Difference between revisions of "Glossary:TriDef 3D"
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{{ii}} Allows 3D conversion of video games and multimedia files | {{ii}} Allows 3D conversion of video games and multimedia files | ||
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==Tested games== | ==Tested games== | ||
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Revision as of 06:39, 9 March 2018
For a list of games, see List of games that support TriDef 3D.
Key points
- Allows 3D conversion of video games and multimedia files
- Available Beta for the Oculus Rift
Official links
Community links
Issues fixed
Can't use mouse for the whole screen
Change the games resolution to 1280x800 |
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Can't see the game's HUD or UI
Enable Safe Mode by pressing + on the Numpad[citation needed] |
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Notes
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Look for game-specific mod |
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Game doesn't start in Rift Mode
Enable DirectX 9 from settings[citation needed] |
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Enable DirectX 9 with launch command[citation needed] |
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Notes
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View squished when rolling head
Change the aspect ratio of the game to 16:10[citation needed] |
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Change the "Image Stretch" in the OSD settings to 0 |
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No head-tracking or roll
Check correct wire position and if other programs are using the Rift[citation needed] |
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Notes
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Tested games
- For a list of games, see List of games that support TriDef 3D.
- The below is an incomplete list, potentially better moved over to the game-specific articles.
Game | Status | TriDef Settings Used | Comment | System Spec. Used |
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Aliens vs. Predator | Playable | Game FOV=90 Output FOV=90
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X-axis tracking inverted, adjust x-axis calc by 1000 in opposite direction. Game FOV forced at 90 causes some distortions at the sides when looking around. | i7 3770 GTX 580 W7x64 |
ARMA II Operation Arrowhead | Playable | hmd world depth:0.00
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TriDef / Game Instructions: Turn Off headtracking, Use Opentrack / FreePIE to emulate Rift -> TrackIR, Enable TrackIR as a controller through game
Tridef -> HMD Settings -> World Scale 0.03, Tridef -> HMD Settings -> Headtracking -> All Off, Tridef -> HMD Settings -> Force FOV -> Both, Tridef -> HMD Settings -> Output -> 97 (or however much it takes so no black borders) Tridef -> HMD Settings -> Game -> 110, Tridef -> 3D -> Scene Depth -> 30 (as it always should be)! |
i7 GTX 650 |
Bioshock | Very playable | Generic | Game Settings: Scene Depth: 30 (As Always) World Scale: 40 Head Tracking: On Auto Scale Pitch / Yaw: Off Pitch: -400 Yaw: -400 Force FOV: Both (or alternatively see below). Output: 90 (or until you cannot see black borders) Game: 100 (Feel free to change this one as you see comfortable)
Bioshock Settings: Steam Launch Condition |
Phenom x6 GTX 580 8GB |
Blur | Very playable | Blur profile Game FOV=90 Output FOV=70
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Phenom II x4 965 GTX 780 | |
Counter-Strike: Global Offensive | Very playable | i7 3770 GTX 670 | ||
Cryostasis | Playable | Cryostasis profile Game FOV=88 Output FOV=88
|
Some distortions around the edges, getting FOV acceptable makes textures on the sides jumpy | Phenom II x4 965 GTX 780 |
Crysis | Very playable | Crysis profile Game FOV=85 Output FOV=85
|
To force DX9 place -dx9 argument after shortcut in properties, ex: "C:Programs\Crysis\Bin32\Crysis.exe" -dx9 .
