Difference between revisions of "Deus Ex: Human Revolution - Director's Cut"
(Not essential.) |
(Undo revision 1232960 by Jigen123 (talk) Mod is 'essential' - It contains visual bug fixes that restore how certain objects should look. Gold filter can be turned off , keeping only the bug fixes) Tag: Undo |
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{{ii}} Updated version of [[Deus Ex: Human Revolution]] with new content and additions. | {{ii}} Updated version of [[Deus Ex: Human Revolution]] with new content and additions. | ||
{{--}} Director's Cut has various issues with performance and stability not present in the original release. | {{--}} Director's Cut has various issues with performance and stability not present in the original release. | ||
− | {{--}} The game's lighting for certain objects is broken compared to the original Wii U version. Use [[# | + | {{--}} The game's lighting for certain objects is broken compared to the original Wii U version. Use [[#Gold Filter Restoration|Gold Filter Restoration]] |
'''General information''' | '''General information''' | ||
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===Version differences=== | ===Version differences=== | ||
{{ii}} The Director's Cut includes all [[Deus Ex: Human Revolution]] DLC but does not include the Augmented Edition's non-game extras (art book, motion comic, etc.) | {{ii}} The Director's Cut includes all [[Deus Ex: Human Revolution]] DLC but does not include the Augmented Edition's non-game extras (art book, motion comic, etc.) | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===[https://cookieplmonster.github.io/mods/dxhrdc/#dxhrdc-gfx Gold Filter Restoration]=== | ||
+ | {{Fixbox|description=Fixes lighting and/or restore original game's color grading and bloom|ref=<ref>{{Refcheck|user=Blackbird|date=2020-04-26|comment=}}</ref>|fix= | ||
+ | # Download [https://cookieplmonster.github.io/mods/dxhrdc/#dxhrdc-gfx Gold Filter Restoration] | ||
+ | # Extract the contents of the archive to <code>{{p|game}}</code>. | ||
+ | # Select the specific graphics optins you want via {{Key|F11}} in-game or set the values to <code>1</code> or <code>0</code> in {{file|DXHRDC-GFX.ini}}: | ||
+ | <pre> | ||
+ | EnableColorGrading=1 | ||
+ | BloomStyle=1 | ||
+ | LightingStyle=1 | ||
+ | </pre> | ||
+ | {{ii}} Direct3D 11 only. | ||
+ | {{++}} Restores the gold filter look of the original game as closely as possible.<ref>{{Refurl|url=https://cookieplmonster.github.io/2020/04/26/dxhr-dc-gold-filter/#color-filter|title=Restoring the gold filter in Deus Ex: Human Revolution - Director’s Cut (Color filter) - Silent’s Blog|date=2020-04-26|snippet=As you can see, the colors are quite different, which means those attributes are relevant for the final presentation. Sadly, I tried to look for any remains of those attributes in the Director’s Cut and currently did not manage to find anything. While it would be nice to see them working again, for my re-implementation I settled on picking one constant set of colors for the entire game – it doesn’t match the original Human Revolution 1:1, but it looks very close in the majority of scenarios as is.}}</ref> | ||
+ | {{++}} Fixes broken lighting.<ref>{{Refurl|url=https://cookieplmonster.github.io/2020/04/26/dxhr-dc-gold-filter/#lighting--improved-glitched-or-both|title=Restoring the gold filter in Deus Ex: Human Revolution - Director’s Cut (Lighting – improved, glitched, or both?) - Silent’s Blog|date=2020-04-26}}</ref> | ||
+ | }} | ||
==Game data== | ==Game data== | ||
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===Access the external setup utility=== | ===Access the external setup utility=== | ||
{{Fixbox|description=Use the {{code|-setup}} [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/238010/discussions/0/558751813538897239/#c558751813629852679|title=Changing Graphics Settings :: Deus Ex: Human Revolution - Director's Cut General Discussions|date=2017-08-12}}</ref>}} | {{Fixbox|description=Use the {{code|-setup}} [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/238010/discussions/0/558751813538897239/#c558751813629852679|title=Changing Graphics Settings :: Deus Ex: Human Revolution - Director's Cut General Discussions|date=2017-08-12}}</ref>}} | ||
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==System requirements== | ==System requirements== |
Revision as of 13:53, 7 March 2022
Developers | |
---|---|
Eidos Montreal[1] | |
macOS (OS X) | Feral Interactive |
Publishers | |
Square Enix | |
OS X | Feral Interactive |
Engines | |
Crystal Engine | |
Release dates | |
Windows | October 22, 2013 |
macOS (OS X) | April 15, 2014 |
Reception | |
Metacritic | 91 |
IGDB | 90 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Immersive sim, Shooter, Stealth |
Art styles | Realistic |
Themes | Arctic, Asia, Cyberpunk, North America, Sci-fi |
Series | Deus Ex |
Deus Ex | |
---|---|
Deus Ex | 2000 |
Deus Ex: Invisible War | 2003 |
Deus Ex: Human Revolution | 2011 |
Deus Ex: Human Revolution - Director's Cut | 2013 |
Deus Ex: The Fall | 2014 |
Deus Ex: Revision (unofficial mod) | 2015 |
Deus Ex: Mankind Divided | 2016 |
Deus Ex: Breach | 2017 |
Deus Ex: Mankind Divided - VR Experience | 2017 |
Deus Ex GO | 2017 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Updated version of Deus Ex: Human Revolution with new content and additions.
