Enter the Gungeon
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Revision as of 21:45, 25 February 2023 by Dandelion Sprout (talk | contribs) (→Input: General maintenance with AutoWikiBrowser in Bot mode)
Developers | |
---|---|
Dodge Roll | |
Microsoft Store | 22nd Century Toys[1] |
Publishers | |
Devolver Digital | |
Engines | |
Former | Unity 5[Note 1] |
Unity 2017[Note 2] | |
Release dates | |
Windows | April 5, 2016 |
macOS (OS X) | April 5, 2016 |
Linux | April 5, 2016 |
Reception | |
Metacritic | 84 |
OpenCritic | 84 |
IGDB | 82 |
Taxonomy | |
Monetization | One-time game purchase |
Genres | Roguelike, Action, Shooter |
Series | Gungeon |
Gungeon | |
---|---|
Enter the Gungeon | 2016 |
Exit the Gungeon | 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when launched from the executable.[4] | |||
GOG.com | ||||
Humble Store | ||||
Microsoft Store | Xbox Play Anywhere | |||
Steam | DRM-free after creating a steam_appid.txt file containing its Steam ID number 311690 in <path-to-game>.[5] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Dodge Roll\Enter the Gungeon |
Microsoft Store | |
macOS (OS X) | |
Linux | $HOME/.config/unity3d/Dodge Roll/Enter the Gungeon |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Dodge Roll\Enter the Gungeon\ |
Microsoft Store | |
macOS (OS X) | $HOME/Library/Application Support/Dodge Roll/Enter the Gungeon |
Linux | $HOME/.config/unity3d/Dodge Roll/Enter the Gungeon |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Native "pixel perfect" resolution 480x270 | ||
Multi-monitor | |||
Ultra-widescreen | Added in update 2.0.0 | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No framerate cap. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Under Gameplay instead of Controls. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Use Aurora to add DS4 light bar support. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Xbox rumble only. DS4 rumble not supported. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No dialogue. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | No real language used. | |||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Speak to the fifth character (to the right of main four) to enter co-op. Player 2 must be this character. |
||
LAN play | ||||
Online play | 2 | Co-op Use Parsec. |
||
Asynchronous multiplayer |
Issues fixed
Static-like noise (Cracking Audio) on Linux
- Related to ALSA driver. This issue can be fixed adding/editing a single line:
Instructions for GOG.com release (DRM-free)[citation needed] |
---|
SDL_AUDIODRIVER="alsa" ./"EtG.x86" |
Instructions for Steam[citation needed] |
---|
|
Game not launching on Linux (32bit-Mesa problem)
- When launching
start.sh
you get the following output on the terminal:/EtG.x86: error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory
Instructions for GOG.com release (DRM-free)[citation needed] |
---|
sudo dpkg --add-architecture i386 sudo apt update sudo apt install libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libstdc++6:i386 libx11-6:i386 libxau6:i386 libxcb1:i386 libxcursor1:i386 libxdmcp6:i386 libxext6:i386 libxfixes3:i386 libxinerama1:i386 libxrandr2:i386 libxrender1:i386 libsdl2-2.0-0:i386 libgl1-mesa-dev:i386 |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c, 11 | DX11 added by 1.0.9 patch.[6] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | 64-bit added in Patch 1.0.9.[6] | ||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core 2 Duo E6320 1.86 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 7600 GS 512 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 | |
Processor (CPU) | ||
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Intel Core 2 Duo E6320 1.86 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 7600 GS 512 MB of VRAM |
Notes
References
- ↑ 22nd Century Toys - last accessed on 2022-03-21
- ↑ Verified by User:Vetle on 2018-05-11
- ↑ Verified by User:Baronsmoki on 2019-06-13
- ↑ Verified by User:Aemony on 2019-09-01
- ↑ Verified by User:AmethystViper on 2019-12-11
- Creating a new steam_appid.txt file for the game with its Steam App ID number when it didn't initially had this file upon installation allowed the game to legitimately launch without Steam.
- ↑ 6.0 6.1 Patch 1.0.9 - Steam Community - last accessed on December 6, 2016