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Difference between revisions of "Granblue Fantasy: Versus"

From PCGamingWiki, the wiki about fixing PC games
m (Changed the cover back to the Steam portrait image because it's cleaner (insofar as there's no copyright string on the bottom right) and represents the actual box art used for the game in general (including the PS4 version). The press kit image isn't representative of the box art.)
 
(41 intermediate revisions by 14 users not shown)
Line 1: Line 1:
 
{{Infobox game
 
{{Infobox game
|cover        = Granblue Fantasy Versus cover.png
+
|cover        = Granblue Fantasy Versus cover.jpg
 
|developers  =  
 
|developers  =  
 +
{{Infobox game/row/developer|Arc System Works}}
 
{{Infobox game/row/developer|Cygames}}
 
{{Infobox game/row/developer|Cygames}}
{{Infobox game/row/developer|Arc System Works}}
 
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|XSEED}}
 
{{Infobox game/row/publisher|XSEED}}
{{Infobox game/row/publisher|Marvelous{{!}}Marvelous USA}}
+
{{Infobox game/row/publisher|Marvelous USA}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Unreal Engine 4}}
 
{{Infobox game/row/engine|Unreal Engine 4}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|March 13, 2020}}
 
{{Infobox game/row/date|Windows|March 13, 2020}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | DLC }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Side view }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Fighting }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Anime }}
 +
{{Infobox game/row/taxonomy/themes            | Fantasy }}
 +
{{Infobox game/row/taxonomy/series            | Granblue Fantasy }}
 
|steam appid  = 1090630
 
|steam appid  = 1090630
 
|steam appid side  =  
 
|steam appid side  =  
Line 28: Line 41:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Steam | 1090630 | Steam | Character Pass Set (Bundle with the Base Game and Character Pass 1) is also available. |  | Windows }}
+
{{Availability/row| Steam | 1090630 | Steam | Legendary Edition also available. |  | Windows }}
 
}}
 
}}
 
{{ii}} All versions require {{DRM|Steam}}.
 
{{ii}} All versions require {{DRM|Steam}}.
 +
 +
===Version differences===
 +
{{ii}} Legendary Edition includes all Additional Character Sets.
 +
 +
==Monetization==
 +
{{DLC|
 +
{{DLC/row| Character Pass 1 | Includes characters Beelzebub, Narmaya, Soriz, Djeeta and Zooey. | Windows }}
 +
{{DLC/row| Character Pass 2 | Includes characters Belial, Cagliostro, Yuel, Anre, Eustace and Seox. | Windows }}
 +
{{DLC/row| Additional Character Set (Beelzebub) | Included in Character Pass 1. Can be unlocked in-game by completing RPG Mode. | Windows }}
 +
{{DLC/row| Additional Character Set (Narmaya) | Included in Character Pass 1. | Windows }}
 +
{{DLC/row| Additional Character Set (Soriz) | Included in Character Pass 1. | Windows }}
 +
{{DLC/row| Additional Character Set (Djeeta) | Included in Character Pass 1. | Windows }}
 +
{{DLC/row| Additional Character Set (Zooey) | Included in Character Pass 1. | Windows }}
 +
{{DLC/row| Additional Character Set (Belial) | Included in Character Pass 2. | Windows }}
 +
{{DLC/row| Additional Character Set (Cagliostgro) | Included in Character Pass 2. | Windows }}
 +
{{DLC/row| Additional Character Set (Yuel) | Included in Character Pass 2. | Windows }}
 +
{{DLC/row| Additional Character Set (Anre) | Included in Character Pass 2. | Windows }}
 +
{{DLC/row| Additional Character Set (Eustace) | Included in Character Pass 2. | Windows }}
 +
{{DLC/row| Additional Character Set (Seox) | Included in Character Pass 2. | Windows }}
 +
{{DLC/row| Additional Character Set (Vira & Avatar Belial) |  | Windows }}
 +
{{DLC/row| Color Pack Set 1 | | Windows }}
 +
{{DLC/row| Color Pack Set 2 | | Windows }}
 +
{{DLC/row| Color Pack Set 3 | | Windows }}
 +
{{DLC/row| Color Pack Set 4 | | Windows }}
 +
{{DLC/row| Color Pack Set 5 | | Windows }}
 +
{{DLC/row| Color Pack Set 6 | | Windows }}
 +
{{DLC/row| Color Pack Set 7 | | Windows }}
 +
{{DLC/row| Color Pack Set 8 | | Windows }}
 +
{{DLC/row| Color Pack Set 9 | | Windows }}
 +
{{DLC/row| Additional Stage (Lumacie) | | Windows }}
 +
{{DLC/row| Additional Stage (Jewel Resort) | | Windows }}
 +
{{DLC/row| Additional Stage (Dydroit Belt) | | Windows }}
 +
}}
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{P|localappdata}}/GBVS/Saved/Config/WindowsNoEditor}}
+
{{Game data/config|Windows|{{P|localappdata}}\GBVS\Saved\Config\WindowsNoEditor}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{P|localappdata}}/GBVS/Saved/SaveGames}}
+
{{Game data/saves|Windows|{{P|localappdata}}\GBVS\Saved\SaveGames}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Image|Granblue Fantasy VS Graphic Settings.png|Graphics settings.}}
+
{{Image|Granblue Fantasy VS Graphic Settings.png|Graphics Settings}}
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 84: Line 130:
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = limited
 
