Difference between revisions of "Halo 3"
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(Redirected page to Halo: The Master Chief Collection) Tag: New redirect |
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− | # | + | {{Infobox game |
+ | |cover = Halo 3 cover.jpg | ||
+ | |developers = | ||
+ | {{Infobox game/row/developer|343 Industries|Lead development}} | ||
+ | {{Infobox game/row/developer|Bungie|Original game}} | ||
+ | {{Infobox game/row/porter|Ruffian Games|Windows}} | ||
+ | {{Infobox game/row/porter|Splash Damage|Windows}} | ||
+ | |publishers = | ||
+ | {{Infobox game/row/publisher|Xbox Game Studios}} | ||
+ | |engines = | ||
+ | {{Infobox game/row/engine|Halo Engine}} | ||
+ | {{Infobox game/row/engine|Unreal Engine 4}} | ||
+ | |release dates= | ||
+ | {{Infobox game/row/date|Windows|July 14, 2020|ref=}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|halo-the-master-chief-collection---halo-3|88}} | ||
+ | {{Infobox game/row/reception|OpenCritic|link|rating}} | ||
+ | {{Infobox game/row/reception|IGDB|halo-3|91}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None}} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time}} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person}} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control}} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter}} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | Automobile, Flight}} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic}} | ||
+ | {{Infobox game/row/taxonomy/themes | Africa, Sci-fi, Space}} | ||
+ | {{Infobox game/row/taxonomy/series | Halo: The Master Chief Collection, Halo }} | ||
+ | |steam appid = 1064271 | ||
+ | |steam appid side = | ||
+ | |official site= https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection/windows | ||
+ | |strategywiki = Halo 3 | ||
+ | |mobygames = 148097 | ||
+ | |hltb = 4263 | ||
+ | |wikipedia = Halo 3 | ||
+ | |winehq = | ||
+ | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = This is a remaster of the 2007 [[Glossary:Sci-fi|sci-fi]] [[Glossary:FPS|first-person shooter]] ''[[Wikipedia:Halo 3|Halo 3]]'', released as part of the '''''[[Halo: The Master Chief Collection]]''''' both in a bundle and as an individual product. It is the first version of the game on the PC. | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://www.halowaypoint.com/en-us/forums Official forums] | ||
+ | {{mm}} [https://steamcommunity.com/app/976730/discussions/ Steam Community Discussions] | ||
+ | {{mm}} [https://www.halowaypoint.com/en-us/community/halo-insider Halo Insider Program] | ||
+ | |||
+ | ==Availability== | ||
+ | {{Availability| | ||
+ | {{Availability/row| Microsoft Store | 9NN5X5KW23VT | Microsoft Store | {{Store feature|Xbox Game Pass}} | | Windows }} | ||
+ | {{Availability/row| Steam | 1064271 | Steam, Account | | | Windows }} | ||
+ | }} | ||
+ | {{ii}} All versions require a [https://account.microsoft.com/ Microsoft account] for both singleplayer and multiplayer. | ||
+ | {{ii}} The game can be purchased either individually, or in a discounted bundle containing all six games of the [[Halo: The Master Chief Collection]]. | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Aemony|date=2019-12-03}}</ref>|fix= | ||
+ | # Go to {{folder|{{p|game}}\MCC\Content\Movies}}. | ||
+ | # Delete or rename {{file|FMS_logo_microsoft_7_1_.bk2}}. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Players can use the '''Anti-Cheat Disabled (Mods and Limited Services)''' option to speed up the launch even further.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Verified the presence of the option on both Steam and the Microsoft Store versions of the game.}}</ref> | ||
+ | }} | ||
+ | |||
+ | ==Game data== | ||
+ | ===Configuration file(s) location=== | ||
+ | {{Game data| | ||
+ | {{Game data/config|Microsoft Store|{{p|userprofile}}\AppData\LocalLow\MCC\}} | ||
+ | {{Game data/config|Steam|{{p|userprofile}}\AppData\LocalLow\MCC\}} | ||
+ | }} | ||
