Difference between revisions of "Halo: The Master Chief Collection"
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{{Infobox game | {{Infobox game | ||
|cover = Halo - The Master Chief Collection cover.jpg | |cover = Halo - The Master Chief Collection cover.jpg | ||
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{{Infobox game/row/porter|Ruffian Games|Windows}} | {{Infobox game/row/porter|Ruffian Games|Windows}} | ||
{{Infobox game/row/porter|Splash Damage|Windows}} | {{Infobox game/row/porter|Splash Damage|Windows}} | ||
+ | {{Infobox game/row/porter|Saber Interactive|Windows}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Xbox Game Studios}} | {{Infobox game/row/publisher|Xbox Game Studios}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Halo Engine}} | {{Infobox game/row/engine|Halo Engine}} | ||
− | {{Infobox game/row/engine|Unreal Engine 4}} | + | {{Infobox game/row/engine|Saber3D Engine|ref={{abbr||Halo: CEA and Halo 2 Anniversary (Campaign) Modes only; these games run two engines in realtime}}<ref>{{Refurl|url=https://saber3d.com/portfolio_page/halo-the-master-chief-collection|title=Saber Interactive - Halo: The Master Chief Collection|date=2020-03-09}}</ref>}} |
+ | {{Infobox game/row/engine|Unreal Engine 4|Menus|build=4.18}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|December 3, 2019|ref={{abbr| | + | {{Infobox game/row/date|Windows|December 3, 2019|ref={{abbr||Halo: Reach only; other titles to follow throughout 2020}}<ref name="Reach Release Announcement">{{Refurl|url=https://www.halowaypoint.com/en-us/news/halo-reach-arrives-december-3rd|title=Halo Waypoint - Halo: Reach Arrives December 3rd|date=2019-11-14}}</ref>}} |
+ | |reception = | ||
+ | {{Infobox game/row/reception|OpenCritic|838/halo-the-master-chief-collection|86}} | ||
+ | {{Infobox game/row/reception|IGDB|halo-the-master-chief-collection|86}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase, Subscription gaming service }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None}} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time}} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person}} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control}} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Shooter}} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | Automobile, Flight}} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic}} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi, Space}} | ||
+ | {{Infobox game/row/taxonomy/series | Halo }} | ||
|steam appid = 976730 | |steam appid = 976730 | ||
− | |steam appid side = | + | |steam appid side = |
|strategywiki = Halo:_The_Master_Chief_Collection | |strategywiki = Halo:_The_Master_Chief_Collection | ||
− | | | + | |lutris = halo-the-master-chief-collection |
+ | |mobygames = 138080 | ||
|wikipedia = Halo:_The_Master_Chief_Collection | |wikipedia = Halo:_The_Master_Chief_Collection | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
+ | |official site= https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection/windows | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = '''''Halo: The Master Chief Collection''''' is a collection of {{Glossary:Singleplayer}} and {{Glossary:Multiplayer}} {{Glossary:FPS}} games in the [[Series:Halo|Halo]] series. The collection includes ''[[Halo: Reach]]'', ''[[Halo: Combat Evolved Anniversary]]'', ''[[Halo 2: Anniversary]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', and ''[[Halo 4]]''. Only two of the games had previously received PC ports - the original ''[[Halo: Combat Evolved]]'' released in 2003 and ''[[Halo 2]]'' released in 2007. | ||
+ | |||
+ | |release history = The games were released individually based on their chronology, starting with ''Halo: Reach'' in December 2019 with the rest following throughout the next year and concluding with ''Halo 4'' on November 17, 2020. | ||
+ | |||
}} | }} | ||
− | |||
'''Key points''' | '''Key points''' | ||
− | {{ii}} See | + | {{ii}} This article acts as an overarching parent page for the individual game articles. See [[#Series|the game-specific section]] for details pertaining to each release. |
− | {{ii}} | + | {{ii}} Supports cross-saves between Microsoft Store, Console, and Steam versions through Xbox Live.<ref>{{Refurl|url=https://support.halowaypoint.com/hc/en-us/articles/360037450731-Does-Halo-The-Master-Chief-Collection-save-data-transfer-between-PC-and-console|title=Halo Support - Does Halo: The Master Chief Collection save data transfer between PC and console?|date=2022-04-30|snippet=Most of your Halo: The Master Chief Collection save data will automatically transfer between Xbox, Windows Store, and Steam versions.}}</ref> |