|anisotropic                = limited
|anisotropic notes          = In-game texture option controls Anisotropic Filtering. To manually change the setting, see [[#Anisotropic filtering|Anisotropic filtering]].
+
|anisotropic notes          = In-game Texture Quality option controls anisotropic filtering.<br>See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]] to manually change the setting.<ref>{{Refcheck|user=KingKrouch|date=2020-03-19|comment=Checked by adjusting texture setting, and looking at individual console variables being adjusted with the "sg.TextureQuality" setting.}}</ref>
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = Uses [[FXAA]] by default. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for instructions on how to enable [[TAA]].
+
|antialiasing notes        = Uses [[FXAA]] by default. Can be disabled by setting to "Low". See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for instructions on how to enable [[TAA]] or [[SSAA]].  
|vsync                      = hackable
+
|upscaling                  = unknown
|vsync notes                = Disabled by default. See  [[#Vertical Sync (Vsync)|Vertical Sync (Vsync)]].
+
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = true
 +
|vsync notes                = Supported as of Patch 1.31.<ref>{{Refurl|url=https://store.steampowered.com/newshub/app/1090630/view/2216277421431389397|title=Steam Ver. 1.31 Patch Notes|date=2020-04-27}}</ref>
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = Gameplay speed is tied to framerate.<ref>{{Refcheck|user=BesuBaru|date=2020-03-15|comment=Tested by uncapping the framerate using "Engine.ini".}}</ref>
+
|60 fps notes              = Gameplay speed is tied to framerate.<ref>{{Refcheck|user=KingKrouch|date=2020-03-15|comment=Tested by uncapping the framerate using "Engine.ini".}}</ref>
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              = Framerate is capped at 60 FPS.
 
|120 fps notes              = Framerate is capped at 60 FPS.
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
 +
|ray tracing                = unknown
 +
|ray tracing notes          =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering]]===
+
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
{{Fixbox|ref=<ref>{{Refcheck|user=BesuBaru|date=2020-03-14|comment=Found by tweaking "GameUserSettings.ini" and "Scalability.ini"}}</ref>|fix=
+
{{Fixbox|description=Modify "Scalability.ini" config file.|ref=<ref>{{Refcheck|user=KingKrouch|date=2020-03-14|comment=Found by tweaking "GameUserSettings.ini" and "Scalability.ini"}}</ref>|fix=
# Go to the [[#Game data|configuration file(s) location]].
+
<ol start="1">
# Open <code>Scalability.ini</code> using a text editor.
+
<li>Go to the [[#Game data|configuration file(s) location]].</li>
# At the bottom of the config file, add these lines of text:
+
<li>Open <code>Scalability.ini</code> using a text editor.</li>
 +
<li>At the bottom of the config file, add these lines of text:</li>
 +
</ol>
  
 
<pre>
 
<pre>
Line 110: Line 163:
 
