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Difference between revisions of "Aliens: Fireteam Elite"

From PCGamingWiki, the wiki about fixing PC games
 
(25 intermediate revisions by 8 users not shown)
Line 1: Line 1:
 
{{Infobox game
 
{{Infobox game
|cover        = Aliens Fireteam cover.jpg
+
|cover        = Aliens Fireteam Elite cover.png
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Cold Iron Studios}}
 
{{Infobox game/row/developer|Cold Iron Studios}}
Line 12: Line 12:
 
{{Infobox game/row/reception|Metacritic|aliens-fireteam-elite|69}}
 
{{Infobox game/row/reception|Metacritic|aliens-fireteam-elite|69}}
 
{{Infobox game/row/reception|OpenCritic|11864/aliens-fireteam-elite|68}}
 
{{Infobox game/row/reception|OpenCritic|11864/aliens-fireteam-elite|68}}
{{Infobox game/row/reception|IGDB|aliens-fireteam-elite|73}}
+
{{Infobox game/row/reception|IGDB|aliens-fireteam-elite|74}}
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC }}
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC }}
Line 33: Line 33:
 
|hltb        = 89300
 
|hltb        = 89300
 
|igdb        = <!-- Only needs to be set if there is no IGDB reception row -->
 
|igdb        = <!-- Only needs to be set if there is no IGDB reception row -->
|mobygames    = aliens-fireteam-elite
+
|mobygames    = 170040
 
|strategywiki = Aliens: Fireteam Elite
 
|strategywiki = Aliens: Fireteam Elite
 
|wikipedia    = Aliens: Fireteam Elite
 
|wikipedia    = Aliens: Fireteam Elite
Line 41: Line 41:
  
 
{{Introduction
 
{{Introduction
|introduction      = '''''Aliens: Fireteam Elite''''' is a {{Glossary:Third-person}} {{Glossary:Multiplayer}} {{Glossary:Action}} game featuring three-player co-op gameplay, developed by [[Company:Cold Iron Studios|Cold Iron Studios]] and published by [[Company:Focus Home Interactive|Focus Home Interactive]]. ''Aliens: Fireteam Elite'' is part of the [[Series:Alien|Alien series]] and uses [[Engine:Unreal Engine 4|Unreal Engine 4]] for the first time in the series.  
+
|introduction      = '''''Aliens: Fireteam Elite''''' is a {{Glossary:Third-person}} {{Glossary:Multiplayer}} {{Glossary:Action}} game featuring three-player co-op gameplay, developed by [[Company:Cold Iron Studios|Cold Iron Studios]] and published by [[Company:Focus Home Interactive|Focus Home Interactive]]. ''Aliens: Fireteam Elite'' is part of the [[Series:Alien|Alien series]] and uses [[Engine:Unreal Engine 4|Unreal Engine 4]] for the first time in the series.  
  
 
|release history  = ''Aliens: Fireteam Elite'' was first released on August 24, 2021 on [[Store:Steam|Steam]] to mixed critical reception.<ref>{{Refurl|url=https://www.metacritic.com/game/pc/aliens-fireteam-elite|title=Aliens: Fireteam Elite - Metacritic|date=2021-08-24}}</ref>
 
|release history  = ''Aliens: Fireteam Elite'' was first released on August 24, 2021 on [[Store:Steam|Steam]] to mixed critical reception.<ref>{{Refurl|url=https://www.metacritic.com/game/pc/aliens-fireteam-elite|title=Aliens: Fireteam Elite - Metacritic|date=2021-08-24}}</ref>
Line 53: Line 53:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Microsoft Store | 9pg28rxdg9gq | Microsoft Store | {{Store feature|Xbox Play Anywhere}}. Included with {{Store feature|Xbox Game Pass}}. | | Windows }}
+
{{Availability/row| Microsoft Store | 9pg28rxdg9gq | Microsoft Store | {{Store feature|Xbox Play Anywhere}}. | | Windows }}
{{Availability/row| Steam | 1549970 | Steam | {{store link|Steam|1549970|Deluxe Edition}} also available. | | Windows }}
+
{{Availability/row| Steam | 1549970 | DRM-free | {{store link|Steam-bundle|31111|Ultimate Edition}} also available. Main game (but not the DLCs) can be run without Steam for singleplayer mode. | | Windows }}
 