− | |||
− | |||
− | |||
− | |||
− | |||
'''General information''' | '''General information''' | ||
− | |||
{{mm}} [https://www.halowaypoint.com/en-us/forums/f3681fbc78fa43878c4aec9a63a46224/topics Official forums] | {{mm}} [https://www.halowaypoint.com/en-us/forums/f3681fbc78fa43878c4aec9a63a46224/topics Official forums] | ||
+ | {{mm}} [https://support.halowaypoint.com/hc/en-us/categories/360002381251 Official support page] | ||
{{mm}} [https://steamcommunity.com/app/976730/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/976730/discussions/ Steam Community Discussions] | ||
{{mm}} [http://www.haloinsider.com/ Halo Insider Program] | {{mm}} [http://www.haloinsider.com/ Halo Insider Program] | ||
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}} | }} | ||
{{ii}} All versions require a [https://account.microsoft.com/ Microsoft account] for both singleplayer and multiplayer. | {{ii}} All versions require a [https://account.microsoft.com/ Microsoft account] for both singleplayer and multiplayer. | ||
− | {{ii}} The games can be purchased either individually | + | {{ii}} The games can be purchased either individually or in a discounted bundle containing all six games.<ref name="announcement">[https://www.halowaypoint.com/en-us/news/mcc-pc-halo-reach Halo Waypoint - MCC PC & Halo: Reach]</ref> |
+ | {{++}} The games can be installed independently of each other, including their multiplayer components. | ||
− | + | ===Series=== | |
− | {{ | + | {{#cargo_query: |
− | + | tables=Infobox_game | |
− | + | |where=Series HOLDS 'Halo: The Master Chief Collection' | |
− | {{ | + | |fields=Cover,_pageName,Developers,Publishers,Released,Available_on |
− | + | |format=template | |
− | + | |named args=yes | |
+ | |limit=500 | ||
+ | |intro={{Series/ti}} | ||
+ | |template=Series/row | ||
+ | |outro=</table></div> | ||
}} | }} | ||
− | |||
==Essential improvements== | ==Essential improvements== | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
− | {{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Aemony|date=2019-12-03}}</ref> | + | {{Fixbox|description=Remove the video files|ref=<ref name="ReferenceA">{{Refcheck|user=Aemony|date=2019-12-03}}</ref>|fix= |
− | # Go to {{ | + | # Go to {{folder|{{p|game}}\MCC\Content\Movies}}. |
− | # Delete or | + | # Delete or replace {{file|FMS_logo_microsoft_7_1_.bk2}} and {{file|FMS_logo_343_7_1_.bk2}} with empty plaintext or {{file|.txt}} files. |
'''Notes''' | '''Notes''' | ||
{{ii}} Players can use the '''Anti-Cheat Disabled (Mods and Limited Services)''' option to speed up the launch even further.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Verified the presence of the option on both Steam and the Microsoft Store versions of the game.}}</ref> | {{ii}} Players can use the '''Anti-Cheat Disabled (Mods and Limited Services)''' option to speed up the launch even further.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Verified the presence of the option on both Steam and the Microsoft Store versions of the game.}}</ref> | ||
+ | }} | ||
+ | |||
+ | |||
+ | ===Force higher anisotropic filtering=== | ||
+ | |||
+ | {{ii}}Anisotropic filtering is inconsistent throughout the MCC and is variable per surface, even with the "High" Texture Filtering setting. H2:A seems to use 16x, but the other titles use a maximum of 8x and can go as low as 4x on certain surfaces.<ref>{{Refurl|url=https://imgsli.com/MjM2NDU3|title=Anisotropic Filtering Comparison (Halo 3, High Setting vs 16x Driver-level)|date=2024-01-29}}</ref><ref>{{Refurl|url=https://imgsli.com/MjM2NTc1|title=Anisotropic Filtering Comparison (Halo:CEA, High Setting vs 16x Driver-level)|date=2024-01-30}}</ref><ref>{{Refurl|url=https://imgsli.com/MjM2NTc4|title=Anisotropic Filtering Comparison (Halo 4, High Setting vs 16x Driver-level)|date=2024-01-30}}</ref> | ||
+ | |||
+ | {{Fixbox|description=Force Anisotropic Filtering|fix= | ||
+ | For Nvidia users: | ||
+ | # Open the Nvidia Control Panel, click the "Manage 3D Settings" tab on the left | ||
+ | # Click on "Program Settings" and find <code>Halo: The Master Chief Collection (mcc-win64-shipping.exe)</code> or add it to the list if missing. | ||
+ | # Set <code>Anisotropic Filtering</code> to 16x and click Apply on the bottom right. | ||
}} | }} | ||
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{{Game data| | {{Game data| | ||
{{Game data/config|Microsoft Store|{{p|userprofile}}\AppData\LocalLow\MCC\}} | {{Game data/config|Microsoft Store|{{p|userprofile}}\AppData\LocalLow\MCC\}} | ||
− | {{Game data/config|Steam|{{p|userprofile}}\AppData\LocalLow\MCC\}} | + | {{Game data/config|Steam|{{p|userprofile}}\AppData\LocalLow\MCC\Saved\Config\WindowsNoEditor\}} |