</pre>
 
</pre>
  
# Replace <code>[TextureQuality@x]</code> with the <code>sg.TextureQuality</code> setting being used in <code>GameUserSettings.ini</code>.
+
<ol start="4">
# Replace the "xx" value in <code>r.MaxAnisotropy</code> with the desired anisotropic filtering mode (0 = Disabled, 2 = 2X, 4 = 4X, 8 = 8X, 16 = 16X.
+
<li>Replace <code>[TextureQuality@x]</code> with the <code>sg.TextureQuality</code> setting being used in <code>GameUserSettings.ini</code>.</li>
# Save the ini file.
+
<li>Replace the "xx" value in <code>r.MaxAnisotropy</code> with the desired anisotropic filtering mode (0 = Disabled, 2 = 2X, 4 = 4X, 8 = 8X, 16 = 16X.
# Right click on <code>Scalability.ini</code>, and go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.
+
<li>Save the ini file.</li>
 +
<li>Right click on <code>Scalability.ini</code>, and go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.</li>
 +
</ol>
 
{{ii}} By default, the game uses the "2" value for the "High" texture settings option.
 
{{ii}} By default, the game uses the "2" value for the "High" texture settings option.
 
}}
 
}}
  
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{Fixbox|description=Enable [[TAA]] through a config file|ref=<ref>{{Refcheck|user=BesuBaru|date=2020-03-15|comment=Found by tweaking "Engine.ini".}}</ref>|fix=
+
{{Fixbox|description=Enable [[TAA]] through "Engine.ini" config file.|ref=<ref>{{Refcheck|user=KingKrouch|date=2020-03-15|comment=Found by tweaking "Engine.ini".}}</ref>|fix=
# Go to the [[#Game data|configuration file(s) location]].
+
<ol start="1">
# Open <code>Engine.ini</code> using a text editor.
+
<li>Go to the [[#Game data|configuration file(s) location]].</li>
# At the bottom of the config file, add these lines of text:
+
<li>Open <code>Engine.ini</code> using a text editor.</li>
 +
<li>At the bottom of the config file, add these lines of text:</li>
 +
</ol>
 +
 
 
<pre>
 
<pre>
 
[/Script/Engine.RendererSettings]
 
[/Script/Engine.RendererSettings]
 
r.DefaultFeature.AntiAliasing=2
 
r.DefaultFeature.AntiAliasing=2
 
</pre>
 
</pre>
# Save the ini file.
+
 
# Right click on <code>Engine.ini</code>, and go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.
+
<ol start="4">
{{--}} Causes very noticeable ghosting.
+
<li>Save the ini file.</li>
 +
<li>Right click on <code>Engine.ini</code>, and go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.</li>
 +
</ol>
 +
{{--}} Causes noticeable ghosting.
 
}}
 
}}
  
===[[Glossary:Vertical sync (Vsync)|Vertical Sync (Vsync)]]===
+
{{Fixbox|description=Enable Super-Sampling ([[SSAA]])|ref=<ref>{{Refurl|url=https://steamah.com/granblue-fantasy-versus-how-to-set-the-resolution-scale-to-100-permanently/|title=SteamAH|date=2020-03-16}}</ref>|fix=
{{Fixbox|ref=<ref>{{Refcheck|user=BesuBaru|date=2020-03-15|comment=Found by tweaking "Engine.ini".}}</ref>|fix=
+
<ol start="1">
# Go to the [[#Game data|configuration file(s) location]].
+
<li>Go to the [[#Game data|configuration file(s) location]].</li>
# Open <code>Engine.ini</code> using a text editor.
+
<li>Open <code>Engine.ini</code> using a text editor.</li>
# At the bottom of the config file, add these lines of text:
+
<li>At the bottom of the config file, add these lines of text:</li>
 +
</ol>
 +
 
