Difference between revisions of "Spider-Man 2: The Game"
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{{Infobox game | {{Infobox game | ||
− | |cover = Spider-Man 2 | + | |cover = Spider-Man 2 2004.png |
|developers = | |developers = | ||
− | {{Infobox game/row/developer|The Fizz Factor }} | + | {{Infobox game/row/developer|The Fizz Factor}} |
− | {{Infobox game/row/ | + | {{Infobox game/row/porter|Aspyr Media|OS X}} |
+ | {{Infobox game/row/porter|Ryan C. Gordon|OS X}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Activision}} | {{Infobox game/row/publisher|Activision}} | ||
+ | {{Infobox game/row/publisher|1C Company|Russia}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Unreal Engine 2}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|June 28, 2004}} | {{Infobox game/row/date|Windows|June 28, 2004}} | ||
{{Infobox game/row/date|OS X|August 16, 2004}} | {{Infobox game/row/date|OS X|August 16, 2004}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|spider-man-2-the-game|42}} | ||
+ | {{Infobox game/row/reception|IGDB|spider-man-2|68}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Adventure }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Contemporary, North America }} | ||
+ | {{Infobox game/row/taxonomy/series | Spider-Man }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
+ | |official site= https://web.archive.org/web/20050303002057/http://www.activision.com/en_US/game_specific/af50921d-47bb-4992-9c41-bee322052d0a.html | ||
+ | |hltb = 12343 | ||
+ | |lutris = spider-man-2-the-game | ||
|strategywiki = Spider-Man 2: The Game | |strategywiki = Spider-Man 2: The Game | ||
− | |wikipedia = Spider-Man 2 (video game) | + | |mobygames = 14673 |
+ | |wikipedia = Spider-Man 2 (2004 video game) | ||
|winehq = 3653 | |winehq = 3653 | ||
+ | |license = commercial | ||
}} | }} | ||
− | |||
− | ''' | + | {{Introduction |
− | + | |introduction = '''Spider-Man 2: The Game''' is a [[:Category:Third-person|third-person]] [[:Category:action|action]] [[:Category:adventure|adventure]] game developed by [[company:The Fizz Factor|The Fizz Factor]]. Despite sharing the same name with the 2004 console game developed by [[company:Treyarch|Treyarch]], this game was developed by a separate team and doesn't share assets or code with the console versions. | |
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | DRM-free | CD-ROM used only for installation. | | Windows }} |
+ | {{Availability/row| Retail | | Unknown | | | OS X }} | ||
}} | }} | ||
+ | |||
+ | ===Demo=== | ||
+ | {{ii}} A demo is available [https://www.gamepressure.com/download.asp?ID=5195 here]. | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Patches=== | ||
+ | {{ii}} [http://web.archive.org/web/20060505175906/http://downloads3.macgamefiles.com/files/aspyr/patches/Spiderman2Mac11.dmg Patch v1.1] is the latest patch for the OS X version.<ref>{{Refurl|url=http://web.archive.org/web/20070807103618/http://support.aspyr.com/index.php?x=&mod_id=2&id=112|title=Aspyr - Support|date=2007-08-07}}</ref> | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|game}}\System\*.ini}} |
− | {{Game data/ | + | {{Game data/config|OS X|}} |
}} | }} | ||
+ | {{ii}} {{file|Webhead.ini}} contains general settings. | ||
+ | {{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings. | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|game}}\System|}} |
− | {{Game data/ | + | {{Game data/saves|OS X|}} |
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Spider-Man 2- The Game - Video Settings.jpg|Video Settings}} | {{Image|Spider-Man 2- The Game - Video Settings.jpg|Video Settings}} | ||
− | {{Video | + | {{Video |
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/spider-man-2 |
− | |widescreen wsgf award = | + | |widescreen wsgf award = silver |
− | |multimonitor wsgf award = | + | |multimonitor wsgf award = silver |
− | |ultrawidescreen wsgf award = | + | |ultrawidescreen wsgf award = silver |
− | |4k ultra hd wsgf award = | + | |4k ultra hd wsgf award = silver |
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= See | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|fov = hackable | |fov = hackable | ||
− | |fov notes = See | + | |fov notes = 60° by default. See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = false | |windowed = false | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |upscaling = false |
