Difference between revisions of "Team Fortress Classic"
m (→Network: updated template usage) |
m (Added Czech lang) |
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+ | {{Disambig|the [[Engine:GoldSrc|GoldSrc]] remake|the original [[Quake]] mod|[[Team Fortress]]}} | ||
{{Infobox game | {{Infobox game | ||
− | |cover = | + | |cover = Team Fortress Classic cover.jpg |
|developers = | |developers = | ||
{{Infobox game/row/developer|Valve Corporation}} | {{Infobox game/row/developer|Valve Corporation}} | ||
Line 7: | Line 8: | ||
{{Infobox game/row/engine|GoldSrc}} | {{Infobox game/row/engine|GoldSrc}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|April 7, 1999}} | + | {{Infobox game/row/date|Windows|April 7, 1999|ref=<ref>{{Refurl|url=https://web.archive.org/web/20011007074257/http://sierrastudios.com/games/half-life/official-releases.html#tfc|title=Team Fortress Classic Now Available for Half-Life (retrieved)|date=2023-06-22|snippet=The 18MB release will be launched on Wednesday, April 7 at 9 A.M. Pacific Standard Time.}}</ref>}} |
{{Infobox game/row/date|OS X|March 29, 2013}} | {{Infobox game/row/date|OS X|March 29, 2013}} | ||
{{Infobox game/row/date|Linux|March 29, 2013}} | {{Infobox game/row/date|Linux|March 29, 2013}} | ||
+ | |reception = | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, FPS }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Team Fortress }} | ||
|steam appid = 20 | |steam appid = 20 | ||
− | |gogcom | + | |steam appid side = |
+ | |gogcom id = | ||
+ | |gogcom id side = | ||
+ | |official site= | ||
+ | |hltb = 9634 | ||
+ | |lutris = team-fortress-classic | ||
+ | |igdb = team-fortress-classic | ||
+ | |mobygames = 1793 | ||
+ | |strategywiki = Team Fortress Classic | ||
|wikipedia = Team Fortress Classic | |wikipedia = Team Fortress Classic | ||
+ | |winehq = 7640 | ||
+ | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
− | |||
− | |||
'''General information''' | '''General information''' | ||
− | |||
{{mm}} [https://github.com/ValveSoftware/halflife/issues?labels=&page=1&state=open GitHub Issue Tracker for Team Fortress Classic] and other GoldSrc-based games | {{mm}} [https://github.com/ValveSoftware/halflife/issues?labels=&page=1&state=open GitHub Issue Tracker for Team Fortress Classic] and other GoldSrc-based games | ||
− | {{mm}} [ | + | {{mm}} [https://steamcommunity.com/app/20/discussions/ Steam Community Discussions] |
− | |||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | DRM-free | It was included as a free bonus title within update 1.0.0.9 for Half-Life<ref>{{Refurl|url=https://web.archive.org/web/20011007074257/http://sierrastudios.com/games/half-life/official-releases.html#tfc|title=Team Fortress Classic Now Available for Half-Life (retrieved)|date=2023-06-22|snippet=Team Fortress Classic is part of the 1.0.0.9 release of Half-Life.}}</ref>, and also included in the "Game of the Year" edition and subsequent compilations. | | Windows }} |
− | {{Availability/row| | + | {{Availability/row| Retail | | key | Released as a standalone game in North America in various compilations of the original Half-Life, including the "Adrenaline Pack", "Platinum" and "Platinum Collection", in addition to the Half-Life: Day One demo and the "Initial Encounter" budget release. || Windows }} |
− | {{Availability/row| Steam | 20 | Steam |}} | + | {{Availability/row| Retail | | Steam | Half-Life 1 Anthology. | | Windows }} |
+ | {{Availability/row| Steam | 20 | Steam | | | Windows, OS X, Linux }} | ||
}} | }} | ||
==Essential improvements== | ==Essential improvements== | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
− | {{Fixbox| | + | {{Fixbox|description=-nointro|ref={{cn|date=July 2016}}|fix= |
− | {{ | ||
# Find Team Fortress Classic in your Steam Library | # Find Team Fortress Classic in your Steam Library | ||
# Right-click the game name | # Right-click the game name | ||
Line 44: | Line 73: | ||
===File Consistency for models/w_grenade.mdl=== | ===File Consistency for models/w_grenade.mdl=== | ||
− | + | {{Fixbox|description=Disconnected from servers with the message: "You have been disconnected from the server. Reason: Bad file Server is enforcing file consistency for models/w_grenade.mdl"|ref={{cn|date=July 2016}}|fix= | |
