Shantae: Risky's Revenge - Director's Cut
Developers | |
---|---|
WayForward Technologies | |
Engines | |
WF Engine | |
Release dates | |
Windows | July 15, 2014[1] |
Reception | |
OpenCritic | 75 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Metroidvania, Platform |
Art styles | Anime, Pixel art |
Themes | Fantasy |
Series | Shantae |
Shantae | |
---|---|
Shantae: Risky's Revenge - Director's Cut | 2014 |
Shantae and the Pirate's Curse | 2015 |
Shantae: Half-Genie Hero | 2016 |
Shantae and the Seven Sirens | 2020 |
Shantae Advance: Risky Revolution | 2024 |
Shantae: Risky's Revenge - Director's Cut is a singleplayer scrolling and side view metroidvania and platform game in the Shantae series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | ||||
Steam |
- Soundtrack is available for free at composer's Bandcamp, you can also pay what you want.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Wayforward\riskysrevenge\wfEngine.ini |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/277890/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Wayforward\riskysrevenge\ |
Steam | <Steam-folder>\userdata\<user-id>\277890\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/277890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | Even though it saves in the user's "remote" folder, Steam Cloud isn't available.[2] |
Video
- Base resolution is 256x192 where game scales using nearest neighbour. Modes are original which scales game with 1:1 ratio, full which uses whole width/height of resolution while maintaining aspect ratio and stretch which stretches the game to fill up whole selected resolution.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Menus are in 16:9 aspect ratio, game itself is always 4:3. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Toggle with Alt+↵ Enter or use the -w parameter. |
||
Borderless fullscreen windowed | Fullscreen acts like windowed borderless. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Use the -v parameter to enable. |
||
60 FPS | |||
120+ FPS | Frame rate is capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Set a custom resolution[citation needed] |
---|
Use the command line arguments |
Input
- Controller uses Nintendo layout where secondary button (DualShock O, Xbox B) is used as an confirmation while primary button (DualShock X, Xbox A) as cancel. See Controller remapping.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse not used in game. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput and DirectInput (XInput prioritized). Possibly RawInput used.[citation needed] | |
Full controller support | ||
Controller remapping | See Controller remapping. DualShock 4 tested working without need for rebinding.[3] | |
Controller sensitivity | Digital movement | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller remapping
- Menu controls are not adapted properly for the Xbox 360 Controller, with the A and B buttons being swapped. Keys for menu are separate binding, but for some reason game refuses to bind one button to more than one action, making swapping A and B buttons impossible in game menu. Manual remapping is required to fix.
Change values with hex editor[4] |
---|
Hex values and buttons they represent: 00 = UP 01 = RIGHT 02 = DOWN 03 = LEFT 04 = Y 05 = B 06 = A 07 = X 08 = LB 09 = LT 0A = LS 0B = RB 0C = RT 0D = RS 0E = START 0F = BACK Offset in hex editor = default hex value = function: 55C = 07 = ATTACK 560 = 06 = CANCEL 564 = 04 = DANCE 568 = 08 = BACKDASH 56C = 02 = DOWN 570 = 05 = CONFIRM / TALK 574 = OE = INVENTORY 578 = 06 = JUMP 57C = 03 = LEFT 580 = 0B = ITEM 584 = 01 = RIGHT 588 = 0F = PAUSE / SKIP 58C = 00 = UP |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate Music and FX sliders | |
Surround sound | ||
Subtitles | No spoken audio. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Translation ported from the console version | |||
German | Translation ported from the console version | |||
Italian | Translation ported from the console version and corrected by Banz99 | |||
Korean | Fan translation by Solaris | |||
Brazilian Portuguese | Translation. | |||
Russian | Fan translation by «Энтузиасты Team и ZoG Forum Team» | |||
Spanish | Translation ported from the console version and corrected by Gross-Standards |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2, Vista, 7 | |
Processor (CPU) | Intel Pentium 4, 2.4 GHz | Intel Core 2 Duo AMD Athlon 64 X2 |
System memory (RAM) | 1 GB | 4 GB |
Hard disk drive (HDD) | 1 GB | 2 GB |
Video card (GPU) | Nvidia GeForce 9600 GT ATI Radeon HD 3870 512 MB of VRAM DirectX 9.0 compatible Shader model 3.0 support |
Nvidia GeForce 200 series ATI Radeon HD 5000 series 512 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/277890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (277890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ News - Now Available on Steam - Shantae: Risky's Revenge - Director's Cut - last accessed on 17 May 2023
- ↑ Last checked on 17th of October 2015 by Marioysikax
- ↑ Tested by Marioysikax
- ↑ Gamepad Accept \ Back fix and proper gamepad rebind fix :: Shantae: Risky's Revenge - Director's Cut General Discussions