Difference between revisions of "Aliens: Fireteam Elite"
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{{Infobox game | {{Infobox game | ||
− | |cover = Aliens Fireteam cover. | + | |cover = Aliens Fireteam Elite cover.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Cold Iron Studios}} | {{Infobox game/row/developer|Cold Iron Studios}} | ||
|publishers = | |publishers = | ||
+ | {{Infobox game/row/publisher|Focus Home Interactive}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Unreal Engine 4}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows| | + | {{Infobox game/row/date|Windows|August 24, 2021}} |
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic| | + | {{Infobox game/row/reception|Metacritic|aliens-fireteam-elite|69}} |
− | {{Infobox game/row/reception|OpenCritic| | + | {{Infobox game/row/reception|OpenCritic|11864/aliens-fireteam-elite|68}} |
− | {{Infobox game/row/reception|IGDB| | + | {{Infobox game/row/reception|IGDB|aliens-fireteam-elite|74}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | Cosmetic}} |
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Multiplayer }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time}} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | Third-Person }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control}} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Action, TPS}} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Realistic}} |
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Sci-fi, Space}} |
{{Infobox game/row/taxonomy/series | Alien }} | {{Infobox game/row/taxonomy/series | Alien }} | ||
|steam appid = 1549970 | |steam appid = 1549970 | ||
Line 29: | Line 30: | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |official site= | + | |official site= https://www.aliensfireteamelite.com/en/ |
− | |hltb = | + | |hltb = 89300 |
|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
− | |mobygames = | + | |mobygames = 170040 |
− | |strategywiki = | + | |strategywiki = Aliens: Fireteam Elite |
− | |wikipedia = | + | |wikipedia = Aliens: Fireteam Elite |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
Line 40: | Line 41: | ||
{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = '''''Aliens: Fireteam Elite''''' is a {{Glossary:Third-person}} {{Glossary:Multiplayer}} {{Glossary:Action}} game featuring three-player co-op gameplay, developed by [[Company:Cold Iron Studios|Cold Iron Studios]] and published by [[Company:Focus Home Interactive|Focus Home Interactive]]. ''Aliens: Fireteam Elite'' is part of the [[Series:Alien|Alien series]] and uses [[Engine:Unreal Engine 4|Unreal Engine 4]] for the first time in the series. |
− | |release history = | + | |release history = ''Aliens: Fireteam Elite'' was first released on August 24, 2021 on [[Store:Steam|Steam]] to mixed critical reception.<ref>{{Refurl|url=https://www.metacritic.com/game/pc/aliens-fireteam-elite|title=Aliens: Fireteam Elite - Metacritic|date=2021-08-24}}</ref> |
− | |current state = | + | |current state = {{ii}} As of the Season 2: Point Defense patch (from December 14th 2021), having any mods installed will block the player's access to public multiplayer. Private multiplayer matches are still accessible. |
}} | }} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://steamcommunity.com/app/1549970/discussions/ Steam Community Discussions] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Steam | 1549970 | Steam | | + | {{Availability/row| Microsoft Store | 9pg28rxdg9gq | Microsoft Store | {{Store feature|Xbox Play Anywhere}}. | | Windows }} |
+ | {{Availability/row| Steam | 1549970 | DRM-free | {{store link|Steam-bundle|31111|Ultimate Edition}} also available. Main game (but not the DLCs) can be run without Steam for singleplayer mode. | | Windows }} | ||
+ | }} | ||
+ | |||
+ | ==Monetization== | ||
+ | {{DLC| | ||
+ | {{DLC/row| Pathogen Expansion | Also included in the Ultimate Edition. | Windows }} | ||
+ | {{DLC/row| Frontier Freelancer Pack | Also included in the Ultimate Edition. | Windows }} | ||
