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Difference between revisions of "Halo: The Master Chief Collection"

From PCGamingWiki, the wiki about fixing PC games
m (initial removal of non-shared stuff)
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{{Infobox game/row/reception|IGDB|halo-the-master-chief-collection|86}}
 
{{Infobox game/row/reception|IGDB|halo-the-master-chief-collection|86}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/series | Halo}}
+
{{Infobox game/row/taxonomy/series | Halo, Halo: The Master Chief Collection }}
 
|steam appid  = 976730
 
|steam appid  = 976730
|steam appid side = 1064220,1064221,1064270,1064271,1064272,1064273
+
|steam appid side =  
 
|strategywiki = Halo:_The_Master_Chief_Collection
 
|strategywiki = Halo:_The_Master_Chief_Collection
 
|mobygames    = halo-the-master-chief-collection_
 
|mobygames    = halo-the-master-chief-collection_
Line 32: Line 32:
 
'''Key points'''
 
'''Key points'''
 
{{ii}} See the [[#Downloadable_content_.28DLC.29_and_expansions|Downloadable content (DLC) and expansions]] section for the included original and remastered ("Anniversary") Halo titles, and their respective release dates.
 
{{ii}} See the [[#Downloadable_content_.28DLC.29_and_expansions|Downloadable content (DLC) and expansions]] section for the included original and remastered ("Anniversary") Halo titles, and their respective release dates.
{{ii}} '''Forge''' and '''Theater''' for Halo: Reach will arrive in 2020.<ref name="November Update">{{Refsnip|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019|title=Halo Waypoint - MCC Development Update - November 2019|date=2020-03-09|snippet=&nbsp;
+
{{ii}} This page acts as a sort of overarching parent page of the individual game pages. Please see [[#Series|the game-specific page]] for details pertaining to that particular release.
'''Forge and Theater Support:'''
 
* ''PC Forge and Theater are coming online for Halo: Reach later next year''
 
'''Sound Issues:'''
 
* ''To update Halo: Reach for Xbox One and PC required entirely changing the encoding for the game’s audio which has resulted in it sounding different from the original release. We are aware that areas of the title don’t sound like what you or we ideally want them to. It will take some time to work through solutions to improve the overall experience for audio and that work is already underway. When it is ready, we will flight to test the fixes we can make prior to updating the title. We also plan to go into more detail on our Reach audio journey in a later blog.''
 
'''Variable Frame Rate (120+ FPS):'''
 
* ''We know this is a very important feature for the community, and with some recent refinements, VFR will be included at launch.''
 
&nbsp;}}</ref>
 
  
 
'''General information'''
 
'''General information'''
Line 64: Line 57:
 
}}
 
}}
 
{{ii}} All titles in the collection will be released one at a time, in the order listed above, to ensure their quality and allow players in without having to wait for the entire collection to be finished.<ref name="announcement">[https://www.halowaypoint.com/en-us/news/mcc-pc-halo-reach Halo Waypoint - MCC PC & Halo: Reach]</ref>
 
{{ii}} All titles in the collection will be released one at a time, in the order listed above, to ensure their quality and allow players in without having to wait for the entire collection to be finished.<ref name="announcement">[https://www.halowaypoint.com/en-us/news/mcc-pc-halo-reach Halo Waypoint - MCC PC & Halo: Reach]</ref>
 +
 +
===Series===
 +
{{#ask: [[Category:Games]] [[Part of series::Series:{{PAGENAME}}]] [[Modification date::+]]
 +
| ?Developed by=Developer
 +
| ?Published by=Publisher
 +
| ?Release date=First release |+limit=1
 +
| ?Available on=Systems|+order=desc
 +
| ?Release date#ISO|+limit=1
 +
| ?Cover filename #=Cover
 +
| ?#-
 +
| introtemplate  = Series/ti
 +
| template      = Series/t
 +
| outrotemplate  = Series/to
 +
| format        = template
 +
| default        =
 +
| sort          = Release date
 +
}}
  
 
==Essential improvements==
 
==Essential improvements==
Line 112: Line 122:
 