+ | {{ii}} Local settings are shared between the Steam and Microsoft Store versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Verified by launching both versions and seeing what settings carried over.}}</ref> | ||
+ | |||
+ | ===Save game data location=== | ||
+ | {{Game data| | ||
+ | {{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\}} | ||
+ | {{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\976730\remote\{{p|uid}}\Saves\SaveGame\halo2}} | ||
+ | }} | ||
+ | {{ii}} Saves cannot be transferred between the versions.<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=The saves of each version uses a separate file structure from the other version.}}</ref> | ||
+ | |||
+ | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
+ | {{Save game cloud syncing | ||
+ | |discord = | ||
+ | |discord notes = | ||
+ | |epic games launcher = | ||
+ | |epic games launcher notes = | ||
+ | |gog galaxy = | ||
+ | |gog galaxy notes = | ||
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = true | ||
+ | |steam cloud notes = Used to save Mid-Mission Checkpoints in Campaign and Playlists.<ref name="October Update">{{Refurl|url=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2019|title=Halo Waypoint - MCC Development Update - October 2019|date=2019-10-31}}</ref> | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = true | ||
+ | |xbox cloud notes = Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).<ref name="October Update"/> | ||
+ | }} | ||
+ | |||
+ | ==Video== | ||
+ | {{Image|HaloMCC-Settings-Video.png|In-game general video settings.}} | ||
+ | {{Image|HaloMCC-Settings-Gameplay.png|In-game general gameplay settings.}} | ||
+ | {{Video | ||
+ | |wsgf link = | ||
+ | |widescreen wsgf award = | ||
+ | |multimonitor wsgf award = | ||
+ | |ultrawidescreen wsgf award = | ||
+ | |4k ultra hd wsgf award = | ||
+ | |widescreen resolution = true | ||
+ | |widescreen resolution notes= Cutscenes are 21:9 {{term|anamorphic}}. Use [https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/halo3lbox Halo 3 letterbox remover] to remove the cutscene letterboxing at 16:9 and narrower resolutions. | ||
+ | |multimonitor = unknown | ||
+ | |multimonitor notes = Centered HUD is an option. | ||
+ | |ultrawidescreen = true | ||
+ | |ultrawidescreen notes = Spanned HUD is an option. Cutscenes are visibly {{term|pillarboxed}} at 32:9. Use the [https://community.pcgamingwiki.com/files/file/1711-halo-reach-halo-2-halo-3-ultrawide-cutscenes-fix/ related community tool] as a workaround. | ||
+ | |4k ultra hd = true | ||
+ | |4k ultra hd notes = | ||
+ | |fov = true | ||
+ | |fov notes = 70-120° for player and vehicles ({{term|Hor+}}).<ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet= | ||
+ | '''Video Settings:''' | ||
+ | * ''Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.'' | ||
+ | '''Network:''' | ||
+ | * ''re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.'' | ||
+ | * ''A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.'' | ||
+ | }}</ref> | ||
+ | |windowed = true | ||
+ | |windowed notes = | ||
+ | |borderless windowed = true | ||
+ | |borderless windowed notes = Exclusive fullscreen also available. | ||
+ | |anisotropic = true | ||
+ | |anisotropic notes = Options to adjust it manually added on November 17, 2020. | ||
+ | |antialiasing = true | ||
+ | |antialiasing notes = Toggle to enable/disable it added on November 17, 2020. | ||
+ | |upscaling = true | ||
+ | |upscaling tech = FSR 1.0 | ||
+ | |upscaling notes = Added in July 2023 update. | ||
+ | |vsync = true | ||
+ | |vsync notes = | ||
+ | |60 fps = true | ||
+ | |60 fps notes = Includes 60 FPS in-game cap option. | ||
+ | |120 fps = true | ||
+ | |120 fps notes = Uncapped framerate supported, additional limits at 120, 180 and 240 FPS. See [[Halo: The Master Chief Collection#High frame rate|High frame rate]] to unlock the framerate in menus. | ||
+ | |hdr = true | ||
+ | |hdr notes = Supports HDR using the Windows 11 [[List of games that support Auto HDR|Auto HDR]] feature. | ||