 
<pre>
 
<pre>
[SystemSettings]
+
[ConsoleVariables]
r.VSync=1
+
r.ScreenPercentage=200
 
</pre>
 
</pre>
# Save the ini file.
+
 
# Right click on <code>Engine.ini</code>, and go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.
+
{{ii}} May have heavier performance impact on lower end GPUs.
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Image|Granblue Fantasy VS Battle Bindings.png|Button Configuration Settings (Keyboard and Gamepad bindings).}}
+
{{Image|Granblue Fantasy VS Battle Bindings.png|Button Configuration (Battle) Settings}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          =  
+
|key remap notes          = <ref>{{Refcheck|user=KingKrouch|date=2020-03-19}}</ref>
 
|acceleration option      = n/a
 
|acceleration option      = n/a
 
|acceleration option notes =  
 
|acceleration option notes =  
Line 164: Line 227:
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = true
 
|controller remap          = true
|controller remap notes    =  
+
|controller remap notes    = <ref>{{Refcheck|user=KingKrouch|date=2020-03-19}}</ref>
 
|controller sensitivity    = n/a
 
|controller sensitivity    = n/a
 
|controller sensitivity notes= Digital movement only.
 
|controller sensitivity notes= Digital movement only.
Line 172: Line 235:
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = true
 
|xbox prompts              = true
|xbox prompts notes        = Appears when using an XInput controller.
+
|xbox prompts notes        = Appears when using an XInput controller.<ref>{{Refcheck|user=KingKrouch|date=2020-03-19|comment=Tested with both Xbox One controller and HORI RAP4 Kai in XInput mode.}}</ref>
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = true
 
|dualshock 4              = true
|dualshock 4 notes        = Supports Dualshock 4 controllers without needing [https://www.pcgamingwiki.com/wiki/Controller:DualShock_4#Steam Steam's built-in PS4 Controller support] or [https://www.pcgamingwiki.com/wiki/Controller:DualShock_4#DS4Windows XInput wrappers like DS4Windows].
+
|dualshock 4 notes        = Supports Dualshock 4 controllers without needing [[Controller:DualShock 4#Steam|Steam's built-in PS4 Controller support]] or [[Controller:DualShock 4#DS4Windows|XInput wrappers like DS4Windows]].<ref>{{Refcheck|user=KingKrouch|date=2020-03-19|comment=Tested with both Dualshock 4 and with HORI RAP4 Kai in PS4 mode.}}</ref>
 
|dualshock prompts        = true
 
|dualshock prompts        = true
|dualshock prompts notes  = Appears when using Steam's PS4 controller support, or when using the controller without XInput wrappers.<ref>{{Refcheck|user=BesuBaru|date=2020-03-14|comment=Tested with Dualshock 4 with and without using Steam's controller support.}}</ref>
+
|dualshock prompts notes  = Appears when using Steam's PS4 controller support, or when using the controller without XInput wrappers.<ref>{{Refcheck|user=KingKrouch|date=2020-03-14|comment=Tested with Dualshock 4 with and without using Steam's controller support.}}</ref>
 
|light bar support        = false
 
|light bar support        = false
|light bar support notes  = <ref>{{Refcheck|user=BesuBaru|date=2020-03-14|comment=Dualshock 4 light bar doesn't do anything in-game.}}</ref>
+
|light bar support notes  = <ref>{{Refcheck|user=KingKrouch|date=2020-03-14|comment=Dualshock 4 light bar doesn't do anything in-game.}}</ref>
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
Line 214: Line 277:
 
</gallery>
 
</gallery>
  
==Audio settings==
+
==Audio==
{{Image|Granblue Fantasy VS Sound and Language Settings.png|Audio and voice language settings.}}
+
{{Image|Granblue Fantasy VS Sound and Language Settings.png|Sound & Language settings}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Separate sliders for "Master", "Music", "Voice", "Announcer Voice", "Sound Effects", and "Environment".
 
|separate volume notes    = Separate sliders for "Master", "Music", "Voice", "Announcer Voice", "Sound Effects", and "Environment".
|surround sound          = unknown
+
|surround sound          = true
|surround sound notes    =  
+
|surround sound notes    = Plays in 5.1.<ref>{{Refcheck|user=MasterBlaster|date=2020-03-25|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref>
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          = Separate toggles are available for pre and post-battle cutscenes and cutscenes in RPG Mode.
 
|subtitles notes          = Separate toggles are available for pre and post-battle cutscenes and cutscenes in RPG Mode.
Line 226: Line 289:
 
|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost      = always on
 
|mute on focus lost      = always on
|mute on focus lost notes =  
+
|mute on focus lost notes = <ref>{{Refcheck|user=KingKrouch|date=2020-03-19}}</ref>
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
 
{{L10n|content=
 
{{L10n|content=
 +
{{ii}} Other players can be able to hear their selected voice language.
 