+ | {{DLC/row| UACM Frontline Pack | Also included in the Ultimate Edition. | Windows }} | ||
+ | {{DLC/row| Endeavor Veteran Pack | Also included in the Ultimate Edition. | Windows }} | ||
+ | {{DLC/row| Wey-Yu Armoury | Also included in the Ultimate Edition. | Windows }} | ||
+ | {{DLC/row| Nostromo Salvage Pack | Also included in the Ultimate Edition. | Windows }} | ||
+ | {{DLC/row| Hardened Marine Pack | | Windows }} | ||
}} | }} | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|localappdata}}\Endeavor\Saved\Config\WindowsNoEditor\}} |
+ | {{Game data/config|Microsoft Store|{{p|localappdata}}\Packages\ColdIronStudiosLLC.AliensFireteam_r52mqvf2yh3da\LocalCache\Local\Endeavor\Saved\Config\WinGDK\}} | ||
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|localappdata}}\Endeavor\Saved\SaveGames\}} |
+ | {{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\ColdIronStudiosLLC.AliensFireteam_r52mqvf2yh3da\SystemAppData\wgs\}} | ||
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | |ubisoft connect | + | |ubisoft connect = |
− | |ubisoft connect notes | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = true |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
==Video== | ==Video== | ||
+ | {{Image|Graphics AliensFireteamElite.png|Graphics settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{term|Hor+}} scaling added in Patch 1.0.1.90005. |
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = limited |
− | |anisotropic notes = | + | |anisotropic notes = Controlled by the "Texture Quality" option. |
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = | + | |antialiasing notes = [[TAA]],{{note|note=AA setting controls the jitter sample count of the TAA, higher will result in less aliasing but more jitter, 4 or below may have a negative impact on visual quality.<ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=%LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\GameUserSettings.ini, Line 21/22, <code>(CVarName="r.TemporalAASamples"...bDefaultSet=True)</code>}}</ref><ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=Alternative reference, tested the setting against the UE4 command console unlocker, got the result expected from changing the TAA sample count}}</ref>}} [[SSAA]] (through resolution scale, up to 200%). |
− | |vsync = | + | |upscaling = unknown |
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
+ | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = Framerate limiter for 30, 60, 90, 120, and unlocked.<ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=Tested at 120 Hz}}</ref> |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = true |
− | |color blind notes = | + | |color blind notes = Options for Deuteranopia, Protanopia, Tritanopia. |
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Modify GameUserSettings.ini|ref=<ref>{{Refcheck|user=Dagon|date=2023-08-23|}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open the {{file|GameUserSettings.ini}} file with a text editor. | ||
+ | # Find the following lines: | ||
+ | <pre> | ||
+ | [/Script/Endeavor.EndeavorGameUserSettings] | ||
+ | UseWidescreenFOV=(CVarName="core.UseWidescreenFOV",Value=0.000000,bSet=False,DefaultValue=0.000000,bDefaultSet=False) | ||
+ | DesiredNormalizedFOV=(CVarName="core.DesiredNormalizedFOV",Value=0.000000,bSet=False,DefaultValue=0.000000,bDefaultSet=False) | ||
+ | </pre> | ||
+ | # Edit the <code>Value=</code> in both lines to the desired FOV and change <code>bSet=</code> to <code>True</code>, like this: | ||
+ | <pre> | ||
+ | [/Script/Endeavor.EndeavorGameUserSettings] | ||
+ | UseWidescreenFOV=(CVarName="core.UseWidescreenFOV",Value=100.000000,bSet=True,DefaultValue=0.000000,bDefaultSet=False) | ||
+ | DesiredNormalizedFOV=(CVarName="core.DesiredNormalizedFOV",Value=100.000000,bSet=True,DefaultValue=0.000000,bDefaultSet=False) | ||
+ | </pre> | ||
+ | {{ii}} Properly affects aiming and scoped FOVs and does not affect weapon spread. | ||
+ | }} | ||
