Difference between revisions of "X-Men: The Ravages of Apocalypse"
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{{Infobox game | {{Infobox game | ||
|cover = X-Men The Ravages of Apocalypse cover.jpg | |cover = X-Men The Ravages of Apocalypse cover.jpg | ||
Line 9: | Line 8: | ||
{{Infobox game/row/engine|Quake engine}} | {{Infobox game/row/engine|Quake engine}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|DOS| | + | {{Infobox game/row/date|DOS|December 5, 1997}} |
− | {{Infobox game/row/date|Windows| | + | {{Infobox game/row/date|Windows|December 5, 1997}} |
− | {{Infobox game/row/date|Mac OS| | + | {{Infobox game/row/date|Mac OS|January 1998}} |
{{Infobox game/row/date|OS X|June 5, 2006}} | {{Infobox game/row/date|OS X|June 5, 2006}} | ||
{{Infobox game/row/date|Linux|June 5, 2006}} | {{Infobox game/row/date|Linux|June 5, 2006}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | Freeware }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, FPS }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Cartoon }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-Fi }} | ||
+ | {{Infobox game/row/taxonomy/series | X-Men }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
− | |strategywiki = | + | |strategywiki = X-Men: The Ravages of Apocalypse |
+ | |mobygames = x-men-the-ravages-of-apocalypse | ||
|wikipedia = X-Men: The Ravages of Apocalypse | |wikipedia = X-Men: The Ravages of Apocalypse | ||
|winehq = | |winehq = | ||
|license = former commercial | |license = former commercial | ||
}} | }} | ||
− | {{Series|X-Men}} | + | |
+ | {{Introduction | ||
+ | |introduction = '''''X-Men: The Ravages of Apocalypse''''' is a total conversion [[:category:mod|mod]] for the [[FPS]] game [[Quake]], inspired by the [[Series:X-Men|X-Men]] animated series. | ||
+ | |||
+ | |release history = The mod was originally released as a commercial product on December 5, 1997, requiring the full registered version of [[Quake]] to run. On June 5, 2006, the mod was rereleased as freeware, along with its source code, having been modified to work with the shareware version of [[Quake]]{{cn}} and fix some bugs. | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
+ | |||
+ | '''Key points''' | ||
+ | {{ii}} Commercially released total conversion mod for [[Quake]]. Fixes for that game are likely to work here. | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | DRM-free | Without [[Quake#Restore music playback|modifications]] CD is required for in-game music. | | DOS, Windows, Mac OS }} | {{Availability/row| Retail | | DRM-free | Without [[Quake#Restore music playback|modifications]] CD is required for in-game music. | | DOS, Windows, Mac OS }} | ||
− | {{Availability/row| Developer | | + | {{Availability/row| Developer | https://www.zerogravity.com.au/xmen/ | DRM-free | Freeware release.<br/>Missing soundtrack from retail release; replacement available from [https://community.pcgamingwiki.com/files/file/1217-x-men-the-ravages-of-apocalypse-soundtrack-for-freeware-release/ the files section] of the wiki. | | DOS, Windows, Mac OS, OS X, Linux }} |
}} | }} | ||
{{ii}} Requires a full copy of [[Quake]] or a [[Quake#Source ports|Quake source port]] to run. | {{ii}} Requires a full copy of [[Quake]] or a [[Quake#Source ports|Quake source port]] to run. | ||
==Game data== | ==Game data== | ||
+ | {{ii}} The following paths are used by DOSQuake, WinQuake, and GLQuake; some source ports may store the configuration files and save data elsewhere. | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
Line 39: | Line 63: | ||
{{Game data/config|Linux|}} | {{Game data/config|Linux|}} | ||
}} | }} | ||
− | {{XDG| | + | {{XDG|false}} |
===Save game data location=== | ===Save game data location=== | ||
Line 50: | Line 74: | ||
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/quake |
|widescreen wsgf award = limited | |widescreen wsgf award = limited | ||
|multimonitor wsgf award = limited | |multimonitor wsgf award = limited | ||
Line 58: | Line 82: | ||
|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= Stretched from 4:3 only. A [[Quake#Source ports|source port]] is required for proper widescreen. | + | |widescreen resolution notes= {{term|Stretched}} from 4:3 only. A [[Quake#Source ports|source port]] is required for proper widescreen. |
