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Difference between revisions of "Shadowrun"

From PCGamingWiki, the wiki about fixing PC games
m (migrated requirements template; misc. fixes)
(→‎Availability: Added online and key DRM to the Marketplace row. The game used Microsoft's in-house DRM like the one in Halo 2, assuming they did that DRM for the digital release too.)
 
(97 intermediate revisions by 23 users not shown)
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{{cleanup}}
+
{{distinguish|Shadow Run}}
{{infobox
+
{{Infobox game
|title          = Shadowrun
+
|cover        = Shadowrun cover.jpg
|cover         = 256px-Shadowrun box art 2.jpg
+
|developers  =
|developer     = [[Wikipedia:FASA_Interactive|FASA Interactive]]<br />
+
{{Infobox game/row/developer|FASA Interactive}}
|publisher     = [[Wikipedia:Microsoft_Games_Studios|Microsoft Games Studios]]
+
|publishers  =
|engine         = Badger
+
{{Infobox game/row/publisher|Microsoft Studios}}
|release dates = May 29, 2007
+
|engines      =
 +
{{Infobox game/row/engine|Badger}}
 +
|release dates=  
 +
{{Infobox game/row/date|Windows|May 29, 2007}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|shadowrun|67}}
 +
{{Infobox game/row/reception|IGDB|shadowrun--2|68}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | Cyberpunk, Fantasy, South America }}
 +
{{Infobox game/row/taxonomy/series            | Shadowrun }}
 +
|steam appid  =
 +
|gogcom id    =
 +
|hltb        = 8363
 +
|strategywiki = Shadowrun (2007)
 +
|mobygames    = 28334
 +
|wikipedia    = Shadowrun (2007 video game)
 +
|winehq      =
 +
|license      = commercial
 
}}
 
}}
  
== Games for Windows Live ==
+
{{Introduction
Playing Shadowrun requires the user to create a free games for windows live account. At this point the only reliable way to find a game is to play through matchmaking with Xbox 360 players.
+
|introduction      =  
  
While Microsoft originally intended for Shadowrun players to have to purchase a gold Live subscription to use features such as matchmaking and cross-platform play they later changed the system to allow PC players access to these normally gold only Live features for free.
+
|release history  =
  
== Gameplay ==
+
|current state    =  
''Shadowrun'' is an online only [[first-person shooter]] (3rd person with katana or smoke activated) introducing mild [[cyberpunk]] elements to the gameplay. The game takes place in [[Brazil]] in the year 2031: before the events that shaped the ''Shadowrun'' universe.
+
}}
  
The player is assigned one of two factions to play as: The megacorp RNA Global, or the resistance group known as The Lineage. Playable [[Race (fantasy)|races]] are Human, [[Elf]], [[Troll]], and [[dwarf (mythology)|Dwarf]]. Each race has their own unique racial traits.
+
==Availability==
 +
{{Availability|
 +
{{Availability/row| Retail | | GFWL, online, key | | | Windows }}
 +
{{Availability/row| Games for Windows Marketplace | GFWL | GFWL, online, key | <ref>{{Refurl|url=https://web.archive.org/web/20110209054905/http://www.gamesforwindows.com/en-US/Games/Shadowrun/|title=Shadowrun - Games for Windows|date=19 August 2022}}</ref> | | Windows | unavailable }}
 +
}}
 +
{{ii}} All versions require {{DRM|GFWL|SSA=no|ZDPP=no|local=no|offline=no}}.
  
* '''Elves''' are the fastest race, but also the weakest. They are slowed substantially by heavy weapons and will quickly be killed from sustained fire. However, their speed makes up for this, as well as their special ability which allows them to heal when not taking damage if they have essence available. Elves have the second greatest amount of essence (10). They are best suited for hit and run tactics. Elves require essence if they are to heal.
+
==Essential improvements==
 +
===Patches===
 +
{{ii}} The latest official patch is available from the [https://community.pcgamingwiki.com/files/file/1139-shadowrun-patch/ Files section]. Extract the contents and run {{file|TitleUpdate.msi}}.
  