+ | {{Fixbox|description=Use the [https://www.nexusmods.com/aliensfireteamelite/mods/2 FOV mod from Aliens Tweaked]|ref=<ref>{{Refcheck|user=Zach Fett|date=2021-08-28|}}</ref>|fix= | ||
+ | # Download FOV file | ||
+ | # Unzip and choose the file named with the desired FOV (options for 80-120 FOV). | ||
+ | # Move the file to {{folder|{{p|game}}\Endeavor\Content\Paks\~mods\}} (create the "~mods" folder if it's missing). | ||
+ | {{ii}} Properly affects aiming and scoped FOVs.<ref>{{Refcheck|user=Zach Fett|date=2021-09-07|}}</ref> | ||
+ | {{ii}} Using the mod disables public multiplayer, as of the Season 2 patch. Private multiplayer matches are still accessible. | ||
+ | }} | ||
+ | {{Fixbox|description=Download and extract the [https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm Universal Unreal Engine 4 Unlocker]|ref=<ref>{{Refcheck|user=Aaronth07|date=2021-08-25|comment=The fix works in changing the FOV, but breaks some other aspects of the game related to the FOV}}</ref>|fix= | ||
+ | # Start Universal Unreal Engine 4 Unlocker and run the game. | ||
+ | # After the game has loaded, go to the Universal Unreal Engine 4 Unlocker application. | ||
+ | # Select {{file|Endeavor-Win64-Shipping.exe}} in the process list and click "Inject DLL". | ||
+ | # Go back to the game and use {{key|`}} to open the console. | ||
+ | # Type {{code|fov x}} ('x' being the desired amount; e.g. {{code|fov 100}}). | ||
+ | {{--}} Changing the FOV through this method may break other features of the game that rely on changing the FOV, such as the zoom when aiming the weapon or looking through a scope. | ||
+ | {{--}} Requires to be run each time the game is launched. | ||
}} | }} | ||
==Input== | ==Input== | ||
+ | {{Image|Controls AliensFireteamElite.png|Control settings}} | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = Option for X-axis inversion also available. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = true |
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = true |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Option for X-axis inversion also available, uses the same setting as mouse inversion. |
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = DualShock 4, DualSense |
− | | | + | |playstation controllers notes = Native DualSense support, no support for adaptive triggers or haptic feedback, and no native rumble support.<ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=Tested on DualSense only, Dualshock may have rumble support}}</ref> |
− | | | + | |playstation prompts = true |
− | |light bar support = | + | |playstation prompts notes = |
+ | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = false |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = false | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = Wired | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
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|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 183: | Line 246: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | GamepadBindings AliensFireteamElite.png|Gamepad bindings | ||
+ | KeyboardMouseBindings AliensFireteamElite.png|Keyboard & mouse bindings | ||
+ | </gallery> | ||
==Audio== | ==Audio== | ||
+ | {{Image|Audio AliensFireteamElite.png|Audio settings}} | ||
+ | {{Image|Accessibillity AliensFireteamElite.png|Accessibility settings}} | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Separate volume control for Master, UI, FX, Character Voice, and Music. |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = 7.1 |
− | |subtitles = | + | |subtitles = true |
− | |subtitles notes = | + | |subtitles notes = Options for subtitle size (very small, small, medium, large, very large) and subtitle background. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
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|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Simplified Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Traditional Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Mexican Spanish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 216: | Line 377: | ||
