Difference between revisions of "God of War"
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{{Infobox game/row/taxonomy/art styles | Realistic }} | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
{{Infobox game/row/taxonomy/themes | Fantasy }} | {{Infobox game/row/taxonomy/themes | Fantasy }} | ||
− | {{Infobox game/row/taxonomy/series | }} | + | {{Infobox game/row/taxonomy/series | God of War }} |
|steam appid = 1593500 | |steam appid = 1593500 | ||
|steam appid side = | |steam appid side = | ||
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{{Introduction | {{Introduction | ||
− | |introduction = '''''God of War''''' is a {{Glossary:Singleplayer}} | + | |introduction = '''''God of War''''' is a {{Glossary:Singleplayer}} {{Glossary:Third-person}} {{Glossary:ARPG}} game primary developed by [[Company:Santa Monica Studio|Santa Monica Studio]] and published by [[Company:Sony Interactive Entertainment|Sony Interactive Entertainment]] via its [[Company:PlayStation PC|PlayStation PC]] brand. ''God of War'' is a sequel/reboot in the ''[[Series:God of War|God of War]]'' series, and uses a proprietary engine. It was chronologically followed by ''[[God of War Ragnarök]]''. |
|release history = ''God of War'' was first released on PlayStation 4 on April 20, 2018, and was later released on PC on January 14, 2022. The PC version has several features over the PlayStation 4 version, featuring high frame-rates, ultrawide, and high-resolution-support, although with a missing features such as no way to disable [[TAA]] and no FoV slider. The launch was considered a success, with the player-count reaching a peak that surpassed other ports that have been released.<ref>{{Refurl|url=https://www.ign.com/articles/god-of-war-has-passed-horizon-zero-dawn-and-is-now-sonys-biggest-pc-launch|title=God of War Has Passed Horizon Zero Dawn and Is Now Sony's Biggest PC Launch|date=2022-01-19}}</ref> | |release history = ''God of War'' was first released on PlayStation 4 on April 20, 2018, and was later released on PC on January 14, 2022. The PC version has several features over the PlayStation 4 version, featuring high frame-rates, ultrawide, and high-resolution-support, although with a missing features such as no way to disable [[TAA]] and no FoV slider. The launch was considered a success, with the player-count reaching a peak that surpassed other ports that have been released.<ref>{{Refurl|url=https://www.ign.com/articles/god-of-war-has-passed-horizon-zero-dawn-and-is-now-sonys-biggest-pc-launch|title=God of War Has Passed Horizon Zero Dawn and Is Now Sony's Biggest PC Launch|date=2022-01-19}}</ref> | ||
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{{Availability/row| GamersGate | god-of-war | Steam | | | Windows }} | {{Availability/row| GamersGate | god-of-war | Steam | | | Windows }} | ||
{{Availability/row| Gamesplanet | 5377-1 | Steam | | | Windows }} | {{Availability/row| Gamesplanet | 5377-1 | Steam | | | Windows }} | ||
+ | {{Availability/row| GOG | god_of_war | DRM-free | | | Windows }} | ||
{{Availability/row| GMG | god-of-war-pc | Steam | | | Windows }} | {{Availability/row| GMG | god-of-war-pc | Steam | | | Windows }} | ||
{{Availability/row| Humble | god-of-war | Steam | | | Windows }} | {{Availability/row| Humble | god-of-war | Steam | | | Windows }} | ||
{{Availability/row| Steam | 1593500 | Steam | | | Windows }} | {{Availability/row| Steam | 1593500 | Steam | | | Windows }} | ||
− | |||
}} | }} | ||
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|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = ds4, ds |
− | | | + | |playstation controllers notes = <ref>{{Refurl|url=https://store.steampowered.com/app/1593500/God_of_War/|title=Steam - God of War|date=2021-10-20|snippet=With support for the DUALSHOCK®4 and DUALSENSE® wireless controllers...}}</ref> |
− | | | + | |playstation prompts = true |
+ | |playstation prompts notes = DualShock button prompts. | ||
|light bar support = true | |light bar support = true | ||
|light bar support notes = Сolor changes depending on the situation. | |light bar support notes = Сolor changes depending on the situation. | ||
− | | | + | |dualsense adaptive trigger support = false |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = false | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = wired, wireless | ||
+ | |playstation connection modes notes = No vibration with Bluetooth. | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = |
Latest revision as of 10:56, 31 May 2024
Developers | |
---|---|
Santa Monica Studio | |
Valkyrie Entertainment[1] | |
Windows | Jetpack Interactive[2][3] |
Publishers | |
PlayStation PC | |
