Difference between revisions of "Crash Bandicoot 4: It's About Time"
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{{Infobox game/row/developer|Activision Shanghai}} | {{Infobox game/row/developer|Activision Shanghai}} | ||
{{Infobox game/row/developer|Heavy Iron Studios}} | {{Infobox game/row/developer|Heavy Iron Studios}} | ||
− | {{Infobox game/row/ | + | {{Infobox game/row/porter|Hardsuit Labs|Windows}} |
{{Infobox game/row/developer|Iron Galaxy Studios|Steam}} | {{Infobox game/row/developer|Iron Galaxy Studios|Steam}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Activision}} | {{Infobox game/row/publisher|Activision}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unreal Engine 4}} | + | {{Infobox game/row/engine|Unreal Engine 4||ref=<ref name="engineversion">{{Refcheck|user=Shadowstealer7|date=2024-02-03}}</ref>|build=4.24.2}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|March 26, 2021}} | {{Infobox game/row/date|Windows|March 26, 2021}} | ||
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|hltb = 80317 | |hltb = 80317 | ||
|igdb = | |igdb = | ||
− | |mobygames = | + | |mobygames = 151114 |
|strategywiki = Crash Bandicoot 4: It's About Time | |strategywiki = Crash Bandicoot 4: It's About Time | ||
|wikipedia = Crash Bandicoot 4: It's About Time | |wikipedia = Crash Bandicoot 4: It's About Time | ||
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{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} {{Glossary:third-person}} {{Glossary:platform}} game developed by [[Company:Toys for Bob|Toys for Bob]] with help from [[Company:Beenox|Beenox]], [[Company:Activision Shanghai|Activision Shanghai]], [[Company:Heavy Iron Studios|Heavy Iron Studios]] and [[Company:Hardsuit Labs|Hardsuit Labs]] and published by [[Company:Activision|Activision]]. It is part of the ''[[Series:Crash Bandicoot|Crash Bandicoot]]'' series. |
− | |release history = | + | |release history = Originally released for PlayStation 4 and Xbox One on October 2, 2020 and later for PlayStation 5, Xbox Series X, and Nintendo Switch on March 12, 2021, the Windows version was ported by Hardsuit Labs and released on March 26, 2021 through [[Store:Battle.net|Battle.net]]. It was later released on [[Store:Steam|Steam]] on October 19, 2022, with [[Company:Iron Galaxy Studios|Iron Galaxy Studios]] handling the Steam integration for the Windows version. |
|current state = | |current state = | ||
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{{Fixbox|description=Use skip intro mod|ref=|fix= | {{Fixbox|description=Use skip intro mod|ref=|fix= | ||
# Download [https://www.nexusmods.com/crashbandicoot4itsabouttime/mods/5 Crash 4 Skip Intro Scenes]. | # Download [https://www.nexusmods.com/crashbandicoot4itsabouttime/mods/5 Crash 4 Skip Intro Scenes]. | ||
− | # Place {{file|MovieSkippableTrue.pak}} in {{ | + | # Place {{file|MovieSkippableTrue.pak}} in {{folder|{{p|game}}\Lava\Content\Paks\~mods\}}. |
}} | }} | ||
{{Fixbox|description=Delete video files|fix= | {{Fixbox|description=Delete video files|fix= | ||
− | # Go to {{ | + | # Go to {{folder|{{p|game}}\Lava\Content\Movies\}}. |
− | # Delete or rename all | + | # Delete or rename all {{file|Bumper{{abbr|*|Bumper_HSL_Sting.mp4, BumperATVI.mp4, BumperTFB.mp4, BumperUnreal.mp4}}.mp4}} files and {{file|IntroLoadingBar.mp4}}. |
}} | }} | ||
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{{Game data/saves|Windows|{{P|localappdata}}\CrashBandicoot4\Saved\SaveGames\}} | {{Game data/saves|Windows|{{P|localappdata}}\CrashBandicoot4\Saved\SaveGames\}} | ||
}} | }} | ||
− | {{ii}} The save files consists of a save slot file, and a profile file. When copying save data be sure to copy both the | + | {{ii}} The save files consists of a save slot file, and a profile file. When copying save data be sure to copy both the {{file|<ID>ProfileSaveData.sav}} and the {{file|<ID>Slot<index>Save.sav}} files. When importing saves, be sure to rename both of the save files to match the unique ID of your own save files. |
− | {{ii}} Benchmarks are stored in | + | {{ii}} Benchmarks are stored in {{folder|{{P|localappdata}}\CrashBandicoot4\Saved\Profiling\Benchmark\}}. |
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
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{{ii}} Uses a {{term|Hor+}} field of view for aspect ratios wider than 16:9. | {{ii}} Uses a {{term|Hor+}} field of view for aspect ratios wider than 16:9. | ||
{{ii}} Works on the [[Store:Steam|Steam]] and [[Store:Battle.net|Battle.net]] versions. | {{ii}} Works on the [[Store:Steam|Steam]] and [[Store:Battle.net|Battle.net]] versions. | ||
