Difference between revisions of "Resident Evil 2 (2019)"
(→Game becomes too dark/bright at times: Added ref and added code tags where needed.) |
(Added additional refs from the Digital Foundry benchmark video.) |
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{{++}} Features many graphical options with visual demonstrations for each. | {{++}} Features many graphical options with visual demonstrations for each. | ||
{{ii}} Default brightness gives the game a washed out blue hazy look.<ref>{{Refsnip|url=https://www.youtube.com/watch?v=7MvYJLU5FsQ&feature=youtu.be&t=226|title=Resident Evil 2 Remake: Complete PC Analysis + Xbox One X Comparison!|date=2019-01-29|snippet=[starting at timestamp 3:46] ...Then you have the general issues of color-correction and black levels. And [sic] in spite of what you may read online and elsewhere, the game really does not want you to have pitch-dark blacks in most scenes. }}</ref> Those who prefer true black levels can use a guide [https://www.resetera.com/threads/resident-evil-2-2019-pc-performance-thread.92851/page-12#post-16821651 here]. | {{ii}} Default brightness gives the game a washed out blue hazy look.<ref>{{Refsnip|url=https://www.youtube.com/watch?v=7MvYJLU5FsQ&feature=youtu.be&t=226|title=Resident Evil 2 Remake: Complete PC Analysis + Xbox One X Comparison!|date=2019-01-29|snippet=[starting at timestamp 3:46] ...Then you have the general issues of color-correction and black levels. And [sic] in spite of what you may read online and elsewhere, the game really does not want you to have pitch-dark blacks in most scenes. }}</ref> Those who prefer true black levels can use a guide [https://www.resetera.com/threads/resident-evil-2-2019-pc-performance-thread.92851/page-12#post-16821651 here]. | ||
− | {{ii}} According to Digital Foundry's video analysis, enabling Shadow Cache may increase performance by 25%.<ref>{{Refsnip|url=https://www.youtube.com/watch?v=7MvYJLU5FsQ&feature=youtu.be&t=460|title=Resident Evil 2 Remake: Complete PC Analysis + Xbox One X Comparison!|date=2019-01-29|snippet=[starting at timestamp 7:55] Here, I can only recommend leaving Shadow Caching on, as turning it off can result in a 25% performance loss with no visual gain.}}</ref> | + | {{ii}} According to Digital Foundry's video analysis, enabling Shadow Cache may increase performance by 25%.<ref name="DFshadow">{{Refsnip|url=https://www.youtube.com/watch?v=7MvYJLU5FsQ&feature=youtu.be&t=460|title=Resident Evil 2 Remake: Complete PC Analysis + Xbox One X Comparison!|date=2019-01-29|snippet=[starting at timestamp 7:55] Here, I can only recommend leaving Shadow Caching on, as turning it off can result in a 25% performance loss with no visual gain.}}</ref> |
'''General information''' | '''General information''' | ||
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* Try increasing the texture quality to use 2GB or more of VRAM. It is set to 0.5GB by default. | * Try increasing the texture quality to use 2GB or more of VRAM. It is set to 0.5GB by default. | ||
Note: | Note: | ||
− | {{--}} Some potential fixes, specifically setting <code>Shadow Cache</code> to off, will have a negative impact on performance. | + | {{--}} Some potential fixes, specifically setting <code>Shadow Cache</code> to off, will have a negative impact on performance.<ref name="DFshadow"/> |
}} | }} | ||
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'''Notes''' | '''Notes''' | ||
− | {{--}} This will result in lower overall framerates. | + | {{--}} This will result in lower overall framerates.<ref>{{Refsnip|url=https://www.youtube.com/watch?v=7MvYJLU5FsQ&feature=youtu.be&t=460|title=Resident Evil 2 Remake: Complete PC Analysis + Xbox One X Comparison!|date=2019-01-29|snippet=[starting at timestamp 2:28]...But first, let's get some basics out of the way. The game's performance profile on PC and its visuals are 99% that which we saw in the demo. That's both great since the demo showed how blisteringly-fast the RE Engine can be, and it's also bad because of the problems held over from the demo [DX12 performs worse than DX11].}}</ref> |
}} | }} | ||
Revision as of 20:18, 3 February 2019
Developers | |
---|---|
Capcom | |
Engines | |
RE Engine | |
Release dates | |
Windows | January 25, 2019 |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
This page is for the remake of Resident Evil 2. For the original game, see Resident Evil 2.
Key points
- Features many graphical options with visual demonstrations for each.
- Default brightness gives the game a washed out blue hazy look.[1] Those who prefer true black levels can use a guide here.
- According to Digital Foundry's video analysis, enabling Shadow Cache may increase performance by 25%.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Green Man Gaming | ||||
Steam |
- All versions require Steam and Denuvo Anti-Tamper DRM.
- A free demo is available. It is limited to 30 minutes and once expired you can't play again unless you use another Steam account or use a trainer.
Version differences
- The Deluxe Edition includes all the DLC minus the pre-order bonus.
DLC and expansion packs
Name | Notes | |
---|---|---|
Claire Costume: Elza Walker | ||
Claire Costume: Military | ||
Claire Costume: Noir | ||
Deluxe Weapon: Samurai Edge - Albert Model | ||
Deluxe Weapon: Samurai Edge - Chris Model | Pre-order exclusive. | |
Deluxe Weapon: Samurai Edge - Jill Model | Pre-order exclusive. | |
Leon Costume: Arklay Sheriff | ||
Leon Costume: Noir | ||
Original Ver. Soundtrack Swap |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\re2_config.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/883710/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\883710\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/883710/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Disable vignette
- Resident Evil 2 has a very strong vignette. While some may feel being unable to see the left and right sides of the screen adds to the horror, others may feel it is annoyingly dark and like looking through a telescope. This is the game with vignette on and this is vignette off.