− | {{Fixbox| | ||
− | |||
# Launch Team Fortress Classic | # Launch Team Fortress Classic | ||
# Click <code>Options</code>, then the <code>Video</code> tab, then ''uncheck'' <code>Enable HD models if available</code>. | # Click <code>Options</code>, then the <code>Video</code> tab, then ''uncheck'' <code>Enable HD models if available</code>. | ||
# Re-join the server | # Re-join the server | ||
+ | |||
+ | For your own servers, you can allow these models along with custom models by using the command <code>mp_consistency "0"</code>. | ||
}} | }} | ||
Line 55: | Line 84: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|game}}\Half-Life\tfc\}} |
− | {{Game data/ | + | {{Game data/config|OS X|{{p|game}}/Half-Life/tfc/}} |
− | {{Game data/ | + | {{Game data/config|Linux|{{p|game}}/Half-Life/tfc/}} |
+ | }} | ||
+ | {{XDG|unknown}} | ||
+ | |||
+ | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
+ | {{Save game cloud syncing | ||
+ | |discord = | ||
+ | |discord notes = | ||
+ | |epic games launcher = | ||
+ | |epic games launcher notes = | ||
+ | |gog galaxy = | ||
+ | |gog galaxy notes = | ||
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = false | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Image| | + | {{Image|Half_Life_Video.png|In-game video settings.}} |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 69: | Line 117: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Retail and pre-25th Anniversary Update Steam versions are {{term|Vert-}}. Increase FOV to compensate. See [[#Field of view (FOV)|Field of view (FOV)]].<br>The 25th Anniversary Update version is {{term|Hor+}}. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = limited |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Retail and pre-25th Anniversary Update Steam versions are {{term|Vert-}}. Increase FOV to compensate. See [[#Field of view (FOV)|Field of view (FOV)]].<br>The 25th Anniversary Update version is {{term|Hor+}}. |
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Only with OpenGL renderer. Different renderer will cause game crash. |
|fov = hackable | |fov = hackable | ||
|fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
Line 84: | Line 132: | ||
|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = Use cvar gl_aniso to configure. Restart required. | |anisotropic notes = Use cvar gl_aniso to configure. Restart required. | ||
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = 4x MSAA, select Low quality video option to remove |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Triple Buffering.<br>Lower input latency forces a Double Buffering Vsync.<br> Always on for the retail version. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = hackable | |120 fps = hackable | ||
|120 fps notes = See [[#High frame rate|High frame rate]]. | |120 fps notes = See [[#High frame rate|High frame rate]]. | ||
− | |color blind = | + | |hdr = unknown |
+ | |hdr notes = | ||
+ | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{ | + | {{ii}} The fov is not automatically adjusted when the 'Display Mode' is changed to 'Widescreen'. |
− | {{Fixbox | + | |
− | {{ | + | {{Fixbox|description=Set field of view in console|ref={{cn|date=October 2016}}|fix= |
− | |||
# While in game, push {{key|~}} to open the developer console. | # While in game, push {{key|~}} to open the developer console. | ||
− | # Type <code>default_fov | + | # Type <code>default_fov (value)</code> and press {{key|Enter}}. |
− | + | }} | |
− | # | + | {{Fixbox|description=Set field of view in config.cfg|ref={{cn|date=October 2016}}|fix= |
+ | # Open <code>config.cfg</code> located in <code>Sierra\Half-Life\Valve\</code>. | ||
# Add the following to the bottom of it. | # Add the following to the bottom of it. | ||
− | '''For 16:10:''' | + | '''For 16:10 at 90 FOV:''' |
− | <code>default_fov 100. | + | <code>default_fov 100.39</code> |
+ | |||
+ | '''For 16:10 at 120 FOV:''' | ||
+ | <code>default_fov 128.61</code> | ||
+ | |||
+ | '''For 16:9 at 90 FOV:''' | ||
+ | <code>default_fov 106.27</code> | ||
+ | |||
+ | '''For 16:9 at 120 FOV:''' | ||
+ | <code>default_fov 133.17</code> | ||
− | |||
− | |||
If the new fov doesn't stick try creating an <code>autoexec.cfg</code>-file in the same folder and adding the line to it. | If the new fov doesn't stick try creating an <code>autoexec.cfg</code>-file in the same folder and adding the line to it. | ||
