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| LookRight_Alt=JoyRotX | | LookRight_Alt=JoyRotX |
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− | (This won't fix the fact that unpushed triggers are interpreted as inputs by the in-game input mapping menu, so editing this file may also be the easiest way to remap other gamepad inputs.) | + | (This won't fix the fact that unpushed triggers are interpreted as inputs by the in-game input mapping menu, so editing this file may also be the easiest way to remap other gamepad inputs. Alternatively, you can keep both triggers pushed half-way while assigning inputs in-game.) |
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Revision as of 19:24, 3 November 2023
General information
- Psychopedia - Wiki
- Double Fine Action Forums - Psychonauts
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Monetization
Essential improvements
Patches
- Patch 1.04 is available for the retail version.
Skip intro videos
Delete/rename video files[citation needed]
|
- Go to
<path-to-game>\WorkResource\cutscenes\prerendered
- Delete or rename
DFLogo.bik and (if necessary) MajescoLogo.bik .
|
Game data
Configuration file(s) location
-
AudioSettings.ini
stores audio settings.
-
DisplaySettings.ini
stores video settings.
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
Video
Set custom resolution[4]
|
- Go to the installation folder.
- Open
DisplaySettings.ini (or create if it does not already exist).
- Add or modify the following text to the desired resolution:
[DisplaySettings]
ScreenWidth=1920
ScreenHeight=1080
|
Run in borderless mode
|
- Install Psychonauts Widescreen Fix.
- Go to the installation folder.
- Create a new file named
wndmode.ini .
- Launch Game
- Exit Game
- Edit created file named
wndmode.ini .
- Set UseBackgroundResize = 1
|
- FPS over 120 may significantly affect physics; doors may open slower, trampolines are less effective, and Raz may not grab onto poles or dismount ladders without issue.[5][6] Capping framerate can help issues.
Limit the Framerate to 60FPS[citation needed]
|
|
Enable Vsync in the graphics options and set refresh rate on 60hz.
|
Input
In-game key map settings.
In-game general control settings.
Set controller vibration[citation needed]
|
- Launch the game and create a profile if not done already.
- Go to
<path-to-game>\Profiles .
- Go into the appropriate
Profile # folder.
- Open the
.ini file with a text editor.
- Change
EnableRumble=false to EnableRumble=true .
- Save the changes.
- Enabled by default since the latest patch.
|
- Replaces all (Xbox) input prompts with Dualshock 4 prompts without requiring a separate texture injection program
- Only the face button prompts are stylized to match how the original prompts were, the rest are standard DS4 prompts
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
Remove OPENAL32.DLL in game folder; otherwise, it's 2.0 stereo.[citation needed] HRTF with OpenAL Soft library. |
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
Game pauses on focus lost. |
EAX support |
|
Change UseEAX to true in AudioSettings.ini |
HRTF
- May cause crashes during certain boss fights. Revert file for the fight and then restore after completion.
Use OpenAL Soft
|
- Download the OpenAL Soft binary from here.
- Open the downloaded zip file and extract
soft_oal.dll from openal-soft-<version>-bin.zip\openal-soft-<version>-bin\bin\Win32 .
- Rename
soft_oal.dll to OpenAL32.dll .
- Replace the
OPENAL32.dll in <path-to-game> with the extracted dll.
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
|
Italian |
|
|
|
Fan translation, download. |
Polish |
|
|
|
Fan translation, download. |
Brazilian Portuguese |
|
|
|
Fan translation, download. |
Russian |
|
|
|
Local retail release only. Patch for digital release here. |
Spanish |
|
|
|
Fan translation by Clan Dlan, download (Patch 1.04 needed for retail). |
VR support
Issues unresolved
Smart camera option does not work
The smart (automatic) camera stays on, even if you disable it in the game options or through the game's configuration files.[7]
Thermometer bar in wrong location
When using resolutions above 640x480, the 'thermometer' bar for Pyrokinesis will be displayed at the wrong location - likely offscreen at higher resolutions - rather than above the targeted object/creature. There are no known fixes to this bug.