{{L10n/switch
 
{{L10n/switch
 
|language  = English
 
|language  = English
Line 299: Line 365:
 
|asynchronous notes  =  
 
|asynchronous notes  =  
 
}}{{Network/Connections
 
}}{{Network/Connections
|matchmaking        =
 
|matchmaking notes  =
 
|p2p                =
 
|p2p notes          =
 
|dedicated          =
 
|dedicated notes    =
 
|self-hosting      =
 
|self-hosting notes =
 
|direct ip          =
 
|direct ip notes    =
 
}}{{Network/Ports
 
|tcp  =
 
|udp  =
 
|upnp =
 
}}
 
 
{{Network/Connections
 
 
|matchmaking        = true
 
|matchmaking        = true
 
|matchmaking notes  =  
 
|matchmaking notes  =  
Line 326: Line 375:
 
|direct ip          = false
 
|direct ip          = false
 
|direct ip notes    =  
 
|direct ip notes    =  
 +
}}{{Network/Ports
 +
|tcp  =
 +
|udp  =
 +
|upnp =
 
}}
 
}}
  
==Issues unresolved==
+
==Issues fixed==
 
===Stuck inputs when playing on keyboard===
 
===Stuck inputs when playing on keyboard===
{{ii}} When playing on a keyboard, there is a chance that inputs stick, which require pressing the key for said action multiple times to stop it from being stuck.<ref>{{Refurl|url=https://steamcommunity.com/app/1090630/discussions/0/3148518926740392905/?ctp=3#c3148518926740757331|title=Support & Bug Fixes|date=2020-03-13}}</ref><ref>{{Refcheck|user=BesuBaru|date=2020-03-15|comment=Tested by playing on keyboard. From my testing, this issue isn't present with a controller or fightstick.}}</ref>
+
{{ii}} When playing on a keyboard, there is a chance that inputs stick, which require pressing the key for said action multiple times to stop it from being stuck.<ref>{{Refurl|url=https://steamcommunity.com/app/1090630/discussions/0/3148518926740392905/?ctp=3#c3148518926740757331|title=Support & Bug Fixes|date=2020-03-13}}</ref><ref>{{Refcheck|user=KingKrouch|date=2020-03-15|comment=Tested by playing on keyboard. From my testing, this issue isn't present with a controller or fightstick.}}</ref>
 +
{{Fixbox|description=Update to Patch 1.13 or higher.|fix=
 +
{{ii}} As of March 26, 2020, a game update released which addresses issues with keyboard input.<ref>{{Refurl|url=https://store.steampowered.com/newshub/app/1090630/view/2101433093279660728|title=Steam Ver. 1.13 Patch Notes|date=2020-03-26}}</ref>
 +
}}
  
 
==Other information==
 
==Other information==
Line 336: Line 392:
 
{{API
 
{{API
 
|direct3d versions      = 11
 
|direct3d versions      = 11
|direct3d notes        =  
+
|direct3d notes        = Direct3D 12 can be forced using the <code>-d3d12</code> [[Glossary:Command line arguments|command line argument]].<ref>{{Refcheck|user=KingKrouch|date=2020-07-24|comment=Tested using launch parameters on Steam, and checking the used API with RivaTuner.}}</ref>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
Line 357: Line 413:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Latest revision as of 15:23, 11 February 2024

Granblue Fantasy: Versus
Granblue Fantasy: Versus cover
Developers
Arc System Works
Cygames
Publishers
XSEED
Marvelous USA
Engines
Unreal Engine 4
Release dates
Windows March 13, 2020
Taxonomy
Monetization DLC
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Side view
Controls Direct control
Genres Fighting
Art styles Anime
Themes Fantasy
Series Granblue Fantasy
Granblue Fantasy: Versus guide on StrategyWiki
Granblue Fantasy: Versus on MobyGames
Granblue Fantasy: Versus on Wikipedia
Granblue Fantasy
Granblue Fantasy: Versus 2020
Granblue Fantasy Versus: Rising 2023
Granblue Fantasy: Relink 2024

General information

Official site - English
Official site - Japanese
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Legendary Edition also available.
Windows
All versions require Steam DRM.