− | |vsync notes = | + | |upscaling tech = |
− | |60 fps = | + | |upscaling notes = |
+ | |vsync = hackable | ||
+ | |vsync notes = Off by default. To turn it on, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | ||
+ | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. |
+ | |hdr = false | ||
+ | |hdr notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | {{Fixbox|description=Set in Webhead.ini|ref=<ref name="Checked_by_AlphaYellow">{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|Webhead.ini]]}}. | ||
+ | # Go to the <code>[WinDrv.WindowsClient]</code> section. | ||
+ | # Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{--}} Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]]. | ||
}} | }} | ||
− | ==Input | + | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== |
+ | {{Fixbox|description=Edit ini file|ref=<ref name="Checked_by_AlphaYellow" />|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|User.ini]]}}. | ||
+ | # Define FoV in following lines: | ||
+ | <pre> | ||
+ | DesiredFOV=60.000000 | ||
+ | DefaultFOV=60.000000 | ||
+ | FOVAngle=60.000000 | ||
+ | </pre> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{--}} Game could start to randomly reset those values. If so, edit those values in {{file|{{p|game}}\System\DefUser.ini}} too. | ||
+ | {{--}} Cutscene FOV isn't fixed, use the fix below instead. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/3048-spider-man-2-the-game-fov-fix/ FOV fix]|ref=<ref name="alphayellow_13_07_2024">{{Refcheck|user=AlphaYellow|date=2024-07-13}}</ref>}} | ||
+ | |||
+ | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref name="Checked_by_AlphaYellow" />|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|Webhead.ini]]}}. | ||
+ | # Go to class <code>[D3DDrv.D3DRenderDevice]</code>. | ||
+ | # In this section, adjust the line <code>LevelOfAnisotropy=1</code> (maximum is 16). | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref name="Checked_by_AlphaYellow" />|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|Webhead.ini]]}}. | ||
+ | # Change the line <code>UseVSync=False</code> to <code>UseVSync=True</code>. | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
{{Image|Spider-Man 2- The Game - Control Settings.jpg|Control Settings}} | {{Image|Spider-Man 2- The Game - Control Settings.jpg|Control Settings}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 89: | Line 171: | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |controller support = | + | |touchscreen = false |
− | |controller support notes = | + | |touchscreen notes = |
+ | |controller support = hackable | ||
+ | |controller support notes = Set <code>UseJoystick=True</code> in {{file|[[#Game data|Webhead.ini]]}} under <code>[WinDrv.WindowsClient]</code>. | ||
|full controller = unknown | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = hackable |
− | |controller remap notes = | + | |controller remap notes = Edit in {{file|[[#Game data|User.ini]]}}. |
− | |controller sensitivity = | + | |controller sensitivity = hackable |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Edit in {{file|[[#Game data|User.ini]]}}. |
− | |invert controller y-axis = | + | |invert controller y-axis = hackable |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Edit in {{file|[[#Game data|User.ini]]}}. |
− | | | + | |xinput controllers = true |
− | | | + | |xinput controllers notes = |
− | |button prompts | + | |xbox prompts = unknown |
− | |button prompts notes | + | |xbox prompts notes = |
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | | | + | |simultaneous input = unknown |
− | | | + | |simultaneous input notes = |
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref name="Checked_by_AlphaYellow" />|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|User.ini]]}}. | ||
+ | # Change the line <code>MouseAccelThreshold=100.0000</code> to <code>0</code>. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref name="Checked_by_AlphaYellow" />|fix= | ||
+ | # Open {{file|[[#Game data|User.ini]]}}. | ||
+ | # Change the line <code>MouseSensitivity=</code> to the desired value. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} <code>[Engine.PlayerInput]</code> entries are created upon inverting mouse y-axis or adjusting sensitivity. | ||
+ | }} | ||
+ | |||