|multimonitor = hackable | |multimonitor = hackable | ||
|multimonitor notes = A [[Quake#Source ports|source port]] is required. | |multimonitor notes = A [[Quake#Source ports|source port]] is required. | ||
Line 66: | Line 90: | ||
|4k ultra hd notes = A [[Quake#Source ports|source port]] is required for easy selection. | |4k ultra hd notes = A [[Quake#Source ports|source port]] is required for easy selection. | ||
|fov = hackable | |fov = hackable | ||
− | |fov notes = For GLQuake, use <code>+fov </code> in the console, followed by the desired field-of-view.<br/>A [[Quake#Source ports|source port]] is required for easy selection. | + | |fov notes = For GLQuake, use <code>+fov </code> in the console, followed by the desired field-of-view.<br/>A [[Quake#Source ports|source port]] is required for easy selection. |
− | |windowed = | + | |windowed = limited |
|windowed notes = Limited native support. See [[Quake#Source ports|Source ports]]. | |windowed notes = Limited native support. See [[Quake#Source ports|Source ports]]. | ||
− | |borderless windowed = | + | |borderless windowed = false |
− | |borderless windowed notes = | + | |borderless windowed notes = |
|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = A source port is required. See [[Quake#Source ports|Source ports]].<br/>To disable blurry bilinear filtering in the hardware accelerated versions, use {{code|gl_texturemode gl_nearest_mipmap_linear}} in the console. | |anisotropic notes = A source port is required. See [[Quake#Source ports|Source ports]].<br/>To disable blurry bilinear filtering in the hardware accelerated versions, use {{code|gl_texturemode gl_nearest_mipmap_linear}} in the console. | ||
|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = A source port is required. See [[Quake#Source ports|Source ports]]. | |antialiasing notes = A source port is required. See [[Quake#Source ports|Source ports]]. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
|vsync notes = A source port is required. See [[Quake#Source ports|Source ports]]. | |vsync notes = A source port is required. See [[Quake#Source ports|Source ports]]. | ||
Line 81: | Line 108: | ||
|120 fps = hackable | |120 fps = hackable | ||
|120 fps notes = A source port is required. See [[Quake#Source ports|Source ports]]. | |120 fps notes = A source port is required. See [[Quake#Source ports|Source ports]]. | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 102: | Line 129: | ||
|touchscreen notes = A source port is required. See [[Quake#Source ports|Source ports]]. | |touchscreen notes = A source port is required. See [[Quake#Source ports|Source ports]]. | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = See | + | |controller support notes = See {{folder|{{p|game}}/Docs/{{file|JOYSTICK.TXT}}}}. |
|full controller = false | |full controller = false | ||
|full controller notes = | |full controller notes = | ||
|controller remap = hackable | |controller remap = hackable | ||
− | |controller remap notes = | + | |controller remap notes = See [[#Xbox 360 Controller support|Controller support]]. |
|controller sensitivity = hackable | |controller sensitivity = hackable | ||
− | |controller sensitivity notes= | + | |controller sensitivity notes= See [[#Xbox 360 Controller support|Controller support]]. |
|invert controller y-axis = hackable | |invert controller y-axis = hackable | ||
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= See [[#Xbox 360 Controller support|Controller support]]. |
|xinput controllers = unknown | |xinput controllers = unknown | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 163: | Line 190: | ||
It will not add triggers support for XInput-based controllers as Quake treats them as axes and won't allow to map them. As a workaround, an XInput-to-DirectInput wrapper can be used, such as [https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus] (actual tool is in English). | It will not add triggers support for XInput-based controllers as Quake treats them as axes and won't allow to map them. As a workaround, an XInput-to-DirectInput wrapper can be used, such as [https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus] (actual tool is in English). | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