Release dates | |
Windows | January 14, 2022 |
Reception | |
Metacritic | 93 |
OpenCritic | 94 |
IGDB | 96 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | ARPG, Adventure, Hack and slash |
Art styles | Realistic |
Themes | Fantasy |
Series | God of War |
God of War | |
---|---|
God of War | 2022 |
God of War Ragnarök | 2024 |
God of War is a singleplayer third-person ARPG game primary developed by Santa Monica Studio and published by Sony Interactive Entertainment via its PlayStation PC brand. God of War is a sequel/reboot in the God of War series, and uses a proprietary engine. It was chronologically followed by God of War Ragnarök.
God of War was first released on PlayStation 4 on April 20, 2018, and was later released on PC on January 14, 2022. The PC version has several features over the PlayStation 4 version, featuring high frame-rates, ultrawide, and high-resolution-support, although with a missing features such as no way to disable TAA and no FoV slider. The launch was considered a success, with the player-count reaching a peak that surpassed other ports that have been released.[4]
Compared to the PlayStation 4 version of the game, the PC version might be missing some particle effects.[5]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
Skip intro-video
Delete or rename video files |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\settings.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1593500/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\God of War\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1593500/pfx/[Note 2] |
- PS4 savegames can be imported for New Game+ at least[6]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+ for certain resolutions. See Field of view (FOV). | ||
4K Ultra HD | |||
Field of view (FOV) | Default FOV is 73. See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Options for Min, Low, Original, High, and Ultra. | ||
Anti-aliasing (AA) | TAA is always enabled. See Anti-aliasing (AA) for a workaround.[7] | ||
High-fidelity upscaling | DLSS 2.3, FSR 2.0 |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | FPS-limiter ranges from 30-120, or off. | ||
High dynamic range display (HDR) | Options for "Brightness" (peak brightness, 0-100) and "Contrast" (black-level, 0-100). | ||
Ray tracing (RT) |
Field of view (FOV)
Use Cheat Engine[8] |
---|
|
Use Flawless Widescreen[citation needed] |
---|
|
Anti-aliasing (AA)
Use a patcher to disable TAA |
---|
Notes
|
Depth of field
Use a patcher to disable Depth of Field |
---|
Notes
|
Use God of War 3D Vision fix |
---|
|
Vignette
- The game uses a mild Vignette effect.
Use a patcher to disable Vignette |
---|
Notes
|
Use God of War 3D Vision fix |
---|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Precision mouse mode available, which eliminates negative acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | And x-axis. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | And x-axis |
Controller types |
---|
XInput-compatible controllers | [9] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense [10] |
|
---|---|---|
PlayStation button prompts | DualShock button prompts. | |
Light bar support | Сolor changes depending on the situation. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) No vibration with Bluetooth. |
Generic/other controllers | Nintendo Switch Pro Controller | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | No DualSense haptic feedback support, rumble is supported (intensity slider from 0 - 10) | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Options for Music, Dialogue, and SFX | |
Surround sound | 7.1 | |
Subtitles | ||
Closed captions | Options for subtitle background and subtitle speaker | |
Mute on focus lost | Toggle[Note 3] | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Croatian | Available but not shown as supported.[11] | |||
Czech | ||||
Dutch | ||||
French | ||||
German | ||||
Greek | Voice acting available despite not showing as supported.[12] | |||
Hungarian | Fan dubbing available here. | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Turkish |
Issues unresolved
Controller-issues
Unintended inputs if using DS4/DualSense natively and the game is running at high FPS
The game engine seems to expect a new controller "Input Report" at every in-game frame. If the Input Report is not received in time the engine interprets as if the user released all buttons/sticks/triggers until a new one has been received. This means that if the controller is not "communicating" faster than the time delta between frames, the player may see buttons being "released" on their own then pressing themselves again, sporadically or frequently.
