Difference between revisions of "Halo: The Master Chief Collection"
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{{Infobox game/row/reception|IGDB|halo-the-master-chief-collection|86}} | {{Infobox game/row/reception|IGDB|halo-the-master-chief-collection|86}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/series | Halo}} | + | {{Infobox game/row/taxonomy/series | Halo, Halo: The Master Chief Collection }} |
|steam appid = 976730 | |steam appid = 976730 | ||
− | |steam appid side = | + | |steam appid side = |
|strategywiki = Halo:_The_Master_Chief_Collection | |strategywiki = Halo:_The_Master_Chief_Collection | ||
|mobygames = halo-the-master-chief-collection_ | |mobygames = halo-the-master-chief-collection_ | ||
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'''Key points''' | '''Key points''' | ||
{{ii}} See the [[#Downloadable_content_.28DLC.29_and_expansions|Downloadable content (DLC) and expansions]] section for the included original and remastered ("Anniversary") Halo titles, and their respective release dates. | {{ii}} See the [[#Downloadable_content_.28DLC.29_and_expansions|Downloadable content (DLC) and expansions]] section for the included original and remastered ("Anniversary") Halo titles, and their respective release dates. | ||
− | {{ii}} | + | {{ii}} This page acts as a sort of overarching parent page of the individual game pages. Please see [[#Series|the game-specific page]] for details pertaining to that particular release. |
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'''General information''' | '''General information''' | ||
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}} | }} | ||
{{ii}} All titles in the collection will be released one at a time, in the order listed above, to ensure their quality and allow players in without having to wait for the entire collection to be finished.<ref name="announcement">[https://www.halowaypoint.com/en-us/news/mcc-pc-halo-reach Halo Waypoint - MCC PC & Halo: Reach]</ref> | {{ii}} All titles in the collection will be released one at a time, in the order listed above, to ensure their quality and allow players in without having to wait for the entire collection to be finished.<ref name="announcement">[https://www.halowaypoint.com/en-us/news/mcc-pc-halo-reach Halo Waypoint - MCC PC & Halo: Reach]</ref> | ||
+ | |||
+ | ===Series=== | ||
+ | {{#ask: [[Category:Games]] [[Part of series::Series:{{PAGENAME}}]] [[Modification date::+]] | ||
+ | | ?Developed by=Developer | ||
+ | | ?Published by=Publisher | ||
+ | | ?Release date=First release |+limit=1 | ||
+ | | ?Available on=Systems|+order=desc | ||
+ | | ?Release date#ISO|+limit=1 | ||
+ | | ?Cover filename #=Cover | ||
+ | | ?#- | ||
+ | | introtemplate = Series/ti | ||
+ | | template = Series/t | ||
+ | | outrotemplate = Series/to | ||
+ | | format = template | ||
+ | | default = | ||
+ | | sort = Release date | ||
+ | }} | ||
==Essential improvements== | ==Essential improvements== | ||
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{{Image|HaloMCC-Settings-Gameplay.png|In-game general gameplay settings.}} | {{Image|HaloMCC-Settings-Gameplay.png|In-game general gameplay settings.}} | ||
{{Video | {{Video | ||
− | |wsgf link = | + | |wsgf link = |
− | |widescreen wsgf award = | + | |widescreen wsgf award = |
− | |multimonitor wsgf award = | + | |multimonitor wsgf award = |
− | |ultrawidescreen wsgf award = | + | |ultrawidescreen wsgf award = |
− | |4k ultra hd wsgf award = | + | |4k ultra hd wsgf award = |
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= ''Please see the individual page for details pertaining to each game.'' |
− | |multimonitor = | + | |multimonitor = limited |
− | |multimonitor notes = | + | |multimonitor notes = ''Please see the individual page for details pertaining to each game.'' |
− | |ultrawidescreen = | + | |ultrawidescreen = limited |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = ''Please see the individual page for details pertaining to each game.'' |
− | |4k ultra hd = | + | |4k ultra hd = limited |
− | |4k ultra hd notes = | + | |4k ultra hd notes = ''Please see the individual page for details pertaining to each game.'' |
− | |fov = | + | |fov = limited |
− | |fov notes = | + | |fov notes = ''Please see the individual page for details pertaining to each game.'' |
− | |windowed = | + | |windowed = limited |
− | |windowed notes = | + | |windowed notes = ''Please see the individual page for details pertaining to each game.'' |
− | |borderless windowed = | + | |borderless windowed = limited |