}} | }} | ||
{{ii}} Local settings are shared between the Steam and Microsoft Store versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Verified by launching both versions and seeing what settings carried over.}}</ref> | {{ii}} Local settings are shared between the Steam and Microsoft Store versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Verified by launching both versions and seeing what settings carried over.}}</ref> | ||
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{{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\976730\remote\{{p|uid}}\Saves\}} | {{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\976730\remote\{{p|uid}}\Saves\}} | ||
}} | }} | ||
− | {{ii}} Saves cannot be transferred between the versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=The saves of each version uses a separate file structure from the other version.}}</ref> | + | {{ii}} Saves cannot be transferred manually between the versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=The saves of each version uses a separate file structure from the other version.}}</ref> |
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = Campaign Checkpoints, Playlists<ref name="October Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2019|title=Halo Waypoint - MCC Development Update - October 2019|date=2019-10-31}}</ref>, Armor and Player ID customization, and some settings. |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = true |
− | |xbox cloud notes | + | |xbox cloud notes = Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).<ref name="October Update"/> |
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|HaloMCC-Settings-Video.png|In-game general video settings.}} | {{Image|HaloMCC-Settings-Video.png|In-game general video settings.}} | ||
{{Image|HaloMCC-Settings-Gameplay.png|In-game general gameplay settings.}} | {{Image|HaloMCC-Settings-Gameplay.png|In-game general gameplay settings.}} | ||
− | {{Video | + | {{Video |
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/halo-master-chief-collection/en |
|widescreen wsgf award = gold | |widescreen wsgf award = gold | ||
|multimonitor wsgf award = incomplete | |multimonitor wsgf award = incomplete | ||
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|4k ultra hd wsgf award = gold | |4k ultra hd wsgf award = gold | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= ''See the [[#Series|individual pages]] for details.'' |
− | |multimonitor = | + | |multimonitor = limited |
− | |multimonitor notes = | + | |multimonitor notes = ''See the [[#Series|individual pages]] for details.'' |
− | |ultrawidescreen = | + | |ultrawidescreen = limited |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = ''See the [[#Series|individual pages]] for details.'' |
− | |4k ultra hd = | + | |4k ultra hd = limited |
− | |4k ultra hd notes = | + | |4k ultra hd notes = ''See the [[#Series|individual pages]] for details.'' |
− | |fov = | + | |fov = limited |
− | |fov notes = | + | |fov notes = ''See the [[#Series|individual pages]] for details.'' |
− | |windowed = | + | |windowed = limited |
− | |windowed notes = | + | |windowed notes = ''See the [[#Series|individual pages]] for details.'' |
− | |borderless windowed = | + | |borderless windowed = limited |
− | |borderless windowed notes = | + | |borderless windowed notes = ''See the [[#Series|individual pages]] for details.'' |
− | |anisotropic = | + | |anisotropic = true |
− | |anisotropic notes = | + | |anisotropic notes = ''See the [[#Series|individual pages]] for details.'' |
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = ''See the [[#Series|individual pages]] for details.'' |
− | |vsync = | + | |upscaling = limited |
− | |vsync notes = | + | |upscaling tech = FSR 1.0 |
− | |60 fps = | + | |upscaling notes = Added in July 2023 update. ''See the [[#Series|individual pages]] for details.'' |
− | |60 fps notes = | + | |vsync = limited |
+ | |vsync notes = ''See the [[#Series|individual pages]] for details.'' | ||
+ | |60 fps = limited | ||
+ | |60 fps notes = ''See the [[#Series|individual pages]] for details.'' | ||
|120 fps = limited | |120 fps = limited | ||
− | |120 fps notes = | + | |120 fps notes = See [[#High frame rate|High frame rate]] to unlock the framerate in menus. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
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}} | }} | ||
− | {{ii}} | + | {{ii}} FOV adjustment and variable frame rate support may change per title due to limitations.<ref name="April Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-april-2019|title=Halo Waypoint - MCC Development Update - April 2019|date=2019-12-03}}</ref><ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet= |