+ | |ray tracing = unknown | ||
+ | |ray tracing notes = | ||
+ | |color blind = false | ||
+ | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===Post-processing effects=== | ||
+ | {{Fixbox|description=Toggle post-process effects|ref=<ref>{{Refcheck|user=Keith|date=2021-01-17|comment=}}</ref>|fix= | ||
+ | # Download [https://helixmod.blogspot.com/2020/12/halo-master-chief-collection.html Halo: The Master Chief Collection 3D Vision fix]. | ||
+ | # Extract the contents to {{folder|{{p|game}}\MCC\Binaries\Win64}}. | ||
+ | # Launch the game with Easy Anti-Cheat (EAC) disabled in one of two ways. | ||
+ | ## Launch the game with the "MCC Anti-Cheat Disabled" option that Steam offers. This will disable all achievements, but it does not require touching any game files. | ||
+ | ## Download [https://fearlessrevolution.com/viewtopic.php?t=12557 MCC_EAC_Bypass.rar], and copy the contents to {{folder|{{p|game}}\easyanticheat}}. Remember to make a backup of the originals to re-enable playing multiplayer modes that require EAC. | ||
+ | |||
+ | '''Hotkeys''' | ||
+ | * {{key|F6}}: motion blur toggle. Disabled by default. | ||
+ | * {{key|5}}: depth of field toggle. Not disabled by default. When disabled, things can still look lower res than what was not blurred. | ||
+ | * {{key|8}}: this toggles off HUD helmet textures. Not disabled by default, but recommended for fewer distractions. | ||
+ | * {{key|K}}: HUD toggle. This does not disable pause menus and some Forge menus. | ||
+ | * {{key|L}}: help OSD toggle. This shows a block of text with the current state of hotkeys and how to use them. | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | {{Image|HaloMCC-Settings-KBMControls.png|In-game keyboard and mouse control settings.}} | ||
+ | {{Image|HaloMCC-Settings-GamepadControls.png|In-game general gamepad settings.}} | ||
+ | {{Input | ||
+ | |key remap = true | ||
+ | |key remap notes = Pause function can not be rebound (by design). | ||
+ | |acceleration option = true | ||
+ | |acceleration option notes = Mouse Smoothing also supported. | ||
+ | |mouse sensitivity = true | ||
+ | |mouse sensitivity notes = Look, Vehicle, and Zoomed Mouse Sensitivity values. | ||
+ | |mouse menu = true | ||
+ | |mouse menu notes = | ||
+ | |invert mouse y-axis = true | ||
+ | |invert mouse y-axis notes = Separate values for Look and Flight. | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
+ | |controller support = true | ||
+ | |controller support notes = | ||
+ | |full controller = true | ||
+ | |full controller notes = | ||
+ | |controller remap = false | ||
+ | |controller remap notes = Limited to presets, see [[#Controller remapping|Controller remapping]]. | ||
+ | |controller sensitivity = true | ||
+ | |controller sensitivity notes= | ||
+ | |invert controller y-axis = true | ||
+ | |invert controller y-axis notes= Separate values for Look and Flight. | ||
+ | |xinput controllers = true | ||
+ | |xinput controllers notes = | ||
+ | |xbox prompts = true | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = true | ||
+ | |impulse triggers notes = Steam version does not support Impulse Triggers.<ref>{{Refurl|url=https://steamcommunity.com/app/976730/discussions/0/3115895544607645731/|title=Impulse trigger support? - Halo MCC Steam Forums|date=2023-09-21}}</ref> | ||
+ | |dualshock 4 = false | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = Wired, V1 | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= false | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = true | ||
+ | |other controllers notes = | ||
+ | |other button prompts = xbox | ||
+ | |other button prompts notes= | ||
+ | |controller hotplug = true | ||
+ | |controller hotplug notes = | ||
+ | |haptic feedback = true | ||
+ | |haptic feedback notes = | ||
+ | |simultaneous input = false | ||
+ | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Remapping|Controller remapping]]=== | ||
+ | {{ii}} The '''Universal''' Presets apply to all games in the collection. | ||