* '''Trolls''' on the other hand, are the slowest race, but the strongest. No weapon, no matter how heavy, will slow them down, and they can take an incredible amount of damage, especially with their special ability. When taking sustained fire, a troll will use its essence to harden its skin. This slows it down but allows it to take enormous damage. Trolls generally have the least amount of essence of all the races. Their actual number of essence pips is 7 (same as humans), but unlike humans trolls will lose essence if they buy technological equipment and they also require essence to power their special ability. They are basically the team slayer and "tank". When a troll is using a katana a single blow deals a significant amount of damage to an enemy.
+
==Game data==
 +
===Configuration file(s) location===
 +
{{Game data|
 +
{{Game data/config|Windows|}}
 +
}}
  
* '''Dwarves''' are closer to the troll end of the scale. They are slightly faster than trolls (still slow however) and fairly strong, not being hampered much by heavier weapons. Dwarves can take a good deal of damage and as a bonus they can withstand a direct headshot from a sniper rifle, which is fatal for any other race. Their special ability is that they can steal essence from other players (friend or foe) and from magical objects like strangle and minions. They also have 12 total essence, which is the largest amount in the game. To balance this out, dwarves regenerate essence very slowly.
+
==Video==
 +
{{Image|ShadowrunVideo.png|Video settings}}
 +
{{Image|ShadowrunAdvancedVideo.png|Advanced video settings}}
 +
{{Video
 +
|wsgf link                  =
 +
|widescreen wsgf award      =
 +
|multimonitor wsgf award    =
 +
|ultrawidescreen wsgf award =
 +
|4k ultra hd wsgf award    =
 +
|widescreen resolution      = true
 +
|widescreen resolution notes= '''4:3''', '''16:10''' and '''16:9''' resolutions can be selected.
 +
|multimonitor              = false
 +
|multimonitor notes        = See [[#Ultra-widescreen|Ultra-widescreen]].
 +
|ultrawidescreen            = false
 +
|ultrawidescreen notes      = Ultrawide and multi-monitor resolutions cannot be selected.
 +
|4k ultra hd                = true
 +
|4k ultra hd notes          = <ref>{{Refcheck|user=Robot enthusiast|date=2023-02-23|}}</ref>
 +
|fov                        = false
 +
|fov notes                  =
 +
|windowed                  = true
 +
|windowed notes            =
 +
|borderless windowed        = false
 +
|borderless windowed notes  =
 +
|anisotropic                = false
 +
|anisotropic notes          =
 +
|antialiasing              = true
 +
|antialiasing notes        = Unknown method. ('''Off'''/'''2x'''/'''4x'''/'''6x'''/'''8x'''/'''10x'''/'''12x''')
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = limited
 +
|vsync notes                = Locks the game to 30 FPS regardless of refresh rate.
 +
|60 fps                    = true
 +
|60 fps notes              =
 +
|120 fps                    = limited
 +
|120 fps notes              = Framerates over 60 FPS introduces glitches.<ref>{{Refcheck|user=SargeCassidy|date=2022-09-24|comment=Tested with a 144hz display and Vsync disabled. Jumping is almost impossible over 80 FPS. Also, screen tearing is present.}}</ref>
 +
|hdr                        = false
 +
|hdr notes                  =
 +
|color blind                = unknown
 +
|color blind notes          =
 +
}}
  
