This page is for the remake of Resident Evil 2. For the original game, see Resident Evil 2.
Key points
- Features many graphical options with visual demonstrations for each.
- Default brightness gives the game a washed out blue hazy look.[1] Those who prefer true black levels can use a guide here.
- According to Digital Foundry's video analysis, enabling Shadow Cache may increase performance by 25%.[2]
General information
- Steam Community Discussions
- Resident Evil Modding Forums
Availability
- All versions require Steam and Denuvo Anti-Tamper DRM.
Version differences
- The Deluxe Edition includes all the DLC minus the pre-order bonus.
DLC and expansion packs
Name |
Notes |
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Claire Costume: Elza Walker |
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Claire Costume: Military |
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Claire Costume: Noir |
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Deluxe Weapon: Samurai Edge - Albert Model |
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Deluxe Weapon: Samurai Edge - Chris Model |
Pre-order exclusive. |
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Deluxe Weapon: Samurai Edge - Jill Model |
Pre-order exclusive. |
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Leon Costume: Arklay Sheriff |
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Leon Costume: Noir |
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Original Ver. Soundtrack Swap |
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Game data
Configuration file(s) location
Save game data location
Video settings
Template:Video settings
Disable vignette
- Resident Evil 2 has a very strong vignette. While some may feel being unable to see the left and right sides of the screen adds to the horror, others may feel it is annoyingly dark and like looking through a telescope. This is the game with vignette on and this is vignette off.
Disable sharpening
First-person mode
Make zombies always animate at full framerate
- Even if you play at 60 or variable (uncapped) fps, zombies still animate at a maximum of 30 fps when they are far from the player.
Input settings
Template:Input settings
Audio settings
Template:Audio settings
Localizations
- In-game voice and text can be changed to separate supported languages.
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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Traditional Chinese |
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French |
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German |
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Italian |
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Japanese |
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Korean |
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Brazilian Portuguese |
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Polish |
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Russian |
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Spanish |
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Issues unresolved
Game becomes too dark/bright at times
- Sometimes, the game may become very dark, such as when standing near the stairs in the main hall, or even simply exploring the RPD. Then at other times, it may become too bright.
Various fixes[6]
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- Try installing latest video drivers.
- Lower the image quality, such as from
100% to 50% .
- Turn off
Screen Space Reflections in options.
- Cap the framerate at 30 or 60, not
Variable .
- Try changing around windowed/fullscreen/borderless fullscreen mode.
- Disable anything with "shadow" in options (
Shadow Cache , Contact Shadows ).
- Try changing from Directx 12 back to 11.
- Try increasing the texture quality to use 2GB or more of VRAM. It is set to 0.5GB by default.
- Try changing Ambient Occlusion settings, watching for screen darkening/brightening.
Note:
- Some potential fixes, specifically setting
Shadow Cache to off, will have a negative impact on performance.[2]
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(NVIDIA users) Downgrade graphics drivers to version 399.24[citation needed]
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Fatal Application Exit - renderdevicedx11.cpp error crash
This may occur when the helicopter comes.[7]
- No known solution.
Knife damage tied to frame rate
The survival knife does variable damage based on the current frame rate.[8]
- No known fix.
The game can display an incorrect amount of VRAM for you GPU in the graphics menu.[9][10]
- Does not affect performance or available graphics options.
Multimedia keys and Windows key are disabled
- No solution.
Issues fixed
Game fails to launch (ASUS motherboard users)
Uninstall the Sonic suite of applications[11]
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Main hall computer freeze
- The computer in the main hall may cause the game to either freeze or cause the screen to become grey, making it unplayable.
Change DirectX from 11 to 12[12]
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Notes
- This will result in lower overall framerates.[13]
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Mouse/keyboard stops working
- The mouse and keyboard may stop responding if you Alt+Tab ↹ out or after a cutscene ends.
Open the Steam Overlay with ⇧ Shift+Tab ↹ and close it[14]
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Plug in, then unplug a controller[15]
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Cutscene playback issues
- The game relies on the presence of Windows Media Player and its codec.
Ensure any Media Feature Pack alternatives are not running under Windows Media Foundation.[16]
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11, 12 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
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Middleware |
Notes |
Audio |
Wwise |
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System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
7, 8.1, 10 | |
Processor (CPU) |
Intel Core i5-4460 AMD FX-6300 |
Intel Core i7-3770 AMD FX-9590 |
System memory (RAM) |
8 GB | |
Hard disk drive (HDD) |
26 GB | |
Video card (GPU) |
Nvidia GeForce GTX 760 AMD Radeon R7 260X 2 GB of VRAM DirectX 11 compatible
| Nvidia GeForce GTX 1060 AMD Radeon RX 480 3 GB of VRAM |
- A 64-bit system is required.
Notes
References