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Difference between revisions of "Spider-Man 2: The Game"

From PCGamingWiki, the wiki about fixing PC games
(How many times will we have to remove this point?)
Tag: Undo
Line 7: Line 7:
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Activision}}
 
{{Infobox game/row/publisher|Activision}}
{{Infobox game/row/publisher|1C-SoftClub}}
+
{{Infobox game/row/publisher|1C Company|Russia}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Unreal Engine 2}}
 
{{Infobox game/row/engine|Unreal Engine 2}}
Line 17: Line 17:
 
{{Infobox game/row/reception|IGDB|spider-man-2|68}}
 
{{Infobox game/row/reception|IGDB|spider-man-2|68}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
{{Infobox game/row/taxonomy/modes            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
{{Infobox game/row/taxonomy/perspectives      | }}
+
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/genres            | Action, Adventure }}
{{Infobox game/row/taxonomy/genres            | }}
+
{{Infobox game/row/taxonomy/art styles        | Realistic }}
{{Infobox game/row/taxonomy/sports            | }}
+
{{Infobox game/row/taxonomy/themes            | Contemporary, North America }}
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/art styles        | }}
 
{{Infobox game/row/taxonomy/themes            | }}
 
 
{{Infobox game/row/taxonomy/series            | Spider-Man }}
 
{{Infobox game/row/taxonomy/series            | Spider-Man }}
 
|steam appid  =  
 
|steam appid  =  
Line 55: Line 52:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{p|game}}\System\Webhead.ini}}
+
{{Game data/config|Windows|{{p|game}}\System\*.ini}}
 
{{Game data/config|OS X|}}
 
{{Game data/config|OS X|}}
 
}}
 
}}
 +
{{ii}} {{file|Webhead.ini}} contains general settings.
 +
{{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings.
  
 
===Save game data location===
 
===Save game data location===
Line 82: Line 81:
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = See the [https://www.wsgf.org/dr/spider-man-2 WSGF entry].
+
|fov notes                  = 60° by default. See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = false
 
|windowed                  = false
 
|windowed notes            =  
 
|windowed notes            =  
Line 89: Line 88:
 
|anisotropic                = hackable
 
|anisotropic                = hackable
 
|anisotropic notes          = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|anisotropic notes          = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
|antialiasing              = hackable
+
|antialiasing              = false
|antialiasing notes        = [[MSAA]] can be forced through the graphics card control panel.
+
|antialiasing notes        =  
|upscaling                  = unknown
+
|upscaling                  = false
 
|upscaling tech            =  
 
|upscaling tech            =  
 
|upscaling notes            =  
 
|upscaling notes            =  
|vsync                      = always on
+
|vsync                      = hackable
|vsync notes                = Always enabled.<br>Use [https://github.com/crosire/d3d8to9/releases d3d8to9] on Windows 10.
+
|vsync notes                = Off by default. To turn it on, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]].
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = false
 
|color blind                = false
Line 106: Line 105:
 
}}
 
}}
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|description=Set in Webhead.ini|fix=
+
{{Fixbox|description=Set in Webhead.ini|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
# Go to the [[#Game data|configuration file(s) location]].
+
# Launch the game at least once then close it.
# Open <code>Webhead.ini</code>.
+
# Open {{file|[[#Game data|Webhead.ini]]}}.
 
# Go to the <code>[WinDrv.WindowsClient]</code> section.
 
# Go to the <code>[WinDrv.WindowsClient]</code> section.
 
# Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution.
 
# Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution.
 +
 +
'''Notes'''
 +
{{--}} Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]].
 +
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|User.ini]]}}.
 +
# Define FoV in following lines:
 +
<pre>
 +
DesiredFOV=60.000000
 +
DefaultFOV=60.000000
 +
FOVAngle=60.000000
 +
</pre>
 +
 +
'''Notes'''
 +
{{--}} Game could start to randomly reset those values. If so, edit those values in <code>{{p|game}}\System\{{file|DefUser.ini}}</code> too.
 