}} | }} | ||
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
− | {{Fixbox| | + | {{Fixbox|description=-window -noborder|ref={{cn|date=July 2016}}|fix= |
− | |||
# Find Team Fortress Classic in your Steam Library | # Find Team Fortress Classic in your Steam Library | ||
# Right-click the game name | # Right-click the game name | ||
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===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
− | |||
− | |||
{{ii}} Increasing the FPS is necessary to make the game seem less choppy without <code>vsync</code> enabled. | {{ii}} Increasing the FPS is necessary to make the game seem less choppy without <code>vsync</code> enabled. | ||
− | + | ||
+ | {{Fixbox|description=Setting FPS higher than 100 via console|ref={{cn|date=October 2016}}|fix= | ||
# While in game, push {{key|~}} to open the developer console. | # While in game, push {{key|~}} to open the developer console. | ||
− | # Type <code>developer 1</code> and press {{key|Enter}}. | + | # Type <code>developer 1</code> and press {{key|Enter}}. This enables developer mode, going past the video standards of when TFC was first released. |
− | # Type <code>fps_override 1</code> and press {{key|Enter}}. | + | # Type <code>fps_override 1</code> and press {{key|Enter}}. This enables entering in FPS levels higher than 100. |
− | # Finally type <code>fps_max 200</code> and press {{key|Enter}}. | + | # Finally type <code>fps_max 200</code> and press {{key|Enter}}. Setting to 200 is recommended, higher values will feel floaty. |
− | + | }} | |
− | # | + | {{Fixbox|description=Setting FPS higher than 100 via autoexec.cfg|ref={{cn|date=October 2016}}|fix= |
+ | # Open <code>autoexec.cfg</code> in the installation folder. | ||
# Add the following to the bottom of it. | # Add the following to the bottom of it. | ||
<pre>developer 1 | <pre>developer 1 | ||
Line 144: | Line 203: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Image| | + | {{Image|Half Life Remapping.png|Key map settings (Steam version)}} |
− | {{Image| | + | {{Image|Half Life Mouse Joystick.png|Mouse/joystick settings (Steam version)}} |
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
|acceleration option = true | |acceleration option = true | ||
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = true | |mouse menu = true | ||
Line 158: | Line 217: | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |controller support = | + | |touchscreen = unknown |
− | |controller support notes = | + | |touchscreen notes = |
+ | |controller support = hackable | ||
+ | |controller support notes = In-game support only allows for single-joystick interaction, and buttons must be bound via console commands. | ||
|full controller = false | |full controller = false | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = hackable |
− | |controller remap notes = | + | |controller remap notes = Can only be done via the <code>bind</code> command in the console. |
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= Enable option "Reverse mouse" to invert Joystick Y-axis. | |invert controller y-axis notes= Enable option "Reverse mouse" to invert Joystick Y-axis. | ||
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
− | |button prompts = | + | |xbox prompts = unknown |
+ | |xbox prompts notes = | ||
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
+ | |button prompts = false | ||
|button prompts notes = | |button prompts notes = | ||
− | |controller hotplug = | + | |controller hotplug = false |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | | | + | |simultaneous input = unknown |
− | | | + | |simultaneous input notes = |
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Team Fortress Classic Audio.png|In-game audio settings.}} | {{Image|Team Fortress Classic Audio.png|In-game audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
|surround sound = false | |surround sound = false | ||
− | |surround sound notes = Lost with Linux update.<ref>[ | + | |surround sound notes = Lost with Linux update.<ref name="linux update">[https://steamcommunity.com/app/70/discussions/0/828934913113943429 Steam HL1 5.1 sound - Steam discussions forums].</ref> |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