+ | <gallery> | ||
+ | HaloMCC-Gamepad-UNI-Default.png|In-game "Universal Default (Recon)" gamepad scheme. | ||
+ | HaloMCC-Gamepad-UNI-Reclaimer.png|In-game "Universal Reclaimer" gamepad scheme. | ||
+ | HaloMCC-Gamepad-UNI-ZnS.png|In-game "Universal Zoom & Shoot" gamepad scheme. | ||
+ | HaloMCC-Gamepad-UNI-BJ.png|In-game "Universal Bumper Jumper" gamepad scheme. | ||
+ | HaloMCC-Gamepad-UNI-GT.png|In-game "Universal Green Thumbs" gamepad scheme. | ||
+ | </gallery> | ||
+ | |||
+ | ==Audio== | ||
+ | {{Image|HaloMCC-Settings-Audio.png|In-game general audio settings.}} | ||
+ | {{Image|HaloMCC-Settings-Accessibility.png|In-game general accessibility settings.}} | ||
+ | {{Audio | ||
+ | |separate volume = true | ||
+ | |separate volume notes = Menu Music, Game Music, Effects, and Voice Chat. | ||
+ | |surround sound = true | ||
+ | |surround sound notes = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref> | ||
+ | |subtitles = limited | ||
+ | |subtitles notes = In-game cutscenes only. No speaker names displayed. | ||
+ | |closed captions = false | ||
+ | |closed captions notes = | ||
+ | |mute on focus lost = false | ||
+ | |mute on focus lost notes = | ||
+ | |eax support = | ||
+ | |eax support notes = | ||
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | }} | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Simplified Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Traditional Chinese | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Japanese | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Korean | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = Mistakenly labeled on Steam as Portuguese. | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }}{{L10n/switch | ||
+ | |language = Latin American Spanish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Image|HaloMCC-Settings-Network.png|In-game general network settings.}} | ||
+ | {{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play was implemented in November 2020.<ref>{{Refurl|url=https://support.halowaypoint.com/hc/en-us/articles/360052057192-Halo-The-Master-Chief-Collection-Patch-Notes-November-2020|title=Halo: The Master Chief Collection Patch Notes - November 2020 - Halo Support|date=2021-07-31}}</ref> PC/Xbox campaign cross-play was implemented as experimental in April 2022. | ||
+ | |||
+ | {{Network/Multiplayer | ||
+ | |local play = false | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = | ||
+ | |lan play = true | ||
+ | |lan play players = 16 | ||
+ | |lan play modes = Co-op, Versus | ||
+ | |lan play notes = Co-op limited to 4 players<ref>{{Refurl|url=https://www.halowaypoint.com/en-us/news/the-halo-bulletin-e3-2014|title=Halo Waypoint – The Halo Bulletin E3 2014|date=2019-03-19}}</ref> | ||
+ | |online play = true | ||
+ | |online play players = 16 | ||
+ | |online play modes = Co-op, Versus | ||
+ | |online play notes = Co-op limited to 4 players | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }}{{Network/Connections | ||
+ | |matchmaking = true | ||
+ | |matchmaking notes = Hosted on 343i's Dedicated Servers. | ||
+ | |p2p = true | ||
+ | |p2p notes = Self-hosted lobbies are Peer-to-Peer. | ||
+ | |dedicated = true | ||
+ | |dedicated notes = Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. | ||
+ | |self-hosting = true | ||
+ | |self-hosting notes = Can host peer-to-peer Custom Game lobbies. | ||
+ | |direct ip = false | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 | ||
+ | |udp = 4379, 7551, 61421 | ||
+ | |upnp = true | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vr only = | ||
+ | |vorpx = true | ||
+ | |vorpx modes = G3D, Z3D, DirectVR | ||
+ | |vorpx notes = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list]. | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 11.1 | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = 5.0 | ||
+ | |shader model notes = | ||
+ | |windows 32-bit exe = false | ||
+ | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = Havok | ||