− | |||
'''Video Settings:''' | '''Video Settings:''' | ||
* ''Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.'' | * ''Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.'' | ||
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}}</ref> | }}</ref> | ||
− | ==Input | + | ===[[Glossary:Frame rate (FPS)|High frame rate in the main menu]]=== |
+ | {{Fixbox|ref= | ||
+ | <ref>{{Refcheck|user=KingKrouch|date=2020-07-28|comment=Tested by editing Engine.ini config.}}</ref>|fix= | ||
+ | <ol> | ||
+ | <li>In the [[#Game data|configuration file(s) location]], navigate to <code>Saved\Config\WindowsNoEditor</code>.</li> | ||
+ | <li>Open <code>Engine.ini</code> using a text editor.</li> | ||
+ | <li>At the bottom of the config file, add these lines of text: | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | t.MaxFPS=xxx | ||
+ | </pre></li> | ||
+ | <li>Replace <code>xxx</code> with the desired framerate cap for the menus, and save the file.</li> | ||
+ | <li>Right click on <code>Engine.ini</code>, go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.</li> | ||
+ | </ol> | ||
+ | }} | ||
+ | |||
+ | ===Disable Motion Blur=== | ||
+ | {{Fixbox|description=Replace "MotionBlur=True" with "MotionBlur=False"|ref=<ref name="ReferenceA">{{Refcheck|user=Aemony|date=2019-12-03}}</ref>|fix= | ||
+ | {{--}} Note that this only disables motion blur in the UE4 interface. Motion blur controls are handled by Saber3D engine config files only available for [[Halo: Combat Evolved Anniversary]] and limited for [[Halo 2: Anniversary]] in {{file|{{P|userprofile\appdata\locallow}}\MCC\Config\Halo''X''\UserConfig}}. | ||
+ | # Go to {{file|%USERPROFILE%\AppData\LocalLow\MCC\Saved\Config\WindowsNoEditor\GameUserSettings.ini}}. | ||
+ | # Replace all instances of "MotionBlur=True" with "MotionBlur=False". | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
{{Image|HaloMCC-Settings-KBMControls.png|In-game keyboard and mouse control settings.}} | {{Image|HaloMCC-Settings-KBMControls.png|In-game keyboard and mouse control settings.}} | ||
{{Image|HaloMCC-Settings-GamepadControls.png|In-game general gamepad settings.}} | {{Image|HaloMCC-Settings-GamepadControls.png|In-game general gamepad settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = Pause function can not be rebound (by design). | |key remap notes = Pause function can not be rebound (by design). | ||
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|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = true | |impulse triggers = true | ||
− | |impulse triggers notes = | + | |impulse triggers notes = Steam version does not support Impulse Triggers.<ref>{{Refurl|url=https://steamcommunity.com/app/976730/discussions/0/3115895544607645731/|title=Impulse trigger support? - Halo MCC Steam Forums|date=2023-09-21}}</ref> |
− | |dualshock 4 = | + | |dualshock 4 = false |
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = false |
− | |dualshock prompts notes = | + | |dualshock prompts notes = Can be fixed by Xinput or Steam Big Picture |
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
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|haptic feedback = true | |haptic feedback = true | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = false |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
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===[[Glossary:Remapping|Controller remapping]]=== | ===[[Glossary:Remapping|Controller remapping]]=== | ||
− | |||
− | |||
{{ii}} The '''Universal''' Presets apply to all games in the collection. | {{ii}} The '''Universal''' Presets apply to all games in the collection. | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
− | + | ==Audio== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ==Audio | ||
− | |||
{{Image|HaloMCC-Settings-Audio.png|In-game general audio settings.}} | {{Image|HaloMCC-Settings-Audio.png|In-game general audio settings.}} | ||
+ | {{Image|HaloMCC-Settings-Accessibility.png|In-game general accessibility settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Menu Music, Game Music, Effects, and Voice Chat. | |separate volume notes = Menu Music, Game Music, Effects, and Voice Chat. | ||
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|surround sound notes = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref> | |surround sound notes = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref> | ||
|subtitles = limited | |subtitles = limited | ||