Version differences

Legendary Edition includes all Additional Character Sets.

Monetization

DLC and expansion packs

Name Notes
Character Pass 1 Includes characters Beelzebub, Narmaya, Soriz, Djeeta and Zooey.
Windows
Character Pass 2 Includes characters Belial, Cagliostro, Yuel, Anre, Eustace and Seox.
Windows
Additional Character Set (Beelzebub) Included in Character Pass 1. Can be unlocked in-game by completing RPG Mode.
Windows
Additional Character Set (Narmaya) Included in Character Pass 1.
Windows
Additional Character Set (Soriz) Included in Character Pass 1.
Windows
Additional Character Set (Djeeta) Included in Character Pass 1.
Windows
Additional Character Set (Zooey) Included in Character Pass 1.
Windows
Additional Character Set (Belial) Included in Character Pass 2.
Windows
Additional Character Set (Cagliostgro) Included in Character Pass 2.
Windows
Additional Character Set (Yuel) Included in Character Pass 2.
Windows
Additional Character Set (Anre) Included in Character Pass 2.
Windows
Additional Character Set (Eustace) Included in Character Pass 2.
Windows
Additional Character Set (Seox) Included in Character Pass 2.
Windows
Additional Character Set (Vira & Avatar Belial)
Windows
Color Pack Set 1
Windows
Color Pack Set 2
Windows
Color Pack Set 3
Windows
Color Pack Set 4
Windows
Color Pack Set 5
Windows
Color Pack Set 6
Windows
Color Pack Set 7
Windows
Color Pack Set 8
Windows
Color Pack Set 9
Windows
Additional Stage (Lumacie)
Windows
Additional Stage (Jewel Resort)
Windows
Additional Stage (Dydroit Belt)
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\GBVS\Saved\Config\WindowsNoEditor
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1090630/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\GBVS\Saved\SaveGames
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1090630/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics Settings
Graphics Settings

Graphics feature State Notes
Widescreen resolution
Includes a resolution scaling setting for upsampling. Can be set in intervals of either 1 or 10, from 10%-100% of in-game resolution.
Multi-monitor
Ultra-widescreen
A Cheat Engine table allows to remove pillarboxing and adjust the Vert- field of view.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
In-game Texture Quality option controls anisotropic filtering.
See Anisotropic filtering (AF) to manually change the setting.[1]
Anti-aliasing (AA)
Uses FXAA by default. Can be disabled by setting to "Low". See Anti-aliasing (AA) for instructions on how to enable TAA or SSAA.
Vertical sync (Vsync)
Supported as of Patch 1.31.[2]
60 FPS
Gameplay speed is tied to framerate.[3]
120+ FPS
Framerate is capped at 60 FPS.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Anisotropic filtering (AF)

Modify "Scalability.ini" config file.[4]
  1. Go to the configuration file(s) location.
  2. Open Scalability.ini using a text editor.
  3. At the bottom of the config file, add these lines of text:
[TextureQuality@x]
r.MaxAnisotropy=xx
  1. Replace [TextureQuality@x] with the sg.TextureQuality setting being used in GameUserSettings.ini.
  2. Replace the "xx" value in r.MaxAnisotropy with the desired anisotropic filtering mode (0 = Disabled, 2 = 2X, 4 = 4X, 8 = 8X, 16 = 16X.
  3. Save the ini file.
  4. Right click on Scalability.ini, and go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.
By default, the game uses the "2" value for the "High" texture settings option.

Anti-aliasing (AA)

Enable TAA through "Engine.ini" config file.[5]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini using a text editor.
  3. At the bottom of the config file, add these lines of text:
[/Script/Engine.RendererSettings]
r.DefaultFeature.AntiAliasing=2
  1. Save the ini file.
  2. Right click on Engine.ini, and go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.
Causes noticeable ghosting.
Enable Super-Sampling (SSAA)[6]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini using a text editor.
  3. At the bottom of the config file, add these lines of text:
[ConsoleVariables]
r.ScreenPercentage=200
May have heavier performance impact on lower end GPUs.