− | {{--}} Pre-rendered cutscenes will be stretched. | + | {{--}} Pre-rendered cutscenes will be {{term|stretched}}. |
# Download the latest version of the [https://github.com/RibShark/Crash4WidescreenFix/releases/latest Crash 4 Widescreen Fix] mod. | # Download the latest version of the [https://github.com/RibShark/Crash4WidescreenFix/releases/latest Crash 4 Widescreen Fix] mod. | ||
− | # Extract the files to {{ | + | # Extract the files to {{folder|{{p|game}}\Lava\Binaries\Win64\}}, so that {{file|dsound.dll}} resides in the same folder as {{file|CrashBandicoot4.exe}} or {{file|Lava-Win64-Shipping.exe}}. |
}} | }} | ||
{{Fixbox|description=Use a hex editor|ref={{cn|date=2022-10-28|reason=Unknown if this hex-edit works on the most recent versions of the game.}}|fix= | {{Fixbox|description=Use a hex editor|ref={{cn|date=2022-10-28|reason=Unknown if this hex-edit works on the most recent versions of the game.}}|fix= | ||
− | {{--}} Pre-rendered cutscenes will be stretched. | + | {{--}} Pre-rendered cutscenes will be {{term|stretched}}. |
− | + | # Open {{file|Lava-Win64-Shipping.exe}} in a hex editor. | |
− | + | # Find and replace <code>3B 8E E3 3F</code> with the following based on the desired resolution:</li> | |
− | + | #* <code>CD CC CC 3F</code> for 1440x900 | |
− | * <code>CD CC CC 3F</code> for 1440x900 | + | #* <code>00 00 A0 3F</code> for 1280x1024 |
− | * <code>00 00 A0 3F</code> for 1280x1024 | + | #* <code>26 B4 17 40</code> for 2560x1080 |
− | * <code>26 B4 17 40</code> for 2560x1080 | + | #* <code>8E E3 18 40</code> for 3440x1440 |
− | * <code>8E E3 18 40</code> for 3440x1440 | + | #* <code>39 8E 63 40</code> for 3840x1080 |
− | * <code>39 8E 63 40</code> for 3840x1080 | + | #* <code>9A 99 19 40</code> for 3840x1600 |
− | * <code>9A 99 19 40</code> for 3840x1600 | + | #* <code>00 00 A0 3F</code> for 4120x1024 |
− | * <code>00 00 A0 3F</code> for 4120x1024 | + | #* <code>39 8E 63 40</code> for 5120x1440 |
− | * <code>39 8E 63 40</code> for 5120x1440 | + | #* <code>AE 47 A1 40</code> for 5292x1050 |
− | * <code>AE 47 A1 40</code> for 5292x1050 | + | #* <code>AB AA AA 40</code> for 7680x1440 |
− | * <code>AB AA AA 40</code> for 7680x1440 | + | # Set the Search Direction to <code>All</code>. |
− | + | # Select <code>Replace All</code>. | |
− | + | # Click '''OK''' to confirm and then click '''Save''' ({{key|Ctrl}}+{{key|S}}). | |
− | |||
− | |||
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
{{Fixbox|description=Use a hex editor (Battle.net)|ref={{cn}}|fix= | {{Fixbox|description=Use a hex editor (Battle.net)|ref={{cn}}|fix= | ||
− | + | # Open {{file|Lava-Win64-Shipping.exe}} in a hex editor. | |
− | + | # Find <code>35 FA 0E 3C</code>, which will appear 5 times. Replace the last occurrence with the following, depending on the aspect ratio: | |
− | + | #* <code>35 FA 38 3C</code> for 21:9 | |
− | * <code>35 FA 38 3C</code> for 21:9 | + | #* <code>41 E4 52 3C</code> for 32:9 |
− | * <code>41 E4 52 3C</code> for 32:9 | + | # Click '''OK''' to confirm and then click '''Save''' ({{key|Ctrl}}+{{key|S}}). |
− | |||
− | |||
{{ii}} Note that the FOV varies widely in this game, so any static hex fix won't always scale the FOV as it scales in the unpatched game. | {{ii}} Note that the FOV varies widely in this game, so any static hex fix won't always scale the FOV as it scales in the unpatched game. | ||
}} | }} | ||
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===Intro/company logo audio plays through Oculus Rift regardless of settings=== | ===Intro/company logo audio plays through Oculus Rift regardless of settings=== | ||
{{Fixbox|description=Delete a folder|ref={{cn|date=2022-10-11|reason=}}|fix= | {{Fixbox|description=Delete a folder|ref={{cn|date=2022-10-11|reason=}}|fix= | ||
− | # Go to {{ | + | # Go to {{folder|{{p|game}}\Engine\Binaries\ThirdParty\}}. |
− | # Delete the | + | # Delete the {{folder|Oculus}} folder. |
}} | }} | ||
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===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = PhysX |
|physics notes = | |physics notes = | ||
− | |audio = Wwise | + | |audio = Wwise, OGG Vorbis |
|audio notes = | |audio notes = | ||
|interface = | |interface = |
Latest revision as of 18:04, 2 April 2024
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|
Developers | |
---|---|
Toys for Bob | |
Beenox | |
Activision Shanghai | |
Heavy Iron Studios | |
Windows | Hardsuit Labs |
Steam | Iron Galaxy Studios |