* '''Humans''' are the middle ground of the races. They are the second fastest after elves and second most resilient after trolls. They are also the third strongest when it comes to carrying weapons. Humans have several small advantages that give them a unique play style: their essence isn't removed by technological equipment, as it is with all other races; and they also start the first round with an extra 500 dollarsThey have a total of 7 essence pips.
+
==Input==
 +
{{Image|ShadowrunControls.png|Controls settings}}
 +
{{Image|ShadowrunAdvancedControls.png|Advanced Controls settings}}
 +
{{Input
 +
|key remap                = true
 +
|key remap notes          =
 +
|acceleration option      = false
 +
|acceleration option notes =
 +
|mouse sensitivity        = true
 +
|mouse sensitivity notes  = Sliders for both axes available.
 +
|mouse menu                = true
 +
|mouse menu notes          =
 +
|invert mouse y-axis      = true
 +
|invert mouse y-axis notes = Toggle for both '''1st-''' and '''3rd-person''' available.
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 +
|controller support        = true
 +
|controller support notes  = '''XInput''' controllers only.
 +
|full controller          = true
 +
|full controller notes    =
 +
|controller remap          = false
 +
|controller remap notes    = 2 presets only ('''Default''', '''Southpaw''') for buttons and sticks.
 +
|controller sensitivity    = true
 +
|controller sensitivity notes= Sliders for both axes available.
 +
|invert controller y-axis  = true
 +
|invert controller y-axis notes= Toggle for both '''1st-''' and '''3rd-person''' available.
 +
|xinput controllers        = true
 +
|xinput controllers notes =
 +
|xbox prompts              = true
 +
|xbox prompts notes        = Always on.
 +
|impulse triggers          = false
 +
|impulse triggers notes    =
 +
|dualshock 4              = false
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= false
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = false
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=
 +
|controller hotplug        = unknown
 +
|controller hotplug notes  =
 +
|haptic feedback          = true
 +
|haptic feedback notes    =
 +
|simultaneous input        = false
 +
|simultaneous input notes  =
 +
}}
 +
<gallery>
 +
ShadowrunMovementBinds.png|Movement bindings
 +
ShadowrunActionsBinds.png|Actions bindings
 +
ShadowrunHudBinds.png|HUD bindings
 +
ShadowrunCameraSettings.png|Camera settings
 +
</gallery>
  
Players can purchase magic, technological equipment, and weaponry at the beginning of each round of play. At the beginning of the first round they have $2000, except humans who have $2500. Each new round adds $1400 for each player, plus money the player earns by helping his or her team during each match. Money can also be reduced by team killing or damaging your teammates during the round.
+
==Audio==
 +
{{Image|ShadowrunAudio.png|Audio settings}}
 +
{{Audio
 +
|separate volume          = true
 +
|separate volume notes    = '''Sound Effect''', '''Music''', '''Combat Voice''', '''DPad Voice''' and '''Announcer''' sliders.
 +
|surround sound          = unknown
 +
|surround sound notes    =
 +
|subtitles                = false
 +
|subtitles notes          =
 +
|closed captions          = false
 +
|closed captions notes    =
 +
|mute on focus lost      = always on
 +
|mute on focus lost notes =
 +
|eax support              =
 +
|eax support notes        =
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 +
}}
  
Magic includes:
+
{{L10n|content=
* '''Teleport''' enables users to instantly warp 8–10 meters in the direction of their movement, even through solid objects. Costs 3 essence per use.
+
{{L10n/switch
* '''Resurrect''' allows a player to bind a fallen teammate to their own life energy in order to bring them back to life, as well as stop teammates from "bleeding out." Costs and locks away 4 essence in most cases, but might be less depending on if your team is behind. Locked essence is restored if all resurrected teammates die (again). A cleared body cannot be resurrected.
+
  |language  = English
* '''Strangle''' produces a field of crystals which restricts the movement and drains the essence of any player caught amongst them. Locks away 2 essence, which is restored if all crystals are destroyed.
+
|interface = true
* '''Summon''' produces a creature that relentlessly attacks hostile entities on sight. Locks away 4 essence, which is restored if the creature dies. Costs 4 essence, and will also hold that essence until the creature dies.
+
|audio    = true
* '''Gust''' is a burst of powerful wind that can push enemies and objects away, and if timed carefully, can break a player's fall. Gust will also cause significant damage to a player who has smoke activated. Costs 2 essence.
+
  |subtitles = false
* '''Smoke''' allows a player to turn their body to smoke, causing bullets, explosions, and falls to cause no damage, though being hit with Gust will cause significant harm. If smoke is equipped, Enhanced vision will not detect the player beyond a certain short range -- even if smoke is not currently activated. However, equipping smoke also significantly slows the player's essence regeneration. Gust will also cause significant damage to a player who has smoke activated. Costs 1 essence but will slowly drain more essence the longer it is used until it is depleted or deactivated.
+
  |notes    =
* '''Tree of life''' creates a tree that heals anyone nearby, as well as providing a physical barrier that can be used for cover. Costs 3 essence.
+
  |ref      =
 +
|fan      =
 +
}}
 +
}}
  