+ | |physics notes = | ||
+ | |audio = FMOD, Miles Sound System, Wwise, iZotope | ||
+ | |audio notes = Utilizes multiple audio processing systems across the collection.<ref name="Credits">{{Refurl|url=https://www.halowaypoint.com/en-gb/games/halo-the-master-chief-collection/credits/halo-mcc|title=Halo Waypoint - Halo: The Master Chief Collection Credits|date=2019-12-09}}</ref> | ||
+ | |interface = Unreal Engine 4, Scaleform | ||
+ | |interface notes = The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.<ref name="Credits"/> | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink Video | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = Xbox Live, Steamworks | ||
+ | |multiplayer notes= | ||
+ | |anticheat = Easy Anti-Cheat | ||
+ | |anticheat notes = Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. | ||
+ | }} | ||
+ | |||
+ | ===Shortcut to launch without anti-cheat=== | ||
+ | {{Fixbox|description=Create a custom shortcut (Steam only)|ref={{cn}}|fix= | ||
+ | # Right-click on the original desktop or start menu shortcut created by Steam, and select '''Properties''. | ||
+ | # In the '''URL''' textbox change <code>steam://rungameid/976730</code> to <code>steam://launch/976730/option1</code> | ||
+ | # Click OK, and launch the game using that link to run it without anti-cheat. | ||
+ | }} | ||
+ | |||
+ | ==System requirements== | ||
+ | {{System requirements | ||
+ | |OSfamily = Windows | ||
+ | |||
+ | |minOS = 7 | ||
+ | |minCPU = AMD Ryzen 7 2700U 2.20 GHz | ||
+ | |minCPU2 = Intel Core i7-8750H 2.20 GHz | ||
+ | |minRAM = 8 GB | ||
+ | |minHD = 14.4 GB (Singleplayer only){{note|name=Halo 3 Sizes|note=Approximately 8.1 GB for Halo 3 singleplayer files, 4.6 GB for multiplayer files and additional 6.4 GB of required to get Master Chief Collection running.}} | ||
+ | |minGPU = AMD Radeon Vega 10 Mobile | ||
+ | |minGPU2 = Intel UHD Graphics 630 | ||
+ | |minGPU3 = | ||
+ | |minVRAM = 1 GB | ||
+ | |minOGL = | ||
+ | |minDX = 11.1 | ||
+ | |minSM = 5.0 | ||
+ | |minaudio = | ||
+ | |mincont = | ||
+ | |minother = | ||
+ | |||
+ | |recOS = 10 | ||
+ | |recCPU = AMD FX-4100 3.6 GHz | ||
+ | |recCPU2 = Intel Core i7-870 2.93 GHz | ||
+ | |recRAM = | ||
+ | |recHD = 19.1 GB{{note|name=Halo 3 Sizes}} | ||
+ | |recGPU = AMD Radeon R7 360 | ||
+ | |recGPU2 = Nvidia GeForce GTX 560 Ti | ||
+ | |recGPU3 = | ||
+ | |recVRAM = 2 GB | ||
+ | |recOGL = | ||
+ | |recDX = | ||
+ | |recSM = | ||
+ | |recaudio = | ||
+ | |reccont = | ||
+ | |recother = | ||
+ | |notes = {{ii}} A 64-bit operating system is required. | ||
+ | {{ii}} May be differences in System Requirements between the Windows Store and Steam versions of the game.<ref name="October Update"/> | ||
+ | }} | ||
+ | |||
+ | {{References}} |
Revision as of 16:20, 13 April 2024
Developers | |
---|---|
Lead development | 343 Industries |
Original game | Bungie |
Windows | Ruffian Games |
Windows | Splash Damage |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Unreal Engine 4 | |
Release dates | |
Windows | July 14, 2020 |
Reception | |
Metacritic | 88 |
IGDB | 91 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Vehicles | Automobile, Flight |
Art styles | Realistic |
Themes | Africa, Sci-fi, Space |
Series | Halo: The Master Chief Collection, Halo |
Halo: The Master Chief Collection | |
---|---|
⤏ Go to series page | |
Subseries of Halo | |
Halo: Reach | 2019 |
Halo: Combat Evolved Anniversary | 2020 |
Halo 2: Anniversary | 2020 |
Halo 3 | 2020 |
Halo 3: ODST | 2020 |
Halo 4 | 2020 |
This is a remaster of the 2007 sci-fi first-person shooter Halo 3, released as part of the Halo: The Master Chief Collection both in a bundle and as an individual product. It is the first version of the game on the PC.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
- All versions require a Microsoft account for both singleplayer and multiplayer.
- The game can be purchased either individually, or in a discounted bundle containing all six games of the Halo: The Master Chief Collection.
