The Outer Worlds
Not to be confused with Outer Wilds.
Developers | |
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Obsidian Entertainment | |
Publishers | |
Private Division | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | October 25, 2019 |
Reception | |
Metacritic | 82 |
OpenCritic | 82 |
IGDB | 86 |
Taxonomy | |
Monetization | DLC[1] |
Microtransactions | None[2] |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | RPG, Shooter |
Art styles | Stylized |
Themes | Sci-fi, Space |
Series | The Outer Worlds |
The Outer Worlds | |
---|---|
The Outer Worlds | 2019 |
The Outer Worlds: Spacer's Choice Edition | 2023 |
The Outer Worlds 2 | TBA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Base game does not require Epic Games Launcher.[3] DLC will not be recognized when run outside of the launcher. Non-Mandatory Corporate-Sponsored Bundle also available. |
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GamersGate | Non-Mandatory Corporate-Sponsored Bundle also available. | |||
GamersGate | Non-Mandatory Corporate-Sponsored Bundle also available. | |||
Non-Mandatory Corporate-Sponsored Bundle also available. | ||||
Non-Mandatory Corporate-Sponsored Bundle also available. | ||||
GOG.com | Non-Mandatory Corporate-Sponsored Bundle also available. | |||
Green Man Gaming | Non-Mandatory Corporate-Sponsored Bundle also available. | |||
Green Man Gaming | Non-Mandatory Corporate-Sponsored Bundle also available. | |||
Humble Store | Choice between Epic Games Store activation and Steam key. Non-Mandatory Corporate-Sponsored Bundle also available. |
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Microsoft Store | Xbox Game Pass for PC Board-Approved Bundle also available. |
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Steam | Non-Mandatory Corporate-Sponsored Bundle also available. |
Version differences
- The Board-Approved Bundle includes the base game and the Expansion Pass.
- The Non-Mandatory Corporate-Sponsored Bundle includes the base game, the Expansion Pass, and the soundtrack.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Expansion Pass | ||
Peril on Gorgon | Included in the Expansion Pass. | |
Murder on Eridanos | Included in the Expansion Pass. |
Essential improvements
Skip intro videos
Disable intro videos through the config[4] |
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[/Script/MoviePlayer.MoviePlayerSettings] StartupMovies= |
Remove the video files[5] |
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Game data
Configuration file(s) location
System | Location |
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Windows | %LOCALAPPDATA%\Indiana\Saved\Config\WindowsNoEditor\ |
Microsoft Store | %LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/578650/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\The Outer Worlds\ |
Microsoft Store | %USERPROFILE%\Saved Games\The Outer Worlds Windows 10\<user-id>\ %LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/578650/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | See Field of view (FOV). | ||
Ultra-widescreen | Vert- gameplay with an FOV slider to compensate, stretched FMVs, 16:9 pillarboxed dialog, menu and rendered cutscenes. See Ultra-widescreen for workarounds. | ||
4K Ultra HD | |||
Field of view (FOV) | 60° to 120° horizontal. See Field of view (FOV) for higher values. Player model is unaffected. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 2x to 8x depending on Textures setting, can be increased further. | ||
Anti-aliasing (AA) | TAA. See Anti-aliasing (AA) for modifying anti-aliasing settings. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate can optionally be capped from 30 FPS to 240 FPS. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Color blind mode | Game is built from the ground-up to be playable without color information.[6] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
Use The Outer Worlds ultrawide & superwide tool.[7] |
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|
Manually modify a game file of the Epic Games Store version[8][9] |
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Notes
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Field of view (FOV)
Set custom FOV value through the config[10] |
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Notes
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Disable or modify sprint FOV[11] |
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Anisotropic filtering (AF)
Add custom AF variable to Engine.ini[12] |
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Anti-aliasing (AA)
Modify Engine.ini to improve TAA quality or disable it[13] |
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Notes
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Small UI and text on large resolutions
Change scaling value[14] |
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[/Script/Engine.UserInterfaceSettings] ApplicationScale=1.15
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Reduce pop-in
Increase view distance[15][16] |
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foliage.LODDistanceScale=5 r.ViewDistanceScale=5 r.StaticMeshLODDistanceScale=0.25 r.SkeletalMeshLODBias=-2 r.MipMapLODBias=-1
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Menu hotkeys (inventory, log etc) cannot be rebound | |
Mouse acceleration | On by default. See Mouse acceleration to disable. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Presets only. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
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Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
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Generic/other controllers |
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Additional information | ||
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Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Using controller disables mouse aiming. |
Keybinds being reset
Manually edit key binds[citation needed] |
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Since The Outer Worlds can have the same key do different things, the keybinding is handled a little unusually and unfortunately that can cause some unexpected issues. To fix this, you may need to edit the configuration file manually to adjust your keybinds. It is highly recommended that you backup the configuration file first.