{{Image|HaloMCC-Settings-Gameplay.png|In-game general gameplay settings.}}
 
{{Image|HaloMCC-Settings-Gameplay.png|In-game general gameplay settings.}}
 
{{Video
 
{{Video
|wsgf link                  = https://www.wsgf.org/dr/halo-master-chief-collection/en
+
|wsgf link                  =  
|widescreen wsgf award      = gold
+
|widescreen wsgf award      =  
|multimonitor wsgf award    = incomplete
+
|multimonitor wsgf award    =  
|ultrawidescreen wsgf award = silver
+
|ultrawidescreen wsgf award =  
|4k ultra hd wsgf award    = gold
+
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= ''Please see the individual page for details pertaining to each game.''
|multimonitor              = unknown
+
|multimonitor              = limited
|multimonitor notes        = Centered HUD is an option. Cutscenes are {{term|pillarboxed}}. Use [https://community.pcgamingwiki.com/files/file/1711-halo-reach-ultrawide-cutscenes/ this tool] as a workaround.
+
|multimonitor notes        = ''Please see the individual page for details pertaining to each game.''
|ultrawidescreen            = true
+
|ultrawidescreen            = limited
|ultrawidescreen notes      = Spanned HUD is an option. Cutscenes are {{term|pillarboxed}}. Use [https://community.pcgamingwiki.com/files/file/1711-halo-reach-ultrawide-cutscenes/ this tool] as a workaround.
+
|ultrawidescreen notes      = ''Please see the individual page for details pertaining to each game.''
|4k ultra hd                = true
+
|4k ultra hd                = limited
|4k ultra hd notes          =  
+
|4k ultra hd notes          = ''Please see the individual page for details pertaining to each game.''
|fov                        = true
+
|fov                        = limited
|fov notes                  = 70-120° for player and vehicles ({{term|Hor+}}). The view model does not scale with higher FOVs.<ref name="Halo Reach Support December 2019">[https://support.halowaypoint.com/hc/en-us/articles/360037448411-Halo-Reach-PC-Known-Issues-12-3-19 Halo Support - Halo: Reach (PC) Known Issues - 12/3/19]</ref> Falcon FOV is locked at 78°.
+
|fov notes                  = ''Please see the individual page for details pertaining to each game.''
|windowed                  = true
+
|windowed                  = limited
|windowed notes            =  
+
|windowed notes            = ''Please see the individual page for details pertaining to each game.''
|borderless windowed        = true
+
|borderless windowed        = limited
|borderless windowed notes  =  
+
|borderless windowed notes  = ''Please see the individual page for details pertaining to each game.''
|anisotropic                = always on
+
|anisotropic                = limited
|anisotropic notes          = Uses a weak level of AF by default; see [[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]] for better quality.<ref>{{Refsnip|url=https://www.youtube.com/embed/c5kCLcu8hdk?start=476&end=504|title=YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues|date=2019-12-09|snippet=The way that detail is resolved into the distance though will depend on the version of the game you're playing, for example textures. Curiously all versions of the game have a default non-configurable, lower level of anisotropic filtering. So textures into the distance in all game versions - even on PC - become less defined and blurry. On PC, you can of course mitigate this by forcing a higher level of anisotropic filtering in your [GPU] control panel.}}</ref>
+
|anisotropic notes          = ''Please see the individual page for details pertaining to each game.''
|antialiasing              = always on
+
|antialiasing              = limited
|antialiasing notes        = Uses a post-processing AA technique that cannot be modified nor disabled.<ref>{{Refsnip|url=https://www.youtube.com/embed/c5kCLcu8hdk?start=403&end=418|title=YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues|date=2019-12-09|snippet=The Anti-Aliasing this time though is very standard, nothing exactly completely modern. It's just a simple post-processed anti-aliasing as far as I can tell, that does okay when the camera is still, but when you move your camera aliasing will rear its face.}}</ref><ref>{{Refcheck|user=Weion|date=2019-12-09|comment=Tested on all Graphical Presets and no change with Anti-Aliasing strength.}}</ref>
+
|antialiasing notes        = ''Please see the individual page for details pertaining to each game.''
|vsync                      = true
+
|vsync                      = limited
|vsync notes                =  
+
|vsync notes                = ''Please see the individual page for details pertaining to each game.''
|60 fps                    = true
+
|60 fps                    = limited
|60 fps notes              = See [[#High frame rate|High frame rate]].
+
|60 fps notes              = ''Please see the individual page for details pertaining to each game.''
 
