Difference between revisions of "Street Fighter 6"
From PCGamingWiki, the wiki about fixing PC games
(Updated several bits of inaccurate or missing information.) |
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|game}}\config.ini}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|steam}}\userdata\{{p|uid}}\1364780\remote\win64_save\}} |
}} | }} | ||
Line 150: | Line 150: | ||
|antialiasing = limited | |antialiasing = limited | ||
|antialiasing notes = On/off toggle for TAA. | |antialiasing notes = On/off toggle for TAA. | ||
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
Line 184: | Line 184: | ||
|controller support notes = | |controller support notes = | ||
|full controller = false | |full controller = false | ||
− | |full controller notes = | + | |full controller notes = A keyboard is required to input player's name and for Battle Hub's chat log. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
Line 195: | Line 195: | ||
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = true | |dualshock 4 = true | ||
Line 215: | Line 215: | ||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
|simultaneous input = true | |simultaneous input = true | ||
Line 234: | Line 234: | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Separate sliders available for Master, Music, Sound Effects, System Voice, Character Voice, and Game Center.<br>Several additional sliders for "'''Detailed Sound Effects'''", such as "'''Distance To Opponent'''", "'''Battle HUD'''", and "'''Cutscene Sound Effects'''" are also available, as well as additional accessibility sound toggles for "'''In-Battle Accessibility Settings'''". |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = Plays up to 7.1.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref> |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
|closed captions = true | |closed captions = true | ||
− | |closed captions notes = Available for commentary | + | |closed captions notes = Available for commentary. |
|mute on focus lost = false | |mute on focus lost = false | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
− | |royalty free audio = | + | |royalty free audio = true |
− | |royalty free audio notes = | + | |royalty free audio notes = Referred to as "'''Streamer Mode'''".<br>Available under Options > Audio > Other Settings. |
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 380: | Line 380: | ||
|local play modes = | |local play modes = | ||
|local play notes = | |local play notes = | ||
− | |lan play = | + | |lan play = false |
|lan play players = | |lan play players = | ||
|lan play modes = | |lan play modes = | ||
|lan play notes = | |lan play notes = | ||
|online play = true | |online play = true | ||
− | |online play players = | + | |online play players = 100 |
− | |online play modes = | + | |online play modes = Versus |
− | |online play notes = | + | |online play notes = 1v1 matches in 100-player lobbies in "'''Battle Hub'''".<br>Crossplay is available between PS4, PS5 and Xbox Series X/S players. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
Line 394: | Line 394: | ||
|matchmaking notes = | |matchmaking notes = | ||
|p2p = true | |p2p = true | ||
− | |p2p notes = | + | |p2p notes = Uses Rollback Netcode. |
|dedicated = | |dedicated = | ||
|dedicated notes = | |dedicated notes = | ||
Line 450: | Line 450: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = Havok, SpeedTree |
|physics notes = | |physics notes = | ||
|audio = Wwise | |audio = Wwise |
Revision as of 14:35, 18 August 2023
Developers | |
---|---|
Capcom | |
Engines | |
RE Engine | |
Release dates | |
Windows | June 2, 2023 |
Reception | |
Metacritic | 92 |
OpenCritic | 92 |
IGDB | 93 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | Unlock, Cosmetic, Currency |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Fighting |
Series | Street Fighter |
Street Fighter 6 is a singleplayer and multiplayer side view fighting game developed and published by Capcom. It is the seventh main entry in the Street Fighter series and takes place after the events of Street Fighter III. It was built on the RE Engine.
The game was released on Steam on June 2, 2023 alongside the console versions.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Steam | Deluxe and Ultimate Edition also available |
- All versions require Steam and Denuvo Anti-Tamper DRM.
- A free benchmark tool is available here.
Version differences
- The Deluxe Edition includes the base game and the Year 1 Character Pass.
- The Ultimate Edition includes the base game and the Year 1 Ultimate Pass.
Monetization
Type | Notes |
---|---|
Cross-game bonus | Street Fighter V players who connect their SFV account (either Steam or PSN) to their Capcom ID before July 31, 2023 and enter on the SF Runback Campaign website can unlock extra titles and a copy of Super Street Fighter II Turbo to play within SF6. |
DLC | Additional characters are available as downloads. |
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
Cosmetic | Character costumes and avatar cosmetics can be purchased in Battle Hub. |
Currency | Fighter Coins can be purchased and used for cosmetics. |
Unlock | Additional characters are available for purchase. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Year 1 Character Pass | ||
Year 1 Ultimate Pass |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1364780/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\1364780\remote\win64_save\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1364780/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Can be modded in with REFramework. | ||
Ultra-widescreen | Can be modded in with REFramework. | ||
4K Ultra HD | |||
Field of view (FOV) | Camera Distance setting adjusts FOV for exploration in World Tour and Battle Hub; FOV for actual fighting is fixed | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | On/off toggle for TAA. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | Option to limit World Tour fights to 30 FPS is also available. | ||
120+ FPS | Fighting Ground, online fights and Game Center are locked to 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis inversion also available | |
Controller | ||
Controller support | ||
Full controller support | A keyboard is required to input player's name and for Battle Hub's chat log. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | X-axis inversion also available |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate sliders available for Master, Music, Sound Effects, System Voice, Character Voice, and Game Center. Several additional sliders for "Detailed Sound Effects", such as "Distance To Opponent", "Battle HUD", and "Cutscene Sound Effects" are also available, as well as additional accessibility sound toggles for "In-Battle Accessibility Settings". |
|
Surround sound | Plays up to 7.1.[1] | |
Subtitles | ||
Closed captions | Available for commentary. | |
Mute on focus lost | ||
Royalty free audio | Referred to as "Streamer Mode". Available under Options > Audio > Other Settings. |
Localizations
- English and/or Japanese commentators can be toggled only in Versus Mode while in Fighting Ground, as well as standard battles in Battle Hub, while English or Japanese voices can be set individually for each character in Fighting Ground and Battle Hub cabinet battles, as well as World Tour and Battle Hub, which overwrites individual character voice settings in World Tour.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Jeremy "Vicious" Lopez, Steve "TastySteve" Scott, Thea Trinidad and James Chen only speak in English during commentary. | |||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | Aru, Kosuke Hiraiwa, Demon Kakka and Hikaru Takahashi only speak in Japanese during commentary. | |||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 100 | Versus 1v1 matches in 100-player lobbies in "Battle Hub". Crossplay is available between PS4, PS5 and Xbox Series X/S players. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Uses Rollback Netcode. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok, SpeedTree | |
Audio | Wwise | |
Cutscenes | Windows Media Video | |
Multiplayer | Microsoft Azure PlayFab |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-7500 AMD Ryzen 3 1200 |
Intel Core i7-8700 AMD Ryzen 5 3600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 60 GB | |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB (Nvidia), 4 GB (AMD) of VRAM DirectX 12 compatible | Nvidia GeForce RTX 2070 AMD Radeon RX 5700 XT |
- A 64-bit operating system is required.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1364780/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1364780) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:MasterBlaster on 2023-08-18
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.