Difference between revisions of "Alice: Madness Returns"
From PCGamingWiki, the wiki about fixing PC games
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==Video== | ==Video== | ||
{{Image|Alice Madness Returns Video.png|In-game video settings.}} | {{Image|Alice Madness Returns Video.png|In-game video settings.}} | ||
+ | ==Video== | ||
{{Video | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/alice-madness-returns/en | |wsgf link = https://www.wsgf.org/dr/alice-madness-returns/en | ||
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|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = limited | |widescreen resolution = limited | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Non-16:9 resolutions are {{Term|letterboxed}}. |
|multimonitor = hackable | |multimonitor = hackable | ||
|multimonitor notes = See the [https://www.wsgf.org/dr/alice-madness-returns/en WSGF entry]. | |multimonitor notes = See the [https://www.wsgf.org/dr/alice-madness-returns/en WSGF entry]. | ||
Line 138: | Line 139: | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = hackable | |fov = hackable | ||
− | |fov notes = Slightly dynamic. Default | + | |fov notes = Slightly dynamic. Default FOV is 70 in the London sequences, and usually 90 during Wonderland gameplay. To adjust FOV, see [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = hackable | |windowed = hackable | ||
|windowed notes = See [[#Windowed|Windowed]]. | |windowed notes = See [[#Windowed|Windowed]]. | ||
Line 144: | Line 145: | ||
|borderless windowed notes = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. | |borderless windowed notes = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = | + | |anisotropic notes = Enabled with 16 samples by default. For other levels, see [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = '''Anti-Alias''' is x4 [[MSAA]].<ref>{{Refcheck|user=AmethystViper|date=2020-05-06|comment=Examining the ''MaxMultisamples='' line in the AliceEngine.ini file changed between 1 (Off) and 4 (On) when toggling the in-game Anti-Alias setting.}}</ref> | |antialiasing notes = '''Anti-Alias''' is x4 [[MSAA]].<ref>{{Refcheck|user=AmethystViper|date=2020-05-06|comment=Examining the ''MaxMultisamples='' line in the AliceEngine.ini file changed between 1 (Off) and 4 (On) when toggling the in-game Anti-Alias setting.}}</ref> | ||
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = | + | |vsync notes = Enabled by default. To disable Vsync, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. |
|60 fps = hackable | |60 fps = hackable | ||
|60 fps notes = Capped at 31 FPS. To raise the frame rate cap, see [[#High frame rate|High frame rate]], however, it can potentially cause timing-related issues. | |60 fps notes = Capped at 31 FPS. To raise the frame rate cap, see [[#High frame rate|High frame rate]], however, it can potentially cause timing-related issues. | ||
Line 154: | Line 155: | ||
|120 fps notes = See [[#High frame rate|High frame rate]]. | |120 fps notes = See [[#High frame rate|High frame rate]]. | ||
|hdr = false | |hdr = false | ||
− | |hdr notes = | + | |hdr notes = |
+ | |ray tracing = | ||
+ | |ray tracing notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
Line 181: | Line 184: | ||
===[[Glossary:Windowed|Windowed]]=== | ===[[Glossary:Windowed|Windowed]]=== | ||
{{Fixbox|description=Use {{code|-windowed}} [[Glossary:Command line arguments|command line argument]]|ref=<ref name="AmethystViper"/>|fix= | {{Fixbox|description=Use {{code|-windowed}} [[Glossary:Command line arguments|command line argument]]|ref=<ref name="AmethystViper"/>|fix= | ||
+ | '''Note:''' | ||
+ | {{--}} Requires manually editing the game's configuration file to return to fullscreen. | ||
}} | }} | ||
{{Fixbox|description=Disable Fullscreen mode in AliceEngine.ini|ref=<ref name="AmethystViper"/>|fix= | {{Fixbox|description=Disable Fullscreen mode in AliceEngine.ini|ref=<ref name="AmethystViper"/>|fix= | ||
# Go to [[#Configuration file(s) location|configuration file(s) location]] and open {{file|AliceEngine.ini}} with a text editor. | # Go to [[#Configuration file(s) location|configuration file(s) location]] and open {{file|AliceEngine.ini}} with a text editor. | ||
# Search for the line <code>Fullscreen=</code> and set the value to {{code|False}}. | # Search for the line <code>Fullscreen=</code> and set the value to {{code|False}}. | ||
− | # Save the changes and close the file | + | # Save the changes and close the file. |
}} | }} | ||
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{{Fixbox|description=Use GeDoSaTo|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Use GeDoSaTo|ref={{cn|date=July 2016}}|fix= | ||
# Install and run [https://community.pcgamingwiki.com/files/file/897-gedosato/ GeDoSaTo]. | # Install and run [https://community.pcgamingwiki.com/files/file/897-gedosato/ GeDoSaTo]. | ||
− | # Click Edit Settings and create a profile named | + | # Click Edit Settings and create a profile named {{code|AliceMadnessReturns}}. |
− | # Add | + | # Add {{code|forceBorderlessFullscreen true}} to the text editor and click Save. |
− | # Click User Whitelist and add | + | # Click User Whitelist and add {{code|AliceMadnessReturns}} and click Save. |
}} | }} | ||
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|controller support notes = | |controller support notes = | ||
|full controller = limited | |full controller = limited | ||
− | |full controller notes = Game's first launch brings up activation window which requires keyboard. | + | |full controller notes = Game's first launch brings up activation window which requires keyboard. Naming your save game profile and some in-game menus cannot be navigated with controller. |
|controller remap = hackable | |controller remap = hackable | ||