Line 194: | Line 275: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 205: | Line 288: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |fan | + | }} |
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = Fan - [https://www.abcgames.cz/?p=preklady_zobraz&id=1812 1] | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 214: | Line 304: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 223: | Line 312: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 232: | Line 320: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 241: | Line 328: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
Line 275: | Line 361: | ||
|self-hosting = true | |self-hosting = true | ||
|self-hosting notes = | |self-hosting notes = | ||
− | |direct ip = | + | |direct ip = true |
− | |direct ip notes = Open the console ({{key|~}}) and use <code>connect</code> | + | |direct ip notes = Open the console ({{key|~}}) and use <code>connect [IP address here]</code>. |
}} | }} | ||
Line 282: | Line 368: | ||
|tcp = | |tcp = | ||
|udp = 6003, 7002, 27010, 27015, 27025 | |udp = 6003, 7002, 27010, 27015, 27025 | ||
− | |upnp = | + | |upnp = unknown |
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Run the game at screen refresh rate (Retail version)=== | ||
+ | {{ii}} The retail version of the game defaults to 60 Hz when running with Direct3D renderer in full-screen mode. | ||
+ | {{Fixbox|description=Use the <code>-freq <rate></code> [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refurl|url=https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Games|title=Command Line Options - Valve Developer Community|date=May 2023}}</ref>|fix= | ||
+ | {{ii}} Example: <code>-freq 120</code> forces a 120 Hz refresh rate. | ||
+ | }} | ||
+ | |||
+ | ===Input Lag in Direct3D (Retail version)=== | ||
+ | {{ii}} On certain graphics cards, using the D3D renderer can result in severe input lag, even with disabled VSync. | ||
+ | {{Fixbox|description=Set {{code|gl_d3dflip 1}} in the console|ref=<ref>{{Refurl|url=http://valvearchive.com/web_archive/sierrastudios.com/games/half-life/issues.html|title=valvearchive.com|date=9 June 2023}}</ref>|fix= | ||
+ | }} | ||
+ | |||
+ | ===Main menu issues (Retail Version)=== | ||
+ | {{ii}} In modern versions of windows the menu is usually not seen in full screen in addition to crashing when loading the game | ||
+ | {{Fixbox|description=Run the game in [[Windows Compatibility Mode|compatibility mode]] for Windows XP (Service Pack 2)|ref=}} | ||
+ | |||
+ | ===Fatal Error - Available memory less than 15MB (Retail version)=== | ||
+ | {{Fixbox|description=Run the game in compatibility mode for <code>Windows XP</code>|ref={{cn|date=October 2016}}}} | ||
+ | |||
+ | ===Black screen on startup (Steam version)=== | ||
+ | {{Fixbox|description=Disable FBO rendering|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/70/discussions/0/864959809942784569/|title=Steam Community|date=May 2023}}</ref>|fix= | ||
+ | # Add <code>-nofbo</code> in the game's launch options. | ||
}} | }} | ||
+ | ===Windows 7/Vista Performance Fix=== | ||
+ | {{ii}} In Windows 7 or Vista with modern hardware, some users may experience extremely low frame rates during gameplay. | ||
+ | |||
+ | {{Fixbox|description=Set HL.exe to high priority|ref={{cn|date=August 2015}}|fix= | ||
+ | # Open Half-Life. | ||
+ | # Press {{key|Ctrl|Shift|Esc}} in order to open the Task Manager. | ||
+ | # Under the {{code|Processes}} tab, find {{file|HL.exe}} and right click it. | ||
+ | # Set its priority to high. | ||
+ | }} | ||
+ | |||
+ | ===Performance issues with dynamic lights on Intel graphics (OpenGL)=== | ||
+ | {{ii}} Dynamic light sources being present, such as the flashlight or flickering lights, causes significant frame rate drops and lag spikes on Intel graphics. | ||
+ | {{Fixbox|description=Use [https://www.vogons.org/viewtopic.php?t=63930 this GLIntercept config]|ref=<ref>{{cn}}</ref>|fix= | ||
+ | '''Note''' | ||
+ | {{--}} As this method uses a custom {{file|OpenGL32.dll}}, it should not be used in VAC-protected servers. | ||
+ | {{++}} Doing this also fixes [[#OpenGL overbright lighting|overbright lighting]]. | ||
