Difference between revisions of "Cyberpunk 2077"
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|steam cursor detection = false | |steam cursor detection = false | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===Disable double-tap dodge=== | ||
+ | {{Fixbox|description=Disable double-tap to dodge<ref name="rpsDodge">[https://www.rockpapershotgun.com/2020/12/10/how-to-disable-double-tap-to-dodge-in-cyberpunk-2077/ Disable double-tap dodge in Cyberpunk 2077 | Rock Paper Shotgun]</ref>|fix= | ||
+ | # Go to {{file|{{p|game}}\r6\config\}}. | ||
+ | # Open {{file|inputContexts.xml}} with a text editor. | ||
+ | # Search ({{key|Ctrl|F}}) for {{code|MULTITAP ACTIONS}}. There should be two results. Go to the lower down one, and you’ll see six lines just below this point. The middle four should say {{code|DodgeForward}}, {{code|DodgeRight}}, {{code|DodgeBack}}, and {{code|DodgeLeft}}. | ||
+ | # Next to each of these it will have the {{code|count}} set to 2. Change this number to {{code|99}} next to each of these four, but not the top line that just says {{code|Dodge}}. | ||
+ | # Save and exit the file. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} With these changes, you’ll find that you can no longer double-tap in a direction to dodge, but you can still double-tap the crouch button to dodge while holding a movement key to specify the direction. That might be enough to make you happy, but I prefer to have a dedicated dodge key that I don’t have to tap twice. Read on for tips on how to add a dedicated dodge key. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Add a dedicated dodge key|ref=<ref name="rpsDodge"/>|fix= | ||
+ | # After following the above steps, open {{file|inputContexts.xml}}. | ||
+ | # Go back to that {{code|Dodge}} line that you didn’t touch before, and change the count to {{code|1}} instead of {{code|2}}. | ||
+ | # Save and exit the file. | ||
+ | # Open {{file|inputUserMappings.xml}}. It’s in the same location as {{file|inputContexts.xml}}. | ||
+ | # Search ({{key|Ctrl|F}}) {{code|Dodge_Button}}. There should be three lines below this one, beginning with {{code|1=<button id=}}. | ||
+ | # Delete the two lines that have {{code|IK_LControl}} and {{code|IK_C}} respectively. | ||
+ | # Then add your own line in their place, which reads {{code|1=<button id=”IK_Alt” />}} | ||
+ | # You can change the {{key|Alt}} to whichever key you want to use to dodge. | ||
+ | # Save and exit the file. | ||
}} | }} | ||
Revision as of 06:06, 11 December 2020
Developers | |
---|---|
CD Projekt Red | |
Publishers | |
CD Projekt | |
Engines | |
REDengine 4 | |
Release dates | |
Windows | December 10, 2020[1] |
Reception | |
Metacritic | 90 |
OpenCritic | 91 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, RPG, Open world |
Vehicles | Automobile |
Art styles | Realistic |
Themes | Cyberpunk |
Cyberpunk 2077 is a singleplayer first-person action, RPG and open world game.
Initially announced in May 2012 and featured at E3 2019, the game was set to be released on April 16, 2020, followed by a delay to September 17, which was further delayed to November 19, and subsequently the final date of December 10.[2][3][1] Upon launch the game had over a million concurrent players on Steam, setting a new record for a single player game.[4]
General information
- Official Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | No game disc included.[5] Collector's Edition also available.[6] |
|||
Epic Games Store | ||||
GOG.com | ||||
Humble Store | ||||
Steam | DRM-free when launched directly from <path-to-game>\bin\x64\Cyberpunk2077.exe .[7] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1091500/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\CD Projekt Red\Cyberpunk 2077 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1091500/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | The horizontal camera axis is constrained in dialogue. UI cropping issues.[8][9] | ||
Ultra-widescreen | Hor+ gameplay and dialogue.[10] UI elements may be cropped or inaccessible.[11][12][13] Sometimes Image is cropped to 16:9, opening menu will fix this.[citation needed] | ||
4K Ultra HD | |||
Field of view (FOV) | 70-100. See Field of View (FOV) for more. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | Forces TAA with no option to disable, also has DLSS support. (requires game-ready drivers)[14] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate cap slider in-game which goes beyond 120 FPS. | ||
High dynamic range display (HDR) | Has options for scRGB or PQ HDR 10, as well as setting for peak brightness, paper white, and tone-mapping midpoint. | ||
Ray tracing (RT) | Nvidia hardware only at release, with AMD support arriving later.[15] |
Field of View (FOV)
Modify <path-to-game>\r6\config\settings\platform\pc\options.json [16]
|
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Not every key is remappable from in game. Mappings can be changed be editing <path-to-game> \r6\config\inputUserMappings.xml |
|
Mouse acceleration | [citation needed] | |
Mouse sensitivity | For finer control of mouse sensitivity, modify %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\UserSettings.json and change value for FPP_MouseY and FPP_MouseX to your desired sensitivity. |
|
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | [17] | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | No vibration | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Steam Controller button prompts |
Disable double-tap dodge
Disable double-tap to dodge[18] |
---|
Notes
|
Add a dedicated dodge key[18] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Supports Dolby Atmos[19] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | [20] | |||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Thai | ||||
Turkish |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | Z3D Officially supported game, see official vorpx game list. |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Issues unresolved
Car camera stuck in first person
Restart the game[21] |
---|
Issues fixed
Crash at startup
Disable the GOG overlay[22] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 | Uses D3D12 on Windows 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Supports ray tracing via DXR. |
Middleware
- Uses RAD's Oodle compression.