Essential improvements
Skip intro videos
Remove the video files[1] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064271/pfx/[Note 1] |
- Local settings are shared between the Steam and Microsoft Store versions.[3]
Save game data location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\ |
Steam | <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\SaveGame\halo2 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064271/pfx/[Note 1] |
- Saves cannot be transferred between the versions.[4]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Used to save Mid-Mission Checkpoints in Campaign and Playlists.[5] | |
Xbox Cloud | Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[5] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Cutscenes are 21:9 anamorphic. Use Halo 3 letterbox remover to remove the cutscene letterboxing at 16:9 and narrower resolutions. | ||
Multi-monitor | Centered HUD is an option. | ||
Ultra-widescreen | Spanned HUD is an option. Cutscenes are visibly pillarboxed at 32:9. Use the related community tool as a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | 70-120° for player and vehicles (Hor+).[6] | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen also available. | ||
Anisotropic filtering (AF) | Options to adjust it manually added on November 17, 2020. | ||
Anti-aliasing (AA) | Toggle to enable/disable it added on November 17, 2020. | ||
High-fidelity upscaling | FSR 1.0 Added in July 2023 update. |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Includes 60 FPS in-game cap option. Uncapped framerate supported, additional limits at 120, 180 and 240 FPS. See High frame rate to unlock the framerate in menus. |
||
High dynamic range display (HDR) | Supports HDR using the Windows 11 Auto HDR feature. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Post-processing effects
Toggle post-process effects[7] |
---|
Hotkeys
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Pause function can not be rebound (by design). | |
Mouse acceleration | Mouse Smoothing also supported. | |
Mouse sensitivity | Look, Vehicle, and Zoomed Mouse Sensitivity values. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate values for Look and Flight. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Limited to presets, see Controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion | Separate values for Look and Flight. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Steam version does not support Impulse Triggers.[8] |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller remapping
- The Universal Presets apply to all games in the collection.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Menu Music, Game Music, Effects, and Voice Chat. | |
Surround sound | 7.1[9] | |
Subtitles | In-game cutscenes only. No speaker names displayed. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | Mistakenly labeled on Steam as Portuguese. | |||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
- Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play was implemented in November 2020.[10] PC/Xbox campaign cross-play was implemented as experimental in April 2022.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Co-op, Versus Co-op limited to 4 players[11] |
||
Online play | 16 | Co-op, Versus Co-op limited to 4 players |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Hosted on 343i's Dedicated Servers. | |
Peer-to-peer | Self-hosted lobbies are Peer-to-Peer. | |
Dedicated | Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. | |
Self-hosting | Can host peer-to-peer Custom Game lobbies. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
UDP | 4379, 7551, 61421 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
Issues fixed
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD, Miles Sound System, Wwise, iZotope | Utilizes multiple audio processing systems across the collection.[12] |
Interface | Unreal Engine 4, Scaleform | The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[12] |
Cutscenes | Bink Video | |
Multiplayer | Xbox Live, Steamworks | |
Anti-cheat | Easy Anti-Cheat | Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
Shortcut to launch without anti-cheat
Create a custom shortcut (Steam only)[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | AMD Ryzen 7 2700U 2.20 GHz Intel Core i7-8750H 2.20 GHz |
AMD FX-4100 3.6 GHz Intel Core i7-870 2.93 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 14.4 GB (Singleplayer only)[Note 2] | 19.1 GB[Note 2] |
Video card (GPU) | AMD Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support |
AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
- A 64-bit operating system is required.
- May be differences in System Requirements between the Windows Store and Steam versions of the game.[5]
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1064271/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1064271) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ 2.0 2.1 Approximately 8.1 GB for Halo 3 singleplayer files, 4.6 GB for multiplayer files and additional 6.4 GB of required to get Master Chief Collection running.
References
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Aemony on 2019-12-03
- Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
- ↑ Verified by User:Aemony on 2019-12-03
- Verified by launching both versions and seeing what settings carried over.
- ↑ Verified by User:Aemony on 2019-12-03
- The saves of each version uses a separate file structure from the other version.
- ↑ 5.0 5.1 5.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "
Video Settings:
- Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One."
- "
Video Settings:
- ↑ Verified by User:Keith on 2021-01-17
- ↑ Impulse trigger support? - Halo MCC Steam Forums - last accessed on 2023-09-21
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Halo: The Master Chief Collection Patch Notes - November 2020 - Halo Support - last accessed on 2021-07-31
- ↑ Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
- ↑ 12.0 12.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09