Technological equipment includes:
+
==Network==
 +
{{ii}} Requires a [https://live.xbox.com/Account/Signin Microsoft account].
 +
{{ii}} Cross-play with Xbox 360 players is available.
  
* '''Grenade''' allows the player to throw grenades. The player may have two stocked at any given time. They do not remove essence.  All players start with 2 grenades per round and are free of charge.
+
{{Network/Multiplayer
* '''Enhanced vision''' allows the player to detect nearby enemies, as well as teammates, through walls. Enemies with smoke mapped cannot be seen unless within a short distance. Removes 3 essence.
+
|local play          = false
* '''Glider''' enables short-distance flight and enhanced leaping height. Removes 2 essence.
+
|local play players   =
* '''Wired reflexes''' enhance the player's running speed and allow the deflection of bullets when wielding a [[katana]]. Activating Wired Reflexes results in a short burst of super speed at the cost of a little health.  Removes 2-4 essence depending on the race you play (2 for troll, 3 for dwarf, and 4 for elf).
+
|local play modes    =
* '''Anti-magic generators''' very quickly drain the essence of any player or magical object caught in their field. They are thrown exactly like grenades. They remove no essence from their user.
+
|local play notes    =
* '''Smartlink''' assists players by increasing enemy tracking abilities and automatically preventing firearms from firing when a teammate is in the cross hairs. Removes 2 essence.
+
|lan play            = true
* '''Grapple (Cut from the final release)'''  According to Mitch Gitelman, it was supposed to be a cross between Spiderman’s web-shooter and Batman’s grapple gun.  It was supposed to take up the empty slot in the tech menu, but it was taken out of the game before launch.<ref>{{cite web|last=Gitelman|first=Mitch|title=Shadowrun Forums|url=http://www.shadowrun.com/forums/topic/regarding-shadowrun-pc-2007}}</ref>
+
|lan play players    = 16
 +
|lan play modes      = Versus
 +
|lan play notes      =
 +
|online play          = true
 +
|online play players = 16
 +
|online play modes    = Versus
 +
|online play notes    =  
 +
|asynchronous        =  
 +
|asynchronous notes  =  
 +
}}
  
Weapons Include:
+
{{Network/Connections
 +
|matchmaking        = true
 +
|matchmaking notes  =
 +
|p2p                = true
 +
|p2p notes          =
 +
|dedicated          = false
 +
|dedicated notes    = {{note|Original developer-provided servers are thought to have shut down on January 31, 2008<ref>{{Refurl|url=https://en.wikipedia.org/wiki/Shadowrun_(2007_video_game)|title=Shadowrun (2007 video game)|date=2022-10-15}}</ref>. While software for hosting dedicated servers is included with the game, as of October 2022, it is unusable.<ref>{{Refcheck|user=SargeCassidy|date=2022-10-15|comment=Me and a few other people have tried hosting a dedicated server each. No one was able to connect to anyone else.}}</ref>}}
 +
|self-hosting      = true
 +
|self-hosting notes =
 +
|direct ip          = false
 +
|direct ip notes    =
 +
}}{{Network/Ports
 +
|tcp  =
 +
|udp  =
 +
|upnp =
 +
}}
  