|120 fps                    = limited
 
|120 fps                    = limited
|120 fps notes              = See [[#High frame rate|High frame rate]].
+
|120 fps notes              =  
|hdr                        = false
+
|hdr                        = limited
|hdr notes                  =  
+
|hdr notes                  = ''Please see the individual page for details pertaining to each game.''
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
Line 161: Line 171:
 
&nbsp;
 
&nbsp;
 
}}</ref>
 
}}</ref>
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
====Halo: Reach====
 
{{ii}} Cutscenes and menus are capped at 60 FPS.<ref>{{Refcheck|user=Keith|date=2019-12-05}}</ref> All game animations max out at 60 FPS. Unlocking the frame rate causes frame-doubling for everything but mouse input for the camera.<ref>[https://www.youtube.com/watch?v=HhxJ2m_2iB4 YouTube - Halo Reach unlocked FPS issue]</ref> 60 FPS cap resolves the judder issue.
 
 
====Halo: Combat Evolved Anniversary====
 
{{ii}} Game animations in cutscenes and some in-game animations run at 30 FPS.<ref>[https://www.youtube.com/watch?v=jSjnxJ6HWmw Youtube - Halo Combat Evolved Anniversary PC Tech Review: The Master Chief Collection Version Analysed!]</ref>
 
  
 
==Input==
 
==Input==
Line 236: Line 239:
  
 
===[[Glossary:Remapping|Controller remapping]]===
 
===[[Glossary:Remapping|Controller remapping]]===
 
====Universal====
 
 
{{ii}} The '''Universal''' Presets apply to all games in the collection.
 
{{ii}} The '''Universal''' Presets apply to all games in the collection.
 
<gallery>
 
<gallery>
Line 245: Line 246:
 
HaloMCC-Gamepad-UNI-BJ.png|In-game "Universal Bumper Jumper" gamepad scheme.
 
HaloMCC-Gamepad-UNI-BJ.png|In-game "Universal Bumper Jumper" gamepad scheme.
 
HaloMCC-Gamepad-UNI-GT.png|In-game "Universal Green Thumbs" gamepad scheme.
 
HaloMCC-Gamepad-UNI-GT.png|In-game "Universal Green Thumbs" gamepad scheme.
</gallery>
 
 
====Halo Reach====
 
<gallery>
 
HaloMCC-Gamepad-HR-Default.png|In-game "Default" gamepad scheme for Halo: Reach.
 
HaloMCC-Gamepad-HR-Boxer.png|In-game "Boxer" gamepad scheme for Halo: Reach.
 
HaloMCC-Gamepad-HR-GT.png|In-game "Green Thumbs" gamepad scheme for Halo: Reach.
 
HaloMCC-Gamepad-HR-BJ.png|In-game "Bumper Jumper" gamepad scheme for Halo: Reach.
 
HaloMCC-Gamepad-HR-Recon.png|In-game "Recon" gamepad scheme for Halo: Reach.
 
 
</gallery>
 
</gallery>
  
 
==Audio==
 
==Audio==
 
 
{{Image|HaloMCC-Settings-Audio.png|In-game general audio settings.}}
 
{{Image|HaloMCC-Settings-Audio.png|In-game general audio settings.}}
 +
{{Image|HaloMCC-Settings-Accessibility.png|In-game general accessibility settings.}}
  
 
{{Audio
 
{{Audio
Line 266: Line 258:
 
|surround sound notes    = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref>
 
|surround sound notes    = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref>
 
|subtitles                = limited
 
|subtitles                = limited
|subtitles notes          = Halo: CEA and Halo 4 were the only titles to include full subtitle support, with the other titles supporting In-game Cutscenes only.
+
|subtitles notes          = ''Please see the individual page for details pertaining to each game.''
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
Line 275: Line 267:
 
