Difference between revisions of "Crash Bandicoot 4: It's About Time"
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{{Infobox game/row/reception|OpenCritic|9900/crash-bandicoot-4-its-about-time|85}} | {{Infobox game/row/reception|OpenCritic|9900/crash-bandicoot-4-its-about-time|85}} | ||
− | {{Infobox game/row/reception|IGDB|crash-bandicoot-4-its-about-time| | + | {{Infobox game/row/reception|IGDB|crash-bandicoot-4-its-about-time|86}} |
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Revision as of 11:59, 30 March 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Toys for Bob | |
Beenox | |
Activision Shanghai | |
Heavy Iron Studios | |
Windows | Hardsuit Labs |
Publishers | |
Activision | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | March 26, 2021 |
Reception | |
Metacritic | 84 |
OpenCritic | 85 |
IGDB | 86 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Series | Crash Bandicoot |
Crash Bandicoot | |
---|---|
Crash Bandicoot N. Sane Trilogy | 2018 |
Crash Bandicoot 4: It's About Time | 2021 |
Key points
- Features an in-game benchmarking system.
Crash Bandicoot 4: It's About Time is a singleplayer third-person platform game in the Crash Bandicoot series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Battle.net |
- All versions require Battle.net DRM and a constant internet connection for all game modes.
Essential improvements
Skip intro videos
Delete video files |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CrashBandicoot4\Saved\Config\WindowsNoEditor\ |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CrashBandicoot4\Saved\SaveGames\ |
- The save files consists of a save slot file, and a profile file. When copying save data be sure to copy both the
<ID>ProfileSaveData.Sav
and the<ID>Slot<index>.Sav
files. When importing saves, be sure to rename both of the save files to match the unique ID of your own save files. - Benchmarks are stored in
%LOCALAPPDATA%\CrashBandicoot4\Saved\Profiling\Benchmark\
.
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Natively supports 32:9. Black bars will be shown at 21:9. It is possible to hack ultrawide into the game using a HEX editor. See Ultra-widescreen fix. | ||
4K Ultra HD | [1] | ||
Field of view (FOV) | Can be modified to support ultra-widescreen. See FOV fix. | ||
Windowed | |||
Borderless fullscreen windowed | Resolution is locked to display resolution. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA. See Downsampling for SSAA | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Support for uncapped framerate.[1] | ||
High dynamic range display (HDR) | There are references to HDR in the GameUserSettings.ini file, but further testing is required to see if HDR is tonemapped properly. Console versions did not have HDR so PC HDR is unlikely. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Downsampling
Use Unreal Engine 4 resolution scale[citation needed] |
---|
[ConsoleVariables] r.ScreenPercentage=100 |
Ultra-widescreen
Use a hex editor[citation needed] |
---|
|
Field of view (FOV)
Use a hex editor[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | V2 tested. Bluetooth mode does not work. |
Generic/other controllers | See expanded button prompts | |
---|---|---|
Button prompts | The button style can be switched in-game regardless of the type of connected controller. Xbox One, Dualshock 4 and Nintendo Switch button prompts can be selected. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | No master volume | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
Issues fixed
Intro/company logo audio plays through Oculus Rift regardless of settings
Delete a folder |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3-4340 AMD FX-6300 |
Intel Core i5-2500K AMD Ryzen 5 1600X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7950 | Nvidia GeForce GTX 970 AMD Radeon R9 390 |
Other | Broadband Internet connection |
- A 64-bit operating system is required.