382
 +
|udp  = 4379, 7551, 61421
 +
|upnp = true
 +
}}
 +
 
 +
==Issues fixed==
 +
===Slow connections to matchmaking games===
 +
{{Fixbox|description=Disable matchmaking relays in the {{file|Network}} settings at the main menu.|ref=<ref name="Halo Reach Support December 2019"/>||fix=
 +
}}
 +
 
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 11.1
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  = 5.0
 +
|shader model notes    =
 +
|windows 32-bit exe    = false
 +
|windows 64-bit exe    = true
 +
|windows exe notes      =
 +
|macos 32-bit app      =
 +
|macos 64-bit app      =
 +
|macos app notes        =
 +
|linux 32-bit executable=
 +
|linux 64-bit executable=
 +
|linux executable notes =
 +
}}
 +
 
 +
===Middleware===
 +
{{Middleware
 +
|physics          = Havok
 +
|physics notes    =
 +
|audio            = FMOD, Miles Sound System, Wwise, iZotope
 +
|audio notes      = Utilizes multiple audio processing systems across the collection.<ref name="Credits">{{Refurl|url=https://www.halowaypoint.com/en-gb/games/halo-the-master-chief-collection/credits/halo-mcc|title=Halo Waypoint - Halo: The Master Chief Collection Credits|date=2019-12-09}}</ref>
 +
|interface        = Unreal Engine 4, Scaleform
 +
|interface notes  = The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.<ref name="Credits"/>
 +
|input            =
 +
|input notes      =
 +
|cutscenes        = Bink Video
 +
|cutscenes notes  =
 +
|multiplayer      = Xbox Live, Steamworks
 +
|multiplayer notes=
 +
|anticheat        = Easy Anti-Cheat
 +
|anticheat notes  = Players have the option to launch the game without anti-cheat to play with custom modifications.  Matchmaking is disabled in this mode.
 +
}}
 +
 
 +
===Shortcut to launch without anti-cheat===
 +
{{Fixbox|description=Create a custom shortcut (Steam only)|ref={{cn}}|fix=
 +
# Right-click on the original desktop or start menu shortcut created by Steam, and select '''Properties''.
 +
# In the '''URL''' textbox change <code>steam://rungameid/976730</code> to <code>steam://launch/976730/option1</code>
 +
# Click OK, and launch the game using that link to run it without anti-cheat.
 +
}}
 +
 
 +
==System requirements==
 +
{{System requirements
 +
|OSfamily = Windows
 +
 
 +
|minOS    = 7
 +
|minCPU  = AMD Ryzen 7 2700U 2.20 GHz
 +
|minCPU2  = Intel Core i7 8750H 2.20 GHz
 +
|minRAM  = 8 GB
 +
|minHD    = 28.8 GB
 +
|minGPU  = Radeon Vega 10 Mobile
 +
|minGPU2  = Intel UHD Graphics 630
 +
|minGPU3  =
 +
|minVRAM  = 1 GB
 +
|minOGL  =
 +
|minDX    = 11.1
 +
|minSM    = 5.0
 +
|minaudio =
 +
|mincont  =
 +
|minother =
 +
 
 +
|recOS    = 10
 +
|recCPU  = AMD FX 4100 3.6 GHz
 +
|recCPU2  = Intel Core i7 870 2.93 GHz
 +
|recRAM  =
 +
|recHD    =
 +
|recGPU  = AMD Radeon R7 360
 +
|recGPU2  = Nvidia GeForce GTX 560 Ti
 +
|recGPU3  =
 +
|recVRAM  = 2 GB
 +
|recOGL  =
 +
|recDX    =
 +
|recSM    =
 +
|recaudio =
 +
|reccont  =
 +
|recother =
 +
|notes    = {{ii}} Support for Windows 8 is still being investigated.<ref name="Reddit AMA" />
 +
{{ii}} May be differences in System Requirements between the Windows Store and Steam versions of the game.<ref name="October Update"/>
 +
}}
 +
 