+ | ===Jerky/Uneven mouse movement=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref name="Checked_by_AlphaYellow" />|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|User.ini]]}}. | ||
+ | # Go to the following lines and change <code>2.0</code> to <code>0.1</code>:<br><pre><nowiki>MouseX=Count bXAxis | Axis aMouseX Speed=2.0</nowiki></pre><pre><nowiki>MouseY=Count bYAxis | Axis aMouseY Speed=2.0</nowiki></pre> | ||
+ | # Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to: | ||
+ | #* {{code|0.008}} for 125Hz polling rate | ||
+ | #* {{code|0.002}} for 500Hz polling rate | ||
+ | #* {{code|0.001}} for 1000Hz polling rate | ||
+ | # Change the line <code>MouseSensitivity=</code> to <code>50</code> in {{file|[[#Game data|User.ini]]}} (more or less, if needed to adjust). | ||
+ | # Open {{file|[[#Game data|Webhead.ini]]}}. | ||
+ | # Go to the <code><nowiki>[D3DDrv.D3DRenderDevice]</nowiki></code> section and change <code>ReduceMouseLag=</code> to False. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow. | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Spider-Man 2- The Game - Audio Settings.jpg|Audio Settings}} | {{Image|Spider-Man 2- The Game - Audio Settings.jpg|Audio Settings}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Music, | + | |separate volume notes = Music, Effects and Voice. |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]] or [[Glossary:Sound card#Set up OpenAL|OpenAL]]. See [[#Surround sound|Surround sound]]. |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
Line 124: | Line 272: | ||
|mute on focus lost = unknown | |mute on focus lost = unknown | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = true |
− | |eax support notes = | + | |eax support notes = EAX 3.0. |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Surround sound|Surround sound]]=== | ||
+ | {{ii}} By default, the game outputs to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound. | ||
+ | {{--}} Forcing the game to use the system OpenAL device may lead to audio dropouts, missing and substituted audio samples. | ||
+ | |||
+ | {{Fixbox|description=Restore surround sound|ref=<ref name="Checked_by_AlphaYellow" />|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|Webhead.ini]]}}. | ||
+ | # Set <code>Use3DSound=True</code> and <code>UseDefaultDriver=False</code>, and save. | ||
}} | }} | ||
Line 136: | Line 296: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |fan notes = | + | }} |
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = Fan - [https://www.abcgames.cz/?p=preklady_zobraz&id=7836 1] | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Italian | |language = Italian | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
|subtitles = false | |subtitles = false | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |fan notes = | + | }} |
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = Only on Polish retail copy, [https://drive.google.com/file/d/1lxzeLr5AxUryUU1_nE0HOBg1-fU7DL76/view download]. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = Only on Russian retail copy. | ||
+ | |fan = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vorpx = hackable | ||
+ | |vorpx modes = G3D | ||
+ | |vorpx notes = User created profile, requires [[DgVoodoo 2|DGVoodoo2 v 2.55.4]], see [https://www.vorpx.com/forums/search/SpiderMan_2/ profile introduction]. <br><code>Note:</code> Profile may not work with the latest wrapper, in case of issues please report to the [https://www.vorpx.com/forums/search/SpiderMan_2/ vorpx forum]. | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Poor performance on Windows 8/8.1/10/11=== | ||
+ | {{Fixbox|description=Install [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2].|ref=<ref name="Checked_by_AlphaYellow" />}} | ||
+ | |||
+ | {{Fixbox|description=Use crosire's d3d8to9 wrapper|ref=<ref name="Checked_by_AlphaYellow" />|fix= | ||
+ | # Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here]. | ||
+ | # Place it in {{folder|{{p|game}}\System\}}. | ||
+ | }} | ||
+ | |||
+ | ===Run the game at screen refresh rate=== | ||
+ | {{--}} Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 or 144 Hz monitor. | ||
+ | |||
+ | {{Fixbox|description=Set fullscreen refresh rate<ref name="Checked_by_AlphaYellow" />|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|Webhead.ini]]}}. | ||