}}
 
}}
  
 
==Monetization==
 
==Monetization==
 
{{DLC|
 
{{DLC|
{{DLC/row| Endeavor Veteran Pack | Also included in the Deluxe Edition. | Windows }}
+
{{DLC/row| Pathogen Expansion | Also included in the Ultimate Edition. | Windows }}
{{DLC/row| Hardened Marine Pack | Also provided as a pre-order bonus. | Windows }}
+
{{DLC/row| Frontier Freelancer Pack | Also included in the Ultimate Edition. | Windows }}
 +
{{DLC/row| UACM Frontline Pack | Also included in the Ultimate Edition. | Windows }}
 +
{{DLC/row| Endeavor Veteran Pack | Also included in the Ultimate Edition. | Windows }}
 +
{{DLC/row| Wey-Yu Armoury | Also included in the Ultimate Edition. | Windows }}
 +
{{DLC/row| Nostromo Salvage Pack | Also included in the Ultimate Edition. | Windows }}
 +
{{DLC/row| Hardened Marine Pack | | Windows }}
 
}}
 
}}
  
Line 119: Line 124:
 
|anisotropic notes          = Controlled by the "Texture Quality" option.
 
|anisotropic notes          = Controlled by the "Texture Quality" option.
 
|antialiasing              = always on
 
|antialiasing              = always on
|antialiasing notes        = [[TAA]],{{note|note=AA setting controls the jitter sample count of the TAA, higher will result in less aliasing but more jitter, 4 or below may have a negative impact on visual quality.<ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=%LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\GameUserSettings.ini, Line 21/22, <code>(CVarName="r.TemporalAASamples"...bDefaultSet=True)</code>}}</ref><ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=Alternative reference, tested the setting against the UE4 command console unlocker, got the result expected from changing the TAA sample count}}</ref>}} [[SSAA]] (through resolution scale, up to 200%). See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] to disable the TAA.
+
|antialiasing notes        = [[TAA]],{{note|note=AA setting controls the jitter sample count of the TAA, higher will result in less aliasing but more jitter, 4 or below may have a negative impact on visual quality.<ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=%LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\GameUserSettings.ini, Line 21/22, <code>(CVarName="r.TemporalAASamples"...bDefaultSet=True)</code>}}</ref><ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=Alternative reference, tested the setting against the UE4 command console unlocker, got the result expected from changing the TAA sample count}}</ref>}} [[SSAA]] (through resolution scale, up to 200%).
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 126: Line 134:
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              = Framerate limiter for 30, 60, 90, 120, and unlocked.<ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=Tested at 120 Hz}}</ref>
 
|120 fps notes              = Framerate limiter for 30, 60, 90, 120, and unlocked.<ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=Tested at 120 Hz}}</ref>
|hdr                        = hackable
+
|hdr                        = false
|hdr notes                  = See [[#High dynamic range display (HDR)|High dynamic range display (HDR)]].
+
|hdr notes                  =  
|ray tracing                = unknown
+
|ray tracing                = false
 
|ray tracing notes          =  
 
|ray tracing notes          =  
 
|color blind                = true
 
|color blind                = true
Line 135: Line 143:
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Modify GameUserSettings.ini|ref=<ref>{{Refcheck|user=Dagon|date=2023-08-23|}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open the {{file|GameUserSettings.ini}} file with a text editor.
 +
# Find the following lines:
 +
<pre>
 +
[/Script/Endeavor.EndeavorGameUserSettings]
 +
UseWidescreenFOV=(CVarName="core.UseWidescreenFOV",Value=0.000000,bSet=False,DefaultValue=0.000000,bDefaultSet=False)
 +
DesiredNormalizedFOV=(CVarName="core.DesiredNormalizedFOV",Value=0.000000,bSet=False,DefaultValue=0.000000,bDefaultSet=False)
 +
</pre>
 +
# Edit the <code>Value=</code> in both lines to the desired FOV and change <code>bSet=</code> to <code>True</code>, like this:
 +
<pre>
 +
[/Script/Endeavor.EndeavorGameUserSettings]
 +
UseWidescreenFOV=(CVarName="core.UseWidescreenFOV",Value=100.000000,bSet=True,DefaultValue=0.000000,bDefaultSet=False)
 +
DesiredNormalizedFOV=(CVarName="core.DesiredNormalizedFOV",Value=100.000000,bSet=True,DefaultValue=0.000000,bDefaultSet=False)
 +
</pre>
 +
{{ii}} Properly affects aiming and scoped FOVs and does not affect weapon spread.
 +
}}
 