Line 176: | Line 203: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | |red book cd audio = true | ||
+ | |red book cd audio notes = | ||
}} | }} | ||
− | |||
{{L10n|content= | {{L10n|content= | ||
Line 226: | Line 256: | ||
}} | }} | ||
{{ii}} This is the default port used. It can be changed in-game by the user. | {{ii}} This is the default port used. It can be changed in-game by the user. | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = unknown | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = unknown | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = unknown | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = unknown | ||
+ | |iz3d notes = | ||
+ | |vr only = false | ||
+ | |vorpx = unknown | ||
+ | |vorpx modes = | ||
+ | |vorpx notes = | ||
+ | |htc vive = unknown | ||
+ | |htc vive notes = | ||
+ | |oculus rift = unknown | ||
+ | |oculus rift notes = | ||
+ | |osvr = unknown | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = unknown | ||
+ | |windows mixed reality notes = | ||
+ | |forte vfx1 = limited | ||
+ | |forte vfx1 notes = Shown as supported with a driver on an old compatibility page,<ref>{{Refurl|url=http://www.mindflux.com.au/products/iis/vfx1soft.html|title=VFX1 Headgear Compatible Software - Mindflux|date=May 2023}}</ref> but it's unclear if the <code>qkevfx1.exe</code> driver can still be found online. | ||
+ | |keyboard-mouse = unknown | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
==Other information== | ==Other information== | ||
Line 242: | Line 319: | ||
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
− | |vulkan versions = | + | |vulkan versions = hackable |
|vulkan notes = The [https://github.com/Novum/vkQuake vkQuake] source port is required. | |vulkan notes = The [https://github.com/Novum/vkQuake vkQuake] source port is required. | ||
|dos modes = VGA | |dos modes = VGA | ||
Line 248: | Line 325: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= A source port is required. See [[Quake#Source ports|Source ports]]. | + | |windows 64-bit exe = hackable |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = A source port is required for native 64-bit. See [[Quake#Source ports|Source ports]]. | ||
+ | |mac os x powerpc app = unknown | ||
+ | |macos intel 32-bit app = hackable | ||
+ | |macos intel 64-bit app = hackable | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = A source port is required. See [[Quake#Source ports|Source ports]]. | ||
+ | |linux powerpc app = unknown | ||
+ | |linux 32-bit executable= hackable | ||
+ | |linux 64-bit executable= hackable | ||
+ | |linux arm app = unknown | ||
+ | |linux 68k app = unknown | ||
+ | |linux executable notes = A source port is required. See [[Quake#Source ports|Source ports]]. | ||
+ | |mac os powerpc app = true | ||
+ | |mac os 68k app = unknown | ||
+ | |mac os executable notes= | ||
}} | }} | ||
==System requirements== | ==System requirements== | ||
{{System requirements | {{System requirements | ||
− | |OSfamily = | + | |OSfamily = DOS |
|minOS = 4.0 | |minOS = 4.0 |
Latest revision as of 15:14, 13 December 2023
Developers | |
---|---|
Zero Gravity Entertainment | |
Publishers | |
WizardWorks | |
Engines | |
Quake engine | |
Release dates | |
DOS | December 5, 1997 |
Windows | December 5, 1997 |
Mac OS (Classic) | January 1998 |
macOS (OS X) | June 5, 2006 |
Linux | June 5, 2006 |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Cartoon |
Themes | Sci-fi |
Series | X-Men |
⤏ Go to series page | |
Subseries of Marvel | |
X-Men: Madness in Murderworld | 1989 |
X-Men II: The Fall of the Mutants | 1990 |
X-Men vs. Street Fighter | 1996 |
X-Men: Children of the Atom | 1997 |
X-Men: The Ravages of Apocalypse | 1997 |
X2: Wolverine's Revenge | 2003 |
X-Men Legends II: Rise of Apocalypse | 2005 |
X-Men: The Official Game | 2006 |
X-Men Origins: Wolverine - Uncaged Edition | 2009 |
Deadpool | 2013 |
X-Men: The Ravages of Apocalypse is a total conversion mod for the FPS game Quake, inspired by the X-Men animated series.