+ | }} | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 6 |
− | |direct3d notes = Lost with Linux update.<ref | + | |direct3d notes = Lost with Linux update.<ref name="linux update"/> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 300: | Line 427: | ||
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = | ||
+ | |macos intel 32-bit app = true | ||
+ | |macos intel 64-bit app = false | ||
+ | |macos arm app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= true | ||
+ | |linux 64-bit executable= false | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = {{CN|date=August 2015}} | ||
}} | }} | ||
Line 316: | Line 456: | ||
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
+ | |input = SDL | ||
+ | |input notes = | ||
|cutscenes = | |cutscenes = | ||
− | |cutscenes notes = | + | |cutscenes notes = |
− | |multiplayer = | + | |multiplayer = World Opponent Network, Steamworks |
− | |multiplayer notes= | + | |multiplayer notes= WON for retail version, Steamworks for Steam version. |
}} | }} | ||
Line 363: | Line 505: | ||
|minHD = 4 GB | |minHD = 4 GB | ||
|minGPU = Nvidia GeForce 8600/9600GT | |minGPU = Nvidia GeForce 8600/9600GT | ||
− | |minGPU2 = ATI/AMD | + | |minGPU2 = ATI/AMD Radeon HD2600/3600 |
− | |minGPU3 = (Graphic Drivers: | + | |minGPU3 = (Graphic Drivers: Nvidia 310, AMD 12.11) |
|minOGL = 2.1 | |minOGL = 2.1 | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 12:45, 4 August 2024
This page is for the GoldSrc remake. For the original Quake mod, see Team Fortress.
Developers | |
---|---|
Valve Corporation | |
Engines | |
GoldSrc | |
Release dates | |
Windows | April 7, 1999[1] |
macOS (OS X) | March 29, 2013 |
Linux | March 29, 2013 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Realistic |
Series | Team Fortress |
Team Fortress | |
---|---|
Team Fortress (mod) | 1996 |
Team Fortress Classic | 1999 |
Fortress Forever (unofficial mod) | 2007 |
Team Fortress 2 | 2007 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Team Fortress Classic is a multiplayer first-person action and FPS game in the Team Fortress series.
General information
- GitHub Issue Tracker for Team Fortress Classic and other GoldSrc-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | It was included as a free bonus title within update 1.0.0.9 for Half-Life[2], and also included in the "Game of the Year" edition and subsequent compilations. | |||
Retail | Released as a standalone game in North America in various compilations of the original Half-Life, including the "Adrenaline Pack", "Platinum" and "Platinum Collection", in addition to the Half-Life: Day One demo and the "Initial Encounter" budget release. | |||
Retail | Half-Life 1 Anthology. | |||
Steam |
Essential improvements
Skip intro videos
-nointro[citation needed] |
---|
|
File Consistency for models/w_grenade.mdl
Disconnected from servers with the message: "You have been disconnected from the server. Reason: Bad file Server is enforcing file consistency for models/w_grenade.mdl"[citation needed] |
---|
For your own servers, you can allow these models along with custom models by using the command |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Half-Life\tfc\[Note 1] |
macOS (OS X) | <path-to-game>/Half-Life/tfc/ |
Linux | <path-to-game>/Half-Life/tfc/ |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Retail and pre-25th Anniversary Update Steam versions are Vert-. Increase FOV to compensate. See Field of view (FOV). The 25th Anniversary Update version is Hor+. |
||
Multi-monitor | |||
Ultra-widescreen | Retail and pre-25th Anniversary Update Steam versions are Vert-. Increase FOV to compensate. See Field of view (FOV). The 25th Anniversary Update version is Hor+. |
||
4K Ultra HD | Only with OpenGL renderer. Different renderer will cause game crash. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Use cvar gl_aniso to configure. Restart required. | ||
Anti-aliasing (AA) | 4x MSAA, select Low quality video option to remove | ||
Vertical sync (Vsync) | Triple Buffering. Lower input latency forces a Double Buffering Vsync. Always on for the retail version. |
||
60 FPS | |||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
- The fov is not automatically adjusted when the 'Display Mode' is changed to 'Widescreen'.