 +
{{References}}

Revision as of 17:55, 13 May 2020

Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Halo 2: Anniversary
Halo 2: Anniversary cover
Developers
Lead development 343 Industries
Original games (exc. Halo 4) Bungie
Windows Ruffian Games
Windows Splash Damage
Windows Saber Interactive
Publishers
Xbox Game Studios
Engines
Halo Engine
Saber3D Engine[1]
Unreal Engine 4
Release dates
Windows May 13, 2020
Reception
OpenCritic 85
IGDB 86
Taxonomy
Series Halo
Halo 2: Anniversary on IGDB
Halo 2: Anniversary guide on StrategyWiki
Halo 2: Anniversary on MobyGames
Halo 2: Anniversary on Wikipedia
Halo
Halo: Combat Evolved 2003
Halo 2 2007
Halo: Spartan (series)
Halo Online 2015*
Halo 5: Forge 2016
Halo Wars (series)
Halo Recruit 2017
Halo: The Master Chief Collection (series)
Halo Infinite 2021

General information

Official website
Official forums
Steam Community Discussions
Halo Insider Program

Availability

Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
Xbox Game Pass for PC
Windows
Steam
Icon overlay.png
Windows
All versions require a Microsoft account for both singleplayer and multiplayer.
The game can be purchased either individually, or in a discounted bundle containing all six games of the Halo: The Master Chief Collection.

Essential improvements

Skip intro videos

Remove the video files[2]
  1. Go to <path-to-game>\MCC\Content\Movies.
  2. Delete or rename FMS_logo_microsoft_7_1_.bk2.

Notes

Players can use the Anti-Cheat Disabled (Mods and Limited Services) option to speed up the launch even further.[3]

Game data

Configuration file(s) location

System Location
Microsoft Store %USERPROFILE%\AppData\LocalLow\MCC\
Steam %USERPROFILE%\AppData\LocalLow\MCC\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1064270/pfx/[Note 1]
Local settings are shared between the Steam and Microsoft Store versions.[4]

Save game data location

System Location
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\
Steam <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1064270/pfx/[Note 1]
Saves cannot be transferred between the versions.[5]

Save game cloud syncing

System Native Notes
Steam Cloud
Used to save Mid-Mission Checkpoints in Campaign and Playlists.[6]
Xbox Cloud
Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[6]

Video

In-game general video settings.
In-game general video settings.
In-game general gameplay settings.
In-game general gameplay settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Centered HUD is an option.
Ultra-widescreen
Spanned HUD is an option.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Uses a weak level of AF by default; see Anisotropic filtering (AF) for better quality.[7]
Anti-aliasing (AA)
Uses a post-processing AA technique that cannot be modified nor disabled.[8][9]
Vertical sync (Vsync)
60 FPS
120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Graphics quality is limited to presets. Enhanced graphics mode dramatically increases the distance at which models load in and the distance at which lower detailed models are swapped in.

Input

In-game keyboard and mouse control settings.
In-game keyboard and mouse control settings.
In-game general gamepad settings.
In-game general gamepad settings.

Keyboard and mouse State Notes
Remapping
Pause function can not be rebound (by design).
Mouse acceleration
Mouse Smoothing also supported.
Mouse sensitivity
Look, Vehicle, and Zoomed Mouse Sensitivity values.
Mouse input in menus
Mouse Y-axis inversion
Separate values for Look and Flight.
Controller
Controller support
Full controller support
Controller remapping
Limited to presets, see Controller remapping.
Controller sensitivity
Controller Y-axis inversion
Separate values for Look and Flight.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Controller remapping

The Universal Presets apply to all games in the collection.

Audio

In-game general audio settings.
In-game general audio settings.
In-game general accessibility settings.
In-game general accessibility settings.