Use helifax's fix to disable vignette[citation needed] |
---|
|
Disable sharpening
Disable sharpening to reduce shimmering[citation needed] |
---|
Notes
|
Input settings
Audio settings
Localizations
- In-game voice and text can be changed to separate supported languages.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Polish | ||||
Russian | ||||
Spanish |
Issues unresolved
Game becomes too dark/bright at times
- Sometimes, the game may become very dark, such as when standing near the stairs in the main hall, or even simply exploring the RPD. Then at other times, it may become too bright.
Various fixes[3] |
---|
Note:
|
Microstutter/framerate drops
The opening streets and RPD main hall/parking garage seem to be highly demanding, while other areas are smoother (such as basic corridors). Framerate drops when entering areas also seem to be a core issue tied to the game, due to the game loading nearby assets.
However, if the framerate drops when in the middle of a room and not around other doors (and even when standing still and simply rotating the camera), then it can probably be alleviated with the fixes above in the brightness issue section.
Microstutters and framerate drops seem to be common with those having the brightness issue, hence the same recommended fixes.
Fatal Application Exit - renderdevicedx11.cpp error crash
This may occur when the helicopter comes.[4]
- No known solution.
Game crashes when controller disconnects
No known fix.
Knife damage tied to frame rate
The survival knife does variable damage based on the current frame rate.[5]
- No known fix.
The game can display an incorrect amount of VRAM for you GPU in the graphics menu.[6][7]
- Does not affect performance or available graphics options.
Issues fixed
Game fails to launch (ASUS motherboard users)
Uninstall the Sonic suite of applications[8] |
---|
Main hall computer freeze
- The computer in the main hall may cause the game to either freeze or cause the screen to become grey, making it unplayable.
Disable VendorExtention[citation needed] |
---|
Notes
|
Change DirectX from 11 to 12[9] |
---|
Notes
|
Mouse/keyboard stops working
- The mouse and keyboard may stop responding if you Alt+Tab ↹ out or after a cutscene ends.
Open the Steam Overlay with ⇧ Shift+Tab ↹ and close it[11] |
---|
Plug in, then unplug a controller[12] |
---|
No dialog audio
Use a headset and set it as the main device in Windows[citation needed] |
---|
Set your speakers to stereo in Windows settings[citation needed] |
---|
Audio out of sync during cutscenes
Change your audio sample rate to 44.1 KHz/24bit[citation needed] |
---|
Cutscene playback issues
- The game relies on the presence of Windows Media Player and its codec.
Install the Media Feature Pack for your version of Windows[13] |
---|
Notes: |
Ensure any Media Feature Pack alternatives are not running under Windows Media Foundation.[13] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i5-4460 AMD FX-6300 |
Intel Core i7-3770 AMD FX-9590 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 26 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R7 260X 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 480 3 GB of VRAM |
- A 64-bit system is required.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/883710/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (883710) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Resident Evil 2 Remake: Complete PC Analysis + Xbox One X Comparison! - last accessed on 2019-01-29
- "[starting at timestamp 3:46] ...Then you have the general issues of color-correction and black levels. And [sic] in spite of what you may read online and elsewhere, the game really does not want you to have pitch-dark blacks in most scenes."
- ↑ 2.0 2.1 Resident Evil 2 Remake: Complete PC Analysis + Xbox One X Comparison! - last accessed on 2019-01-29
- "[starting at timestamp 7:55] Here, I can only recommend leaving Shadow Caching on, as turning it off can result in a 25% performance loss with no visual gain."
- ↑ Steam Community Discussion - brightness bugs - last accessed on 2019-02-03
- ↑ Steam Community Discussion - Fatal Application Exit - last accessed on 2019-02-03
- ↑ Reddit /r/ResidentEvil - (RE2) PSA: Knife Damage is directly tied to frame rate. High frame rate=more damage - last accessed on 2019-01-30
- ↑ Steam Community Discussion - Game say's I have 0.00 gb in the graphics settings - last accessed on 2019-01-31
- ↑ Verified by User:Expack3 on 2019-01-31
- In my case, the graphics menu states I have 0.15GB of memory.
- ↑ Steam Community Discussion - The game does not launch on windows 10, just like Resident Evil 7 - WTF CAPCOM - last accessed on 2019-01-29
- ↑ Verified by User:Expack3 on 2019-02-03
- ↑ Resident Evil 2 Remake: Complete PC Analysis + Xbox One X Comparison! - last accessed on 2019-01-29
- "[starting at timestamp 2:28]...But first, let's get some basics out of the way. The game's performance profile on PC and its visuals are 99% that which we saw in the demo. That's both great since the demo showed how blisteringly-fast the RE Engine can be, and it's also bad because of the problems held over from the demo [DX12 performs worse than DX11]."
- ↑ Steam Community Discussion - Shift+Tab locks movement - last accessed on 2019-01-31
- "have u tried changing the steam hotkeys to brinup steam ui? i have mine set to + key on numpad and i my son run into the issue so he now using same keybinding and not had the issue since"
- ↑ Steam Community Discussion - Random no mouse support... - last accessed on 2019-02-03
- ↑ 13.0 13.1 Steam Community News - Getting around video playback issues in-game - last accessed on 2019-01-28