− | |borderless windowed notes = | + | |borderless windowed notes = ''Please see the individual page for details pertaining to each game.'' |
− | |anisotropic = | + | |anisotropic = limited |
− | |anisotropic notes = | + | |anisotropic notes = ''Please see the individual page for details pertaining to each game.'' |
− | |antialiasing = | + | |antialiasing = limited |
− | |antialiasing notes = | + | |antialiasing notes = ''Please see the individual page for details pertaining to each game.'' |
− | |vsync = | + | |vsync = limited |
− | |vsync notes = | + | |vsync notes = ''Please see the individual page for details pertaining to each game.'' |
− | |60 fps = | + | |60 fps = limited |
− | |60 fps notes = | + | |60 fps notes = ''Please see the individual page for details pertaining to each game.'' |
|120 fps = limited | |120 fps = limited | ||
− | |120 fps notes = | + | |120 fps notes = |
− | |hdr = | + | |hdr = limited |
− | |hdr notes = | + | |hdr notes = ''Please see the individual page for details pertaining to each game.'' |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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| | ||
}}</ref> | }}</ref> | ||
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==Input== | ==Input== | ||
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===[[Glossary:Remapping|Controller remapping]]=== | ===[[Glossary:Remapping|Controller remapping]]=== | ||
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{{ii}} The '''Universal''' Presets apply to all games in the collection. | {{ii}} The '''Universal''' Presets apply to all games in the collection. | ||
<gallery> | <gallery> | ||
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HaloMCC-Gamepad-UNI-BJ.png|In-game "Universal Bumper Jumper" gamepad scheme. | HaloMCC-Gamepad-UNI-BJ.png|In-game "Universal Bumper Jumper" gamepad scheme. | ||
HaloMCC-Gamepad-UNI-GT.png|In-game "Universal Green Thumbs" gamepad scheme. | HaloMCC-Gamepad-UNI-GT.png|In-game "Universal Green Thumbs" gamepad scheme. | ||
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</gallery> | </gallery> | ||
==Audio== | ==Audio== | ||
− | |||
{{Image|HaloMCC-Settings-Audio.png|In-game general audio settings.}} | {{Image|HaloMCC-Settings-Audio.png|In-game general audio settings.}} | ||
+ | {{Image|HaloMCC-Settings-Accessibility.png|In-game general accessibility settings.}} | ||
{{Audio | {{Audio | ||
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|surround sound notes = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref> | |surround sound notes = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref> | ||
|subtitles = limited | |subtitles = limited | ||
− | |subtitles notes = | + | |subtitles notes = ''Please see the individual page for details pertaining to each game.'' |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
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}} | }} | ||
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{{L10n|content= | {{L10n|content= | ||
{{L10n/switch | {{L10n/switch | ||
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|vr only = | |vr only = | ||
|vorpx = true | |vorpx = true | ||
− | |vorpx modes = G3D,Z3D,DirectVR | + | |vorpx modes = G3D, Z3D, DirectVR |
|vorpx notes = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list]. | |vorpx notes = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list]. | ||
|htc vive = | |htc vive = | ||
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==Network== | ==Network== | ||
− | |||
{{Image|HaloMCC-Settings-Network.png|In-game general network settings.}} | {{Image|HaloMCC-Settings-Network.png|In-game general network settings.}} | ||
− | |||
{{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account]. | {{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account]. | ||
{{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.<ref name="Reddit AMA" /> | {{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.<ref name="Reddit AMA" /> | ||
+ | |||
{{Network/Multiplayer | {{Network/Multiplayer | ||
|local play = false | |local play = false | ||
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|lan play players = 16 | |lan play players = 16 | ||
|lan play modes = Co-op, Versus | |lan play modes = Co-op, Versus | ||
− | |lan play notes = | + | |lan play notes = ''Please see the individual page for details pertaining to each game.'' |
|online play = true | |online play = true | ||
|online play players = 16 | |online play players = 16 | ||
|online play modes = Co-op, Versus | |online play modes = Co-op, Versus | ||