The mod was originally released as a commercial product on December 5, 1997, requiring the full registered version of Quake to run. On June 5, 2006, the mod was rereleased as freeware, along with its source code, having been modified to work with the shareware version of Quake[citation needed] and fix some bugs.
Key points
- Commercially released total conversion mod for Quake. Fixes for that game are likely to work here.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Without modifications CD is required for in-game music. | |||
Developer website | Freeware release. Missing soundtrack from retail release; replacement available from the files section of the wiki. |
- Requires a full copy of Quake or a Quake source port to run.
Game data
- The following paths are used by DOSQuake, WinQuake, and GLQuake; some source ports may store the configuration files and save data elsewhere.
Configuration file(s) location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\xmen[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Linux |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\xmen[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Linux |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Stretched from 4:3 only. A source port is required for proper widescreen. | ||
Multi-monitor | A source port is required. | ||
Ultra-widescreen | A source port is required. | ||
4K Ultra HD | A source port is required for easy selection. | ||
Field of view (FOV) | For GLQuake, use +fov in the console, followed by the desired field-of-view.A source port is required for easy selection. |
||
Windowed | Limited native support. See Source ports. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | A source port is required. See Source ports. To disable blurry bilinear filtering in the hardware accelerated versions, use gl_texturemode gl_nearest_mipmap_linear in the console. |
||
Anti-aliasing (AA) | A source port is required. See Source ports. | ||
Vertical sync (Vsync) | A source port is required. See Source ports. | ||
60 FPS | Frame rate is capped at 72 FPS by default. | ||
120+ FPS | A source port is required. See Source ports. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Forced on by default. See Source ports. | |
Mouse sensitivity | ||
Mouse input in menus | A source port is required. See Source ports. | |
Mouse Y-axis inversion | ||
Touchscreen optimised | A source port is required. See Source ports. | |
Controller | ||
Controller support | See <path-to-game>/Docs/ . |
|
Full controller support | ||
Controller remapping | See Controller support. | |
Controller sensitivity | See Controller support. | |
Controller Y-axis inversion | See Controller support. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouselook
To set mouselook to always on, add +mlook
to autoexec.cfg
.
Xbox 360 Controller support
Using existing joystick support, it is possible to add support for XInput-based controllers.
A list of configurations for the devices can be found in the Files section.
It will not add triggers support for XInput-based controllers as Quake treats them as axes and won't allow to map them. As a workaround, an XInput-to-DirectInput wrapper can be used, such as XInput Plus (actual tool is in English).
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | ||
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op, Versus Use the FTE Quakeworld source port. |
||
LAN play | 16 | Co-op, Versus |
||
Online play | 16 | Co-op, Versus For modern Internet support and other extra multiplayer-centric features, a source port is required. See Source ports. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Pull down the console (~) and type connect <server address or ip> . |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 26000 |
UDP | 26000 |
- Universal Plug and Play (UPnP) support status is unknown.
- This is the default port used. It can be changed in-game by the user.
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | |||
Forte VFX1 | Shown as supported with a driver on an old compatibility page,[1] but it's unclear if the qkevfx1.exe driver can still be found online. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1 | |
Software renderer | ||
Vulkan | The vkQuake source port is required. | |
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | A source port is required for native 64-bit. See Source ports. | ||||
macOS (OS X) | A source port is required. See Source ports. | ||||
Linux | A source port is required. See Source ports. | ||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 4.0 | 6.22 |
Processor (CPU) | Intel Pentium | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ VFX1 Headgear Compatible Software - Mindflux - last accessed on May 2023