− | |subtitles notes = | + | |subtitles notes = ''See the [[#Series|individual pages]] for details.'' |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = false | |mute on focus lost = false | ||
− | |mute on focus lost notes = | + | |mute on focus lost notes = Focus lost by alt-tab can make the game "disappear", for fix see [[#Game disappears when using alt-tab|Game disappears when using alt-tab]]. |
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
− | |||
{{L10n|content= | {{L10n|content= | ||
{{L10n/switch | {{L10n/switch | ||
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|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|ref = | |ref = | ||
Line 328: | Line 379: | ||
}}{{L10n/switch | }}{{L10n/switch | ||
|language = Polish | |language = Polish | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = limited |
− | |subtitles = | + | |subtitles = limited |
− | |notes = Not available in '''Reach''' | + | |notes = Not available in '''Reach''', '''Halo: Combat Evolved Anniversary''', '''Halo 2''', '''Halo 3''' and '''Halo 3: ODST'''. |
|ref = | |ref = | ||
|fan = | |fan = | ||
}}{{L10n/switch | }}{{L10n/switch | ||
− | |language = Portuguese | + | |language = Brazilian Portuguese |
|interface = true | |interface = true | ||
|audio = limited | |audio = limited | ||
− | |subtitles = | + | |subtitles = limited |
− | |notes = Voiceovers not available in '''Halo: Combat Evolved Anniversary'''. | + | |notes = Voiceovers not available in '''Halo: Combat Evolved Anniversary'''. '''Halo 2''' was not translated at all. |
|ref = | |ref = | ||
|fan = | |fan = | ||
}}{{L10n/switch | }}{{L10n/switch | ||
|language = Russian | |language = Russian | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = limited |
− | |subtitles = | + | |subtitles = limited |
− | |notes = Not available in '''Reach''' | + | |notes = Not available in '''Reach''', '''Halo: Combat Evolved Anniversary''', '''Halo 2''', '''Halo 3''' and '''Halo 3: ODST'''. [https://forum.zoneofgames.ru/topic/58213-halo-the-master-chief-collection-halo-1-halo-2-halo-3-odst-reach/ Fan translations] |
|ref = | |ref = | ||
|fan = | |fan = | ||
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|audio = limited | |audio = limited | ||
|subtitles = true | |subtitles = true | ||
− | |notes = Voiceovers for Halo 2: Anniversary | + | |notes = Voiceovers available for all games except for '''Halo 2: Anniversary'''. |
|ref = | |ref = | ||
|fan = | |fan = | ||
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|audio = limited | |audio = limited | ||
|subtitles = true | |subtitles = true | ||
− | |notes = Voiceovers | + | |notes = Voiceovers available for all games except for '''Halo: Combat Evolved Anniversary'''. |
|ref = | |ref = | ||
|fan = | |fan = | ||
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==Network== | ==Network== | ||
− | |||
{{Image|HaloMCC-Settings-Network.png|In-game general network settings.}} | {{Image|HaloMCC-Settings-Network.png|In-game general network settings.}} | ||
+ | {{ii}} Online features require a free [https://live.xbox.com/Account/Signin Microsoft account]. | ||
+ | {{ii}} Supports crossplay between Microsoft Store and Steam versions. PC/Xbox multiplayer and firefight crossplay as well as input based matchmaking released with Halo 4 launch.<ref>{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-july-2020|title=Halo - MCC Development Update - July 2020|date=2020-10-21|snippet=Features planned for release in 2020: | ||
+ | * Crossplay | ||
+ | * Input Based MM | ||
+ | }}</ref> | ||
+ | {{--}} Input based matchmaking only matches you against other players who have it enabled.<ref>{{Refurl|url=https://www.halowaypoint.com/en-us/forums/f3681fbc78fa43878c4aec9a63a46224/topics/input-based-mkb-is-broke/be960813-71a7-43d2-81b3-aa24b9a55b04/posts?page=1#post10|title=Halo Waypoint - INPUT BASED MKB IS BROKE|date=2020-12-23}}</ref> | ||
− | |||
− | |||
{{Network/Multiplayer | {{Network/Multiplayer | ||
− | |local play = | + | |local play = hackable |
− | |local play players = | + | |local play players = 16 |
|local play modes = | |local play modes = | ||
− | |local play notes = Will be investigated to see if it can be supported post-launch.<ref name="Reddit AMA" /> | + | |local play notes = Use [https://github.com/SplitScreen-Me/splitscreenme-nucleus/releases Nucleus Co-op]. Will be investigated to see if it can be supported post-launch.<ref name="Reddit AMA" /> |
|lan play = true | |lan play = true | ||
|lan play players = 16 | |lan play players = 16 | ||
|lan play modes = Co-op, Versus | |lan play modes = Co-op, Versus | ||
− | |lan play notes = | + | |lan play notes = ''See the [[#Series|individual pages]] for details.'' |