* '''Katana''' is a melee weapon. The amount of damage it does depends on the strength of the user. If an enemy is hit in the back it is capable of killing in one hit by causing a mortal wound, which deals a large amount of damage instantly and makes the enemy lose health over a long period of time(Unless resurrected by teammate or standing beside a tree).  Costs $1000.
+
==Issues unresolved==
*'''SMG''', a cheap, low-damage weapon that reloads quickly and fires very fast. It's not very heavy, making it usable by all races and battle types. it has a high amount of recoil and is best fired in bursts. Costs $500.
+
===Can't hear Xbox 360 players' voice chat===
* '''Pistol''', this is your standard, cost-free weapon. It is the first weapon that every player starts off with. The pistol causes moderately low damage but its speed and maneuvering abilities make up for it.
+
{{ii}} This issue has been caused by a GFWL voice codec update on November 15, 2010. As the game was not updated on the Xbox 360 version to use the same codec, this resulted in loss of cross-platform voice chat. Voice chat between the same platforms was not affected.<ref>{{Refurl|url=https://web.archive.org/web/20101110200413/http://forums.gamesforwindows.com/t/15527.aspx|title="LIVE System Update coming Nov 15th"|date=2022-11-16}}</ref>
* '''Rifle''', good damage with little recoil makes the rifle a good weapon, and its price makes it a cost-efficient purchase. It is highly useful for damaging enemies under a tree of life. Its damage is also highly useful for taking down trolls. It has more damage and more accuracy but lower firing rate than the SMG. Costs $500.
 
* '''Rocket Launcher''', the most powerful weapon in the game and the most expensive purchase at $5000 and each rocket costing $1000. Whilst it is the most powerful weapon in the game since it can kill anything in one shot, the rockets are slow when fired and can be dodged, especially since there are audio and visual cues showing where a rocket will hit.
 
* '''Shotgun''', a powerful and cost effective weapon that can easily stop a charging enemy. It has the 2nd highest damage after the rocket launcher. It is not a very fast firing weapon and has a slow reload time but its power makes up for it. Costs $750.
 
* '''Minigun''', the weapon with the highest firing rate in the game, and also the heaviest, is ideal in the hands of a troll. Individual rounds have low stopping power but it has a high fire rate and a very large ammo count. Costs $1250.
 
* '''Sniper Rifle''', 4 shots to a magazine and rather expensive, however, this gun is great in the hands of a skilled marksman. A single shot to the head will kill all but the dwarf. Very useful for elves or humans to use, but can only be fired if scoped in and taking damage will lower your scope. Costs $2500.
 
  
Clearing bodies is a way of destroying a body by shooting it, and will prevent enemies from resurrecting their allies; eliminate an enemy player from getting another chance to fight in the round; and will increase your team's chances of winning the round. However, if your team is winning it will become harder to clear enemy bodies, and also easier for enemies to clear your team's bodies and vice-versa. Body clearing is disliked by some players, and sometimes both teams may agree to not clear bodies. In all games, body clearing is allowed, however, in a few games, destroying is discouraged.
+
===Game freezes on the main menu/after the "Press any key" prompt===
 +
{{ii}} No known causes or fixes.<ref>{{Refcheck|user=SargeCassidy|date=2022-09-24|comment=I tried a few things and here's what I found: It works when offline, without update, works offline with update. Being logged out while online doesn't work. Disconnecting from internet when launching and connecting back when on the main menu didn't work, as the game changed the network card used - shared my connection to it and the game froze the instant my GFWL profile was logged in.
 +
}}</ref>
  
== Issues ==
+
==Issues fixed==
As of November 15, 2010 Xbox and PC players cannot hear each other using the in game voice system. You can still hear people on the PC platform. There appears to be no fix for this issue as it is inherent to the Xbox live platform.
+
===Compatibility problems on Windows 7 and later===
 +
{{Fixbox|description=Run the game in [[Windows Compatibility Mode|compatibility mode]] for Windows Vista.|ref=|fix=
 +
}}
  
Users experiencing difficulty playing the game on Windows 7 should try running the game in compatibility mode with Windows Vista.
+
===Nvidia GPU pink screen===
 +
* For ShadowrunHD.exe v1.2: [https://drive.google.com/file/d/0BwG8F-iRwd-qcUlYSUJ5NTRQYnM/view?usp=sharing modified file]
 +
* For ShadowrunHD.exe v1.3: [https://mega.nz/#F!VNUj0AYQ!FpXYfUYQZx8NCE7ASyKAyw?JIE3TYJI modified file]
  