Linux version differences
Mouse movement in this game feels entirely different from Windows (no zigzags, smoother; Likely no mouse acceleration).
Fullscreen issues
Fullscreen settings may require the player to disable and enable fullscreen in-game each time the game runs.[citation needed]
Issues fixed
Cannot interact with main menu; Raz T-poses
- Rasputin T-poses in the main menu while walking on the brain. The player cannot interact with menu buttons, and jumping causes his character to fly up indefinitely.
Install game to the C Drive[8]
|
Set Compatibility Mode to Windows 95[9]
|
Game uses incorrect refresh rate
- The game may default to the lowest supported refresh rate of the monitor.
Override refresh rate with dgVoodoo
|
- Download the latest release of dgVoodoo 2.
- Extract
MS\x86\D3D9.dll , dgVoodoo.conf , and dgVoodooCpl.exe to <path-to-game> .
- Open
dgVoodooCpl.exe , and enable Enumerate refresh rates.
- In the DirectX tab, use the resolution selector combo box to set the desired hertz.
- Disable dgVoodoo Watermark to turn off the dgVoodoo logo during rendering.
|
Override refresh rate with D3Dx
|
- Download D3Dx by Chiri.
- Extract
d3d9.dll and d3dx.ini to <path-to-game> .
- Open
d3dx.ini .
- Change
refresh_rate=60 to the desired frequency; e.g. refresh_rate=120 .
|
Object flickering on AMD hardware
- All AMD drivers after moving from Catalyst to Crimson (16.1) cause objects to flicker constantly, rendering the game almost unplayable.
Modify Game's Crimson Profile[citation needed]
|
- Right-click your desktop and click "AMD Radeon Settings".
- Under the Gaming tab, find or create Psychonauts' profile.
- Change the anti-aliasing method of Psychonauts to "Adaptive Multisampling" and apply.
|
Crashing
Use compatibility mode[10]
|
- NOTE: This may still cause the game to crash if using Reshade.
- Run the game in compatibility mode for Windows 95.
- If the game still crashes then run the game in compatibility mode for Windows 98/ME instead.
|
Exit Rivatuner Statistics Server[citation needed]
|
- Despite not having an actual profile with the program, using RTSS while simultaneously running Psychonauts can cause crashing after the first introductory cutscene of the game.
|
Disable various in-game overlays[11]
|
- Disable any in-game overlays for the game, such as the Steam overlay, GOG Galaxy's overlay, etc.
|
Crash with 0xc0000005 error message
- May be caused by a corrupted/damaged game profile.
Delete save game profile[citation needed]
|
- Delete or move the affected profile under
<path-to-game>\Profiles\Profile # .
- Start the game and create a new profile.
|
Copy save game files to a new profile[citation needed]
|
- Start the game and create a new profile.
- Copy all save files from the old profile and paste them into the new one (if saves still do not appear or the test profile shows as damaged then copy and paste one save file at a time to ensure any data is still left).
- Only the autosave and first save seem to carry over.
|
Graphics error preventing startup
Error: "The game was unable to find a 32bpp display mode supported by your system in which to run. Your video card and monitor must minimally support 640x480x32bpp."
Create displaysettings.ini [citation needed]
|
- Create a file named
displaysettings.ini in the installation folder.
- Insert the following into said file:
[DisplaySettings]
ScreenWidth=640
ScreenHeight=480
FullScreen=true
VSync=true
FSAA=true
FSFX=true
AdvancedShading=true
Shadows=true
GammaCorrection=1.000000
- Change
ScreenWidth and ScreenHeight to the desired display resolution.
|
Windows 8.1/10 black screen on startup / Freezes loading screen
Camera spins when using controller (Linux)
- The Linux version's default gamepad controls may result in the camera rotating constantly with no user input, due to camera rotation being mapped to axes associated with analog triggers such that camera rotation stops only when the triggers are pushed half-way. (This also makes it difficult to remap controls using the in-game menu, as unpushed triggers are interpreted as inputs.)