− | |online play notes = | + | |online play notes = ''Please see the individual page for details pertaining to each game.'' |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
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|upnp = true | |upnp = true | ||
}} | }} | ||
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==Issues fixed== | ==Issues fixed== |
Revision as of 17:43, 13 May 2020
Developers | |
---|---|
Lead development | 343 Industries |
Original games (exc. Halo 4) | Bungie |
Windows | Ruffian Games |
Windows | Splash Damage |
Windows | Saber Interactive |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Saber3D Engine*[1] | |
Unreal Engine 4 | |
Release dates | |
Windows | December 3, 2019*[2] |
Reception | |
OpenCritic | 85 |
IGDB | 86 |
Taxonomy | |
Series | Halo, Halo: The Master Chief Collection |
Halo | |
---|---|
Halo: Combat Evolved | 2003 |
Halo 2 | 2007 |
Halo: Spartan (series) | |
Halo Online | 2015* |
Halo 5: Forge | 2016 |
Halo Wars (series) | |
Halo Recruit | 2017 |
Halo: The Master Chief Collection (series) | |
Halo Infinite | 2021 |
Key points
- See the Downloadable content (DLC) and expansions section for the included original and remastered ("Anniversary") Halo titles, and their respective release dates.
- This page acts as a sort of overarching parent page of the individual game pages. Please see the game-specific page for details pertaining to that particular release.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
- All versions require a Microsoft account for both singleplayer and multiplayer.
- The games can be purchased either individually as they are released, or in a discounted bundle containing all six games.
DLC and expansion packs
Name | Notes | |
---|---|---|
Halo: Reach | Release Date: December 3, 2019 | |
Halo: Combat Evolved Anniversary | Release Date: March 3, 2020 | |
Halo 2: Anniversary | Release Date: May 12, 2020 | |
Halo 3 | Release Date: TBA | |
Halo 3: ODST | Release Date: TBA (Campaign only) |
|
Halo 4 | Release Date: TBA |
- All titles in the collection will be released one at a time, in the order listed above, to ensure their quality and allow players in without having to wait for the entire collection to be finished.[3]
Series
{{#ask: Part of series::Series:Halo: The Master Chief Collection Modification date::+ | ?Developed by=Developer | ?Published by=Publisher | ?Release date=First release |+limit=1 | ?Available on=Systems|+order=desc | ?Release date#ISO|+limit=1 | ?Cover filename #=Cover | ?#- | introtemplate = Series/ti | template = Series/t | outrotemplate = Series/to | format = template | default = | sort = Release date }}
Essential improvements
Skip intro videos
Remove the video files[4] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1] |
- Local settings are shared between the Steam and Microsoft Store versions.[6]
Save game data location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\ |
Steam | <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1] |
- Saves cannot be transferred between the versions.[7]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Used to save Mid-Mission Checkpoints in Campaign and Playlists.[8] | |
Xbox Cloud | Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[8] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Please see the individual page for details pertaining to each game. | ||
Multi-monitor | Please see the individual page for details pertaining to each game. | ||
Ultra-widescreen | Please see the individual page for details pertaining to each game. | ||
4K Ultra HD | Please see the individual page for details pertaining to each game. | ||
Field of view (FOV) | Please see the individual page for details pertaining to each game. | ||
Windowed | Please see the individual page for details pertaining to each game. | ||
Borderless fullscreen windowed | Please see the individual page for details pertaining to each game. | ||
Anisotropic filtering (AF) | Please see the individual page for details pertaining to each game. | ||
Anti-aliasing (AA) | Please see the individual page for details pertaining to each game. | ||
Vertical sync (Vsync) | Please see the individual page for details pertaining to each game. | ||
60 FPS and 120+ FPS | Please see the individual page for details pertaining to each game. | ||
High dynamic range display (HDR) | Please see the individual page for details pertaining to each game. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
- Graphics quality is limited to presets. Enhanced graphics mode dramatically increases the distance at which models load in and the distance at which lower detailed models are swapped in.