}}
 
}}
  
{{Image|HaloMCC-Settings-Accessibility.png|In-game general accessibility settings.}}
 
 
{{L10n|content=
 
{{L10n|content=
 
{{L10n/switch
 
{{L10n/switch
Line 401: Line 392:
 
|vr only                    =  
 
|vr only                    =  
 
|vorpx                      = true
 
|vorpx                      = true
|vorpx modes                = G3D,Z3D,DirectVR
+
|vorpx modes                = G3D, Z3D, DirectVR
 
|vorpx notes                = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list].
 
|vorpx notes                = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list].
 
|htc vive                    =  
 
|htc vive                    =  
Line 430: Line 421:
  
 
==Network==
 
==Network==
 
 
{{Image|HaloMCC-Settings-Network.png|In-game general network settings.}}
 
{{Image|HaloMCC-Settings-Network.png|In-game general network settings.}}
 
 
{{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account].
 
{{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account].
 
{{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.<ref name="Reddit AMA" />
 
{{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.<ref name="Reddit AMA" />
 +
 
{{Network/Multiplayer
 
{{Network/Multiplayer
 
|local play          = false
 
|local play          = false
Line 443: Line 433:
 
|lan play players    = 16
 
|lan play players    = 16
 
|lan play modes      = Co-op, Versus
 
|lan play modes      = Co-op, Versus
|lan play notes      = Co-op limited to 4 players (2 players in Halo: CE and Halo 2)<ref>{{Refurl|url=https://www.halowaypoint.com/en-us/news/the-halo-bulletin-e3-2014|title=Halo Waypoint – The Halo Bulletin E3 2014|date=2019-03-19}}</ref>
+
|lan play notes      = ''Please see the individual page for details pertaining to each game.''
 
|online play          = true
 
|online play          = true
 
|online play players  = 16
 
|online play players  = 16
 
|online play modes    = Co-op, Versus
 
|online play modes    = Co-op, Versus
|online play notes    = Co-op limited to 4 players (2 players in Halo: CE and Halo 2)
+
|online play notes    = ''Please see the individual page for details pertaining to each game.''
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
Line 466: Line 456:
 
|upnp = true
 
|upnp = true
 
}}
 
}}
 
==Issues unresolved==
 
===Halo: Reach===
 
====Known issues====
 
{{ii}} See [https://support.halowaypoint.com/hc/en-us/articles/360037448411-Halo-Reach-PC-Known-Issues-12-3-19 this support page] for a list of known issues affecting Halo Reach.
 
====Post-processing effects 'disappear' on higher resolutions====
 
{{ii}} Post-processing effects are targeted for the game's original 1152x720 resolution, meaning the larger the resolution, the less pronounced the effects appear.<ref>{{Refsnip|url=https://www.eurogamer.net/articles/digitalfoundry-2019-halo-reach-master-chief-collection-analysis|title=Digital Foundry - Halo: Reach's remaster is OK - but key improvements are required|date=2019-12-08|snippet=&nbsp;
 
* ''Beyond frame-rate, the next big upgrade is resolution. Reach originally operated at a sub-HD 1152x720''
 
* ''However, there are some differences that perhaps shouldn't be there - especially in the post-process pipeline. Effects like ambient occlusion, bloom, depth of field, film grain and motion blur seem to adjust based on resolution. So, for example, the depth of field effect meant to blur with a width of, say, 10 pixels at sub-720p now blurs with the same width of 10 pixels at 4K instead, inherently lessening and compromising the intended effect. In short, the higher the resolution of the remaster, the less impactful the post-process effects are - and I really hope that this is addressed.''
 