Publishers | |
Activision | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | March 26, 2021 |
Reception | |
Metacritic | 83 |
OpenCritic | 85 |
IGDB | 86 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Series | Crash Bandicoot |
Crash Bandicoot | |
---|---|
Crash Bandicoot N. Sane Trilogy | 2018 |
Crash Bandicoot 4: It's About Time | 2021 |
Crash Bandicoot (unofficial port) | 2023 |
Crash Bandicoot 4: It's About Time is a singleplayer third-person platform game developed by Toys for Bob with help from Beenox, Activision Shanghai, Heavy Iron Studios and Hardsuit Labs and published by Activision. It is part of the Crash Bandicoot series.
Originally released for PlayStation 4 and Xbox One on October 2, 2020 and later for PlayStation 5, Xbox Series X, and Nintendo Switch on March 12, 2021, the Windows version was ported by Hardsuit Labs and released on March 26, 2021 through Battle.net. It was later released on Steam on October 19, 2022, with Iron Galaxy Studios handling the Steam integration for the Windows version.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Battle.net | ||||
Steam |
Essential improvements
Skip intro videos
Use skip intro mod |
---|
|
Delete video files |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CrashBandicoot4\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1378990/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CrashBandicoot4\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1378990/pfx/[Note 2] |
- The save files consists of a save slot file, and a profile file. When copying save data be sure to copy both the
<ID>ProfileSaveData.sav
and the<ID>Slot<index>Save.sav
files. When importing saves, be sure to rename both of the save files to match the unique ID of your own save files. - Benchmarks are stored in
%LOCALAPPDATA%\CrashBandicoot4\Saved\Profiling\Benchmark\
.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
- Features an in-game benchmarking system.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | See Ultra-widescreen to fix black bars at 21:9. | ||
4K Ultra HD | [2] | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | Referred to as "Windowed Fullscreen". Resolution is locked to display resolution. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Choice of 30, 60, 75, 90, 120, 144, 165, 240, unlimited. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | |||
Color blind mode | Deuteranopia, protanopia, and tritanopia filters are available. A strength slider is also available and can be set in intervals of 1, from 0 to 10. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
Widescreen fix[citation needed] |
---|
|
Use a hex editor[citation needed] |
---|
|
Field of view (FOV)
Use a hex editor (Battle.net)[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Mouse cannot be used to control camera. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox One variant. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | See also PS5 DualSense Button Replacement. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, V2 tested. Bluetooth mode does not work. |
Generic/other controllers | See expanded button prompts | |
---|---|---|
Button prompts | Xbox One, DualShock 4 and Nintendo Switch button prompts can be selected. The button style can be switched in-game regardless of the type of connected controller. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Music, SFX, and Voice. Can be set in intervals of 1, from 0 to 10. |
|
Surround sound | Plays up to 7.0.[3] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Finnish | Fan translation | |||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Slovak | Unofficial patch, download | |||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus, Co-op |
||
LAN play | ||||
Online play |
Issues fixed
Intro/company logo audio plays through Oculus Rift regardless of settings
Delete a folder[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3-4340 AMD FX-6300 |
Intel Core i5-2500K AMD Ryzen 5 1600X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7950 | Nvidia GeForce GTX 970 AMD Radeon R9 390 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.24.2[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1378990/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1378990) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Shadowstealer7 on 2024-02-03
- ↑ Crash Bandicoot™ 4: It's About Time – Coming Soon to PC | Blizzard Entertainment
- ↑ Verified by User:MasterBlaster on 2021-03-31
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.