|online play = true | |online play = true | ||
|online play players = 16 | |online play players = 16 | ||
|online play modes = Co-op, Versus | |online play modes = Co-op, Versus | ||
− | |online play notes = | + | |online play notes = ''See the [[#Series|individual pages]] for details.'' |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
Line 407: | Line 461: | ||
}} | }} | ||
− | == | + | ==VR support== |
− | + | {{VR support | |
− | + | |gg3d name = | |
− | {{ | + | |native 3d gg3d award = |
− | ==== | + | |nvidia 3d vision gg3d award = |
− | + | |tridef 3d gg3d award = | |
− | = | + | |iz3d gg3d award = |
− | + | |native 3d = | |
− | + | |native 3d notes = | |
− | = | + | |nvidia 3d vision = |
− | + | |nvidia 3d vision notes = | |
− | + | |tridef 3d = | |
− | + | |tridef 3d notes = | |
− | + | |iz3d = | |
− | + | |iz3d notes = | |
+ | |vr only = | ||
+ | |vorpx = true | ||
+ | |vorpx modes = G3D, Z3D, DirectVR | ||
+ | |vorpx notes = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list]. | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
− | ==Issues | + | ==Issues Unresolved== |
− | === | + | ===Shader compilation stutter=== |
− | {{ | + | {{ii}} Halo CE Anniversary and Halo 2 Anniversary exhibits shader compilation stutters whenever a new effect pops up on-screen such as shooting, or when an new enemy type is loaded in. Only way to alleviate it is to play the game long enough for most of the effects to be already loaded into the shader cache. The issue with this is updating drivers will cause the shader cache to be deleted, and playing the game again on a clean shader cache will cause the game to stutter again. |
− | |||
==Other information== | ==Other information== | ||
Line 453: | Line 535: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 477: | Line 562: | ||
|multiplayer notes= | |multiplayer notes= | ||
|anticheat = Easy Anti-Cheat | |anticheat = Easy Anti-Cheat | ||
− | |anticheat notes = Players have the option to launch the game without anti-cheat to play with custom modifications. | + | |anticheat notes = Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking and achievements are disabled in this mode. |
}} | }} | ||
Line 485: | Line 570: | ||
|minOS = 7 | |minOS = 7 | ||
− | |minCPU = AMD | + | |minCPU = AMD FX-4100 3.6 GHz |
− | |minCPU2 = Intel Core i7 | + | |minCPU2 = Intel Core i7-870 2.93 GHz |
|minRAM = 8 GB | |minRAM = 8 GB | ||
− | |minHD = 20 GB </ | + | |minHD = 20 GB <br /> (Windows Store: 24.93 GB) (Steam:23.97GB) |
− | |minGPU = Radeon Vega 10 Mobile | + | |minGPU = AMD Radeon Vega 10 Mobile |
|minGPU2 = Intel UHD Graphics 630 | |minGPU2 = Intel UHD Graphics 630 | ||
|minGPU3 = | |minGPU3 = | ||
Line 501: | Line 586: | ||
|recOS = 10 | |recOS = 10 | ||
− | |recCPU = AMD | + | |recCPU = AMD Ryzen 7 2700U 2.20 GHz |
− | |recCPU2 = Intel Core i7 | + | |recCPU2 = Intel Core i7-8750H 2.20 GHz |
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
Line 515: | Line 600: | ||
|reccont = | |reccont = | ||
|recother = | |recother = | ||
− | |notes = {{ii}} Support for Windows 8 is still being investigated.<ref name="Reddit AMA" /> | + | |notes = {{ii}} A 64-bit operating system is required. {{ii}} Support for Windows 8 is still being investigated.<ref name="Reddit AMA" /> |
− | {{ii}} | + | {{ii}} System requirements may differ between the Windows Store and Steam versions of the game.<ref name="October Update"/> |
}} | }} | ||
{{References}} | {{References}} | ||
+ | [[Category:Series]] |
Latest revision as of 15:10, 30 April 2024
Developers | |
---|---|
Lead development | 343 Industries |
Original games (exc. Halo 4) | Bungie |
Windows | Ruffian Games |
Windows | Splash Damage |
Windows | Saber Interactive |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Saber3D Engine[1] | |
Menus | Unreal Engine 4[Note 1] |
Release dates | |
Windows | December 3, 2019[2] |
Reception | |
OpenCritic | 86 |
IGDB | 86 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Vehicles | Automobile, Flight |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Halo |
Halo | |
---|---|
Halo: Combat Evolved | 2003 |
Halo 2 | 2007 |
Halo: Spartan (series) | |
Halo Online | 2015* |
Halo 5: Forge | 2016 |
Halo Wars (series) | |
Halo Recruit | 2017 |
Halo: The Master Chief Collection (series) | |
Halo Infinite | 2021 |
Halo: The Master Chief Collection is a collection of singleplayer and multiplayer FPS games in the Halo series. The collection includes Halo: Reach, Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST, and Halo 4. Only two of the games had previously received PC ports - the original Halo: Combat Evolved released in 2003 and Halo 2 released in 2007.