{{Fixbox|description=Use the [https://www.nexusmods.com/aliensfireteamelite/mods/2 FOV mod from Aliens Tweaked]|ref=<ref>{{Refcheck|user=Zach Fett|date=2021-08-28|}}</ref>|fix=
 
{{Fixbox|description=Use the [https://www.nexusmods.com/aliensfireteamelite/mods/2 FOV mod from Aliens Tweaked]|ref=<ref>{{Refcheck|user=Zach Fett|date=2021-08-28|}}</ref>|fix=
 
# Download FOV file
 
# Download FOV file
 
# Unzip and choose the file named with the desired FOV (options for 80-120 FOV).
 
# Unzip and choose the file named with the desired FOV (options for 80-120 FOV).
# Move the file to {{file|{{p|game}}\Endeavor\Content\Paks\~mods\}} (create the "~mods" folder if it's missing).
+
# Move the file to {{folder|{{p|game}}\Endeavor\Content\Paks\~mods\}} (create the "~mods" folder if it's missing).
 
{{ii}} Properly affects aiming and scoped FOVs.<ref>{{Refcheck|user=Zach Fett|date=2021-09-07|}}</ref>
 
{{ii}} Properly affects aiming and scoped FOVs.<ref>{{Refcheck|user=Zach Fett|date=2021-09-07|}}</ref>
 
{{ii}} Using the mod disables public multiplayer, as of the Season 2 patch. Private multiplayer matches are still accessible.
 
{{ii}} Using the mod disables public multiplayer, as of the Season 2 patch. Private multiplayer matches are still accessible.
Line 150: Line 175:
 
{{--}} Changing the FOV through this method may break other features of the game that rely on changing the FOV, such as the zoom when aiming the weapon or looking through a scope.
 
{{--}} Changing the FOV through this method may break other features of the game that rely on changing the FOV, such as the zoom when aiming the weapon or looking through a scope.
 
{{--}} Requires to be run each time the game is launched.
 
{{--}} Requires to be run each time the game is launched.
}}
 
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
{{Fixbox|description=Modify Engine.ini|ref=<ref name=aaronth24/>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open the {{file|Engine.ini}} file with a text editor.
 
# At the end of the file, paste the following code:
 
<pre>
 
[SystemSettings]
 
r.DefaultFeature.AntiAliasing=0
 
</pre>
 
{{ii}} This will disable TAA, which will result in a slightly sharper image at the cost of aliasing.
 
}}
 
 
===[[Glossary:High dynamic range (HDR)|High dynamic range display (HDR)]]===
 
{{Fixbox|description=Modify Engine.ini|ref=<ref name=aaronth24/>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open the {{file|Engine.ini}} file with a text editor.
 
# At the end of the file, paste the following code:
 
<pre>
 
[SystemSettings]
 
r.AllowHDR=1
 
r.HDR.EnableHDROutput=1
 
r.HDR.Display.OutputDevice=5
 
r.HDR.Display.ColorGamut=2
 
r.HDR.UI.CompositeMode=1
 
r.HDR.UI.Level=0.5
 
</pre>
 
{{ii}} This will not work in Windowed or Borderless modes.
 
}}
 
 
===Vignette===
 
{{Fixbox|description=Modify Engine.ini to remove vignette|ref=<ref>{{Refcheck|user=Zach Fett|date=2021-08-24|comment=}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open the {{file|Engine.ini}} file with a text editor.
 
# Add the following and save the file.
 
<pre>
 
[SystemSettings]
 
r.Tonemapper.Quality=0
 
</pre>
 
 
}}
 
}}
  
Line 221: Line 206:
 
|xbox prompts              = true
 
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = true
+
|playstation controllers  = true
|dualshock 4 notes         = Native DualSense support, no support for adaptive triggers or haptic feedback, and no native rumble support.<ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=Tested on Dualsense only, Dualshock may have rumble support}}</ref>
+
|playstation controller models = DualShock 4, DualSense
|dualshock prompts         = true
+
|playstation controllers notes = Native DualSense support, no support for adaptive triggers or haptic feedback, and no native rumble support.<ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=Tested on DualSense only, Dualshock may have rumble support}}</ref>
|dualshock prompts notes   =  
+
|playstation prompts       = true
|light bar support        = unknown
+
|playstation prompts notes =  
 +
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes         = unknown
+
|dualsense adaptive trigger support = false
|dualshock 4 modes notes   =  
+
|dualsense adaptive trigger support notes =
 +
|dualsense haptics support  = false
 +
|dualsense haptics support notes =
 +
|playstation connection modes = Wired
 +
|playstation connection modes notes =  
 