&nbsp;}}</ref>
 
====Sound issues====
 
{{ii}}The overall sound quality seems lower on the Master Chief Collection version of the game compared to the original Xbox 360 release.<ref>{{Refurl|url=https://www.youtube.com/watch?v=J9mY0SFTLjk|title=YouTube - Halo MCC - Halo Reach Flight 3 vs 360 Halo Reach - Gun sound comparison|date=2020-01-05}}</ref> The issue was caused by changing the sound middleware (to FMOD) during the porting process according to official development updates. According to the developers, a fix is in the works and will be included in a future patch.<ref name="November Update"/><ref>{{Refsnip|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-december-2019|title=Halo Waypoint - MCC Development Update - December 2019|date=2020-01-05|snippet=This is a known-issue we had at launch and work on this is in progress. Our goal is to get this out ASAP.}}</ref> {{note|note=When editing the page, please keep the linked information in mind.<ref>{{Refurl|url=https://www.pcgamingwiki.com/wiki/Topic:Vcmk4pizemi4f70e|title=PCGamingWiki - Talk:Halo: The Master Chief Collection - INI tweaks|date=2020-01-05}}</ref>|name=note 2}}
 
 
===Halo: Combat Evolved Anniversary===
 
====Known issues====
 
{{ii}} See [https://support.halowaypoint.com/hc/en-us/articles/360039996752-Halo-Combat-Evolved-Anniversary-Known-Issues this support page] for a list of known issues affecting Halo: CEA.
 
 
====Some effects and graphic elements are missing in the original graphics mode====
 
{{ii}} Halo: Combat Evolved Anniversary was based on the 2003 PC version ported by Gearbox Software, which was missing several graphic effects and elements from the original Xbox version, and at this time is still present in the PC remaster. Devs are aware of this and are investigating into restoring it with the help of Original Xbox development kits.<ref>{{Refurl|url=https://www.youtube.com/watch?v=jR4IVCjAnqM|title=YouTube – Differences between Halo PC and Halo: Combat Evolved Anniversary (1.1350.0.0)|date=2019-27-05}}</ref><ref>{{Refsnip|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2019|title=Halo Waypoint - MCC Development Update – June 2019|date=2020-03-06|snippet=We’re not targeting it for the launch on PC, but we are continuing to investigate what we can do to bring CE back to parity of the original Xbox version. But, what I can say, is we have dug up some original Xbox devkits that we are looking into utilizing.}}</ref>
 
  
 
==Issues fixed==
 
==Issues fixed==

Revision as of 17:43, 13 May 2020

Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Halo: The Master Chief Collection
Halo: The Master Chief Collection cover
Developers
Lead development 343 Industries
Original games (exc. Halo 4) Bungie
Windows Ruffian Games
Windows Splash Damage
Windows Saber Interactive
Publishers
Xbox Game Studios
Engines
Halo Engine
Saber3D Engine*[1]
Unreal Engine 4
Release dates
Windows December 3, 2019*[2]
Reception
OpenCritic 85
IGDB 86
Taxonomy
Series Halo, Halo: The Master Chief Collection
Halo: The Master Chief Collection on IGDB
Halo: The Master Chief Collection guide on StrategyWiki
Halo: The Master Chief Collection on MobyGames
Halo: The Master Chief Collection on Wikipedia
Halo
Halo: Combat Evolved 2003
Halo 2 2007
Halo: Spartan (series)
Halo Online 2015*
Halo 5: Forge 2016
Halo Wars (series)
Halo Recruit 2017
Halo: The Master Chief Collection (series)
Halo Infinite 2021

Key points

See the Downloadable content (DLC) and expansions section for the included original and remastered ("Anniversary") Halo titles, and their respective release dates.
This page acts as a sort of overarching parent page of the individual game pages. Please see the game-specific page for details pertaining to that particular release.

General information

Official website
Official forums
Steam Community Discussions
Halo Insider Program

Availability

Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
Xbox Game Pass for PC
Windows
Steam
Icon overlay.png
Windows
All versions require a Microsoft account for both singleplayer and multiplayer.
The games can be purchased either individually as they are released, or in a discounted bundle containing all six games.