|controller remap notes = Controller layout cannot be remapped in-game, however, they can be modified by editing {{file|AliceInput.ini}}. | |controller remap notes = Controller layout cannot be remapped in-game, however, they can be modified by editing {{file|AliceInput.ini}}. | ||
Line 273: | Line 278: | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
− | |haptic feedback notes = | + | |haptic feedback notes = Enabled by default. |
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = | ||
Line 552: | Line 557: | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = 3 | + | |shader model versions = 3.0 |
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = true | |windows 32-bit exe = true |
Revision as of 21:25, 20 June 2021
Developers | |
---|---|
Spicy Horse | |
Publishers | |
Electronic Arts | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | June 14, 2011 |
Reception | |
Metacritic | 75 |
IGDB | 72 |
Taxonomy | |
Monetization | DLC |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Adventure |
Art styles | Stylized |
Themes | Fantasy, Horror, Victorian |
Series | American McGee's Alice |
American McGee's Alice | |
---|---|
American McGee's Alice | 2000 |
American McGee's Alice (2011) | 2011 |
Alice: Madness Returns | 2011 |
Key points
- Frame rate is capped at 31 FPS by default. See High frame rate to raise the frame rate cap.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
Origin | Standard Edition only. | |||
Humble Store | Complete Collection. | |||
Steam (unavailable) | Must be activated with an Origin account. |
- All remaining versions outside retail/Steam require Origin DRM.
- The Complete Collection includes a remaster of American McGee's Alice plus the Weapons of Madness and Dresses Pack DLC.
Monetization
Type | Notes |
---|---|
DLC | Alternate costumes with unique properties and upgraded weapons. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Weapons of Madness and Dresses Pack | Adds upgraded weapons once the base version has been unlocked in the story and 6 dresses for Alice with unique properties. |
Essential improvements
Skip intro videos
Use the -nostartupmovies command line argument[2]
|
---|
Disable intro videos in AliceEngine.ini[3] |
---|
StartupMovies=Intro_EA.bik StartupMovies=Intro_SH.bik StartupMovies=TechLogo_Short.bik ;StartupMovies=Intro_EA.bik ;StartupMovies=Intro_SH.bik ;lStartupMovies=TechLogo_Short.bik |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Alice Madness Returns\AliceGame\Config\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/19680/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Alice Madness Returns\AliceGame\CheckPoint\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/19680/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Non-16:9 resolutions are letterboxed. | ||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | |||
Field of view (FOV) | Slightly dynamic. Default FOV is 70 in the London sequences, and usually 90 during Wonderland gameplay. To adjust FOV, see Field of view (FOV). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Enabled with 16 samples by default. For other levels, see Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | Anti-Alias is x4 MSAA.[4] | ||
Vertical sync (Vsync) | Enabled by default. To disable Vsync, see Vertical sync (Vsync). | ||
60 FPS | Capped at 31 FPS. To raise the frame rate cap, see High frame rate, however, it can potentially cause timing-related issues. | ||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Bind FOV commands to keys in AliceInput.ini[2] |
---|
Bindings=(Name="NumPadOne",Command="FOV 90") Notes
|
Use Flawless Widescreen[citation needed] |
---|
|
Windowed
Use -windowed command line argument[3]
|
---|
Note:
|
Disable Fullscreen mode in AliceEngine.ini[3] |
---|
|
Borderless fullscreen windowed
Use GeDoSaTo[citation needed] |
---|
|
Anisotropic filtering (AF)
Adjust anisotropic filtering in AliceEngine.ini[3] |
---|
|
Vertical sync (Vsync)
Disable Vsync in AliceEngine.ini[3] |
---|
|
High frame rate
Raise frame rate cap in AliceEngine.ini[3] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Not all controls are available to be remapped, however, those can be changed in AliceInput.ini . |
|
Mouse acceleration | Suffers from negative mouse acceleration (the camera moves slower on faster mouse movements). | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Game's first launch brings up activation window which requires keyboard. Naming your save game profile and some in-game menus cannot be navigated with controller. | |
Controller remapping | Controller layout cannot be remapped in-game, however, they can be modified by editing AliceInput.ini . |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox 360 variant. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Enabled by default. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Enable Walking on keyboard
Manually bind Walk to a key[6] |
---|
Bindings=(Name="LeftAlt",Command="Walking") Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX and Voice. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | Fan translation, download. | |||
Portuguese | Brazilian Portuguese translation by Tribo Gamer | |||
Spanish | ||||
Russian | Official localization by «1C-SoftClub». | |||
Russian | 1) Fan translation by ZoG Forum Team 2) Fan voice-over by Gremlin Creative Studio 3) Fan voice-over by «ElikaStudio». |
|||
Turkish | Fan translation, download. |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | Labeled as "3D Stereo" under Video settings. | |||
Nvidia 3D Vision | ||||
TriDef 3D | ||||
iZ3D | ||||
vorpX | G3D Officially supported Game, see vorpX gamelist. |
Issues fixed
Infinite loading screens
- Reloading a save file with an uncapped frame rate may result in an infinite loading screen.