Edit configuration file[12]
|
Open the settings file associated with your profile ($XDG_DATA_HOME/Profiles/Profile 1/Profile 1- Raz.ini if you have a single profile with the default name, but generally $XDG_DATA_HOME/Profiles/Profile */Profile *.ini ).
Find these lines:
LookUp_Alt=JoyRotZ
LookDown_Alt=JoyRotZ
LookLeft_Alt=JoyZ
LookRight_Alt=JoyZ
Change them to:
LookUp_Alt=JoyRotY
LookDown_Alt=JoyRotY
LookLeft_Alt=JoyRotX
LookRight_Alt=JoyRotX
(This won't fix the fact that unpushed triggers are interpreted as inputs by the in-game input mapping menu, so editing this file may also be the easiest way to remap other gamepad inputs. Alternatively, you can keep both triggers pushed half-way while assigning inputs in-game.)
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9.0c |
|
OpenGL |
2.0 |
OS X and Linux only. |
Shader Model support |
2 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
[13] Two versions exist: the Cider version released in 2011 by TransGaming Inc, which is a Wine wrapper in an app; and the 2013 native version by Ryan C. Gordon. Most digital outlets post-2015 sell the native version, but not all.[citation needed] |
Linux | |
|
|
Middleware
|
Middleware |
Notes |
Audio |
OpenAL |
|
Cutscenes |
Bink Video |
|
- Upscales the UI textures for HD.
- Upscales the FMVs to 1080p or 4K, increasing the file size by 5 GB or 26 GB respectively.[14]
- Requires the widescreen patch in general while the texture portion is handled by uMod.
- While the dialog portraits were originally just renders of the ingame models, this mod upscales them to look more painterly.
- Features an optional texture pack for replacing Xbox Prompts with PlayStation ones.
- Said PlayStation Prompts pack only replaces the face buttons, for a more complete (but lower resolution) option see Dualshock 4 Button Prompts mod
- The 1080p and 4K AI upscaled Lungfishopolis intro cutscene accidentally lacks audio. Fixed 1080p video clip is available on nexusmods website.[15]
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
98 SE, ME |
2000, XP |
Processor (CPU) |
Intel Pentium III 1.0 GHz AMD Athlon 1.0 GHz |
Intel Pentium 4 2.0 GHz AMD Athlon XP 2000+ |
System memory (RAM) |
256 MB |
512 MB |
Hard disk drive (HDD) |
4 GB 3.75 GB (Steam) |
6 GB |
Video card (GPU) |
Nvidia GeForce 3 ATI Radeon 8500 64 MB of VRAM DirectX 9.0c compatible
| Nvidia GeForce FX 5600 ATI Radeon 9600 128 MB of VRAM |
Sound (audio device) |
DirectX 9.0 compatible |
Sound Blaster Audigy 2 |
Other |
GeForce 4 MX and Go series GPUs not compatible | |
macOS (OS X) |
|
Minimum |
Recommended |
Operating system (OS) |
10.6.8 | |
Processor (CPU) |
Intel Core Duo
| Intel Core i Series |
System memory (RAM) |
2 GB |
4 GB |
Hard disk drive (HDD) |
4 GB | |
Video card (GPU) |
ATI Radeon X1600 Nvidia GeForce 8600GT Intel HD 3000 128 MB of VRAM
| ATI Radeon HD 3870 Nvidia GeForce 8800GT 512 MB of VRAM |
Linux |
|
Minimum |
Operating system (OS) |
|
Processor (CPU) |
2.0 GHz |
System memory (RAM) |
2 GB |
Hard disk drive (HDD) |
4 GB |
Video card (GPU) |
128 MB of VRAM OpenGL 2.1 compatible |
Notes
References