Input

Button Configuration (Battle) Settings
Button Configuration (Battle) Settings

Keyboard and mouse State Notes
Remapping
[7]
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
[8]
Controller sensitivity
Digital movement only.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Appears when using an XInput controller.[9]
Impulse Trigger vibration
PlayStation controllers
Supports Dualshock 4 controllers without needing Steam's built-in PS4 Controller support or XInput wrappers like DS4Windows.[10]
PlayStation button prompts
Appears when using Steam's PS4 controller support, or when using the controller without XInput wrappers.[11]
Light bar support
[12]
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
A controller will take priority over keyboard, which will change the keyboard to the last in-game player when a controller is connected on startup.

Audio

Sound & Language settings
Sound & Language settings

Audio feature State Notes
Separate volume controls
Separate sliders for "Master", "Music", "Voice", "Announcer Voice", "Sound Effects", and "Environment".
Surround sound
Plays in 5.1.[13]
Subtitles
Separate toggles are available for pre and post-battle cutscenes and cutscenes in RPG Mode.
Closed captions
Mute on focus lost
[14]
Royalty free audio

Localizations

Other players can be able to hear their selected voice language.
Language UI Audio Sub Notes
English
French
German
Japanese
Brazilian Portuguese
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
2 Versus
LAN play
Online play

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Uses delay-based P2P netcode.
Dedicated
Self-hosting
Custom rooms can be created and joined by players.
Direct IP

Issues fixed

Stuck inputs when playing on keyboard

When playing on a keyboard, there is a chance that inputs stick, which require pressing the key for said action multiple times to stop it from being stuck.[15][16]
Update to Patch 1.13 or higher.
As of March 26, 2020, a game update released which addresses issues with keyboard input.[17]

Other information

API

Technical specs Supported Notes
Direct3D 11 Direct3D 12 can be forced using the -d3d12 command line argument.[18]
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) Intel Core i5-3470 3.2 GHz
AMD FX-4350 4.2 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 7 GB
Video card (GPU) Nvidia GeForce GTX 650 Ti
AMD Radeon HD 6870
1 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:KingKrouch on 2020-03-19
    Checked by adjusting texture setting, and looking at individual console variables being adjusted with the "sg.TextureQuality" setting.
  2. Steam Ver. 1.31 Patch Notes - last accessed on 2020-04-27
  3. Verified by User:KingKrouch on 2020-03-15
    Tested by uncapping the framerate using "Engine.ini".
  4. Verified by User:KingKrouch on 2020-03-14
    Found by tweaking "GameUserSettings.ini" and "Scalability.ini"
  5. Verified by User:KingKrouch on 2020-03-15
    Found by tweaking "Engine.ini".
  6. SteamAH - last accessed on 2020-03-16
  7. Verified by User:KingKrouch on 2020-03-19
  8. Verified by User:KingKrouch on 2020-03-19
  9. Verified by User:KingKrouch on 2020-03-19
    Tested with both Xbox One controller and HORI RAP4 Kai in XInput mode.
  10. Verified by User:KingKrouch on 2020-03-19
    Tested with both Dualshock 4 and with HORI RAP4 Kai in PS4 mode.
  11. Verified by User:KingKrouch on 2020-03-14
    Tested with Dualshock 4 with and without using Steam's controller support.
  12. Verified by User:KingKrouch on 2020-03-14
    Dualshock 4 light bar doesn't do anything in-game.
  13. Verified by User:MasterBlaster on 2020-03-25
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
  14. Verified by User:KingKrouch on 2020-03-19
  15. Support & Bug Fixes - last accessed on 2020-03-13
  16. Verified by User:KingKrouch on 2020-03-15
    Tested by playing on keyboard. From my testing, this issue isn't present with a controller or fightstick.
  17. Steam Ver. 1.13 Patch Notes - last accessed on 2020-03-26
  18. Verified by User:KingKrouch on 2020-07-24
    Tested using launch parameters on Steam, and checking the used API with RivaTuner.