+ | # Find the line <code>DesiredRefreshRate=60</code>. | ||
+ | # Change the value to set the monitor's refresh rate. For example, 120 or 144. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Modifying any video options will undo the custom refresh rate. | ||
}} | }} | ||
Line 152: | Line 408: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 8 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
− | |opengl versions = | + | |opengl versions = true |
|opengl notes = | |opengl notes = | ||
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
− | |software mode = | + | |software mode = true |
− | |software mode notes = | + | |software mode notes = RAD Game Tools' Pixomatic Software Renderer. |
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
|metal support = | |metal support = | ||
|metal support notes = | |metal support notes = | ||
− | |vulkan | + | |vulkan versions = |
− | |vulkan | + | |vulkan notes = |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = | ||
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = true | ||
+ | |macos intel 32-bit app = true | ||
+ | |macos intel 64-bit app = false | ||
+ | |macos arm app = | ||
+ | |macos app notes = Install the [[#Patches|version 1.1]] patch for Intel support. | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = OpenAL | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink Video | ||
+ | |cutscenes notes = 1.5.21.0 | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
Line 180: | Line 465: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = XP | + | |minOS = 98/ME/2000/XP |
− | |minCPU = | + | |minCPU = Pentium 600 MHz |
− | |minRAM = | + | |minCPU2 = Athlon 600 MHz |
− | |minHD = | + | |minRAM = 128 MB |
− | |minGPU = | + | |minHD = 827 MB |
+ | |minGPU = NVIDIA RIVA TnT/TnT2 | ||
+ | |minGPU2 = ATI Radeon series | ||
+ | |minGPU3 = Matrox Parhelia | ||
+ | |minVRAM = 16 MB | ||
+ | |minDX = 9.0b | ||
+ | |minaudio = 16-bit sound card with DirectX 9.0b compliancy | ||
+ | |minother = 4X CD-ROM with 600K/sec sustained transfer rate | ||
+ | |||
+ | |recOS = | ||
+ | |recCPU = Pentium III | ||
+ | |recRAM = | ||
+ | |recHD = + 400 MB for the Windows swap file | ||
+ | |recGPU = NVIDIA GeForce series | ||
+ | |recVRAM = | ||
+ | |recDX = | ||
+ | |notes = Partially region locked due to the game requiring the same language based Windows system that matches the region's disc during installation. | ||
+ | }} | ||
+ | |||
+ | {{System requirements | ||
+ | |OSfamily = OS X | ||
+ | |||
+ | |minOS = 10.2.8 (Jaguar) | ||
+ | |minCPU = G3 700 MHz | ||
+ | |minCPU2 = | ||
+ | |minRAM = 256 MB | ||
+ | |minHD = 1 GB | ||
+ | |minGPU = ATI Radeon 7500 | ||
+ | |minGPU2 = NVIDIA GeForce 2 MX | ||
+ | |minGPU3 = | ||
+ | |minVRAM = 32 MB | ||
+ | |minOGL = | ||
+ | |minDX = | ||
+ | |minSM = | ||
+ | |minaudio = | ||
+ | |mincont = | ||
+ | |minother = 8X CD-ROM <ref>{{Refurl|url=https://www.macworld.com/article/171752/spiderman2|title=Aspyr: Mac Spider-Man 2 game goes gold|date=2024-04-24}}</ref> | ||
|recOS = | |recOS = | ||
|recCPU = | |recCPU = | ||
+ | |recCPU2 = | ||
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
|recGPU = | |recGPU = | ||
+ | |recGPU2 = | ||
+ | |recGPU3 = | ||
+ | |recVRAM = | ||
+ | |recOGL = | ||
+ | |recDX = | ||
+ | |recSM = | ||
+ | |recaudio = | ||
+ | |reccont = | ||
+ | |recother = | ||
+ | |notes = | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 10:20, 24 August 2024
Developers | |
---|---|
The Fizz Factor | |
macOS (OS X) | Aspyr Media |
macOS (OS X) | Ryan C. Gordon |
Publishers | |
Activision | |
Russia | 1C Company |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | June 28, 2004 |
macOS (OS X) | August 16, 2004 |
Reception | |
Metacritic | 42 |
IGDB | 68 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Adventure |
Art styles | Realistic |
Themes | Contemporary, North America |
Series | Spider-Man |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Spider-Man 2: The Game is a third-person action adventure game developed by The Fizz Factor. Despite sharing the same name with the 2004 console game developed by Treyarch, this game was developed by a separate team and doesn't share assets or code with the console versions.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | CD-ROM used only for installation. | |||
Retail |
Demo
- A demo is available here.