}}
 
}}
  
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
{{Fixbox|description=Edit INI file|ref={{cn|date=July 2016}}|fix=
+
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
# Open <code>Webhead.ini</code> at the [[#Game data|Configuration file(s) location]] with a text editor (make sure the game has been launched at least once).
+
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|Webhead.ini]]}}.
 
# Go to class <code>[D3DDrv.D3DRenderDevice]</code>.
 
# Go to class <code>[D3DDrv.D3DRenderDevice]</code>.
# In this section, adjust line <code>LevelOfAnisotropy=1</code> (maximum is 16).
+
# In this section, adjust the line <code>LevelOfAnisotropy=1</code> (maximum is 16).
 +
}}
 +
 
 +
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|Webhead.ini]]}}.
 +
# Change the line <code>UseVSync=False</code> to <code>UseVSync=True</code>.
 
}}
 
}}
  
Line 133: Line 158:
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = false
+
|controller support        = hackable
|controller support notes  =  
+
|controller support notes  = Set <code>UseJoystick=True</code> in {{file|[[#Game data|Webhead.ini]]}} under <code>[WinDrv.WindowsClient]</code>.
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = hackable
|controller remap notes    =  
+
|controller remap notes    = Edit in {{file|[[#Game data|User.ini]]}}.
|controller sensitivity    = unknown
+
|controller sensitivity    = hackable
|controller sensitivity notes=  
+
|controller sensitivity notes= Edit in {{file|[[#Game data|User.ini]]}}.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = hackable
|invert controller y-axis notes=  
+
|invert controller y-axis notes= Edit in {{file|[[#Game data|User.ini]]}}.
 
|xinput controllers        = unknown
 
|xinput controllers        = unknown
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
Line 183: Line 208:
 
|steam cursor detection    = unknown
 
|steam cursor detection    = unknown
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 +
}}
 +
 +
===[[Glossary:Mouse acceleration|Mouse acceleration]]===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|User.ini]]}}.
 +
# Change the line <code>MouseAccelThreshold=100.0000</code> to <code>0</code>.
 +
 +
'''Notes'''
 +
{{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.
 +
}}
 +
 +
===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
 +
# Open {{file|[[#Game data|User.ini]]}}.
 +
# Change the line <code>MouseSensitivity=</code> to the desired value.
 +
 +
'''Notes'''
 +
{{ii}} <code>[Engine.PlayerInput]</code> entries are created upon inverting mouse y-axis or adjusting sensitivity.
 +
}}
 +
 +
===Jerky/Uneven mouse movement===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|User.ini]]}}.
 +
# Go to the following lines and change <code>2.0</code> to <code>0.1</code>:<br><pre><nowiki>MouseX=Count bXAxis | Axis aMouseX Speed=2.0</nowiki></pre><pre><nowiki>MouseY=Count bYAxis | Axis aMouseY Speed=2.0</nowiki></pre>
 +
# Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to:
 +
#* {{code|0.008}} for 125Hz polling rate
 +
#* {{code|0.002}} for 500Hz polling rate
 +
#* {{code|0.001}} for 1000Hz polling rate
 +
# Change the line <code>MouseSensitivity=</code> to <code>50</code> in {{file|[[#Game data|User.ini]]}} (more or less, if needed to adjust).
 +
# Open {{file|[[#Game data|Webhead.ini]]}}.
 +
# Go to the <code><nowiki>[D3DDrv.D3DRenderDevice]</nowiki></code> section and change <code>ReduceMouseLag=</code> to False.
 +
 +
'''Notes'''
 +
{{ii}} Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.
 
