Difference between revisions of "F1 2021"
From PCGamingWiki, the wiki about fixing PC games
Line 115: | Line 115: | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = Exclusive Fullscreen also available. |
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = '''Off''', '''2x''', '''4x''', '''8x''', '''16x''' |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = Off, [[TAA]] Checkerboard, [[TAA]], [[TAA]] and FidelityFX upscaling, [[TAA]], FidelityFX sharpening, or [[DLSS]] on compatible hardware available. TAA additionally supports Dynamic Resolution scaling. | |antialiasing notes = Off, [[TAA]] Checkerboard, [[TAA]], [[TAA]] and FidelityFX upscaling, [[TAA]], FidelityFX sharpening, or [[DLSS]] on compatible hardware available. TAA additionally supports Dynamic Resolution scaling. | ||
− | |upscaling = | + | |upscaling = true |
− | |upscaling tech = | + | |upscaling tech = DLSS 2.2, FSR 1.0 |
|upscaling notes = | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
Line 130: | Line 130: | ||
|120 fps notes = FPS limit is freely adjustable between 30 and 250 through a slider. | |120 fps notes = FPS limit is freely adjustable between 30 and 250 through a slider. | ||
|hdr = true | |hdr = true | ||
− | |hdr notes = | + | |hdr notes = With peak nit adjustment |
|ray tracing = true | |ray tracing = true | ||
− | |ray tracing notes = Reflections and shadows<ref>{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/f1-2021-dlss-ray-tracing-available-now/|title=F1 2021 Out Now On PC With NVIDIA DLSS and Ray Tracing|date=2022-10-03}}</ref> | + | |ray tracing notes = Reflections and shadows<ref>{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/f1-2021-dlss-ray-tracing-available-now/|title=F1 2021 Out Now On PC With NVIDIA DLSS and Ray Tracing|date=2022-10-03}}</ref> |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 138: | Line 138: | ||
==Input== | ==Input== | ||
+ | {{ii}} [[Steam|Steam Workshop]] can be used to share custom control schemes. Two presets for both Keyboard and Controller are available from which you can base custom control schemes from. | ||
+ | {{++}} Fully remappable control schemes. | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = All keys are fully remappable. |
− | |acceleration option = | + | |acceleration option = n/a |
− | |acceleration option notes = | + | |acceleration option notes = Mouse is not used at all |
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = false | |touchscreen = false | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = All buttons are fully remappable. |
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
Line 181: | Line 183: | ||
|other controllers = true | |other controllers = true | ||
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = generic,Xbox,DualShock | + | |other button prompts = generic, Xbox, DualShock |
|other button prompts notes= | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
Line 202: | Line 204: | ||
==Audio== | ==Audio== | ||
+ | {{ii}} Engineer radio could be played through a separate audio device (e.g. the main output plays all other sounds while headphones play radio output). | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Master Volume, Effects, Speech, Music, Other Cars, and Voice Chat. |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
Line 211: | Line 214: | ||
|closed captions = unknown | |closed captions = unknown | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
− | |mute on focus lost notes = | + | |mute on focus lost notes = Except in Multiplayer lobbies |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
Line 456: | Line 459: | ||
|cutscenes = | |cutscenes = | ||
|cutscenes notes = | |cutscenes notes = | ||
− | |multiplayer = | + | |multiplayer = Unknown |
− | |multiplayer notes= | + | |multiplayer notes= Unlike prior instalments, the game doesn't seem to require login to RaceNet for online functionality, |
|anticheat = | |anticheat = | ||
|anticheat notes = | |anticheat notes = |
Revision as of 09:37, 16 January 2023
Developers | |
---|---|
Codemasters | |
Publishers | |
Electronic Arts | |
Engines | |
EGO 4.0 | |
Release dates | |
Windows | July 16, 2021 |
Reception | |
Metacritic | 86 |
OpenCritic | 85 |
IGDB | 92 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | Currency |
Modes | Singleplayer, Multiplayer |
Controls | Direct control |
Genres | Racing, Simulation |
Vehicles | Track racing |
