Difference between revisions of "Dragon Quest XI S - Definitive Edition"
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'''General information''' | '''General information''' | ||
{{mm}} [https://steamcommunity.com/app/1295510/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/1295510/discussions/ Steam Community Discussions] | ||
− | {{--}} Considerable loss of graphical fidelity from the original PC version as this is a Switch | + | {{--}} Considerable loss of graphical fidelity from the original PC version as this is a port of the Switch version. |
==Availability== | ==Availability== |
Revision as of 05:51, 5 January 2021
This page is for the updated 2020 version. For the original 2018 version, see Dragon Quest XI.
Developers | |
---|---|
Square Enix | |
3D mode assistance | Orca |
2D mode | ArtePiazza |
Publishers | |
Square Enix | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | December 4, 2020 |
Reception | |
OpenCritic | 93 |
IGDB | 92 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person, Top-down view |
Controls | Direct control, Menu-based |
Genres | JRPG, RPG |
Vehicles | Flight, Naval/watercraft, Track racing |
Art styles | Anime, Pixel art |
Themes | Fantasy |
Series | Dragon Quest |
⤏ Go to series page | |
Dragon Quest X | 2013 |
Dragon Quest Heroes | 2015 |
Dragon Quest Heroes II | 2017 |
Dragon Quest XI | 2018 |
Dragon Quest Builders 2 | 2019 |
Dragon Quest Rivals Ace | 2020 |
Dragon Quest XI S - Definitive Edition | 2020 |
Dragon Quest X Offline | 2022 |
Dragon Quest Treasures | 2023 |
Infinity Strash: Dragon Quest The Adventure of Dai | 2023 |
Dragon Quest+ (unofficial remake) | 2023 |
Dragon Quest Builders | 2024 |
Dragon Quest III HD-2D Remake | 2024 |
Dragon Quest I & II HD-2D Remake | 2025 |
General information
- Steam Community Discussions
- Considerable loss of graphical fidelity from the original PC version as this is a port of the Switch version.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
Epic Games Store | ||||
Humble Store | ||||
Microsoft Store | Xbox Game Pass for PC, Xbox Play Anywhere | |||
Steam | Uses Denuvo Anti-Tamper DRM. | |||
Green Man Gaming |
Demo
- A demo is available on Steam.
Game data
Configuration file(s) location
System | Location |
---|---|
Epic Games Launcher | %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Epic\Saved\Config\WindowsNoEditor\ |
Microsoft Store | %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Xbox\Saved\Config\WindowsNoEditor\ |
Steam | %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Steam\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1295510/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Epic Games Launcher | %USERPROFILE%\Saved Games\DRAGON QUEST XI S\Epic Games Store\ |
Microsoft Store | %LOCALAPPDATA%\Packages\<ALPHABETS>.DQXIS_<ALPHABETS>\SystemAppData\wgs |
Steam | %USERPROFILE%\Documents\My Games\DRAGON QUEST XI S\Steam\<user-id>\Saved\SaveGames\Book |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1295510/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 4:3 and 16:10 aspect ratios are not selectable in-game and letterboxed if forced via .ini edit. | ||
Multi-monitor | |||
Ultra-widescreen | Not selectable in-game and pillarboxed if forced via .ini edit.[1] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 8x anisotropic filtering is always enabled on every graphics quality setting.[2] | ||
Anti-aliasing (AA) | FXAA quality setting. Up to 4x SSAA and TAA can be forced; see Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Choice between 30 FPS, 60 FPS, 120 FPS, 144 FPS, or Unlimited in 3D Mode. 2D Mode is capped at 60 FPS when traversing the world, and at 30 FPS when in menus or during dialog sequences. |
||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Anti-aliasing (AA)
Disable FXAA through a configuration file[3] |
---|
[SystemSettings] r.PostProcessAAQuality=0 |
Enable SSAA |
---|
Notes
|
Enable TAA |
---|
r.DefaultFeature.AntiAliasing=2 r.PostProcessAAQuality=6 r.TemporalAASamples=16 r.TemporalAACurrentFrameWeight=0.45 r.TemporalAAFilterSize=0.5 Notes
|
Set custom frame rate cap
Unlock the frame rate |
---|
Notes
|
Improve graphics quality
Implement various tweaks[4] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Page Up, Page Down, End, Control, as well as Left Click and Right Click, and other mouse buttons cannot be rebound to commands. | |
Mouse acceleration | ||
Mouse sensitivity | The "Camera Movement" option does not adjust the speed of the camera when using a mouse. | |
Mouse input in menus | The menus must be navigated with a keyboard as the game lacks a cursor to select any options and the mouse wheel is unusable, but left and right click can still be used for confirm and cancel, respectively. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Only the confirm and cancel buttons can be swapped. | |
Controller sensitivity | Referred to as "Camera Movement". Has two separate sliders for outdoor and indoor exploration. Can be set in intervals of 1, from 1-10. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired, Wireless (Bluetooth) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound Effects and Voices. Can be set in intervals of 1, from 1-10, or turned off entirely in 3D Mode, and can be set from 0-5 in 2D Mode. The "Voices" slider is only available in 3D Mode. |
|
Surround sound | 3D Mode supports 7.1 surround sound, but music is played back in stereo only. 2D Mode is played in stereo only. [5] |
|
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | UI and Subtitles are only available when purchased from Japan region. | |||
Korean | ||||
Spanish |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Criware | |
Cutscenes | Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel® Core™ i3-3330 AMD Ryzen™ 3 1200 |
Intel® Core™ i5-6500 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 40 GB | |
Video card (GPU) | NVIDIA® GeForce® GTX 750 AMD Radeon™ R7 260X 1 GB of VRAM DirectX 11 compatible | NVIDIA® GeForce® GTX 960 AMD Radeon™ R7 370 2 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1295510/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1295510) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:MasterBlaster on 2020-11-06
- Tested at 2560x1080 resolution by editing .ini file.
- ↑ Verified by User:Fayaine on 2020-11-08
- Tested with the Unreal Engine Console Unlocker and using the correct command r.MaxAnisotropy.
- ↑ Verified by User:Fayaine on 2020-11-08
- ↑ Verified by User:Fayaine on 2020-12-04
- Set the values in the config then tested the effects of them with UUU. Ended up finding maximum values that actually made a difference and used those for max settings provided here. Reassured working Tweaks for the Full Version.
- ↑ Verified by User:MasterBlaster on 2021-01-02
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.