Difference between revisions of "Kingdom Hearts Melody of Memory"
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{{Infobox game | {{Infobox game | ||
|cover = Kingdom_Hearts_Melody_of_Memory_cover.webp | |cover = Kingdom_Hearts_Melody_of_Memory_cover.webp | ||
|developers = | |developers = | ||
+ | {{Infobox game/row/developer|Indieszero}} | ||
{{Infobox game/row/developer|Square Enix}} | {{Infobox game/row/developer|Square Enix}} | ||
− | |||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Square Enix}} | {{Infobox game/row/publisher|Square Enix}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unity|ref=<ref>{{Refurl|url=https://www.gamekult.com/actualite/interview-kingdom-hearts-melody-of-memory-les-createurs-nous-repondent-3050831377.html|title=Interview Kingdom Hearts Melody of Memory : les créateurs nous répondent|date=2021-02-11}}</ref>}} | + | {{Infobox game/row/engine|Unity|name=Unity 2019|build=2019.3.5f1|ref=<ref>{{Refurl|url=https://www.gamekult.com/actualite/interview-kingdom-hearts-melody-of-memory-les-createurs-nous-repondent-3050831377.html|title=Interview Kingdom Hearts Melody of Memory : les créateurs nous répondent|date=2021-02-11}}</ref>}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|March 30, 2021}} | {{Infobox game/row/date|Windows|March 30, 2021}} | ||
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|kingdom-hearts-melody-of-memory|rating}} | {{Infobox game/row/reception|Metacritic|kingdom-hearts-melody-of-memory|rating}} | ||
− | {{Infobox game/row/reception|OpenCritic|10256/kingdom-hearts-melody-of-memory| | + | {{Infobox game/row/reception|OpenCritic|10256/kingdom-hearts-melody-of-memory|76}} |
{{Infobox game/row/reception|IGDB|kingdom-hearts-melody-of-memory|77}} | {{Infobox game/row/reception|IGDB|kingdom-hearts-melody-of-memory|77}} | ||
|taxonomy = | |taxonomy = | ||
Line 43: | Line 42: | ||
{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:third-person}} {{Glossary:music/rhythm}} game co-developed by [[Company:Indieszero|Indieszero]] and [[Company:Square Enix|Square Enix]] and published by Square Enix. It is part of the ''[[Series:Kingdom Hearts|Kingdom Hearts]]'' series, chronologically takes place after the event of ''[[Kingdom Hearts III]]'' and its ''Re Mind'' DLC, and before the upcoming ''{{w|Kingdom Hearts IV|Kingdom Hearts IV}}''. |
− | |release history = | + | |release history = Originally released on PlayStation 4, Xbox One and Nintendo Switch in 2020, it was ported to the PC and released on [[Epic Games Store]] on March 30, 2021. |
|current state = | |current state = | ||
Line 54: | Line 53: | ||
{{Availability/row| Epic Games Store | kingdom-hearts-melody-of-memory | Epic Games Store | | | Windows }} | {{Availability/row| Epic Games Store | kingdom-hearts-melody-of-memory | Epic Games Store | | | Windows }} | ||
}} | }} | ||
+ | {{ii}} All versions require an internet connection to launch the game. {{DRM|offline=yes}}<ref>{{Refcheck|user=Clya9001|date=2022-01-25|comment=Game does not exit on connection loss. Relies on internet connection on launch to initialize EOS statistics.}}</ref> | ||
==Game data== | ==Game data== | ||
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = false |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = |
− | |steam cloud notes | + | |steam cloud notes = |
− | |ubisoft connect | + | |ubisoft connect = |
− | |ubisoft connect notes | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= 4:3 and 16:10 aspect ratios are {{term|letterboxed}}. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-03-31|comment= Tested on an multi-monitor setup.}}</ref> | |multimonitor notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-03-31|comment= Tested on an multi-monitor setup.}}</ref> | ||
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|ultrawidescreen notes = Restricted to a {{term|pillarboxed}} 16:9 aspect ratio.<ref>{{Refcheck|user=MasterBlaster|date=2021-03-30|comment= Tested at 2560x1080 resolution.}}</ref> | |ultrawidescreen notes = Restricted to a {{term|pillarboxed}} 16:9 aspect ratio.<ref>{{Refcheck|user=MasterBlaster|date=2021-03-30|comment= Tested at 2560x1080 resolution.}}</ref> | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-03-31|comment= Tested at 3840x2160 resolution.}}</ref> |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 110: | Line 110: | ||
|antialiasing = limited | |antialiasing = limited | ||
|antialiasing notes = Toggleable on/off. | |antialiasing notes = Toggleable on/off. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Refresh rate option refers to vsync |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
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{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = QWERTY, AZERTY and QWERTZ layouts available.<br>Bindings can be set independently for Field Battles, Memory Dives, and Boss Battles. |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
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|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = Set '''Button Icons''' to "'''Type 1'''" in Config > Game Settings > Gamepad Settings.<br>On by default. | |xbox prompts notes = Set '''Button Icons''' to "'''Type 1'''" in Config > Game Settings > Gamepad Settings.<br>On by default. | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = true | |dualshock 4 = true | ||
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|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = V2, Wired | + | |dualshock 4 modes = V2, Wired |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
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|other controllers = true | |other controllers = true | ||