- Steam discussion page related to this issue
- If using the controller via cable the user may not run into this issue under normal conditions
- Impossible to fully prevent it
- Issue can happen frequently if using the controller wirelessly, either via Sony's Official USB Wireless adapter for DS4 controllers or via remapping the wireless DS4/DualSense into a virtual wired DS4
Use the controller via Steam Input or via a XInput wrapper[citation needed] |
---|
|
Use the controller via cable[citation needed] |
---|
|
Run the game at 60 FPS or lower if using the controller wirelessly[citation needed] |
---|
|
Other information
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | new Geo-11 3D Driver (RTX3000/4000 compatible) | ||
vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
Devices | |||
---|---|---|---|
Tobii Eye Tracking | Supports: Extended View - Eye & Head Tracking. | ||
TrackIR |
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise | |
Input | libScePad | v1.0.4.1, provides support for DualSense controller. |
Cutscenes | Bink Video | v2.5r |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-2500K 3.3 GHz AMD Ryzen 3 1200 3.1 GHz |
Intel Core i5-6600K 3.5 GHz AMD Ryzen 5 2400G 3.6 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 70 GB HDD | 70 GB SSD |
Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon R9 290X 4 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 570 4 GB (AMD) or 6 GB (Nvidia) of VRAM |
- Additional requirements for high refresh rate and 4K resolutions are listed here.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1593500/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1593500) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Doesn't seem to work currently
References
- ↑ Our Work - Valkyrie Entertainment - last accessed on 2022-10-05
- "Our team created several realms featured in the game, including a large portion of the hub realm and the ending of the game. We were given a great degree of autonomy in developing the visuals, while also working very closely with the internal Sony team to make sure we were aligned on the vision."
- ↑ OUR WORK - Jetpack Interactive - last accessed on 2022-10-05
- "Ported Sony Santa Monica’s 2018 Game Of The Year masterpiece from Playstation 4 to PC."
- ↑ Ars Technica - God of War’s 2018 reboot arrives on PC in January 2022 - last accessed on 2021-10-25
- "Sony representatives have confirmed to Ars that this port is being "overseen" by its creators at Sony Santa Monica while otherwise handled by Jetpack Interactive..."
- ↑ God of War Has Passed Horizon Zero Dawn and Is Now Sony's Biggest PC Launch - last accessed on 2022-01-19
- ↑ God of War PC Downgrade - Missing Particle Effects - last accessed on 2022-09-03
- ↑ God of War PS4 save on PC seems to work-ish : ps4homebrew - Reddit - last accessed on 17 May 2023
- ↑ God of War - Patch v1.0.12 Released - Steam News - last accessed on 2022-06-01
- "FidelityFX Super Resolution 2.0 has been implemented and is now available as a resolution-scaling option within the display settings menu"
- ↑ God of War Custom FOV Mod (Currently uses a Cheat Engine table, and affects cutscenes) - last accessed on 2022-01-15
- ↑ Forbes - Everything You Need To Know About 'God Of War' Coming To PC - last accessed on 2021-10-20
- "(and other gamepads, including Xbox)..."
- ↑ Steam - God of War - last accessed on 2021-10-20
- "With support for the DUALSHOCK®4 and DUALSENSE® wireless controllers..."
- ↑ Verified by User:DarkSonicPT on 2023-03-16
- ↑ Verified by User:DarkSonicPT on 2023-03-16