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | |
Interface | FreeType | |
Cutscenes | Bink Video |
Skip the CDPR launcher on Steam
Instructions[23] |
---|
--launcher-skip |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i5-3570K AMD FX-8310 |
Intel Core i7-4790 AMD Ryzen 3 3200G |
System memory (RAM) | 8 GB | 12 GB |
Hard disk drive (HDD) | 70 GB HDD | 70 GB SSD |
Video card (GPU) | Nvidia GeForce GTX 780 AMD Radeon RX 470 3-4 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1060 AMD Radeon R9 Fury 4-6 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1091500/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1091500) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Cyberpunk 2077 on Twitter: "We have important news to share with you" - last accessed on 2020-10-27
- ↑ I was there when The Witcher 3 launched - last accessed on 2020-06-20
- ↑ Twitter - @CyberpunkGame - June 19, 2019 - last accessed on 2020-06-20
- ↑ PC Gamer: Cyberpunk 2077 has over a million concurrent players on Steam - last accessed on 2020-12-10
- ↑ Cyberpunk 2077 - Pre Order - last accessed on 2020-09-22
- "The game comes with the following physical items:
Case with game code and soundtrack CDs (PC)
Reversible cover
World Compendium detailing the game’s setting and lore
Postcards from Night City
Map of Night City
Stickers"
- "The game comes with the following physical items:
- ↑ Twitter - @CyberpunkGame - June 11, 2019 - last accessed on 2019-06-11
- ↑ Verified by User:KingKrouch on 2020-12-10
- Tested with Steam install.
- ↑ Nvidia Surround Completely Breaks UI - last accessed on 2020-12-10
- ↑ Cyberpunk 2077 has native 32:9 support - last accessed on 2020-12-10
- ↑ Verified by User:Rose on 2020-12-10
- Screenshots taken at 1920x1080, 2560x1080 and 3840x1080, then compared.
- ↑ Cyberpunk possible HUD bug - last accessed on 2020-12-10
- ↑ Cyberpunk supports 32:9 - last accessed on 2020-12-10
- ↑ Ultrawide 21:9 breaks certain HUD elements making the game unplayable. - last accessed on 2020-12-10
- ↑ Cyberpunk 2077 GeForce RTX 30 Series Trailer: 4K, Ultra Settings, RTX ON! - last accessed on 2020-10-04
- ↑ PC Gamer - Cyberpunk 2077 won't support raytracing on AMD cards at launch - last accessed on 2020-11-28
- ↑ More Field of View - last accessed on December 10, 2020
- ↑ SteamDB - Displaying change #10013393 - last accessed on 2020-11-13
- ↑ 18.0 18.1 Disable double-tap dodge in Cyberpunk 2077 | Rock Paper Shotgun
- ↑ Cyberpunk 2077 - Dolby - last accessed on 2020-10-25
- ↑ Cyberpunk 2077 Announces Full Korean Voiceover For Hangeul Day - last accessed on 2020-10-9
- ↑ Cyberpunk 2077: vehicle camera stuck in first person error solved | Rock Paper Shotgun
- ↑ Cyberpunk 2077 crash on startup fix | Rock Paper Shotgun
- ↑ Verified by User:wibbb on 2020-12-11
- ↑ Cyberpunk 2077 - Requirements - is my Windows 64-bit? - last accessed on 2020-12-10