Difference between revisions of "Shadowrun: Dragonfall - Director's Cut"
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Revision as of 17:23, 21 May 2023
Developers | |
---|---|
Harebrained Schemes | |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | September 18, 2014 |
macOS (OS X) | September 18, 2014 |
Linux | September 18, 2014 |
Reception | |
Metacritic | 87 |
OpenCritic | 85 |
IGDB | 80 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Bird's-eye view, Isometric |
Genres | Tactical RPG |
Themes | Cyberpunk, Europe, Fantasy |
Series | Shadowrun |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Able to run without the Epic Games Store client present. | |||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Included with Xbox Game Pass for PC. | |||
Steam |
- Owners of the original expansion for Shadowrun Returns get the game for free.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Harebrained Schemes\Dragonfall |
macOS (OS X) | $HOME/Library/Preferences/unity.Harebrained Schemes.Dragonfall.plist |
Linux | $HOME/.config/unity3d/Harebrained Schemes/Dragonfall |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Harebrained Schemes\Shadowrun Dragonfall\Saves |
macOS (OS X) | $HOME/Library/Application Support/Steam/userdata/<user-id>/300550/remote/saves/ |
Linux | $HOME/.config/Harebrained Schemes/Shadowrun Dragonfall/Saves/ |
Steam | <Steam-folder>\userdata\<user-id>\300550\remote\saves\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Check Hi Res Scale Mode in the options menu to upscale the UI. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | [2] | |
Controller | ||
Controller support |
Controller types |
---|
- F5 for quicksave. Hold Alt to highlight interactable objects.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, music, ambient and sound. | |
Surround sound | ||
Subtitles | All speech is text. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | Fan translation by «ZoG Forum Team» GOG.com version includes a localization in Extras. |
|||
Spanish | Fan translation. |
Issues unresolved
Armor bug
The armor values are sometimes bugged, where increasing your armor through clothes or cyberware doesn't show up immediately on the character screen and also not in the first combat. In this case, you need to get through a fight and only after it will the values be correctly updated for the future.[3][4]
Issues fixed
Linux
No such file or directory
When launching the game you get the following error message: no such file or directory
. Your distribution is missing the i386 architecture.[5]
Debian Buster: add the i386 architecture and install the required libraries[6] |
---|
sudo dpkg --add-architecture i386 sudo apt update sudo apt upgrade sudo apt install lib32z1 libstdc++-6-dev:i386 libglu1-mesa:i386 libxcursor1:i386 libasound2:i386 libasound2-plugins:i386 |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c, 11 | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [7] | ||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3, Vista, 7 | |
Processor (CPU) | 1.4 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 | |
Processor (CPU) | Intel-based Macs only (x86-compatible, 1.4 GHz or better) | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 256 MB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | x86-compatible 1.4 GHz or faster processor | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 256 MB of VRAM |
Notes
References
- ↑ Verified by User:Vetle on 2018-05-07
- ↑ Touch-friendly games - last accessed on 15 September 2022
- ↑ https://steamcommunity.com/app/300550/discussions/0/3393916911757392104
- ↑ https://steamcommunity.com/app/300550/discussions/0/352792037309169674
- ↑ No such file or directory? But the file exists! - last accessed on 2017-11-10
- ↑ Multiarch HOWTO - last accessed on 2017-11-10
- ↑ Shadowrun: Dragonfall - Director's Cut on GOG.com - last accessed on 2019-12-10
- "Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up."