==Network== | ==Network== | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
− | |local play = | + | |local play = false |
|local play players = | |local play players = | ||
|local play modes = | |local play modes = | ||
|local play notes = | |local play notes = | ||
− | |lan play = | + | |lan play = false |
|lan play players = | |lan play players = | ||
|lan play modes = | |lan play modes = | ||
|lan play notes = | |lan play notes = | ||
− | |online play = | + | |online play = true |
− | |online play players = | + | |online play players = 3 |
− | |online play modes = | + | |online play modes = Co-op |
− | |online play notes = | + | |online play notes = Campaign and Horde modes available, can be played solo with AI teammates. Horde mode unlocked by completing the Campaign. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
}}{{Network/Connections | }}{{Network/Connections | ||
− | |matchmaking = | + | |matchmaking = true |
− | |matchmaking notes = | + | |matchmaking notes = Public and Private. |
|p2p = | |p2p = | ||
|p2p notes = | |p2p notes = | ||
Line 246: | Line 407: | ||
|upnp = | |upnp = | ||
}} | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Stuttering=== | ||
+ | {{ii}} The game may continually switch between gamepad and KB&M control when using KB&M with a gamepad plugged in, creating a "stuttering" effect that is most noticeable in menus. Temporarily unplugging or disabling the gamepad may fix it.<ref name=aaronth24>{{Refcheck|user=Aaronth07|date=2021-08-24|comment=}}</ref> | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11, 12 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 272: | Line 437: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = false |
− | |windows 64-bit exe = unknown | + | |windows 64-bit exe = true |
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
Line 280: | Line 446: | ||
|macos app notes = | |macos app notes = | ||
|macos arm app = unknown | |macos arm app = unknown | ||
− | |||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 289: | Line 455: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = PhysX |
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = Wwise |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
Line 309: | Line 475: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 10 |
− | |minCPU = | + | |minCPU = Intel Core i5-2500K |
− | |minRAM = | + | |minCPU2 = AMD Athlon X4 950 |
− | |minHD = | + | |minRAM = 8 GB |
− | |minGPU = | + | |minHD = 30 GB |
+ | |minGPU = Nvidia GeForce GTX 760 | ||
+ | |minGPU2 = AMD Radeon R9 285 | ||
+ | |minVRAM = 4 GB | ||
+ | |minDX = 11 | ||
+ | |minaudio = DirectX 11 compatible | ||
+ | |minother = Broadband Internet connection | ||
|recOS = | |recOS = | ||
− | |recCPU = | + | |recCPU = Intel Core i5-7400 |
− | |recRAM = | + | |recCPU2 = AMD Ryzen 5 1600AF |
+ | |recRAM = 16 GB | ||
|recHD = | |recHD = | ||
− | |recGPU = | + | |recGPU = Nvidia GeForce GTX 1060 |
+ | |recGPU2 = AMD Radeon RX 480 | ||
+ | |recVRAM = 6 GB (Nvidia), 8 GB (AMD) | ||
|notes = | |notes = | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 21:52, 24 March 2024
Developers | |
---|---|
Cold Iron Studios | |
Publishers | |
Focus Home Interactive | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | August 24, 2021 |
Reception | |
Metacritic | 69 |
OpenCritic | 68 |
IGDB | 74 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | Cosmetic |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, TPS |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Alien |
Alien | |
---|---|
Aliens: A Comic Book Adventure | 1995 |
Alien Trilogy | 1996 |
Aliens Online | 1998 |
Aliens versus Predator (series) | |
Aliens: Colonial Marines | 2013 |
Alien: Isolation | 2014 |
Aliens: Fireteam Elite | 2021 |
Aliens: Dark Descent | 2023 |
Aliens: Fireteam Elite is a third-person multiplayer action game featuring three-player co-op gameplay, developed by Cold Iron Studios and published by Focus Home Interactive. Aliens: Fireteam Elite is part of the Alien series and uses Unreal Engine 4 for the first time in the series.