}}
 
}}
  
Line 189: Line 250:
 
{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = Music, effects and voice sliders
+
|separate volume notes    = Music, Effects and Voice.
|surround sound          = unknown
+
|surround sound          = true
|surround sound notes    = A3D and EAX options in Webhead.ini - Not sure if they're working
+
|surround sound notes    = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]] or [[Glossary:Sound card#Set up OpenAL|OpenAL]]. See [[#Surround sound|Surround sound]].
 
|subtitles                = false
 
|subtitles                = false
 
|subtitles notes          =  
 
|subtitles notes          =  
Line 198: Line 259:
 
|mute on focus lost      = unknown
 
|mute on focus lost      = unknown
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
|eax support              =  
+
|eax support              = true
|eax support notes        =  
+
|eax support notes        = EAX 3.0.
 
|royalty free audio        = unknown
 
|royalty free audio        = unknown
 
|royalty free audio notes  =  
 
|royalty free audio notes  =  
 +
}}
 +
 +
===[[Glossary:Surround sound|Surround sound]]===
 +
{{ii}} By default, the game outputs to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
 +
{{--}} Forcing the game to use the system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
 +
 +
{{Fixbox|description=Restore surround sound|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|Webhead.ini]]}}.
 +
# Set <code>Use3DSound=True</code> and <code>UseDefaultDriver=False</code>, and save.
 
}}
 
}}
  
Line 299: Line 370:
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        =  
+
|opengl versions        = true
 
|opengl notes          =  
 
|opengl notes          =  
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
|software mode          =  
+
|software mode          = true
 
|software mode notes    =  
 
|software mode notes    =  
 
|mantle support        =  
 
|mantle support        =  
Line 317: Line 388:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
|windows arm app        = unknown
+
|windows arm app        =  
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  = true
 
|mac os x powerpc app  = true
 
|macos intel 32-bit app = true
 
|macos intel 32-bit app = true
 
|macos intel 64-bit app = false
 
|macos intel 64-bit app = false
|macos arm app          = unknown
+
|macos arm app          =  
 
|macos app notes        = Install the [[#Patches|version 1.1]] patch for Intel support.
 
|macos app notes        = Install the [[#Patches|version 1.1]] patch for Intel support.
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
|linux arm app          = unknown
+
|linux arm app          =  
 
|linux executable notes =  
 
|linux executable notes =  
 +
}}
 +
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            = OpenAL
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        = Bink Video
 +
|cutscenes notes  = 1.5.21.0
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes  =
 
}}
 
}}
  

Revision as of 16:28, 3 July 2023

Spider-Man 2: The Game
Spider-Man 2: The Game cover
Developers
The Fizz Factor
macOS (OS X) Aspyr Media
macOS (OS X) Ryan C. Gordon
Publishers
Activision
Russia 1C Company
Engines
Unreal Engine 2
Release dates
Windows June 28, 2004
macOS (OS X) August 16, 2004
Reception
Metacritic 42
IGDB 68
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Adventure
Art styles Realistic
Themes Contemporary, North America
Series Spider-Man
Spider-Man 2: The Game on HowLongToBeat
Spider-Man 2: The Game on IGDB
Spider-Man 2: The Game guide on StrategyWiki
Spider-Man 2: The Game on MobyGames
Spider-Man 2: The Game on Wikipedia
Subseries of Marvel
Spider-Man (1986) 1986
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! 1989
The Amazing Spider-Man 1990
Spider-Man & Venom: Separation Anxiety 1995
Spider-Man: The Sinister Six 1996
Spider-Man (2001) 2001
Spider-Man (2002) 2002
Spider-Man 2: The Game 2004
Spider-Man 2: Activity Center 2004
Ultimate Spider-Man 2005
Spider-Man 3 2007
Spider-Man: Friend or Foe 2007
Spider-Man: Web of Shadows 2008
Spider-Man: Shattered Dimensions 2010
The Amazing Spider-Man (2012) 2012
The Amazing Spider-Man 2 2014
Spider-Man: Homecoming - Virtual Reality Experience 2017
Spider-Man: Far From Home - Virtual Reality Experience 2019
Marvel's Spider-Man Remastered 2022
Marvel's Spider-Man: Miles Morales 2022

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
CD-ROM used only for installation.
Windows
macOS (OS X)
This game is not available digitally.

Demos

A demo is available here.