The games were released individually based on their chronology, starting with Halo: Reach in December 2019 with the rest following throughout the next year and concluding with Halo 4 on November 17, 2020.
Key points
- This article acts as an overarching parent page for the individual game articles. See the game-specific section for details pertaining to each release.
- Supports cross-saves between Microsoft Store, Console, and Steam versions through Xbox Live.[3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
- All versions require a Microsoft account for both singleplayer and multiplayer.
- The games can be purchased either individually or in a discounted bundle containing all six games.[4]
- The games can be installed independently of each other, including their multiplayer components.
Series
Game | Developer | Publisher | Released | OS | |
---|---|---|---|---|---|
Halo 2: Anniversary | 343 Industries, Bungie | Xbox Game Studios | May 12, 2020 | ||
Halo 3 | 343 Industries, Bungie | Xbox Game Studios | July 14, 2020 | ||
Halo 3: ODST | 343 Industries, Bungie | Xbox Game Studios | September 22, 2020 | ||
Halo: Combat Evolved Anniversary | 343 Industries, Bungie | Xbox Game Studios | March 3, 2020 | ||
Halo: Reach | 343 Industries, Bungie | Xbox Game Studios | December 3, 2019 | ||
Halo 4 | 343 Industries | Xbox Game Studios | November 17, 2020 |
Essential improvements
Skip intro videos
Remove the video files[5] |
---|
Notes
|
Force higher anisotropic filtering
- Anisotropic filtering is inconsistent throughout the MCC and is variable per surface, even with the "High" Texture Filtering setting. H2:A seems to use 16x, but the other titles use a maximum of 8x and can go as low as 4x on certain surfaces.[7][8][9]
Force Anisotropic Filtering |
---|
For Nvidia users:
|
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam | %USERPROFILE%\AppData\LocalLow\MCC\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 2] |
- Local settings are shared between the Steam and Microsoft Store versions.[10]
Save game data location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\ |
Steam | <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 2] |
- Saves cannot be transferred manually between the versions.[11]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Campaign Checkpoints, Playlists[12], Armor and Player ID customization, and some settings. | |
Xbox Cloud | Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[12] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the individual pages for details. | ||
Multi-monitor | See the individual pages for details. | ||
Ultra-widescreen | See the individual pages for details. | ||
4K Ultra HD | See the individual pages for details. | ||
Field of view (FOV) | See the individual pages for details. | ||
Windowed | See the individual pages for details. | ||
Borderless fullscreen windowed | See the individual pages for details. | ||
Anisotropic filtering (AF) | See the individual pages for details. | ||
Anti-aliasing (AA) | See the individual pages for details. | ||
High-fidelity upscaling | FSR 1.0 Added in July 2023 update. See the individual pages for details. |
||
Vertical sync (Vsync) | See the individual pages for details. | ||
60 FPS and 120+ FPS | See the individual pages for details. See High frame rate to unlock the framerate in menus. |
||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Instructions[15] |
---|
|
Disable Motion Blur
Replace "MotionBlur=True" with "MotionBlur=False"[5] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Pause function can not be rebound (by design). | |
Mouse acceleration | Mouse Smoothing also supported. | |
Mouse sensitivity | Look, Vehicle, and Zoomed Mouse Sensitivity values. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate values for Look and Flight. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Limited to presets, see Controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion | Separate values for Look and Flight. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Steam version does not support Impulse Triggers.[16] |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller remapping
- The Universal Presets apply to all games in the collection.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Menu Music, Game Music, Effects, and Voice Chat. | |
Surround sound | 7.1[17] | |
Subtitles | See the individual pages for details. | |
Closed captions | ||
Mute on focus lost | Focus lost by alt-tab can make the game "disappear", for fix see Game disappears when using alt-tab. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST. | |||
Brazilian Portuguese | Voiceovers not available in Halo: Combat Evolved Anniversary. Halo 2 was not translated at all. | |||
Russian | Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST. Fan translations | |||
Spanish | Voiceovers available for all games except for Halo 2: Anniversary. | |||
Latin American Spanish | Voiceovers available for all games except for Halo: Combat Evolved Anniversary. |
Network
- Online features require a free Microsoft account.