Aliens: Fireteam Elite was first released on August 24, 2021 on Steam to mixed critical reception.[1]
- As of the Season 2: Point Defense patch (from December 14th 2021), having any mods installed will block the player's access to public multiplayer. Private multiplayer matches are still accessible.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Play Anywhere. | |||
Steam | Ultimate Edition also available. Main game (but not the DLCs) can be run without Steam for singleplayer mode. |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Pathogen Expansion | Also included in the Ultimate Edition. | |
Frontier Freelancer Pack | Also included in the Ultimate Edition. | |
UACM Frontline Pack | Also included in the Ultimate Edition. | |
Endeavor Veteran Pack | Also included in the Ultimate Edition. | |
Wey-Yu Armoury | Also included in the Ultimate Edition. | |
Nostromo Salvage Pack | Also included in the Ultimate Edition. | |
Hardened Marine Pack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\ |
Microsoft Store | %LOCALAPPDATA%\Packages\ColdIronStudiosLLC.AliensFireteam_r52mqvf2yh3da\LocalCache\Local\Endeavor\Saved\Config\WinGDK\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1549970/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Endeavor\Saved\SaveGames\ |
Microsoft Store | %LOCALAPPDATA%\Packages\ColdIronStudiosLLC.AliensFireteam_r52mqvf2yh3da\SystemAppData\wgs\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1549970/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+ scaling added in Patch 1.0.1.90005. | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Controlled by the "Texture Quality" option. | ||
Anti-aliasing (AA) | TAA,[Note 2] SSAA (through resolution scale, up to 200%). | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate limiter for 30, 60, 90, 120, and unlocked.[4] | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | |||
Color blind mode | Options for Deuteranopia, Protanopia, Tritanopia. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Modify GameUserSettings.ini[5] |
---|
[/Script/Endeavor.EndeavorGameUserSettings] UseWidescreenFOV=(CVarName="core.UseWidescreenFOV",Value=0.000000,bSet=False,DefaultValue=0.000000,bDefaultSet=False) DesiredNormalizedFOV=(CVarName="core.DesiredNormalizedFOV",Value=0.000000,bSet=False,DefaultValue=0.000000,bDefaultSet=False)
[/Script/Endeavor.EndeavorGameUserSettings] UseWidescreenFOV=(CVarName="core.UseWidescreenFOV",Value=100.000000,bSet=True,DefaultValue=0.000000,bDefaultSet=False) DesiredNormalizedFOV=(CVarName="core.DesiredNormalizedFOV",Value=100.000000,bSet=True,DefaultValue=0.000000,bDefaultSet=False)
|
Use the FOV mod from Aliens Tweaked[6] |
---|
|
Download and extract the Universal Unreal Engine 4 Unlocker[8] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Option for X-axis inversion also available. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Option for X-axis inversion also available, uses the same setting as mouse inversion. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense Native DualSense support, no support for adaptive triggers or haptic feedback, and no native rumble support.[9] |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate volume control for Master, UI, FX, Character Voice, and Music. | |
Surround sound | 7.1 | |
Subtitles | Options for subtitle size (very small, small, medium, large, very large) and subtitle background. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 3 | Co-op Campaign and Horde modes available, can be played solo with AI teammates. Horde mode unlocked by completing the Campaign. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Public and Private. |
Issues fixed
Stuttering
- The game may continually switch between gamepad and KB&M control when using KB&M with a gamepad plugged in, creating a "stuttering" effect that is most noticeable in menus. Temporarily unplugging or disabling the gamepad may fix it.[10]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-2500K AMD Athlon X4 950 |
Intel Core i5-7400 AMD Ryzen 5 1600AF |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R9 285 4 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 480 6 GB (Nvidia), 8 GB (AMD) of VRAM |
Sound (audio device) | DirectX 11 compatible | |
Other | Broadband Internet connection |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1549970/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1549970) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ AA setting controls the jitter sample count of the TAA, higher will result in less aliasing but more jitter, 4 or below may have a negative impact on visual quality.[2][3]
References
- ↑ Aliens: Fireteam Elite - Metacritic - last accessed on 2021-08-24
- ↑ Verified by User:Aaronth07 on 2021-09-01
- %LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\GameUserSettings.ini, Line 21/22,
(CVarName="r.TemporalAASamples"...bDefaultSet=True)
- %LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\GameUserSettings.ini, Line 21/22,
- ↑ Verified by User:Aaronth07 on 2021-09-01
- Alternative reference, tested the setting against the UE4 command console unlocker, got the result expected from changing the TAA sample count
- ↑ Verified by User:Aaronth07 on 2021-09-01
- Tested at 120 Hz
- ↑ Verified by User:Dagon on 2023-08-23
- ↑ Verified by User:Zach Fett on 2021-08-28
- ↑ Verified by User:Zach Fett on 2021-09-07
- ↑ Verified by User:Aaronth07 on 2021-08-25
- The fix works in changing the FOV, but breaks some other aspects of the game related to the FOV
- ↑ Verified by User:Aaronth07 on 2021-09-01
- Tested on DualSense only, Dualshock may have rumble support
- ↑ Verified by User:Aaronth07 on 2021-08-24