Difference between revisions of "Half-Life: Source"
From PCGamingWiki, the wiki about fixing PC games
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|recmem = 512 MB | |recmem = 512 MB | ||
|recGPU = DirectX 9-level graphics card | |recGPU = DirectX 9-level graphics card | ||
+ | }} | ||
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+ | {{System requirements | ||
+ | |OSfamily = OS X | ||
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+ | |minOS = 10.5.8, 10.6.3 | ||
+ | |minproc = Dual core from Intel or AMD at 2.8 GHz | ||
+ | |minmem = 1 GB | ||
+ | |minGPU = NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher | ||
+ | }} | ||
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+ | {{System requirements | ||
+ | |OSfamily = Linux | ||
+ | |||
+ | |minOS = Ubuntu 12.04 | ||
+ | |minproc = Dual core from Intel or AMD at 2.8 GHz | ||
+ | |minmem = 4 GB | ||
+ | |minGPU = NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD 2600/3600 (Graphic Drivers: NVIDIA 310, AMD 12.11), OpenGL 2.1 | ||
}} | }} | ||
Revision as of 22:26, 3 October 2013
Cover image missing, please upload it | |
Developers | |
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Valve Corporation | |
Engines | |
Source | |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
This page is for the Source remake. For the original, see Half-Life. For the unofficial Source engine mod, see Black Mesa.
General information
- GitHub Issue Tracker for Half-Life: Source and other Source-based games
- Unofficial Half-Life Wiki
- Steam Community Discussions
Availability
Essential improvements
Skip intro videos
Instructions |
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Higher definition models
- Higher definition models are available by ticking the "Load HD content if available" setting in Video Settings.
Game data
Save game location
Configuration files location
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Field of view (FOV)
Borderless fullscreen windowed
Instructions |
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Oculus Rift
Instructions |
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Input settings
Audio settings
General information
Console commands
Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | Windows XP | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 7-level graphics card | DirectX 9-level graphics card |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Video card (GPU) | NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Video card (GPU) | NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD 2600/3600 (Graphic Drivers: NVIDIA 310, AMD 12.11), OpenGL 2.1 |
References
Categories:
- Pages needing cover images
- Pages with no release dates
- Games
- Invalid template usage (Series)
- Invalid section order
- Invalid template usage (Fixbox)
- Pages with broken file links
- Invalid template usage (System requirements)
- Missing section (Availability)
- Missing section (Save game cloud syncing)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)
- Missing section (API)
- Windows
- OS X
- Linux