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Difference between revisions of "Gal*Gun 2"

From PCGamingWiki, the wiki about fixing PC games
(added reception & HLTB)
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|release dates=  
|release dates=  
{{Infobox game/row/date|Windows|July 20, 2018}}
{{Infobox game/row/date|Windows|July 20, 2018}}
|reception    =
{{Infobox game/row/reception|Metacritic|galgun-2|}}
{{Infobox game/row/reception|OpenCritic|5880/gal-gun-2|58}}
{{Infobox game/row/reception|IGDB|gal-star-gun-2|53}}
|taxonomy    =  
|taxonomy    =  
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC}}
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC}}
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|steam appid side  =  
|steam appid side  =  
|gogcom id    =  
|gogcom id    =  
|hltb        = 55568
|strategywiki =  
|strategywiki =  
|mobygames    = galgun-2
|mobygames    = galgun-2

Latest revision as of 15:42, 22 April 2024

Gal*Gun 2
Gal*Gun 2 cover
Inti Creates
PQube Limited
Unreal Engine 4
Release dates
Windows July 20, 2018
OpenCritic 58
Monetization One-time game purchase, DLC
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Rail shooter
Art styles Anime
Themes Romance
Series Gal*Gun
Gal*Gun 2 on HowLongToBeat
Gal*Gun 2 on IGDB
Gal*Gun 2 on MobyGames
Gal*Gun: Double Peace 2016
Gal*Gun VR 2017
Gal*Gun 2 2018
Gal*Gun Returns 2021

Gal*Gun 2 is a singleplayer first-person rail shooter game in the Gal*Gun series.

The game supports VR (via DLC), similar to Gal*Gun VR, and it has limited graphics and VR options.

General information

Steam Community Discussions


Source DRM Notes Keys OS
Icon overlay.png
Green Man Gaming
Icon overlay.png
Humble Store
Icon overlay.png
Icon overlay.png
All versions require Steam DRM.


DLC and expansion packs

Name Notes
Bubble Bath Bikini
Meowvelous Sweater
Classy Bunny Girl
Angelic Nurse Uniform
Super-short Cheongsam
"Fighting Spirit Academy" Uniform
Venus Soccer Uniform
Tiger-striped Oni Bikini
Kung-fu Cutie
Sexy Shrine Maiden
Alluring Belly Dancer
Fancy Maid Mini-skirt
Pole Position Pin-up
Risque Apron
Alice in Doki Doki Land
Vice Cop
Racy Ribbons
Sergeant Suspenders
S-Class Demon Buster Suit
Slime Time
Doki Doki VR Mode

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\GalGun2\Saved\Config\WindowsNoEditor
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/851890/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\GalGun2\Saved\SaveGames
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/851890/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud


In-Game Graphics Options

Graphics feature State Notes
Widescreen resolution
Use NVIDIA Surround or AMD Eyefinity in conjunction with Ultra-widescreen.
See Ultra-widescreen.
4K Ultra HD
In-Game lists "3840x2160", even if running on a different resolution like 1080p, and adjusting the resolution seems to just change the sg.ResolutionQuality setting inside of GameUserSettings.ini. Editing Resolution values in the .INI, or running your display at 4K before launch might be required to run at that resolution.
Field of view (FOV)
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
See Anti-aliasing (AA).
Vertical sync (Vsync)
See Vertical sync (Vsync).
60 FPS and 120+ FPS
Framerate uncapped by default.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.


Game executable needs to be de-obfuscated using Steamless before applying the fix.
Edit GalGun2-Win64-Shipping.exe with a hex editor[1]
21:9 screenshot with the aforementioned tweaks
21:9 screenshot with the aforementioned tweaks
  1. Go to <path-to-game>\GalGun2\Binaries\Win64
  2. Open GalGun2-Win64-Shipping.exe in a hex editor, such as HxD.
  3. Search for 35 FA 0E 3C 6F 12 and replace with 35 FA 3E 3C 6F 12 for a 21:9 aspect ratio, EF F4 38 3C 6F 12 for a 32:9 aspect ratio, or EF D4 83 3C 6F 12 for a 48:9 (3x 16:9) aspect ratio.


This hex edit does not affect the VR mode.[2]
A small number of UI elements (such as the timer and counter in daydream segments) are anchored towards the left side of the screen.

Borderless fullscreen windowed

Instructions[citation needed]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Change PreferedFullscreenMode= to "1"
  4. Change LastConfirmedFullscreenMode= to "1"
  5. Change FullscreenMode= to "1"
  6. Save GameUserSettings.ini
If you want to run in Exclusive Fullscreen Mode, Change LastConfirmedFullscreenMode=, alongside the other mentioned strings to "0"

Anisotropic filtering (AF)

Instructions[citation needed]
  1. Go to the configuration file(s) location.
  2. Open Scalability.ini.
  3. Add [TextureQuality@3], replacing the number with the sg.TextureQuality= setting that you are using in GameUserSettings.ini
  4. Below that line, add r.MaxAnisotropy=xx, replacing the "xx" with the desired Anisotropic Filtering mode (0= Disabled, 2= 2X Aniso, 4= 4X Aniso, 8= 8X Aniso, 16= 16X Aniso.
  5. Save Scalability.ini

