Hexen: Beyond Heretic
Developers | |
---|---|
Raven Software | |
Publishers | |
id Software | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | October 1, 1995 |
Mac OS (Classic) | 1996 |
Windows | 1997 |
Windows (DOSBox) | August 3, 2007 |
Taxonomy | |
Monetization | Expansion pack |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Themes | Fantasy |
Series | Heretic |
Heretic | |
---|---|
Heretic | 1994 |
Hexen: Beyond Heretic | 1995 |
Hexen II | 1997 |
Heretic II | 1998 |
Key points
- The game's graphics engine was made open source in 2008, making the game very mod-friendly
- The CD soundtrack lacks some songs from the MIDI soundtrack and repeats tracks
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam | Base game only. The Deathkings of the Dark Citadel expansion is available here and comes with v1.0. Configured to run under DOSBox. | |||
Bethesda.net | Base game only. The Deathkings of the Dark Citadel expansion is available here. |
- A demo is available here.
- Not available for sale in Germany due to German censorship laws.
DLC and expansion packs
Name | Notes | |
---|---|---|
Deathkings of the Dark Citadel |
Essential improvements
Mouse-look hack
Disable mouse in settings then run this. Source for hack available here.[1]
Patches
- v1.1 patch for Hexen updates the game to the latest version.
- v1.1 patch for Deathkings of the Dark Citadel adds support for MIDI music.
Patch Deathkings of the Dark Citadel to v1.1 (Steam release)[2] |
---|
|
Source ports
Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.
Roland SC-D70 music packs
Soundtrack for Hexen recorded on an authentic Roland SC-D70 for use with a ZDoom based engine. Choose either OGG or FLAC; MP3 does not support proper looping.
- Deathkings of the Dark Citadel uses the same tracks as Hexen and doesn't require another music pack.
Useful wads
The following wads are designed to fix some sort of game data bug or a feature short coming of the game. They do not add any levels/change play style and thus are generally compatible with most user addons.
- Widescreen fix - Repairs sprite cutoffs that occur when using certain weapons. Ideal for source ports.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\base[Note 1] |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2360/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
DOS | |
Windows | |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2360/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | The expansion is also supported. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | A source port is required. See Source ports. | ||
Multi-monitor | A source port is required. See Source ports. | ||
Ultra-widescreen | A source port is required. See Source ports. | ||
4K Ultra HD | A source port is required. See Source ports. | ||
Field of view (FOV) | A source port is required. See Field of view (FOV). | ||
Windowed | A source port is required. See Source ports. | ||
Borderless fullscreen windowed | A source port is required. See Source ports. | ||
Anisotropic filtering (AF) | A source port is required. See Source ports. | ||
Anti-aliasing (AA) | A source port is required. See Source ports. | ||
Vertical sync (Vsync) | A source port is required. See Source ports. | ||
60 FPS | Capped at 35 FPS. A source port is required. See Source ports. | ||
120+ FPS | A source port is required. See Source ports. | ||
High dynamic range display (HDR) | For See GZDoom, use the vid_hdr console variable.[3] |
Field of view (FOV)
Depending on your choice of source port, you can usually change the field of view with a console command, or even in the options. Try fov <1-179>
or gr_fov <1-179>
.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Set in setup. | |
Mouse acceleration | A source port is required. See Source ports. | |
Mouse sensitivity | ||
Mouse input in menus | A source port is required. See Source ports. | |
Mouse Y-axis inversion | A source port is required. See Source ports. | |
Controller | ||
Controller support | Set in setup. | |
Full controller support | ||
Controller remapping | Set in setup. | |
Controller sensitivity | ||
Controller Y-axis inversion | A source port is required. See Source ports. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | A source port is required. See Source ports. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | A source port is required. See Source ports. | |
EAX support | jHexen used to support A3D 3.0 and EAX 2.0.[4] Aureal3D support was scrapped in patch 1.7.0[5] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Nintendo 64 version only. | |||
LAN play | 4 | Co-op, Versus |
||
Online play | 4 | Co-op, Versus |
- A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like Zandronum) also increase the max player limit (for Zandronum, the limit is 64)
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Requires source port. | |
Self-hosting | ||
Direct IP | Possible in source ports. |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Use ViveDoom | ||
Oculus VR (LibOVR) | Use ViveDoom | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Hangs on title screen (DOSBox)
Modify the hexen.conf file[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | A source port is required. See Source ports. | |
OpenGL | A source port is required. See Source ports. | |
Software renderer | ||
Vulkan | See Source ports. | |
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | A source port is required. See Source ports. | ||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 6.2 | |
Processor (CPU) | Intel 386 | Intel 486 |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 30 MB | |
Video card (GPU) | VGA graphics card |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2360/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2360) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ https://www.doomworld.com/forum/topic/85064-mouselookfreelook-for-vanilla-heretic-hexen-and-strife/
- ↑ Steam Community :: Guide :: Fix missing music problem in Hexen: Deathkings - last accessed on March 2, 2018
- ↑ ZDoom • View topic - GZDoom 3.5.1 Released
- ↑ About: The Doomsday Engine - Doomsday HQ (retrieved)
- ↑ Doomsday Version History - Doomsday HQ (retrieved)