|tracked motion controllers= unknown
 
|tracked motion controllers= unknown
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
Line 276: Line 266:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
Line 292: Line 284:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = French
+
  |language  = Simplified Chinese
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 301: Line 293:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Italian
+
  |language  = Traditional Chinese
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 310: Line 302:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = German
+
  |language  = Czech
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 319: Line 311:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Mexican Spanish
+
  |language  = French
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 328: Line 320:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Russian
+
  |language  = German
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 337: Line 329:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Czech
+
  |language  = Italian
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 364: Line 356:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Simplified Chinese
+
  |language  = Russian
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 373: Line 365:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Traditional Chinese
+
  |language  = Mexican Spanish
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 447: Line 439:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
Line 456: Line 449:
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Latest revision as of 21:52, 24 March 2024

Aliens: Fireteam Elite
Aliens: Fireteam Elite cover
Developers
Cold Iron Studios
Publishers
Focus Home Interactive
Engines
Unreal Engine 4
Release dates
Windows August 24, 2021
Reception
Metacritic 69
OpenCritic 68
IGDB 74
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions Cosmetic
Modes Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, TPS
Art styles Realistic
Themes Sci-fi, Space
Series Alien
Aliens: Fireteam Elite on HowLongToBeat
Aliens: Fireteam Elite on IGDB
Aliens: Fireteam Elite guide on StrategyWiki
Aliens: Fireteam Elite on MobyGames
Aliens: Fireteam Elite on Wikipedia
Alien
Aliens: A Comic Book Adventure 1995
Alien Trilogy 1996
Aliens Online 1998
Aliens versus Predator (series)
Aliens: Colonial Marines 2013
Alien: Isolation 2014
Aliens: Fireteam Elite 2021
Aliens: Dark Descent 2023

Aliens: Fireteam Elite is a third-person multiplayer action game featuring three-player co-op gameplay, developed by Cold Iron Studios and published by Focus Home Interactive. Aliens: Fireteam Elite is part of the Alien series and uses Unreal Engine 4 for the first time in the series.

Aliens: Fireteam Elite was first released on August 24, 2021 on Steam to mixed critical reception.[1]

As of the Season 2: Point Defense patch (from December 14th 2021), having any mods installed will block the player's access to public multiplayer. Private multiplayer matches are still accessible.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
Xbox Play Anywhere.
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Ultimate Edition also available. Main game (but not the DLCs) can be run without Steam for singleplayer mode.
Windows

Monetization

DLC and expansion packs

Name Notes
Pathogen Expansion Also included in the Ultimate Edition.
Windows
Frontier Freelancer Pack Also included in the Ultimate Edition.
Windows
UACM Frontline Pack Also included in the Ultimate Edition.
Windows
Endeavor Veteran Pack Also included in the Ultimate Edition.
Windows
Wey-Yu Armoury Also included in the Ultimate Edition.
Windows
Nostromo Salvage Pack Also included in the Ultimate Edition.
Windows
Hardened Marine Pack
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\
Microsoft Store %LOCALAPPDATA%\Packages\ColdIronStudiosLLC.AliensFireteam_r52mqvf2yh3da\LocalCache\Local\Endeavor\Saved\Config\WinGDK\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1549970/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\Endeavor\Saved\SaveGames\
Microsoft Store %LOCALAPPDATA%\Packages\ColdIronStudiosLLC.AliensFireteam_r52mqvf2yh3da\SystemAppData\wgs\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1549970/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Xbox Cloud

Video

Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Hor+ scaling added in Patch 1.0.1.90005.
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Controlled by the "Texture Quality" option.
Anti-aliasing (AA)
TAA,[Note 2] SSAA (through resolution scale, up to 200%).
Vertical sync (Vsync)
60 FPS and 120+ FPS
Framerate limiter for 30, 60, 90, 120, and unlocked.[4]
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
Color blind mode
Options for Deuteranopia, Protanopia, Tritanopia.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