Essential improvements
Patches
- Patch v1.1 is the latest patch for the OS X version.[1]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 1] |
macOS (OS X) |
-
Webhead.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\System[Note 1] |
macOS (OS X) |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 60° by default. See Field of view (FOV). | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | See Run the game at screen refresh rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Set in Webhead.ini[2] |
---|
Notes
|
Field of view (FOV)
Edit ini file[2] |
---|
DesiredFOV=60.000000 DefaultFOV=60.000000 FOVAngle=60.000000 Notes
|
Use the FOV fix[3] |
---|
Anisotropic filtering (AF)
Edit ini file[2] |
---|
|
Vertical sync (Vsync)
Edit ini file[2] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Set UseJoystick=True in Webhead.ini under [WinDrv.WindowsClient] . |
|
Full controller support | ||
Controller remapping | Edit in User.ini . |
|
Controller sensitivity | Edit in User.ini . |
|
Controller Y-axis inversion | Edit in User.ini . |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Edit ini file[2] |
---|
Notes
|
Mouse sensitivity
Edit ini file[2] |
---|
Notes
|
Jerky/Uneven mouse movement
Edit ini file[2] |
---|
Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects and Voice. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3.0. | |
Royalty free audio |
Surround sound
- By default, the game outputs to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
- Forcing the game to use the system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[2] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | Fan - 1 | |||
French | ||||
Italian | ||||
Polish | Only on Polish retail copy, download. | |||
Russian | Only on Russian retail copy. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created profile, requires DGVoodoo2 v 2.55.4, see profile introduction. Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum. |
Issues fixed
Poor performance on Windows 8/8.1/10/11
Install dgVoodoo2.[2] |
---|
Use crosire's d3d8to9 wrapper[2] |
---|
|
Run the game at screen refresh rate
- Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 or 144 Hz monitor.
Set fullscreen refresh rate[2] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
OpenGL | ||
Software renderer | RAD Game Tools' Pixomatic Software Renderer. |
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | Install the version 1.1 patch for Intel support. |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Cutscenes | Bink Video | 1.5.21.0 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98/ME/2000/XP | |
Processor (CPU) | Pentium 600 MHz Athlon 600 MHz |
Pentium III |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 827 MB | + 400 MB for the Windows swap file |
Video card (GPU) | NVIDIA RIVA TnT/TnT2 ATI Radeon series Matrox Parhelia 16 MB of VRAM DirectX 9.0b compatible | NVIDIA GeForce series |
Sound (audio device) | 16-bit sound card with DirectX 9.0b compliancy | |
Other | 4X CD-ROM with 600K/sec sustained transfer rate |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.2.8 (Jaguar) | |
Processor (CPU) | G3 700 MHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | ATI Radeon 7500 NVIDIA GeForce 2 MX 32 MB of VRAM |
|
Other | 8X CD-ROM [4] |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Aspyr - Support - last accessed on 2007-08-07
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Verified by User:AlphaYellow on 2023-07-03
- ↑ Verified by User:AlphaYellow on 2024-07-13
- ↑ Aspyr: Mac Spider-Man 2 game goes gold - last accessed on 2024-04-24