Difference between revisions of "Shadowrun: Dragonfall - Director's Cut"
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(added FOV, AA notes; clarified audio options and sys reqs) |
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|4k ultra hd notes = Check ''Hi Res Scale Mode'' in the options menu to upscale the UI. | |4k ultra hd notes = Check ''Hi Res Scale Mode'' in the options menu to upscale the UI. | ||
|fov = n/a | |fov = n/a | ||
− | |fov notes = | + | |fov notes = Can be zoomed-in/zoomed-out via mouse wheel. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
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|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = Up to 8x [[MSAA]]. |
|upscaling = unknown | |upscaling = unknown | ||
|upscaling tech = | |upscaling tech = | ||
Line 147: | Line 147: | ||
|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
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{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Master, | + | |separate volume notes = Master, Music, Ambient and Sound Effects. |
− | |surround sound = | + | |surround sound = n/a |
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = n/a |
− | |subtitles notes = All speech is text. | + | |subtitles notes = All speech is text-based. |
− | |closed captions = | + | |closed captions = n/a |
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = false | |mute on focus lost = false | ||
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|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
− | |royalty free audio = | + | |royalty free audio = true |
|royalty free audio notes = | |royalty free audio notes = | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 9.0c | + | |direct3d versions = 9.0c |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
− | |opengl versions = | + | |opengl versions = |
|opengl notes = | |opengl notes = | ||
|glide versions = | |glide versions = | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = XP SP3 | + | |minOS = XP SP3 |
− | |minCPU = 1.4 GHz | + | |minCPU = Single core 1.4 GHz |
|minRAM = 2 GB | |minRAM = 2 GB | ||
|minHD = 2 GB | |minHD = 2 GB | ||
− | |minDX = 9. | + | |minDX = 9.0c |
|minVRAM = 256 MB | |minVRAM = 256 MB | ||
}} | }} | ||
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|OSfamily = OS X | |OSfamily = OS X | ||
− | |minOS = 10.6 | + | |minOS = 10.6 (Snow Leopard) |
− | |minCPU = Intel | + | |minCPU = Intel Core Solo 1.4 GHz |
|minRAM = 2 GB | |minRAM = 2 GB | ||
|minHD = 2 GB | |minHD = 2 GB | ||
Line 343: | Line 343: | ||
|OSfamily = Linux | |OSfamily = Linux | ||
− | |minOS = | + | |minOS = Ubuntu 14.04, Linux Mint 17 |
− | |minCPU = | + | |minCPU = Single core 1.4 GHz |
|minRAM = 2 GB | |minRAM = 2 GB | ||
|minHD = 2 GB | |minHD = 2 GB |
Revision as of 17:37, 23 September 2023
Developers | |
---|---|
Harebrained Schemes | |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | September 18, 2014 |
macOS (OS X) | September 18, 2014 |
Linux | September 18, 2014 |
Reception | |
Metacritic | 87 |
OpenCritic | 85 |
IGDB | 80 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Bird's-eye view, Isometric |
Genres | Tactical RPG |
Themes | Cyberpunk, Europe, Fantasy |
Series | Shadowrun |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Shadowrun: Dragonfall - Director's Cut is a singleplayer bird's-eye view and isometric Tactical RPG game in the Shadowrun series.
The game was originally released on February 27, 2014 as an expansion pack for Shadowrun Returns. On September 18, 2014, the game was detached from Returns as a standalone product with added new missions, armor system, gameplay changes, new music and other tweaks. For owners of the original Dragonfall expansion, it was distributed as a free upgrade.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
Epic Games Store | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Included with Xbox Game Pass for PC. | |||
Steam |
- Owners of the original expansion for Shadowrun Returns get the game for free.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via Xbox Game Pass for PC. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Harebrained Schemes\Dragonfall |
Microsoft Store | |
macOS (OS X) | $HOME/Library/Preferences/unity.Harebrained Schemes.Dragonfall.plist |
Linux | $HOME/.config/unity3d/Harebrained Schemes/Dragonfall |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Harebrained Schemes\Shadowrun Dragonfall\Saves |
macOS (OS X) | $HOME/Library/Application Support/Steam/userdata/<user-id>/300550/remote/saves/ |
Linux | $HOME/.config/Harebrained Schemes/Shadowrun Dragonfall/Saves/ |
Steam | <Steam-folder>\userdata\<user-id>\300550\remote\saves\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Check Hi Res Scale Mode in the options menu to upscale the UI. | ||
Field of view (FOV) | Can be zoomed-in/zoomed-out via mouse wheel. | ||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Up to 8x MSAA. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | [2] | |
Controller | ||
Controller support |
Controller types |
---|
- F5 for quicksave. Hold Alt to highlight interactable objects.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, Ambient and Sound Effects. | |
Surround sound | ||
Subtitles | All speech is text-based. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | Fan translation by «ZoG Forum Team» GOG.com version includes a localization in Extras. |
|||
Spanish | Fan translation. |
Issues unresolved
Armor bug
The armor values are sometimes bugged, where increasing your armor through clothes or cyberware doesn't show up immediately on the character screen and also not in the first combat. In this case, you need to get through a fight and only after it will the values be correctly updated for the future.[3][4]
Issues fixed
Linux
No such file or directory
When launching the game you get the following error message: no such file or directory
. Your distribution is missing the i386 architecture.[5]
Debian Buster: add the i386 architecture and install the required libraries[6] |
---|
sudo dpkg --add-architecture i386 sudo apt update sudo apt upgrade sudo apt install lib32z1 libstdc++-6-dev:i386 libglu1-mesa:i386 libxcursor1:i386 libasound2:i386 libasound2-plugins:i386 |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [7] | ||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3 | |
Processor (CPU) | Single core 1.4 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 (Snow Leopard) | |
Processor (CPU) | Intel Core Solo 1.4 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 256 MB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 14.04, Linux Mint 17 | |
Processor (CPU) | Single core 1.4 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 256 MB of VRAM |
Notes
References
- ↑ Verified by User:Vetle on 2018-05-07
- ↑ Touch-friendly games - last accessed on 15 September 2022
- ↑ Steam Community - last accessed on 28 May 2023
- ↑ Steam Community - last accessed on 28 May 2023
- ↑ No such file or directory? But the file exists! - last accessed on 2017-11-10
- ↑ Multiarch HOWTO - last accessed on 2017-11-10
- ↑ Shadowrun: Dragonfall - Director's Cut on GOG.com - last accessed on 2019-12-10
- "Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up."