- Supports crossplay between Microsoft Store and Steam versions. PC/Xbox multiplayer and firefight crossplay as well as input based matchmaking released with Halo 4 launch.[18]
- Input based matchmaking only matches you against other players who have it enabled.[19]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 16 | Use Nucleus Co-op. Will be investigated to see if it can be supported post-launch.[14] | ||
LAN play | 16 | Co-op, Versus See the individual pages for details. |
||
Online play | 16 | Co-op, Versus See the individual pages for details. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Hosted on 343i's Dedicated Servers. | |
Peer-to-peer | Self-hosted lobbies are Peer-to-Peer. | |
Dedicated | Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. | |
Self-hosting | Can host peer-to-peer Custom Game lobbies. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
UDP | 4379, 7551, 61421 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
Issues Unresolved
Shader compilation stutter
- Halo CE Anniversary and Halo 2 Anniversary exhibits shader compilation stutters whenever a new effect pops up on-screen such as shooting, or when an new enemy type is loaded in. Only way to alleviate it is to play the game long enough for most of the effects to be already loaded into the shader cache. The issue with this is updating drivers will cause the shader cache to be deleted, and playing the game again on a clean shader cache will cause the game to stutter again.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD, Miles Sound System, Wwise, iZotope | Utilizes multiple audio processing systems across the collection.[20] |
Interface | Unreal Engine 4, Scaleform | The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[20] |
Cutscenes | Bink Video | |
Multiplayer | Xbox Live, Steamworks | |
Anti-cheat | Easy Anti-Cheat | Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking and achievements are disabled in this mode. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | AMD FX-4100 3.6 GHz Intel Core i7-870 2.93 GHz |
AMD Ryzen 7 2700U 2.20 GHz Intel Core i7-8750H 2.20 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 20 GB (Windows Store: 24.93 GB) (Steam:23.97GB) | |
Video card (GPU) | AMD Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support |
AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
Notes
- ↑ Unreal Engine 4 engine build: 4.18
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/976730/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (976730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Saber Interactive - Halo: The Master Chief Collection - last accessed on 2020-03-09
- ↑ Halo Waypoint - Halo: Reach Arrives December 3rd - last accessed on 2019-11-14
- ↑ Halo Support - Does Halo: The Master Chief Collection save data transfer between PC and console? - last accessed on 2022-04-30
- "Most of your Halo: The Master Chief Collection save data will automatically transfer between Xbox, Windows Store, and Steam versions."
- ↑ Halo Waypoint - MCC PC & Halo: Reach
- ↑ 5.0 5.1 Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Aemony on 2019-12-03
- Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
- ↑ Anisotropic Filtering Comparison (Halo 3, High Setting vs 16x Driver-level) - last accessed on 2024-01-29
- ↑ Anisotropic Filtering Comparison (Halo:CEA, High Setting vs 16x Driver-level) - last accessed on 2024-01-30
- ↑ Anisotropic Filtering Comparison (Halo 4, High Setting vs 16x Driver-level) - last accessed on 2024-01-30
- ↑ Verified by User:Aemony on 2019-12-03
- Verified by launching both versions and seeing what settings carried over.
- ↑ Verified by User:Aemony on 2019-12-03
- The saves of each version uses a separate file structure from the other version.
- ↑ 12.0 12.1 12.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ Halo Waypoint - MCC Development Update - April 2019 - last accessed on 2019-12-03
- ↑ 14.0 14.1 14.2 r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "
Video Settings:
- Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
- Uncapped framerate is the plan, but the specific level of support will vary by title.
- re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
- Regarding Splitscreen: This one is tricky and the team is still looking at what can be supported.
- Currently our focus is on Win10 and Win7. Win8 is still being investigated.
- "
Video Settings:
- ↑ Verified by User:KingKrouch on 2020-07-28
- Tested by editing Engine.ini config.
- ↑ Impulse trigger support? - Halo MCC Steam Forums - last accessed on 2023-09-21
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Halo - MCC Development Update - July 2020 - last accessed on 2020-10-21
- "Features planned for release in 2020:
- Crossplay
- Input Based MM"
- "Features planned for release in 2020:
- ↑ Halo Waypoint - INPUT BASED MKB IS BROKE - last accessed on 2020-12-23
- ↑ 20.0 20.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09