Lower the game's resolution when loading a save[7] |
---|
|
Small subtitle text on larger resolutions
- The game's subtitle may appear very small and barely legible on high resolutions. This fix however replaces the stylized font used by the game with a generic one.
Modify the game's subtitle text in AliceEngine.ini[3] |
---|
SubtitleFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20 LoadingTextFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20 SubtitleFontName=EngineFonts.LargeFont LoadingTextFontName=EngineFonts.LargeFont |
Save file progress lost after a crash
- Some players have experienced their game progress being lost when the game crashes to desktop.
Repair the player profile[citation needed] |
---|
|
Umbrella tutorial bug
- During the tutorial with the fight against a Menacing Ruin, the player is asked to use the Umbrella. However, the action cannot be executed regardless of focus or key-bindings.
Apply these strings to DefaultInput.ini[8] |
---|
+Bindings=(Name="E",Command="TriggerBlock true | OnRelease TriggerBlock false") |
Alternative solution[8] |
---|
Key_Block = TriggerBlock Key_Block = TriggerBlock true | OnRelease TriggerBlock false |
Extreme stuttering even in the UI
Extreme Stuttering even in the UI[citation needed] |
---|
|
Alice: Madness Returns has stopped working (Steam)
- If the game crashes constantly at startup, run it as administrator for a more detailed error message.
Install missing PhyX file[citation needed] |
---|
|
Crash after visiting and completing Quiz Radula Room
Answer the first question wrong and the second right, or the first two wrong and the third right, etc.[9] |
---|
|
Set PhysX to low until finishing the quest[9] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Cutscenes | Bink Video |
Toggle HUD
Manually bind a key to toggle the in-game HUD[10] |
---|
Bindings=(Name="Divide",Command="ToggleHUD",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) Bindings=(Name="Divide",Command="ShowHUD",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3, Vista SP2, 7 SP1 | |
Processor (CPU) | AMD Athlon X2 1.6 GHz Intel Core 2 Duo 1.6 GHz |
|
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 8.5 GB | |
Video card (GPU) | ATI Radeon X1650 Nvidia GeForce 7600 256 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (19680) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Marioysikax on 2016-01-15
- ↑ 2.0 2.1 Verified by User:Antrad on December 31, 2019
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Verified by User:AmethystViper on 2020-05-06
- ↑ Verified by User:AmethystViper on 2020-05-06
- Examining the MaxMultisamples= line in the AliceEngine.ini file changed between 1 (Off) and 4 (On) when toggling the in-game Anti-Alias setting.
- ↑ Alice: Madness Returns - removing 31 FPS cap potentially breaks the game : r/pcgaming - Reddit - last accessed on 2020-05-06
- ↑ How to make Alice walk in Madness Returns - Steam Community Discussions - last accessed on 2020-05-07
- ↑ Verified by User:Shooterboss on 29 November 2017
- ↑ 8.0 8.1 Re: Alice: Madness Returns Problem FAQ and Information - AmericanMcGee.com (archived) - last accessed on 2020-05-07
- ↑ 9.0 9.1 Re: Crashing leaving Radula Room - AmericanMcGee.com (archived) - last accessed on 2020-05-07
- ↑ Alice: Madness Returns -Nohud Wiki - last accessed on 2020-05-07