DLC and expansion packs

Name Notes
Halo: Reach Release Date: December 3, 2019
Windows
Halo: Combat Evolved Anniversary Release Date: March 3, 2020
Windows
Halo 2: Anniversary Release Date: May 12, 2020
Windows
Halo 3 Release Date: TBA
Windows
Halo 3: ODST Release Date: TBA
(Campaign only)
Windows
Halo 4 Release Date: TBA
Windows
All titles in the collection will be released one at a time, in the order listed above, to ensure their quality and allow players in without having to wait for the entire collection to be finished.[3]

Series

{{#ask: Part of series::Series:Halo: The Master Chief Collection Modification date::+ | ?Developed by=Developer | ?Published by=Publisher | ?Release date=First release |+limit=1 | ?Available on=Systems|+order=desc | ?Release date#ISO|+limit=1 | ?Cover filename #=Cover | ?#- | introtemplate = Series/ti | template = Series/t | outrotemplate = Series/to | format = template | default = | sort = Release date }}

Essential improvements

Skip intro videos

Remove the video files[4]
  1. Go to <path-to-game>\MCC\Content\Movies.
  2. Delete or rename FMS_logo_microsoft_7_1_.bk2.

Notes

Players can use the Anti-Cheat Disabled (Mods and Limited Services) option to speed up the launch even further.[5]

Game data

Configuration file(s) location

System Location
Microsoft Store %USERPROFILE%\AppData\LocalLow\MCC\
Steam %USERPROFILE%\AppData\LocalLow\MCC\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1]
Local settings are shared between the Steam and Microsoft Store versions.[6]

Save game data location

System Location
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\
Steam <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1]
Saves cannot be transferred between the versions.[7]

Save game cloud syncing

System Native Notes
Steam Cloud
Used to save Mid-Mission Checkpoints in Campaign and Playlists.[8]
Xbox Cloud
Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[8]

Video

In-game general video settings.
In-game general video settings.
In-game general gameplay settings.
In-game general gameplay settings.

Graphics feature State Notes
Widescreen resolution
Please see the individual page for details pertaining to each game.
Multi-monitor
Please see the individual page for details pertaining to each game.
Ultra-widescreen
Please see the individual page for details pertaining to each game.
4K Ultra HD
Please see the individual page for details pertaining to each game.
Field of view (FOV)
Please see the individual page for details pertaining to each game.
Windowed
Please see the individual page for details pertaining to each game.
Borderless fullscreen windowed
Please see the individual page for details pertaining to each game.
Anisotropic filtering (AF)
Please see the individual page for details pertaining to each game.
Anti-aliasing (AA)
Please see the individual page for details pertaining to each game.
Vertical sync (Vsync)
Please see the individual page for details pertaining to each game.
60 FPS and 120+ FPS
Please see the individual page for details pertaining to each game.
High dynamic range display (HDR)
Please see the individual page for details pertaining to each game.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Graphics quality is limited to presets. Enhanced graphics mode dramatically increases the distance at which models load in and the distance at which lower detailed models are swapped in.
FOV adjustment and variable frame rate support may change per title due to limitations.[9][10][11]

Input

In-game keyboard and mouse control settings.
In-game keyboard and mouse control settings.
In-game general gamepad settings.
In-game general gamepad settings.

Keyboard and mouse State Notes
Remapping
Pause function can not be rebound (by design).
Mouse acceleration
Mouse Smoothing also supported.
Mouse sensitivity
Look, Vehicle, and Zoomed Mouse Sensitivity values.
Mouse input in menus
Mouse Y-axis inversion
Separate values for Look and Flight.
Controller
Controller support
Full controller support
Controller remapping
Limited to presets, see Controller remapping.
Controller sensitivity
Controller Y-axis inversion
Separate values for Look and Flight.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Controller remapping

The Universal Presets apply to all games in the collection.

Audio

In-game general audio settings.
In-game general audio settings.
In-game general accessibility settings.
In-game general accessibility settings.