- FOV adjustment and variable frame rate support may change per title due to limitations.[9][10][11]
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Pause function can not be rebound (by design). | |
Mouse acceleration | Mouse Smoothing also supported. | |
Mouse sensitivity | Look, Vehicle, and Zoomed Mouse Sensitivity values. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate values for Look and Flight. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Limited to presets, see Controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion | Separate values for Look and Flight. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller remapping
- The Universal Presets apply to all games in the collection.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Menu Music, Game Music, Effects, and Voice Chat. | |
Surround sound | 7.1[12] | |
Subtitles | Please see the individual page for details pertaining to each game. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST. | |||
Portuguese | Voiceovers not available in Halo: Combat Evolved Anniversary. Halo 2 was not translated at all. | |||
Russian | Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST. | |||
Spanish | Voiceovers available for all games except for Halo 2: Anniversary. | |||
Latin American Spanish | Voiceovers available for all games except for Halo: Combat Evolved Anniversary. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
Network
- Online features require a free Microsoft account.
- Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[11]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Will be investigated to see if it can be supported post-launch.[11] | |||
LAN play | 16 | Co-op, Versus Please see the individual page for details pertaining to each game. |
||
Online play | 16 | Co-op, Versus Please see the individual page for details pertaining to each game. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Hosted on 343i's Dedicated Servers. | |
Peer-to-peer | Self-hosted lobbies are Peer-to-Peer. | |
Dedicated | Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. | |
Self-hosting | Can host peer-to-peer Custom Game lobbies. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
UDP | 4379, 7551, 61421 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Issues fixed
Slow connections to matchmaking games
Disable matchmaking relays in the Network settings at the main menu.[13]
|
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD, Miles Sound System, Wwise, iZotope | Utilizes multiple audio processing systems across the collection.[14] |
Interface | Unreal Engine 4, Scaleform | The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[14] |
Cutscenes | Bink Video | |
Multiplayer | Xbox Live, Steamworks | |
Anti-cheat | Easy Anti-Cheat | Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
Shortcut to launch without anti-cheat
Create a custom shortcut (Steam only)[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | AMD Ryzen 7 2700U 2.20 GHz Intel Core i7 8750H 2.20 GHz |
AMD FX 4100 3.6 GHz Intel Core i7 870 2.93 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 20 GB (Windows Store: 24.93 GB) (Steam:23.97GB) | |
Video card (GPU) | Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support |
AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
Game sizes
Game title | Size (Campaign + Multiplayer) |
---|---|
Halo: Reach | 19.4 GB |
Halo: Combat Evolved | 7.36 GB |
Halo 2 | 28.8 GB |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/976730/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (976730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Saber Interactive - Halo: The Master Chief Collection - last accessed on 2020-03-09
- ↑ Halo Waypoint - Halo: Reach Arrives December 3rd - last accessed on 2019-11-14
- ↑ Halo Waypoint - MCC PC & Halo: Reach
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Aemony on 2019-12-03
- Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
- ↑ Verified by User:Aemony on 2019-12-03
- Verified by launching both versions and seeing what settings carried over.
- ↑ Verified by User:Aemony on 2019-12-03
- The saves of each version uses a separate file structure from the other version.
- ↑ 8.0 8.1 8.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ Halo Waypoint - MCC Development Update - April 2019 - last accessed on 2019-12-03
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedNovember Update
- ↑ 11.0 11.1 11.2 11.3 r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "
Video Settings:
- Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
- Uncapped framerate is the plan, but the specific level of support will vary by title.
- re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
- Regarding Splitscreen: This one is tricky and the team is still looking at what can be supported.
- Currently our focus is on Win10 and Win7. Win8 is still being investigated.
- "
Video Settings:
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedHalo Reach Support December 2019
- ↑ 14.0 14.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09