Art styles | Realistic |
Series | Formula 1 |
⤏ Go to series page | |
F1 2010 | 2010 |
F1 2011 | 2011 |
F1 2012 | 2012 |
F1 Race Stars | 2012 |
F1 2013 | 2013 |
F1 2014 | 2014 |
F1 2015 | 2015 |
F1 2016 | 2016 |
F1 2017 | 2017 |
F1 2018 | 2018 |
F1 2019 | 2019 |
F1 2020 | 2020 |
F1 2021 | 2021 |
F1 22 | 2022 |
F1 23 | 2023 |
F1 24 | 2024 |
F1 2021 is a singleplayer and multiplayer racing and simulation game in the Formula 1 series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Included with EA Play (Steam). Deluxe Edition also available. |
|||
(unavailable) | Deluxe Edition also available. | |||
Green Man Gaming (unavailable) | Deluxe Edition also available. | |||
Humble Store (unavailable) | Deluxe Edition also available. |
- All versions require Steam and Denuvo Anti-Tamper DRM.[1]
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
F1® 2021: Braking Point Content Pack | Content from the "Braking Point" campaign for use in multiplayer and MyTeam. | |
F1® 2021: Deluxe Upgrade Pack | Braking Point content pack, selectable Formula One icons for MyTeam, and 18,000 PitCoin |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1134570/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1134570/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Can be enabled, see here. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Exclusive Fullscreen also available. | ||
Anisotropic filtering (AF) | Off, 2x, 4x, 8x, 16x | ||
Anti-aliasing (AA) | Off, TAA Checkerboard, TAA, TAA and FidelityFX upscaling, TAA, FidelityFX sharpening, or DLSS on compatible hardware available. TAA additionally supports Dynamic Resolution scaling. | ||
High-fidelity upscaling | DLSS 2.2, FSR 1.0 |
||
Vertical sync (Vsync) | Auto, 1 and 2 available. 1 being half refresh rate and 2 being full refresh rate. | ||
60 FPS and 120+ FPS | FPS limit is freely adjustable between 30 and 250 through a slider. | ||
High dynamic range display (HDR) | With peak nit adjustment | ||
Ray tracing (RT) | Reflections and shadows[2] |
Input
- Steam Workshop can be used to share custom control schemes. Two presets for both Keyboard and Controller are available from which you can base custom control schemes from.
- Fully remappable control schemes.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | All keys are fully remappable. | |
Mouse acceleration | Mouse is not used at all | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | All buttons are fully remappable. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Must be enabled from the generic controls options. Referred to as "Trigger Rumble". |
PlayStation controllers | DualSense functions work as well.[3] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
- Engineer radio could be played through a separate audio device (e.g. the main output plays all other sounds while headphones play radio output).
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master Volume, Effects, Speech, Music, Other Cars, and Voice Chat. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Except in Multiplayer lobbies | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus |
||
LAN play | ||||
Online play | Versus |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | Z3D, DirectVR Officially supported game, see official vorpx game list. |
Devices | |||
---|---|---|---|
Tobii Eye Tracking | Supports: Extended View - Eye & Head Tracking, Clean UI. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | Unknown | Unlike prior instalments, the game doesn't seem to require login to RaceNet for online functionality, |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 v1709 10 v2004 | |
Processor (CPU) | Intel Core i3-2130 AMD FX-4300 |
Intel Core i5-9600K AMD Ryzen 5 2600X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 80 GB | |
Video card (GPU) | Nvidia GeForce GTX 950 AMD Radeon R9 280 Nvidia GeForce RTX 2060 AMD Radeon RX 6700 XT DirectX 12 compatible | Nvidia GeForce GTX 1660 Ti AMD Radeon RX 590 Nvidia GeForce RTX 3070 AMD Radeon RX 6800 |
Sound (audio device) | DirectX compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1134570/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1134570) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ https://steamdb.info/depot/1362684/
- ↑ F1 2021 Out Now On PC With NVIDIA DLSS and Ray Tracing - last accessed on 2022-10-03
- ↑ Dualsense works - last accessed on 2022-11-08