- Director's Cut has various issues with performance and stability not present in the original release.
- The game's lighting for certain objects is broken compared to the original Wii U version. Use Gold Filter Restoration
General information
- GOG.com Community Discussions
- GOG.com Support Page
- Official manual
- Deux Ex Wiki
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Developer website | ||||
Amazon.com | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Version differences
- The Director's Cut includes all Deus Ex: Human Revolution DLC but does not include the Augmented Edition's non-game extras (art book, motion comic, etc.)
Essential improvements
Gold Filter Restoration
Fixes lighting and/or restore original game's color grading and bloom[2] |
---|
EnableColorGrading=1 BloomStyle=1 LightingStyle=1 |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Eidos\Deus Ex: HRDC\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/238010/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
GOG.com | %USERPROFILE%\Documents\My Games\Deus Ex HRDC\ |
macOS (OS X) | |
Steam | <Steam-folder>/userdata/<user-id>/238010/remote/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/238010/pfx/[Note 1] |
The file naming convention appears to be this:
gameq
- Quicksave file (from pressing F5)gamea1
andgamea2
- Autosave files. Not sure yet if it alternates or if 2 is always the most recent.gamer#
(where # is 1 - 99) - Manual save files. A maximum number of 99 different save files are allowed at anytime.saveindex
- An index to all the save files. The save files will be useless if this file is missing/corrupted from the folder.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | Approx. 100 MB available. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Multi-monitor resolutions may have an incorrect aspect ratio.[5] | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | Most HUD elements (radar, health, etc.) will appear very small at this resolution. | ||
Field of view (FOV) | In Gameplay Options. Up to 100°, Hor+. See Field of view (FOV) for higher values. | ||
Windowed | Set in settings or toggle with Alt+↵ Enter. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16x | ||
Anti-aliasing (AA) | Edge AA, FXAA (Low, Medium, High), MLAA. For less jaggies, see SMAA. | ||
Vertical sync (Vsync) | Optional Triple Buffering. | ||
60 FPS | |||
120+ FPS | No frame rate or refresh rate cap.[6] Laser rifle stops consuming ammo at framerate equal or higher than 100fps (tick length lower than 10ms). Uncapped frame rate can cause temporal inability to move after some pre-rendered cutscenes and loading screens. Hacking minigame and some animations (e.g. takedowns, first person conversations) are locked at lower framerate. Enable vsync and set refresh rate on 60hz to fix | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Increase FOV to 120°[7] |
---|
|
SMAA
SMAA Anti-Aliasing with SweetFX[7] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Although mouse acceleration is disabled, players could still experience some weird behaviors. See Mouse lag/acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Dialog, Sound Effects. | |
Surround sound | Up to 7.1 output.[8] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
- The Director's Cut does not include Polish or Russian support unlike the original Deus Ex: Human Revolution and its DLC (a Polish localization mod and Russian localization mod are available).
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | Fan translation, download. | |||
Italian | ||||
Brazilian Portuguese | Fan translation, download. | |||
Polish | Translation taken from original version, download. | |||
Russian | Retail version, download. | |||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Deus Ex Human Revolution Director's Cut (DX11). |
Devices | |||
---|---|---|---|
Novint Falcon |
Issues unresolved
Broken multi-monitor support
- Multi-monitor resolutions worked correctly in the original version but have an incorrect aspect ratio in the Director's Cut.[5]
No HUD scaling for higher resolutions
Using a 4k monitor or super resolution techniques like Nvidia DSR results in very small HUD elements. No solution is known for this.
Issues fixed
Mouse lag/acceleration
Some users report that the mouse feels laggy and looking around feels unnatural. Some have attributed this to an implementation of mouse acceleration, however Eidos developer Jimo has stated that there is no mouse smoothing (in the original version of the game).[9]
- The problem may simply be input lag which is usually related to V-Sync. Disabling V-Sync seems to fix input lag for most users.