NOTES:
For example, rebinding Interact from E to F and moving Inhaler from F to Z: AddedActionKeyBinds=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_PressAndRelease,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=F) AddedActionKeyBinds=(ActionName="InteractHold",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Hold,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=F) AddedActionKeyBinds=(ActionName="QuickSelect0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Z) AddedActionKeyBinds=(ActionName="QuickSelect0HoldStart",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=Z) AddedActionKeyBinds=(ActionName="QuickSelect0HoldEnd",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Released,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=Z) RemovedActionKeyBinds=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_PressAndRelease,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=E) RemovedActionKeyBinds=(ActionName="InteractHold",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Hold,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=E) RemovedActionKeyBinds=(ActionName="QuickSelect0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=F) RemovedActionKeyBinds=(ActionName="QuickSelect0HoldStart",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Pressed,HoldTime=1.000000,bRespectTD=False,bCanRebind=True,bCanRebindEventType=True,Key=F) RemovedActionKeyBinds=(ActionName="QuickSelect0HoldEnd",bShift=False,bCtrl=False,bAlt=False,bCmd=False,EventType=IE_Released,HoldTime=0.000000,bRespectTD=True,bCanRebind=True,bCanRebindEventType=True,Key=F) |
Off-Centered Crosshairs
Toggle offset crosshairs[citation needed] |
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Mouse acceleration
Disable mouse acceleration[17][18][19] |
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[/Script/Engine.InputSettings] bEnableMouseSmoothing=false |
Audio
Audio feature | State | Notes |
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Separate volume controls | Master, Effects, Music, Menu, Voice | |
Surround sound | 5.0 surround. Non-front speakers tend to be utilized primarily during combat.[20] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Cannot be enabled. |
Localizations
Language | UI | Audio | Sub | Notes |
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English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Issues unresolved
Issues fixed
Crash during final quest
- Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, the game is unwinnable.[21][22]
- Fixed in version 1.1.[23]
Game Pass version doesn't start with an error 0x803F8001
- Change the region in Windows to USA.[24]
Game crashes to desktop after a black screen
- Install the Windows 10 Media Feature Pack.[25]
Nyoka companion quest fails to start
- Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.[26]
- Fortunately, a developer command can be used to force the quest to begin.
Force the "Passion Pills" quest to start[27] |
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VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: The Outer Worlds - 3D-Vision-Ready-Fix - DHR-Masterotaku-Losti - V1.11. | ||
vorpX | G3D, Z3D, DirectVR Officially supported profile, see here. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
Enable developer console
- The developer console can be enabled by following the steps on the Unreal Engine 4 page.[28]
- A list of console commands supported by the game can be found here (use the last part of the command name).
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 10 |
Processor (CPU) | Intel Core i3-3225 AMD Phenom II X6 1100T |
Intel Core i7-7700K AMD Ryzen 5 1600 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 40 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon HD 7850 DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 470 6 GB (Nvidia) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/578650/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (578650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ A Special Thank You From Obsidian - last accessed on 2020-05-12
- "However, the journey isn't over yet as we are excited to announce that we will be expanding the story through DLC next year!"
- ↑ A note about microtransactions in our upcoming RPG - last accessed on 2020-05-12
- "No microtransactions, of any kind, in our game."
- ↑ Verified by User:Uhuru N'Uru on 2019-10-25
- Tested by shutting down the EGS launcher completely and seeing if the game still ran.
- ↑ Verified by User:Garrett on 2019-12-10
- ↑ Verified by User:Expack3 on 2019-10-25
- ↑ Josh Sawyer on Twitter - last accessed on 2019-10-31
- ↑ Verified by User:Rose on 2019-10-26
- Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.
- ↑ Verified by User:Caneriel on 2019-10-25
- ↑ Verified by User:Andytizer on 2019-10-30
- ↑ Verified by User:Expack3 on 2019-10-25
- ↑ Verified by User:Bobpage on 2019-10-30
- ↑ Verified by User:Infogram on 2019-10-25
- ↑ Verified by User:Expack3 on 2019-10-29
- ↑ Verified by User:Sidspyker on 2019-10-25
- ↑ https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/post-25813349
- ↑ Verified by User:Dreamic on 2019-11-02
- ↑ Verified by User:galacticarachnids on 2019-10-25
- ↑ Verified by User:Inkuplex on 2019-10-25
- ↑ /r/outerworlds - Actual mouse acceleration fix/smoothing - last accessed on 2019-10-29
- ↑ Verified by User:Expack3 on 2019-10-25
- Tested using Special K 0.10.x.
- ↑ /r/theouterworlds - Continuous crashes during “Brave New World” - last accessed on 2019-10-27
- ↑ Verified by User:Expack3 on 2019-10-27
- ↑ Obsidian Forums - last accessed on 2019-11-19
- ↑ r/TheOuterWorlds - last accessed on 2019-10-25
- ↑ r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) -> Install Windows 10 Media Feature Pack - last accessed on 2019-10-25
- ↑ https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263
- ↑ https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-10#entry74483568
- ↑ Verified by User:Infogram on 2019-10-25