Difference between revisions of "Dying Light 2 Stay Human"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/date|Windows|February 4, 2022}} | {{Infobox game/row/date|Windows|February 4, 2022}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|dying-light-2| }} | + | {{Infobox game/row/reception|Metacritic|dying-light-2-stay-human| 79 }} |
− | {{Infobox game/row/reception|OpenCritic| | + | {{Infobox game/row/reception|OpenCritic|12340/dying-light-2-stay-human|76 }} |
− | {{Infobox game/row/reception|IGDB|dying-light-2| }} | + | {{Infobox game/row/reception|IGDB|dying-light-2-stay-human|76}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | DLC }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
Line 75: | Line 75: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{ | + | {{Game data/saves|Windows|{{P|steam}}\userdata\{{P|uid}}\534380\remote\out\save}} |
}} | }} | ||
Line 110: | Line 110: | ||
|ultrawidescreen notes = General gameplay is ultrawide. HUD is centered 16:9. Menus and cutscenes are pillarboxed 16:9. | |ultrawidescreen notes = General gameplay is ultrawide. HUD is centered 16:9. Menus and cutscenes are pillarboxed 16:9. | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2022-02-09|comment=Tested with a custom resolution of 3840x2160.}}</ref> |
|fov = true | |fov = true | ||
− | |fov notes = | + | |fov notes = As a slider from -10 to 20. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = always on |
− | |anisotropic notes = | + | |anisotropic notes = <ref>{{Refcheck|user=Fayaine|date=2022-02-09|comment=Forced AF in the driver settings which caused the game to look very blurry. Turning it back on made textures in the distance sharper again suggesting an always on filtering. If i'd be to guess i'd say 4x or 8x filtering is being used at all times.}}</ref> |
|antialiasing = always on | |antialiasing = always on | ||
− | |antialiasing notes = [[TAA]] | + | |antialiasing notes = [[TAA]] in presets of Low, Medium and High. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for a workaround. [[DLSS]] is supported. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 163: | Line 163: | ||
|acceleration option notes = | |acceleration option notes = | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = As a slider from 0 to 60. |
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = The option also inverts the x-axis. |
|touchscreen = false | |touchscreen = false | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 174: | Line 174: | ||
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = false |
− | |controller remap notes = | + | |controller remap notes = Two button, three stick and four trigger presets only. |
|controller sensitivity = true | |controller sensitivity = true | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= The option also inverts the x-axis. |
|xinput controllers = true | |xinput controllers = true | ||
− | |xinput controllers notes = Xbox One & Xbox 360 support. | + | |xinput controllers notes = Xbox One & Xbox 360 support. Wired & Wireless |
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = true | |dualshock 4 = true | ||
Line 204: | Line 204: | ||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = DualSense Adaptive Trigger | |haptic feedback notes = DualSense Adaptive Trigger | ||
|simultaneous input = false | |simultaneous input = false | ||
Line 222: | Line 222: | ||
==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Music, SFX and Speech Volume sliders from 0 to 40. |
|surround sound = true | |surround sound = true | ||
|surround sound notes = 5.1, 7.1, Atmos for Headphones. | |surround sound notes = 5.1, 7.1, Atmos for Headphones. | ||
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = |
Revision as of 02:43, 9 February 2022
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Developers | |
---|---|
Techland | |
Engines | |
C-Engine | |
Release dates | |
Windows | February 4, 2022 |
Reception | |
Metacritic | 79 |
OpenCritic | 76 |
IGDB | 76 |
Taxonomy | |
Monetization | DLC |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, RPG, Survival horror |
Art styles | Realistic |
Themes | Post-apocalyptic, Zombies |
Series | Dying Light |
Dying Light | |
---|---|
Dying Light | 2015 |
Dying Light 2 Stay Human | 2022 |
Dying Light: Bad Blood | EA |
Dying Light 2 Stay Human is a singleplayer and multiplayer first-person action, RPG and survival horror game in the Dying Light series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Standard, Deluxe, and Collector's editions.[1][2] | |||
Official website | Choice between Epic Games or Steam key. Deluxe Edition and Ultimate Edition also available. |
|||
Epic Games Store | Deluxe Edition and Ultimate Edition also available. | |||
Humble Store | Deluxe Edition and Ultimate Edition also available. | |||
Steam | Deluxe Edition and Ultimate Edition also available. | |||
(unavailable) | ||||
Green Man Gaming (unavailable) |
- All versions require Denuvo Anti-Tamper DRM.
Essential improvements
Skip intro videos
Launch game with -nologos parameter[3]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Dying Light 2\out\settings\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/534380/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\534380\remote\out\save |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/534380/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | General gameplay is ultrawide. HUD is centered 16:9. Menus and cutscenes are pillarboxed 16:9. | ||
4K Ultra HD | [4] | ||
Field of view (FOV) | As a slider from -10 to 20. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | [5] | ||
Anti-aliasing (AA) | TAA in presets of Low, Medium and High. See Anti-aliasing (AA) for a workaround. DLSS is supported. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) | Features ray traced shadows, ambient occlusion, reflections, global illumination and a ray traced flashlight.[6][7] |
Anti-aliasing (AA)
Disable TAA by editing a config file |
---|
|
Field of view (FOV)
Change the field of view beyond the in-game range. |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | As a slider from 0 to 60. | |
Mouse input in menus | ||
Mouse Y-axis inversion | The option also inverts the x-axis. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Two button, three stick and four trigger presets only. | |
Controller sensitivity | ||
Controller Y-axis inversion | The option also inverts the x-axis. |
Controller types |
---|
XInput-compatible controllers | Xbox One & Xbox 360 support. Wired & Wireless | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | DualSense Adaptive Trigger | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX and Speech Volume sliders from 0 to 40. | |
Surround sound | 5.1, 7.1, Atmos for Headphones. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 4 | Co-op |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | SDL | |
Cutscenes | Bink Video | |
Multiplayer | Epic Online Services |
Mods
- Smaller Radar - Makes the radar smaller for a minimalist look.
- Extra Fov - Adds extra field of view, also expains how to set you own custom values.
- No More NPC Outlines In Survival Sense - Gets rid of enemy/npc outlines when using survival sense. It will just outline interactable objects.
- No Post processing effects - Removes various potentially undesired visual effects.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-9100 AMD Ryzen 3 2300X |
Intel Core i5-8600K 3.6 GHZ AMD Ryzen 5 3600X 3.6 GHZ |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 60 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 Ti AMD Radeon™ RX 560 4GB of VRAM | Nvidia GeForce RTX 2060 AMD RX Vega 56 6GB (Nvidia) or 8GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/534380/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (534380) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Dying Light 2 Stay Human Collector's Edition - last accessed on 2021-06-01
- ↑ Dying Light 2 PC - last accessed on 2021-06-01
- ↑ Verified by User:Waschbär on 2018-07-20
- ↑ Verified by User:Fayaine on 2022-02-09
- Tested with a custom resolution of 3840x2160.
- ↑ Verified by User:Fayaine on 2022-02-09
- Forced AF in the driver settings which caused the game to look very blurry. Turning it back on made textures in the distance sharper again suggesting an always on filtering. If i'd be to guess i'd say 4x or 8x filtering is being used at all times.
- ↑ Nvidia - Dying Light 2: Winner of 49 E3 Awards Will Be Ray-Traced. See The First Screenshots - last accessed on 2021-02-06
- ↑ Dying Light 2 PC Tech Review: Graphics Analysis, Optimized Settings, Performance Testing! (Digital Foundry) - last accessed on 2021-02-06