Difference between revisions of "Earth Defense Force: Iron Rain"
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Revision as of 01:37, 21 August 2023
Developers | |
---|---|
Yuke's | |
Publishers | |
D3 Publisher | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | October 15, 2019 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Multiplayer |
Series | Earth Defense Force |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Essential improvements
EDFix
- EDFix increases the internal resolution for better image quality (and also allows for manually adjusting it). Without EDFix, the game defaults to 83.33% resolution scaling.
Install EDFix |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\EDFIR\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1039890/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\EDFIR\SAVE_DATA |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1039890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 16:9 resolutions up to 1920x1080 are natively supported in Fullscreen mode. Internal resolution is limited to 83.33%. See Widescreen resolution for solutions. |
||
Multi-monitor | Borderless option pillarboxes non-16:9 resolutions, uses Vert- FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.[2] Use EDFix. | ||
Ultra-widescreen | Borderless option pillarboxes non-16:9 resolutions, uses Vert- FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.[3] Use EDFix. | ||
4K Ultra HD | Borderless option allows running the game at the desktop resolution. Internal resolution is limited to 83.33%.[4] See Widescreen resolution for solutions. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | FXAA, TAA, and "Disabled". | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped at 60 FPS by default. See High frame rate for the available workarounds. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Widescreen resolution
Increase resolution scaling with EDFix |
---|
Increase resolution scaling with Universal Unreal Engine 4 Unlocker |
---|
|
Change in-game resolution with Universal Unreal Engine 4 Unlocker |
---|
|
Field of view (FOV)
Use EDFix |
---|
Change field of view with Universal Unreal Engine 4 Unlocker |
---|
|
Anisotropic filtering (AF)
Use EDFix |
---|
Change anisotropic filtering with Universal Unreal Engine 4 Unlocker |
---|
Notes
|
High frame rate
Use EDFix to change the frame rate cap |
---|
Change (or unlock) frame rate cap with Universal Unreal Engine 4 Unlocker |
---|
Notes
|
Motion blur
Use EDFix to remove motion blur or adjust its quality |
---|
Change motion blur quality with Universal Unreal Engine 4 Unlocker |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | "Default", "Quick Custom", and "Advanced Custom" modes | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | While mouse support on menus works, the options menu requires using "Tab" and "Shift" to change the submenu. | |
Mouse Y-axis inversion | "Camera Tilting" and "Camera panning" | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | The game allows controller layout schemes, but not full controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion | "Camera Tilting" and "Camera panning" |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | No Steam input API features are officially supported in-game. Setting input bindings to a Keyboard+Mouse may be required for proper trackpad aiming. | |
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | "BGM", "SFX", and "Voice" | |
Surround sound | ||
Subtitles | In-Game Voice Language affects subtitle language and pause menu language. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Requires both players to be using controllers. |
||
LAN play | ||||
Online play | 6 | Co-op Online co-op uses a lobby system. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Direct3D 12 can be forced using the -d3d12 command line argument.[5] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i3-8100 | Intel Core i7-4770 AMD Ryzen 5 1400 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 24 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 Ti AMD Radeon HD 7790 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1050 Ti AMD Radeon R9 280 3 GB of VRAM |
Sound (audio device) | DirectX 11 compatible | |
Controller | XInput controller |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1039890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1039890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ New information on Unreal Engine adoption title “EARTH DEFENSE FORCE: IRON RAIN” has been released - last accessed on 10-01-2017
- ↑ Verified by User:KingKrouch on 2020-05-01
- Checked in-game options menu, and tested custom resolutiions.
- ↑ Verified by User:KingKrouch on 2020-05-01
- Checked in-game options menu, and tested custom resolutiions.
- ↑ Verified by User:KingKrouch on 2020-05-01
- Checked using command console injector, and tested using custom resolutions.
- ↑ Verified by User:KingKrouch on 2020-07-13
- Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.