Anti-aliasing (AA)

Instructions[citation needed]
Gal*Gun 2 uses Temporal AA (TAA) by Default, like most games that use Unreal Engine 4. While this does a somewhat decent job at removing aliasing, it does introduce motion artifacts.
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. On the bottom of the file, add "[/Script/Engine.RendererSettings]"
  4. Below that, add r.DefaultFeature.AntiAliasing=, and make the value 1 (FXAA), or 2 (TemporalAA)
  5. Save Engine.ini
If you just want to remove Anti-Aliasing entirely, you can go to GameUserSettings.ini, and change sg.AntiAliasingQuality= to "0"

Vertical sync (Vsync)

Instructions[citation needed]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Change bUseVSync= to "True"
  4. Save GameUserSettings.ini


In-Game Control Menu
In-Game Button Config Menu (Includes Key Bindings)
In-Game Options (Includes Controller Vibration Option)

Keyboard and mouse State Notes
Mouse acceleration
Mouse sensitivity
Labeled "Sight Sensitivity" in the Controls Menu
Mouse input in menus
Mouse Y-axis inversion
Labeled "Sight Movement Y-Axis" in the Controls Menu
Controller support
Full controller support
Controller remapping
Controller sensitivity
Labeled "Sight Sensitivity" in the Controls Menu
Controller Y-axis inversion
Labeled "Sight Movement Y-Axis" in the Controls Menu
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Tracked motion controllers
Only in VR Mode
Button/gesture prompts
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M


In-Game Sound Options

Audio feature State Notes
Separate volume controls
Under the "Sound" section of the Options menu, there are "Music", "Effects", and "Voices" sliders.
Surround sound
This can be found under the Language Menu. Subtitles also work in VR Mode.
Closed captions
Mute on focus lost
Royalty free audio
In-Game Language Options


Language UI Audio Sub Notes
Traditional Chinese

VR support

VR requires the purchase of a DLC.
In-Game VR Options
Headsets State Notes
Oculus VR (LibOVR)
Windows Mixed Reality
Use ReVive Version 1.7.3's "Patch" option to install the needed files to run the game without screen distortion.
Tracked motion controllers
Only in VR Mode
See Input for details.
Traditional controller
See Input for details.
Keyboard and Mouse works in-game, but menus will need to be controlled using the arrow keys.
Play area

Screen fading Removal

Instructions[citation needed]
Removes the dark fading that occurs in VR Mode when you get too close to a wall, object, prop, or character
Requires going into "<path-to-game>\GalGun2\Content\Paks", and removing the "-WindowsNoEditor" suffix from GalGun2-WindowsNoEditor.pak, and GalGun2-WindowsNoEditor.sig before copying the ModPawn.pak and ModPawn.sig files to that directory.

Issues unresolved

Tall player height when using the ReVive patch with Windows Mixed Reality

When using the ReVive patch with Windows Mixed Reality, there is a chance that your player height might be significantly taller than intended. This may result in darkness (without crouching or bending over) when not using the Screen Fading Removal Fix, or your head being through the roof with it.

Issues fixed

"The UE4-GalGun2 Game has crashed and will close, Fatal error!"

If using the ReVive patch with Windows Mixed Reality, install the Oculus Rift Software

Download and Install the Oculus Rift Software from the Oculus website.

This crashing issue can still occur, even when not playing in VR mode, if you have the ReVive Patch Binaries in the game's "<path-to-game>\GalGun2\Binaries\Win64" directory

No Input with Windows Mixed Reality, or SteamVR "can't find "action_manifest.json"" when using ReVive

Copy "manifest" and "default" .json files to AppData directory.
  1. Go to where ReVive v1.7.3 is installed (e.g: C:\Program Files\Revive)
  2. Copy all of the .json files in the Input sub-directory to %APPDATA%\Revive\Input.

The game crashes a few seconds after starting with no error message

Block the game from accessing deprecated internet services[3]
  1. Run a text editor (e.g. Notepad) as administrator.
  2. Open the file C:\Windows\System32\drivers\etc\hosts (on Windows), or /etc/hosts (on Linux).
  3. At the bottom, add the line:
  4. Save the file.

Other information


Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes

System requirements

Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-4670
AMD FX 8350
System memory (RAM) 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon RX 570
DirectX 11 compatible
A 64-bit operating system is required.
The System Requirements for Gal*Gun 2 are likely copied from Gal*Gun VR, Which is why the PC system requirements are overkill (When not running in VR Mode) for something that runs at 1080p @ 60FPS on PS4, and 1080p @ 30FPS on Switch (When Docked). Just keep in mind that if you are below these system requirements, it might not be possible to get technical support from the developers.


  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:


  1. Verified by User:KingKrouch on 2021-08-17
    Tested through hex editing.
  2. Verified by User:KingKrouch on 2021-08-17
    Tested modifying using Cheat Engine while the VR mode was running.
  3. Steam Community :: Guide :: 闪退解决方法 (Gamecrash Solution) - last accessed on 2023-05-24