An unofficial patch exists which will enable a legally owned copy of the game to run on Windows XP. The steps to use these files are as follows:
+
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 9.0c
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  = 3
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable=
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =
 +
}}
  
    If you want the XP compatibility, copy the files from the xp/ subdir to your installationfolder.
+
===Middleware===
    If you want a shortcut on your desktop, this is the time to make one!
+
{{Middleware
 
+
|physics          = Havok
Attempt to run it
+
|physics notes    =
 
+
|audio            = Wwise
At this point, double click on Shadowrun.exe and hope for the best. If it works, you can go on your merry little way. If you have the same luck that i did, you've got a few things you can do.
+
|audio notes      =
"This application has failed to start because the application configuration is incorrect. Reinstalling the application may resolve the problem"
+
|interface        =
 
+
|interface notes  =
If you encounter this error do the following:
+
|input            =
 
+
|input notes      =
    Re-install DirectX. Just for fun. Let's rule this out as the problem.
+
|cutscenes        = Bink Video
    Install the Microsoft VisualC++ 2005 SP1 Redistributable package.
+
|cutscenes notes  = Used only for intro videos and credits.
 
+
|multiplayer      =
You should now be able to play Shadowrun in XP.
+
|multiplayer notes=  
 
+
|anticheat        =  
All that remains is for you to configure your Live account. At some point, it may tell you that Shadowrun needs to update. This is OK. Said update may also give an error that "The original file does not exist." This error can be ignored, however, as reloading Shadowrun should fix the issue.
+
|anticheat notes  =  
 
+
}}
== See also ==
 
 
 
*1-800-Magic - a machinima series from Rooster Teeth Productions created using the ''Shadowrun'' engine.
 
  
 
==System requirements==
 
==System requirements==
{{System Requirements
+
{{System requirements
 
|OSfamily = Windows
 
|OSfamily = Windows
|minOS = Windows Vista
+
|minOS   = Vista
|recOS = Windows 7
+
|recOS   =  
|minproc = Dual-core Processor or 3.2 GHz Single-core
+
|minCPU  = Dual-core Processor or 3.2 GHz Single-core
|minmem = 2 GB
+
|minRAM  = 2 GB
|recmem = 4 GB
+
|recRAM  = 4 GB
|minHD = 10 GB + 1 GB Swap File
+
|minHD   = 10 GB + 1 GB Swap File
|minGPU = Nvidia GeForce 7800
+
|minGPU   = Nvidia GeForce 7800
|minGPU2 = TI Radeon X1800
+
|minGPU2 = ATI Radeon X1800
|minVRAM = 256
+
|minVRAM = 256 MB
 +
|notes    = {{ii}} Like with [[Halo 2]], Windows XP can run the game using hacks.
 
}}
 
}}
  
== References ==
+
{{References}}
<references/>
 
 
 
[[Category:Windows]]
 

Latest revision as of 13:56, 12 May 2024

Not to be confused with Shadow Run.

Shadowrun
Shadowrun cover
Developers
FASA Interactive
Publishers
Microsoft Studios
Engines
Badger
Release dates
Windows May 29, 2007
Reception
Metacritic 67
IGDB 68
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Shooter
Themes Cyberpunk, Fantasy, South America
Series Shadowrun
Shadowrun on HowLongToBeat
Shadowrun on IGDB
Shadowrun guide on StrategyWiki
Shadowrun on MobyGames
Shadowrun on Wikipedia
Shadowrun
Shadowrun 2007
Shadowrun Returns 2013
Shadowrun: Dragonfall - Director's Cut 2014
Shadowrun Chronicles - Boston Lockdown 2015
Shadowrun Chronicles: INFECTED Director's Cut 2015
Shadowrun: Hong Kong 2015

Warnings

For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.
This game requires a constant internet connection for all game modes.

Shadowrun is a singleplayer and multiplayer first-person shooter game in the Shadowrun series.