|
Phenom II x4 965 GTX 780 |
DCS: Black Shark | Very playable | Game FOV=90 Output FOV=90/
|
i7 3770 GTX 580 W7x64 | |
Deus Ex | Playable | Generic | HUD is out of focus and messy. Aiming with your head works just fine. Have to run it under Direct3D 9 Mode. | |
Doom & Doom 2 BFG edition | Perfect | Generic | Works well, head tracking limited to side to side due to no freelook support in the game. | i5 AMD 7870 8GB |
Dreamfall: The Longest Journey | Playable | Y-axis doesn't work, random crashes. | Fx 8150 GTX 680 | |
The Elder Scrolls III: Morrowind | Playable | TES Skyrim profile Game FOV=98 Output FOV=98
|
Install MGE XE to convert DX8->DX9 and enable support, objects start getting despawned outside normal FOV area, unsure how to fix. Despawning objects can be fixed by increasing game fov. See instructions here | i5 GTX 680 |
The Elder Scrolls V: Skyrim | Very playable | TES Skyrim profile Game FOV=110 Output FOV=110 World scale=3
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Can't see HUD and menus & inventory is hard to navigate. Can be fixed with mods. Head-tracking seems to have some latency issues. | i5 AMD 7850 8GB |
The Elder Scrolls Online | Playable | Generic profile Game FOV=90 World scale=0.06
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Maximize HUD scale in game settings. To force DX9 set GraphicsDriver.7 "D3D9" in "%USERPROFILE%\Documents\Elder Scrolls Online\live\UserSettings.txt". No true fullscreen, used 1280x800 and 1920x1200 desktop modes, in latter case set "Desktop res" in tridef 3D display settings. HUD is barely visible, sky rendering and water reflections are broken. Texts are barely readable. | Phenom X6 R9 290X 12GB |
Kerbal Space Program | Playable | Generic | No headtracking | i7 860 AMD 6870 |
Mafia 2 | Very playable | Generic | For FOV adjust, DL First Person View and Rick's tool and edit PC/sds/tables/tables.sds->playercamera XML. I changed FOV values to 110. Can also edit the other camera XML files too. | i7 3770 GTX 580 W7x64 |
MechWarrior: Living Legends | Playable | Crysis Force FOV=Both Game FOV=100 Output FOV=100
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Playable in battle armor, HUD in mech doesn't converge, some lighting glitches | i7 860 AMD 6870 |
Metro 2033 | Very playable | Metro Last Light profile Game FOV=85 Output FOV=85
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Alter FOV outside of tridef: Go to the user.cfg file located at %LOCALAPPDTA%\4A Games\Metro 2033 -> Edit it with a text editor such as Notepad. -> Find the value called: sick_fov 45. -> Change this value to sick_fov 90.
|
Phenom II x4 965 GTX780 |
Nitronic Rush | Very playable | Only roll headtracking | ||
Rayman Legends | Playable | Playable in standard FOV but bigger FOV (which you kinda want for this game) means geometry/textures missing in areas of peripheral vision) | Fx 8150 GTX 680 | |
Receiver | Don’t bother | Generic | Scale is all off, tried correcting it and got kinda close but the gun only shows in one eye. | |
Red Orchestra 2 | Playable | Can't see menus, map, hud or anything else. Shooting enemies far away can be hard. Recognizing enemies is hard with low resolution. Shadows doesn't work. | i5 AMD 7850 8GB | |
Sonic & All-Stars Racing Transformed | Playable | Generic | On my setup receiving a near-constant flickering and white flashing on the screen. Disabling AA, shadows, trying different resolutions and AMD drivers does not seem to fix this. Any troubleshooting suggestions appreciated! | i5 3570k AMD 7850 |
Sonic Generations | Very playable | Force FOV=Both Game FOV=100 Output FOV=105 World scale=0.50
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No Headtracking. | i5 3570k AMD 7850 |
Spec Ops: The Line | Playable | camera feels strange | Fx 8150 GTX 680 | |
Street Fighter IV Arcade Edition | Very playable | Depth=15/ Headtracking=off Game FOV=60 Output FOV=60
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In the device settings of tridef "Game Res" was selected, and in game options 1920*1080 was selected. Has to disable blur too. And in very close up characters wont look good. Depth can be bigger than 15 but close up cinematics will not look "focusable" (try it, you'll understand) | i7 660 ti 8GB |
System Shock 2 | Don’t bother | Generic | Nightmarish sliding floor and wall textures, some HUD elements hard to use. Only playable if you've played it before. Floor and wall textures can be fixed by disabling "3D Texture Copy". No 3D and no head-roll. | i5 AMD 7870 8GB |
Thief & Thief 2 | Don’t bother | Generic | Floor and wall textures bugged. Can be fixed by disabling "3D Texture Copy". No 3D and no head-roll. | i5 AMD 7850 8GB |
Trine 2 | Very playable | Generic | Action buttons look funny, motiontracking isn't a good idea but the 3d looks really cool, bigger FOV means geometry/textures/objects missing in areas of peripheral vision, turn down 3d for cutscenes to look allright | i5-3570k AMD 7850 |