Set field of view in console[citation needed] |
---|
|
Set field of view in config.cfg[citation needed] |
---|
For 16:10 at 90 FOV:
For 16:10 at 120 FOV:
For 16:9 at 90 FOV:
For 16:9 at 120 FOV:
If the new fov doesn't stick try creating an |
Borderless fullscreen windowed
-window -noborder[citation needed] |
---|
|
High frame rate
- Increasing the FPS is necessary to make the game seem less choppy without
vsync
enabled.
Setting FPS higher than 100 via console[citation needed] |
---|
|
Setting FPS higher than 100 via autoexec.cfg[citation needed] |
---|
developer 1 fps_override 1 fps_max 200 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | In-game support only allows for single-joystick interaction, and buttons must be bound via console commands. | |
Full controller support | ||
Controller remapping | Can only be done via the bind command in the console. |
|
Controller sensitivity | ||
Controller Y-axis inversion | Enable option "Reverse mouse" to invert Joystick Y-axis. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Lost with Linux update.[3] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | Fan - 1 | |||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
- For more information, see the "Half-Life Dedicated Server" section of our GoldSrc article.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | |||
Online play | 32 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Open the console (~) and use connect [IP address here] . |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 6003, 7002, 27010, 27015, 27025 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Run the game at screen refresh rate (Retail version)
- The retail version of the game defaults to 60 Hz when running with Direct3D renderer in full-screen mode.
Use the -freq <rate> command line argument[4]
|
---|
|
Input Lag in Direct3D (Retail version)
- On certain graphics cards, using the D3D renderer can result in severe input lag, even with disabled VSync.
Set gl_d3dflip 1 in the console[5]
|
---|
- In modern versions of windows the menu is usually not seen in full screen in addition to crashing when loading the game
Run the game in compatibility mode for Windows XP (Service Pack 2) |
---|
Fatal Error - Available memory less than 15MB (Retail version)
Run the game in compatibility mode for Windows XP [citation needed]
|
---|
Black screen on startup (Steam version)
Disable FBO rendering[6] |
---|
|
Windows 7/Vista Performance Fix
- In Windows 7 or Vista with modern hardware, some users may experience extremely low frame rates during gameplay.
Set HL.exe to high priority[citation needed] |
---|
|
Performance issues with dynamic lights on Intel graphics (OpenGL)
- Dynamic light sources being present, such as the flashlight or flickering lights, causes significant frame rate drops and lag spikes on Intel graphics.
Use this GLIntercept config[7] |
---|
Note
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | Lost with Linux update.[3] |
OpenGL | 2.1 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux | [citation needed] |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Input | SDL | |
Multiplayer | World Opponent Network, Steamworks | WON for retail version, Steamworks for Steam version. |
Console commands
- Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
- The console is enabled by default in GoldSrc games, press ~ to open it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | 500 MHz | 800 MHz |
System memory (RAM) | 95 MB | 128 MB |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 16 MB of VRAM DirectX 7 compatible | 32 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.3 | |
Processor (CPU) | 500 MHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8xxx series ATI Radeon X1600 Intel HD 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Dual-core from Intel or AMD at 2.8 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8600/9600GT ATI/AMD Radeon HD2600/3600 (Graphic Drivers: Nvidia 310, AMD 12.11) OpenGL 2.1 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Team Fortress Classic Now Available for Half-Life (retrieved) - last accessed on 2023-06-22
- "The 18MB release will be launched on Wednesday, April 7 at 9 A.M. Pacific Standard Time."
- ↑ Team Fortress Classic Now Available for Half-Life (retrieved) - last accessed on 2023-06-22
- "Team Fortress Classic is part of the 1.0.0.9 release of Half-Life."
- ↑ 3.0 3.1 Steam HL1 5.1 sound - Steam discussions forums.
- ↑ Command Line Options - Valve Developer Community - last accessed on May 2023
- ↑ valvearchive.com - last accessed on 9 June 2023
- ↑ Steam Community - last accessed on May 2023
- ↑ [citation needed]