Difference between revisions of "Ghostwire: Tokyo"
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==Game data== | ==Game data== | ||
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|anticheat notes = | |anticheat notes = | ||
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+ | ===Mods=== | ||
+ | ====[https://www.nexusmods.com/ghostwiretokyo/mods/20 Performance Boost for Potato PC (Plus info for Max Graphics)]==== | ||
+ | {{ii}} Edited <code>GameUserSettings.ini</code> and <code>Engine.ini</code> to boost performance on low-end hardware. | ||
==System requirements== | ==System requirements== |
Revision as of 21:47, 22 April 2022
Developers | |
---|---|
Tango Gameworks | |
Publishers | |
Bethesda Softworks | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | March 25, 2022 |
Reception | |
Metacritic | 81 |
OpenCritic | 76 |
IGDB | 76 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Cinematic camera |
Controls | Direct control |
Genres | ARPG, Open world |
Art styles | Realistic |
Themes | Contemporary, Japan, Supernatural |
Series | Ghostwire |
Ghostwire | |
---|---|
Ghostwire: Tokyo - Prelude | 2022 |
Ghostwire: Tokyo | 2022 |
GhostWire: Tokyo is a first-person open world action-RPG developed by Tango Gameworks and published by Bethesda Softworks. Unlike their previous games, which utilized versions of id Software's id Tech 5, this is their first game to utilize Unreal Engine 4.
The game was released on 25 March, 2022 on Steam and the Epic Games Store.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Contains only a download code. Deluxe Edition also available. |
|||
Epic Games Store | Deluxe Edition also available. | |||
GamersGate | Deluxe Edition also available. | |||
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. |
Essential improvements
Skip intro videos
Delete or rename video files[1] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\TangoGameworks\GhostWire Tokyo (STEAM)\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1475810/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\TangoGameworks\GhostWire Tokyo (STEAM)\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1475810/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Cutscenes are pillarboxed; use Flawless Widescreen to fix.[2] | ||
Ultra-widescreen | Cutscenes are pillarboxed.[3]; use Flawless Widescreen to fix.[2] | ||
4K Ultra HD | |||
Field of view (FOV) | Use Flawless Widescreen.[2] | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 8x [4][5] | ||
Anti-aliasing (AA) | TAA[6], DLSS. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate can be set to 30, 60, 165, or uncapped.[1] | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) | Ray traced shadows and reflections. | ||
Color blind mode | Protanopia, Deuteranopia, Tritanopia. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
- Supports FidelityFX Super Resolution.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Both X and Y axis can be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Both X and Y axis can be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Button Icon Type must be set to Type 1. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Button Icon Type must be set to Type 2. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | DualSense's adaptive triggers are supported. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, sound effects, voice. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
- Spoken and subtitle language can be separately changed.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Issues unresolved
Extreme framerate drops
- The game experiences massive, sustained drops in performance seemingly at random, reportedly hitting as low as 8 FPS, even on systems which well exceeds the recommended system requirements.[7][8][9]
Desynchronized cutscenes
- On some machines, video can start to lag extremely behind audio during cutscenes, even if FPS is high during normal gameplay.
Use windowed mode with a resultion not higher than 1920x1080.[10] |
---|
Start the game with -dx11 launch parameters.[10]
|
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Mods
Performance Boost for Potato PC (Plus info for Max Graphics)
- Edited
GameUserSettings.ini
andEngine.ini
to boost performance on low-end hardware.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 v1909 | |
Processor (CPU) | Intel Core i7-4770K 3.5 GHz AMD Ryzen 5 2600 |
Intel Core i7-6700 3.4 GHz AMD Ryzen 5 2600 |
System memory (RAM) | 12 GB | 16 GB |
Hard disk drive (HDD) | 20 GB | 20 GB SSD |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 5500 XT 6 GB of VRAM | Nvidia GeForce GTX 1080 AMD Radeon RX 5600 XT |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1475810/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1475810) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Verified by User:Expack3 on 2022-03-25
- ↑ 2.0 2.1 2.2 Verified by User:Keith on 2022-03-26
- ↑ Steam Community Discussion - Ultrawide / Super ultrawide : it works native - last accessed on 2022-03-25
- ↑ Verified by User:Expack3 on 2022-03-25
- Game's
GameUserSettings.ini
file shows the variable used for texture quality,sg.TextureQuality
, set to 3, which indicates, barring a lack of accessible in-game console, even with third-party tools, the game uses 8x anisotropic filtering.
- Game's
- ↑ Unreal Engine 4 Documentation - Scalability Reference - Textures - sg.TextureQuality - last accessed on 2022-03-25
- ↑ Verified by User:Expack3 on 2022-03-25
- Game's
GameUserSettings.ini
file shows the variable used for AA,sg.AntiAliasingQuality
, set to 3, which indicates, barring a lack of accessible in-game console, even with third-party tools, the game uses TAA.
- Game's
- ↑ Steam Community Discussion - Game has really bad frame drops... - last accessed on 2022-03-25
- ↑ Bad random fps slowdowns warning. - last accessed on 2022-03-25
- ↑ Verified by User:Expack3 on 2022-03-25
- While I have found reports of using one of the downsampling methods provided by the game (DLSS, FSR, TSR), and can confirm it works in my case, they are enough counter-reports of these techniques not working for people that I do not feel it responsible to mention it outside this note.
- ↑ 10.0 10.1 https://www.gamegrin.com/articles/ghostwire-tokyo-how-to-fix-the-cutscene-desync-bug-for-pc/