Audio feature State Notes
Separate volume controls
Menu Music, Game Music, Effects, and Voice Chat.
Surround sound
7.1[12]
Subtitles
Please see the individual page for details pertaining to each game.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST.
Portuguese
Voiceovers not available in Halo: Combat Evolved Anniversary. Halo 2 was not translated at all.
Russian
Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST.
Spanish
Voiceovers available for all games except for Halo 2: Anniversary.
Latin American Spanish
Voiceovers available for all games except for Halo: Combat Evolved Anniversary.

VR support

3D modes State Notes
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Network

In-game general network settings.
In-game general network settings.
Online features require a free Microsoft account.
Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[11]

Multiplayer types

Type Native Players Notes
Local play
Will be investigated to see if it can be supported post-launch.[11]
LAN play
16 Co-op, Versus
Please see the individual page for details pertaining to each game.
Online play
16 Co-op, Versus
Please see the individual page for details pertaining to each game.

Connection types

Type Native Notes
Matchmaking
Hosted on 343i's Dedicated Servers.
Peer-to-peer
Self-hosted lobbies are Peer-to-Peer.
Dedicated
Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided.
Self-hosting
Can host peer-to-peer Custom Game lobbies.
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382
UDP 4379, 7551, 61421
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

Issues fixed

Slow connections to matchmaking games

Disable matchmaking relays in the Network settings at the main menu.[13]

Other information

API

Technical specs Supported Notes
Direct3D 11.1
Shader Model support 5.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio FMOD, Miles Sound System, Wwise, iZotope Utilizes multiple audio processing systems across the collection.[14]
Interface Unreal Engine 4, Scaleform The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[14]
Cutscenes Bink Video
Multiplayer Xbox Live, Steamworks
Anti-cheat Easy Anti-Cheat Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode.

Shortcut to launch without anti-cheat

Create a custom shortcut (Steam only)[citation needed]
  1. Right-click on the original desktop or start menu shortcut created by Steam, and select 'Properties.
  2. In the URL textbox change steam://rungameid/976730 to steam://launch/976730/option1
  3. Click OK, and launch the game using that link to run it without anti-cheat.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) AMD Ryzen 7 2700U 2.20 GHz
Intel Core i7 8750H 2.20 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 20 GB
(Windows Store: 24.93 GB) (Steam:23.97GB)
Video card (GPU) Radeon Vega 10 Mobile
Intel UHD Graphics 630
1 GB of VRAM
DirectX 11.1 compatible
Shader model 5.0 support
Support for Windows 8 is still being investigated.[11]
May be differences in System Requirements between the Windows Store and Steam versions of the game.[8]

Game sizes

Game title Size (Campaign + Multiplayer)
Halo: Reach 19.4 GB
Halo: Combat Evolved 7.36 GB
Halo 2 28.8 GB


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Saber Interactive - Halo: The Master Chief Collection - last accessed on 2020-03-09
  2. Halo Waypoint - Halo: Reach Arrives December 3rd - last accessed on 2019-11-14
  3. Halo Waypoint - MCC PC & Halo: Reach
  4. Verified by User:Aemony on 2019-12-03
  5. Verified by User:Aemony on 2019-12-03
    Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
  6. Verified by User:Aemony on 2019-12-03
    Verified by launching both versions and seeing what settings carried over.
  7. Verified by User:Aemony on 2019-12-03
    The saves of each version uses a separate file structure from the other version.
  8. 8.0 8.1 8.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
  9. Halo Waypoint - MCC Development Update - April 2019 - last accessed on 2019-12-03
  10. Cite error: Invalid <ref> tag; no text was provided for refs named November Update
  11. 11.0 11.1 11.2 11.3 r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
    "  Video Settings:
    • Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
    • Uncapped framerate is the plan, but the specific level of support will vary by title.
    Network:
    • re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
    • re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
    • A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
    • Regarding Splitscreen: This one is tricky and the team is still looking at what can be supported.
    System Requirements:
    • Currently our focus is on Win10 and Win7. Win8 is still being investigated.
     
    "
  12. Verified by User:Aemony on 2019-12-03
    Determined by using Special K and Razer Surround; basically through the process that is described here.
  13. Cite error: Invalid <ref> tag; no text was provided for refs named Halo Reach Support December 2019
  14. 14.0 14.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09