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = Generic |
− | |other button prompts notes= For Generic prompts, set '''Button Icons''' to "'''Type 3'''" in Config > Game Settings > Gamepad Settings. | + | |other button prompts notes= For Generic prompts, set '''Button Icons''' to "'''Type 3'''" in Config > Game Settings > Gamepad Settings.<br>Generic gamepad prompts without any letters or numbers on the face buttons. |
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
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|mute on focus lost notes = Referred to as "'''BGM (Inactive)'''". Can be toggled on or off. | |mute on focus lost notes = Referred to as "'''BGM (Inactive)'''". Can be toggled on or off. | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
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|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
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|macos app notes = | |macos app notes = | ||
|macos arm app = | |macos arm app = | ||
− | |||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 17:15, 20 December 2023
Developers | |
---|---|
Indieszero | |
Square Enix | |
Publishers | |
Square Enix | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | March 30, 2021 |
Reception | |
OpenCritic | 76 |
IGDB | 77 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Music/rhythm |
Art styles | Anime, Cartoon |
Themes | Fantasy |
Series | Kingdom Hearts |
Kingdom Hearts | |
---|---|
Subseries of Disney | |
Kingdom Hearts HD 1.5 + 2.5 ReMIX | 2021 |
Kingdom Hearts HD 2.8 Final Chapter Prologue | 2021 |
Kingdom Hearts III | 2021 |
Kingdom Hearts Melody of Memory | 2021 |
Kingdom Hearts Melody of Memory is a singleplayer and multiplayer third-person music/rhythm game co-developed by Indieszero and Square Enix and published by Square Enix. It is part of the Kingdom Hearts series, chronologically takes place after the event of Kingdom Hearts III and its Re Mind DLC, and before the upcoming Kingdom Hearts IV.
Originally released on PlayStation 4, Xbox One and Nintendo Switch in 2020, it was ported to the PC and released on Epic Games Store on March 30, 2021.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store |
- All versions require an internet connection to launch the game. [2]
Game data
Configuration file(s) location
System | Location |
---|---|
Epic Games Launcher | %USERPROFILE%\Documents\KINGDOM HEARTS Melody of Memory\Epic Games Store\<user-id>\ |
Save game data location
System | Location |
---|---|
Epic Games Launcher | %USERPROFILE%\Documents\KINGDOM HEARTS Melody of Memory\Epic Games Store\<user-id>\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 4:3 and 16:10 aspect ratios are letterboxed. | ||
Multi-monitor | [3] | ||
Ultra-widescreen | Restricted to a pillarboxed 16:9 aspect ratio.[4] | ||
4K Ultra HD | [5] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Toggleable on/off. | ||
Vertical sync (Vsync) | Refresh rate option refers to vsync | ||
60 FPS and 120+ FPS | Options for 60 FPS, 120 FPS, and monitor's refresh rate. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | QWERTY, AZERTY and QWERTZ layouts available. Bindings can be set independently for Field Battles, Memory Dives, and Boss Battles. |
|
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | The menus must be navigated with a keyboard as the game lacks a cursor to select any options. The mouse wheel is usable for highlighting menus, and left and right click can still be used for confirm and cancel, respectively. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Only the Confirm/Attack button can be swapped between the X/A and O/B buttons. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Set Button Icons to "Type 1" in Config > Game Settings > Gamepad Settings. On by default. |
|
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Set Button Icons to "Type 2" in Config > Game Settings > Gamepad Settings. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired |
Generic/other controllers | ||
---|---|---|
Button prompts | For Generic prompts, set Button Icons to "Type 3" in Config > Game Settings > Gamepad Settings. Generic gamepad prompts without any letters or numbers on the face buttons. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for BGM, SFX, and Voice. BGM and SFX volumes can be adjusted separately for stages and menus. |
|
Surround sound | Stereo only.[6] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Referred to as "BGM (Inactive)". Can be toggled on or off. | |
Royalty free audio |
Localizations
- Text and audio languages can only be changed at the title screen.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play | 2 | Versus |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1 | 10 |
Processor (CPU) | Intel Celeron G1610 AMD A8-5500 |
Intel Core i3-3210 AMD A10-5700 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 AMD Radeon R7 260X | Nvidia GeForce GTX 760 AMD Radeon R9 270X |
- A 64-bit operating system is required.
Notes
References
- ↑ Interview Kingdom Hearts Melody of Memory : les créateurs nous répondent - last accessed on 2021-02-11
- ↑ Verified by User:Clya9001 on 2022-01-25
- Game does not exit on connection loss. Relies on internet connection on launch to initialize EOS statistics.
- ↑ Verified by User:MasterBlaster on 2021-03-31
- Tested on an multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2021-03-30
- Tested at 2560x1080 resolution.
- ↑ Verified by User:MasterBlaster on 2021-03-31
- Tested at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2021-03-31
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.