Modify GameUserSettings.ini[5]
  1. Go to the configuration file(s) location.
  2. Open the GameUserSettings.ini file with a text editor.
  3. Find the following lines:
[/Script/Endeavor.EndeavorGameUserSettings]
UseWidescreenFOV=(CVarName="core.UseWidescreenFOV",Value=0.000000,bSet=False,DefaultValue=0.000000,bDefaultSet=False)
DesiredNormalizedFOV=(CVarName="core.DesiredNormalizedFOV",Value=0.000000,bSet=False,DefaultValue=0.000000,bDefaultSet=False)
  1. Edit the Value= in both lines to the desired FOV and change bSet= to True, like this:
[/Script/Endeavor.EndeavorGameUserSettings]
UseWidescreenFOV=(CVarName="core.UseWidescreenFOV",Value=100.000000,bSet=True,DefaultValue=0.000000,bDefaultSet=False)
DesiredNormalizedFOV=(CVarName="core.DesiredNormalizedFOV",Value=100.000000,bSet=True,DefaultValue=0.000000,bDefaultSet=False)
Properly affects aiming and scoped FOVs and does not affect weapon spread.
Use the FOV mod from Aliens Tweaked[6]
  1. Download FOV file
  2. Unzip and choose the file named with the desired FOV (options for 80-120 FOV).
  3. Move the file to <path-to-game>\Endeavor\Content\Paks\~mods\ (create the "~mods" folder if it's missing).
Properly affects aiming and scoped FOVs.[7]
Using the mod disables public multiplayer, as of the Season 2 patch. Private multiplayer matches are still accessible.
Download and extract the Universal Unreal Engine 4 Unlocker[8]
  1. Start Universal Unreal Engine 4 Unlocker and run the game.
  2. After the game has loaded, go to the Universal Unreal Engine 4 Unlocker application.
  3. Select Endeavor-Win64-Shipping.exe in the process list and click "Inject DLL".
  4. Go back to the game and use ~ to open the console.
  5. Type fov x ('x' being the desired amount; e.g. fov 100).
Changing the FOV through this method may break other features of the game that rely on changing the FOV, such as the zoom when aiming the weapon or looking through a scope.
Requires to be run each time the game is launched.

Input

Control settings
Control settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Option for X-axis inversion also available.
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Option for X-axis inversion also available, uses the same setting as mouse inversion.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
DualShock 4, DualSense
Native DualSense support, no support for adaptive triggers or haptic feedback, and no native rumble support.[9]
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings
Accessibility settings
Accessibility settings

Audio feature State Notes
Separate volume controls
Separate volume control for Master, UI, FX, Character Voice, and Music.
Surround sound
7.1
Subtitles
Options for subtitle size (very small, small, medium, large, very large) and subtitle background.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Czech
French
German
Italian
Polish
Brazilian Portuguese
Russian
Latin American Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
3 Co-op
Campaign and Horde modes available, can be played solo with AI teammates. Horde mode unlocked by completing the Campaign.

Connection types

Type Native Notes
Matchmaking
Public and Private.

Issues fixed

Stuttering

The game may continually switch between gamepad and KB&M control when using KB&M with a gamepad plugged in, creating a "stuttering" effect that is most noticeable in menus. Temporarily unplugging or disabling the gamepad may fix it.[10]

Other information

API

Technical specs Supported Notes
Direct3D 11, 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Wwise

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-2500K
AMD Athlon X4 950
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon R9 285
4 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX 11 compatible
Other Broadband Internet connection
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:
  2. AA setting controls the jitter sample count of the TAA, higher will result in less aliasing but more jitter, 4 or below may have a negative impact on visual quality.[2][3]

References

  1. Aliens: Fireteam Elite - Metacritic - last accessed on 2021-08-24
  2. Verified by User:Aaronth07 on 2021-09-01
    %LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\GameUserSettings.ini, Line 21/22, (CVarName="r.TemporalAASamples"...bDefaultSet=True)
  3. Verified by User:Aaronth07 on 2021-09-01
    Alternative reference, tested the setting against the UE4 command console unlocker, got the result expected from changing the TAA sample count
  4. Verified by User:Aaronth07 on 2021-09-01
    Tested at 120 Hz
  5. Verified by User:Dagon on 2023-08-23
  6. Verified by User:Zach Fett on 2021-08-28
  7. Verified by User:Zach Fett on 2021-09-07
  8. Verified by User:Aaronth07 on 2021-08-25
    The fix works in changing the FOV, but breaks some other aspects of the game related to the FOV
  9. Verified by User:Aaronth07 on 2021-09-01
    Tested on DualSense only, Dualshock may have rumble support
  10. Verified by User:Aaronth07 on 2021-08-24