Changing free look speed in registry[10] |
---|
Other users, under the impression that the game implemented mouse smoothing, seem to have found a registry setting that modifies mouse behavior and have had some success with editing it to fix mouse lag. Edit this specific registry setting:
|
Camera stuttering (stuttering while moving and looking around at the same time)
Fixing camera stuttering[citation needed] |
---|
There are multiple solutions that people have reported work:
|
Poor performance
- Some players have reported poor performance with the Director's Cut version.
Change registry settings[12] |
---|
|
Force refresh-rate inside the GPUs control-panel[citation needed] |
---|
|
Disable Windows 10 throttling[citation needed] |
---|
|
Crash on start (Windows 8 and later)
- Some players have reported that when starting the game, it crashes outright when the integrated Intel(R) HD Graphics adapter is enabled.
Disable the integrated display adapter[citation needed] |
---|
|
Add launch options to Steam[citation needed] |
---|
An alternative work-around for some users, without disabling their graphics card, is to add "-nosound" to the Steam Launch Options. Some additional testing is needed to verify if this works for the majority of users.
Despite the wording of the setting being added, this does not disable sound for the game. |
Weapon zoom and interacting with terminals is laggy
- Caused by long Windows uptime, most notably on Windows 8/10 due to the Fast Startup feature
Uptime Faker[13] |
---|
AddUptimeDays=0 ProcessTime=1 |
Crash/Freeze caused by the telemetry
- The telemetry may crash/freeze the game.
- The Steam and GOG version are both affected by this issue.
Patch the game with DXHRDC-Patcher |
---|
|
Replace DFEngine.dll |
---|
Replacing this file will prevent the game from attempting to download real ads to the game, you don't need to have mods installed.
|
Crash on startup on systems with a large number of cores
- The game will crash on systems with large numbers of cores.
Patch the game with hex edit |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | |
OpenGL | OS X only. | |
Shader Model support | 3, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Interface | Scaleform |
Access the external setup utility
Use the -setup command line argument[14]
|
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | 7, 8 |
Processor (CPU) | 2.0 GHz Dual Core | AMD Phenom II X4 Intel Core 2 Quad |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Nvidia GeForce 8000 series ATI Radeon HD 2000 series DirectX 9.0c compatible | ATI Radeon HD 5850 DirectX 11 compatible |
Sound (audio device) | DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.8.5 | 10.9.2 |
Processor (CPU) | 2.0 GHz | 2.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | 512 MB of VRAM | 1 GB of VRAM |
- The following graphics cards are not supported on OS X: ATI Radeon X1xxx series, ATI Radeon HD2xxx series, Intel GMA series, Intel HD3000, Nvidia GeForce 7xxx series, Nvidia GeForce 8xxx series, Nvidia GeForce 9400 and Nvidia GeForce 3xx series. The following cards require you to have 8 GB of system RAM: Intel HD4000.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/238010/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (238010) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ The porter for the Windows version of HR:DC is unknown. Nixxes ported the original Human Revolution, but disclaims involvement with the Director's Cut.
- ↑ Verified by User:Blackbird on 2020-04-26
- ↑ Restoring the gold filter in Deus Ex: Human Revolution - Director’s Cut (Color filter) - Silent’s Blog - last accessed on 2020-04-26
- "As you can see, the colors are quite different, which means those attributes are relevant for the final presentation. Sadly, I tried to look for any remains of those attributes in the Director’s Cut and currently did not manage to find anything. While it would be nice to see them working again, for my re-implementation I settled on picking one constant set of colors for the entire game – it doesn’t match the original Human Revolution 1:1, but it looks very close in the majority of scenarios as is."
- ↑ Restoring the gold filter in Deus Ex: Human Revolution - Director’s Cut (Lighting – improved, glitched, or both?) - Silent’s Blog - last accessed on 2020-04-26
- ↑ 5.0 5.1 [BUG] Eyefinity Support Regression :: Deus Ex: Human Revolution - Director's Cut General Discussions
- ↑ New 120Hz Games Report
- ↑ 7.0 7.1 Verified by User:Aday on 15 November 2017
- ↑ PC Gaming Surround Sound Round-up
- ↑ KEYBOARD & MOUSE & CONTROLLER -Key Mapping/Customise, Mouse Lag, Controls -All Issues - Page 3
- ↑ http://smoothmouse.net/forum/topic/143-deus-ex-human-revolution-mouse-acceleration-how-to-disable-it
- ↑ Square Enix Forums - STUTTERING & LAG / FRAME RATE Drop - Video & Audio - All Discussion - Page 43
- ↑ Guru3D.com Forums - View Single Post - Deus Ex: Human Revolution
- ↑ Verified by User:Blackbird on 2021-04-09
- ↑ Changing Graphics Settings :: Deus Ex: Human Revolution - Director's Cut General Discussions - last accessed on 2017-08-12