Essential improvements

Patches

Patch v1.1 is the latest patch for the OS X version.[1]

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\*.ini[Note 1]
macOS (OS X)
Webhead.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows <path-to-game>\System[Note 1]
macOS (OS X)

Video

Video Settings
Video Settings

Widescreen resolution

Set in Webhead.ini[2]
  1. Launch the game at least once then close it.
  2. Open Webhead.ini.
  3. Go to the [WinDrv.WindowsClient] section.
  4. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Notes

Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see Field of view (FOV).

Field of view (FOV)

Edit ini file[3]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Define FoV in following lines:
DesiredFOV=60.000000
DefaultFOV=60.000000
FOVAngle=60.000000

Notes

Game could start to randomly reset those values. If so, edit those values in <path-to-game>\System\DefUser.ini too.

Anisotropic filtering (AF)

Edit ini file[4]
  1. Launch the game at least once then close it.
  2. Open Webhead.ini.
  3. Go to class [D3DDrv.D3DRenderDevice].
  4. In this section, adjust the line LevelOfAnisotropy=1 (maximum is 16).

Vertical sync (Vsync)

Edit ini file[5]
  1. Launch the game at least once then close it.
  2. Open Webhead.ini.
  3. Change the line UseVSync=False to UseVSync=True.

Input

Control Settings
Control Settings

Mouse acceleration

Edit ini file[6]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Change the line MouseAccelThreshold=100.0000 to 0.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Mouse sensitivity

Edit ini file[7]
  1. Open User.ini.
  2. Change the line MouseSensitivity= to the desired value.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Jerky/Uneven mouse movement

Edit ini file[8]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Go to the following lines and change 2.0 to 0.1:
    MouseX=Count bXAxis | Axis aMouseX Speed=2.0
    MouseY=Count bYAxis | Axis aMouseY Speed=2.0
  4. Change the line MouseSmoothingMode= to 1 and MouseSamplingTime= to:
    • 0.008 for 125Hz polling rate
    • 0.002 for 500Hz polling rate
    • 0.001 for 1000Hz polling rate
  5. Change the line MouseSensitivity= to 50 in User.ini (more or less, if needed to adjust).
  6. Open Webhead.ini.
  7. Go to the [D3DDrv.D3DRenderDevice] section and change ReduceMouseLag= to False.

Notes

Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.

Audio

Audio Settings
Audio Settings

Audio feature State Notes
Separate volume controls
Music, Effects and Voice.
Surround sound
Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 3.0.
Royalty free audio

Surround sound

By default, the game outputs to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
Forcing the game to use the system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[9]
  1. Launch the game at least once then close it.
  2. Open Webhead.ini.
  3. Set Use3DSound=True and UseDefaultDriver=False, and save.

Localizations

Language UI Audio Sub Notes
English
French
Italian
Polish
Only on Polish retail copy, download.
Russian
Only on Russian retail copy.

VR support

3D modes State Notes
vorpX
G3D
User created profile, requires DGVoodoo2 v 2.55.4, see profile introdution.
Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum.

Issues fixed

Other information

API

Technical specs Supported Notes
Direct3D 8
OpenGL
Software renderer
ExecutablePPC 32-bit 64-bit Notes
Windows
macOS (OS X)
Install the version 1.1 patch for Intel support.

Middleware

Middleware Notes
Audio OpenAL
Cutscenes Bink Video 1.5.21.0

System requirements

Windows
Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium III 600 MHz
AMD Athlon 600 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 827 MB
Video card (GPU) 16 MB of VRAM
DirectX 9.0b compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Aspyr - Support - last accessed on 2007-08-07
  2. Verified by User:AlphaYellow on 2023-07-03
  3. Verified by User:AlphaYellow on 2023-07-03
  4. Verified by User:AlphaYellow on 2023-07-03
  5. Verified by User:AlphaYellow on 2023-07-03
  6. Verified by User:AlphaYellow on 2023-07-03
  7. Verified by User:AlphaYellow on 2023-07-03
  8. Verified by User:AlphaYellow on 2023-07-03
  9. Verified by User:AlphaYellow on 2023-07-03