Audio feature State Notes
Separate volume controls
Menu Music, Game Music, Effects, and Voice Chat.
Surround sound
7.1[10]
Subtitles
In-game cutscenes only.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Russian
Spanish
Latin American Spanish

VR support

3D modes State Notes
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Network

In-game general network settings.
In-game general network settings.
Online features require a free Microsoft account.
Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[11]

Multiplayer types

Type Native Players Notes
Local play
Will be investigated to see if it can be supported post-launch.[11]
LAN play
16 Co-op, Versus
Co-op limited to 2 players[12]
Online play
16 Co-op, Versus
Co-op limited to 2 players

Connection types

Type Native Notes
Matchmaking
Hosted on 343i's Dedicated Servers.
Peer-to-peer
Self-hosted lobbies are Peer-to-Peer.
Dedicated
Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided.
Self-hosting
Can host peer-to-peer Custom Game lobbies.
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382
UDP 4379, 7551, 61421
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

Issues fixed

Slow connections to matchmaking games

Disable matchmaking relays in the Network settings at the main menu.[13]

Other information

API

Technical specs Supported Notes
Direct3D 11.1
Shader Model support 5.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio FMOD, Miles Sound System, Wwise, iZotope Utilizes multiple audio processing systems across the collection.[14]
Interface Unreal Engine 4, Scaleform The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[14]
Cutscenes Bink Video
Multiplayer Xbox Live, Steamworks
Anti-cheat Easy Anti-Cheat Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode.

Shortcut to launch without anti-cheat

Create a custom shortcut (Steam only)[citation needed]
  1. Right-click on the original desktop or start menu shortcut created by Steam, and select 'Properties.
  2. In the URL textbox change steam://rungameid/976730 to steam://launch/976730/option1
  3. Click OK, and launch the game using that link to run it without anti-cheat.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) AMD Ryzen 7 2700U 2.20 GHz
Intel Core i7 8750H 2.20 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 28.8 GB
Video card (GPU) Radeon Vega 10 Mobile
Intel UHD Graphics 630
1 GB of VRAM
DirectX 11.1 compatible
Shader model 5.0 support
Support for Windows 8 is still being investigated.[11]
May be differences in System Requirements between the Windows Store and Steam versions of the game.[6]


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Saber Interactive - Halo: The Master Chief Collection - last accessed on 2020-03-09
  2. Verified by User:Aemony on 2019-12-03
  3. Verified by User:Aemony on 2019-12-03
    Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
  4. Verified by User:Aemony on 2019-12-03
    Verified by launching both versions and seeing what settings carried over.
  5. Verified by User:Aemony on 2019-12-03
    The saves of each version uses a separate file structure from the other version.
  6. 6.0 6.1 6.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
  7. YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues - last accessed on 2019-12-09
    "The way that detail is resolved into the distance though will depend on the version of the game you're playing, for example textures. Curiously all versions of the game have a default non-configurable, lower level of anisotropic filtering. So textures into the distance in all game versions - even on PC - become less defined and blurry. On PC, you can of course mitigate this by forcing a higher level of anisotropic filtering in your [GPU] control panel."
  8. YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues - last accessed on 2019-12-09
    "The Anti-Aliasing this time though is very standard, nothing exactly completely modern. It's just a simple post-processed anti-aliasing as far as I can tell, that does okay when the camera is still, but when you move your camera aliasing will rear its face."
  9. Verified by User:Weion on 2019-12-09
    Tested on all Graphical Presets and no change with Anti-Aliasing strength.
  10. Verified by User:Aemony on 2019-12-03
    Determined by using Special K and Razer Surround; basically through the process that is described here.
  11. 11.0 11.1 11.2 Cite error: Invalid <ref> tag; no text was provided for refs named Reddit AMA
  12. Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
  13. Cite error: Invalid <ref> tag; no text was provided for refs named Halo Reach Support December 2019
  14. 14.0 14.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09