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Always online (requires a constant internet connection to play)
CD key
Windows
Games for Windows Marketplace (unavailable)
Icon overlay.png
Always online (requires a constant internet connection to play)
CD key
[1]
Windows
All versions require Games for Windows - LIVE DRM[Note 1] and a constant internet connection for all game modes.

Essential improvements

Patches

The latest official patch is available from the Files section. Extract the contents and run TitleUpdate.msi.

Game data

Configuration file(s) location

System Location
Windows

Video

Video settings
Video settings
Advanced video settings
Advanced video settings

Graphics feature State Notes
Widescreen resolution
4:3, 16:10 and 16:9 resolutions can be selected.
Multi-monitor
See Ultra-widescreen.
Ultra-widescreen
Ultrawide and multi-monitor resolutions cannot be selected.
4K Ultra HD
[2]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Unknown method. (Off/2x/4x/6x/8x/10x/12x)
Vertical sync (Vsync)
Locks the game to 30 FPS regardless of refresh rate.
60 FPS
120+ FPS
Framerates over 60 FPS introduces glitches.[3]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Controls settings
Controls settings
Advanced Controls settings
Advanced Controls settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Sliders for both axes available.
Mouse input in menus
Mouse Y-axis inversion
Toggle for both 1st- and 3rd-person available.
Controller
Controller support
XInput controllers only.
Full controller support
Controller remapping
2 presets only (Default, Southpaw) for buttons and sticks.
Controller sensitivity
Sliders for both axes available.
Controller Y-axis inversion
Toggle for both 1st- and 3rd-person available.
Controller types
XInput-compatible controllers
Xbox button prompts
Always on.
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Sound Effect, Music, Combat Voice, DPad Voice and Announcer sliders.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Requires a Microsoft account.
Cross-play with Xbox 360 players is available.

Multiplayer types

Type Native Players Notes
Local play
LAN play
16 Versus
Online play
16 Versus

Connection types

Issues unresolved

Can't hear Xbox 360 players' voice chat

This issue has been caused by a GFWL voice codec update on November 15, 2010. As the game was not updated on the Xbox 360 version to use the same codec, this resulted in loss of cross-platform voice chat. Voice chat between the same platforms was not affected.[6]

Game freezes on the main menu/after the "Press any key" prompt

No known causes or fixes.[7]

Issues fixed

Compatibility problems on Windows 7 and later

Run the game in compatibility mode for Windows Vista.

Nvidia GPU pink screen

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio Wwise
Cutscenes Bink Video Used only for intro videos and credits.

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) Dual-core Processor or 3.2 GHz Single-core
System memory (RAM) 2 GB
Hard disk drive (HDD) 10 GB + 1 GB Swap File
Video card (GPU) Nvidia GeForce 7800
ATI Radeon X1800
256 MB of VRAM
Like with Halo 2, Windows XP can run the game using hacks.


Notes

  1. Games for Windows - LIVE DRM features: Legacy activation, requires a Microsoft account - local profiles are not supported.
  2. Original developer-provided servers are thought to have shut down on January 31, 2008[4]. While software for hosting dedicated servers is included with the game, as of October 2022, it is unusable.[5]

References

  1. Shadowrun - Games for Windows - last accessed on 19 August 2022
  2. Verified by User:Robot enthusiast on 2023-02-23
  3. Verified by User:SargeCassidy on 2022-09-24
    Tested with a 144hz display and Vsync disabled. Jumping is almost impossible over 80 FPS. Also, screen tearing is present.
  4. Shadowrun (2007 video game) - last accessed on 2022-10-15
  5. Verified by User:SargeCassidy on 2022-10-15
    Me and a few other people have tried hosting a dedicated server each. No one was able to connect to anyone else.
  6. "LIVE System Update coming Nov 15th" - last accessed on 2022-11-16
  7. Verified by User:SargeCassidy on 2022-09-24
    I tried a few things and here's what I found: It works when offline, without update, works offline with update. Being logged out while online doesn't work. Disconnecting from internet when launching and connecting back when on the main menu didn't work, as the game changed the network card used - shared my connection to it and the game froze the instant my GFWL profile was logged in.