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Talk:Resident Evil 2 (2019)

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New offset for unlocking distant zombie framerate?

1
Poperigby (talkcontribs)

The old offset of `4EA8C9` doesn't seem to work with the latest update.

On stuttering with mobile devices connected by USB tether

2
79.71.35.156 (talkcontribs)

This is actually a Windows problem. To fix it, you need to go into Device Manager, open Network Adapters, and right-click > update driver software. Once you do this, choose "Let me pick", uncheck Show Compatible Hardware, select Microsoft Corporation, select Remote NDIS Compatible Device, click next, and confirm the message that warns you about compatibility problems.

The reason this happens is because some versions of Windows use an old driver that causes problems while connected to the internet via wireless devices. If the stuttering stops when you disconnect from the internet, simply follow the above instructions.

This also fixes stuttering in Borderlands 2 and Devil May Cry 5.

Beckett (talkcontribs)

Thank you so much for posting this fix! Those instructions worked perfectly, and it fixed frame-rate issues for me in Resident Evil 2, Shadow of the Tomb Raider, and several of the Borderlands games.

Can we restore the hex values for disabling vignette?

2
Amuro (talkcontribs)

It's the only way to get disabled vignette working in DX12. The other solutions are for specifically for DX11 only, or seem to crash for me in DX12.

For reference, I'm referring to this

Disable the vignette by opening re2.exe with a hex editor and search for >8B 87 3C 01 00 00 89 83 DC 00 00 00 replace with >31 C0 90 90 90 90 89 83 DC 00 00 00

Aemony (talkcontribs)

"Game becomes too dark/bright at times"

2
BONKERS (talkcontribs)

Is this section serious? You guys realize this game just has a crazy aggressive Eye Adaptation rate right? Every HDR lighting implementation usually has the exposure automatically adjusted based on the brightness of the lighting. (AKA Eye adaptation , similar to how the human eye works).

Combined with the aggressive vingetting it compounds the problem. It's not a performance issue it's just a bad implementation of a lighting effect.

Devina (talkcontribs)

How are WE supposed to know? Capcom has not commented on this bug and why it occurs, leaving us to speculate and I'm not the only one who's speculated it's related to performance, as I've seen some people elsewhere theorize that too.

I wrote the section trying for the purpose of trying to be a nice guy and, you know, helping people who suffer from this issue. I don't want to deal with people who act like they have a superiority complex give me flack.

For me, it still seems performance based. I played at 100% image quality, which gave me framerate dips and also caused this error. However, when I put it to 50%, the brightness bug was less frequent and I almost never get it now.

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