Difference between revisions of "Half-Life 2: Deathmatch"
From PCGamingWiki, the wiki about fixing PC games
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|}} | + | {{Game data/row|Windows|{{p|game}}\hl2mp\cfg}} |
{{Game data/row|OS X|}} | {{Game data/row|OS X|}} | ||
{{Game data/row|Linux|{{p|game}}/}} | {{Game data/row|Linux|{{p|game}}/}} | ||
Line 49: | Line 49: | ||
==Video settings== | ==Video settings== | ||
− | [[File:Half | + | [[File:Half Life 2 Deathmatch General Video.png|290px|right|thumb|In-game general video settings.]] |
− | [[File:Half | + | [[File:Half Life 2 Deathmatch Advanced Video.png|290px|right|thumb|In-game advanced video settings.]] |
{{Video settings | {{Video settings | ||
|wsgf link = http://www.wsgf.org/dr/half-life-2-deathmatch/en | |wsgf link = http://www.wsgf.org/dr/half-life-2-deathmatch/en | ||
Line 77: | Line 77: | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
+ | |oculus rift = true | ||
+ | |oculus rift notes = Available under Video Settings. | ||
|high frame rate = true | |high frame rate = true | ||
|high frame rate notes = No frame rate or refresh rate cap.<ref>[http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref> | |high frame rate notes = No frame rate or refresh rate cap.<ref>[http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref> | ||
Line 96: | Line 98: | ||
==Input settings== | ==Input settings== | ||
− | [[File: | + | [[File:Half Life 2 Deathmatch Remapping.png|290px|right|thumb|In-game key map settings.]] |
+ | [[File:Half Life 2 Deathmatch Mouse Gamepad.png|290px|right|thumb|In-game mouse/gamepad settings.]] | ||
{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
Line 119: | Line 122: | ||
==Audio settings== | ==Audio settings== | ||
− | [[File: | + | [[File:Half Life 2 Deathmatch Audio.png|290px|right|thumb|In-game audio settings.]] |
{{Audio settings | {{Audio settings | ||
|separate volume = true | |separate volume = true | ||
Line 139: | Line 142: | ||
|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 148: | Line 151: | ||
==Network== | ==Network== | ||
+ | [[File:Half Life 2 Deathmatch Multiplayer.png|290px|right|thumb|In-game multiplayer settings.]] | ||
{{ii}} For more information, see the [[Engine:Source#Source Dedicated Server|"Source Dedicated Server" section of our Source engine article]]. | {{ii}} For more information, see the [[Engine:Source#Source Dedicated Server|"Source Dedicated Server" section of our Source engine article]]. | ||
Line 155: | Line 159: | ||
|local play notes = | |local play notes = | ||
|lan play = true | |lan play = true | ||
− | |lan play players = | + | |lan play players = 16 |
|lan play notes = | |lan play notes = | ||
|online play = true | |online play = true | ||
− | |online play players = | + | |online play players = 16 |
|online play notes = | |online play notes = | ||
|local co-op = | |local co-op = | ||
Line 174: | Line 178: | ||
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
− | }}{{Network/Connections | + | }} |
− | |matchmaking = | + | {{ii}} The max player limit can be increased externally |
+ | |||
+ | {{Network/Connections | ||
+ | |matchmaking = false | ||
|matchmaking notes = | |matchmaking notes = | ||
− | |p2p = | + | |p2p = true |
|p2p notes = | |p2p notes = | ||
|dedicated = true | |dedicated = true | ||
Line 183: | Line 190: | ||
|self-hosting = true | |self-hosting = true | ||
|self-hosting notes = | |self-hosting notes = | ||
− | |direct ip = | + | |direct ip = true |
− | |direct ip notes = | + | |direct ip notes = Use <code>connect [IP address here]</code> in the console. |
− | }}{{Network/Ports | + | }} |
+ | |||
+ | {{Network/Ports | ||
|tcp = 27015 | |tcp = 27015 | ||
|udp = 27005, 27015, 27020, 51840 | |udp = 27005, 27015, 27020, 51840 | ||
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|minOS = XP | |minOS = XP | ||
− | |minCPU = 256 MB | + | |minCPU = 1.2 GHz |
− | | | + | |minmem = 256 MB |
+ | |minHD = 2.8 GB | ||
|minDX = 7 | |minDX = 7 | ||
− | |recCPU = | + | |recCPU = 2.4 GHz |
− | |recmem = | + | |recmem = 512 MB |
|recDX = 9 | |recDX = 9 | ||
}} | }} | ||
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|minCPU = 1.2 GHz | |minCPU = 1.2 GHz | ||
|minmem = 1 GB | |minmem = 1 GB | ||
− | |minGPU = | + | |minGPU = Nvidia GeForce 8 |
|minGPU2 = ATI X1600 | |minGPU2 = ATI X1600 | ||
|minGPU3 = Intel HD 3000 | |minGPU3 = Intel HD 3000 |
Revision as of 15:00, 28 June 2014
Cover image missing, please upload it | |
Developers | |
---|---|
Valve Corporation | |
Engines | |
Source | |
Release dates | |
Windows | November 1, 2004 |
macOS (OS X) | May 26, 2010 |
Linux | March 16, 2013 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
General information
- Unofficial Half-Life Wiki
- GitHub Issue Tracker for Half-Life 2: Deathmatch and other Source-based games
- Steam Community Discussions
- Steam Users' Forums
Availability
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/320/pfx/[Note 1] |
Video settings
Borderless fullscreen windowed
Instructions |
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Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
- For more information, see the "Source Dedicated Server" section of our Source engine article.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
- The max player limit can be increased externally
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Use connect [IP address here] in the console. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27015 |
UDP | 27005, 27015, 27020, 51840 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Other information
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Instructions |
---|
- You can also have the console open by default on launch by following this guide:
Instructions |
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Launch options
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Instructions |
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System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 1.2 GHz | 2.4 GHz |
System memory (RAM) | ||
Hard disk drive (HDD) | 2.8 GB | |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | 1.2 GHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce 8 ATI X1600 Intel HD 3000 |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (320) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Pages needing cover images
- Windows
- OS X
- Linux
- Games
- Invalid template usage (Series)
- Invalid section order
- Invalid template usage (Fixbox)
- Self-hosting
- Invalid template usage (Network)
- Missing section (Availability)
- Missing section (Save game cloud syncing)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)