Difference between revisions of "Unreal Tournament 2003"
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{{Infobox game | {{Infobox game | ||
− | |cover = | + | |cover = Unreal Tournament 2003 Cover.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Epic Games}} | {{Infobox game/row/developer|Epic Games}} | ||
{{Infobox game/row/developer|Digital Extremes}} | {{Infobox game/row/developer|Digital Extremes}} | ||
− | {{Infobox game/row/ | + | {{Infobox game/row/porter|Ryan C. Gordon|OS X}} |
− | {{Infobox game/row/ | + | {{Infobox game/row/porter|Ryan C. Gordon|Linux}} |
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher| | + | {{Infobox game/row/publisher|Infogrames}} |
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 2}} | {{Infobox game/row/engine|Unreal Engine 2}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 1, 2002}} | {{Infobox game/row/date|Windows|October 1, 2002}} | ||
− | |||
{{Infobox game/row/date|Linux|October 1, 2002}} | {{Infobox game/row/date|Linux|October 1, 2002}} | ||
+ | {{Infobox game/row/date|OS X|June 20, 2003}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|unreal-tournament-2003|86}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi, Space }} | ||
+ | {{Infobox game/row/taxonomy/series | Unreal }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
+ | |hltb = 10831 | ||
+ | |igdb = unreal-tournament-2003 | ||
+ | |lutris = unreal-tournament-2003 | ||
+ | |strategywiki = | ||
+ | |mobygames = 7364 | ||
|wikipedia = Unreal Tournament 2003 | |wikipedia = Unreal Tournament 2003 | ||
+ | |winehq = 875 | ||
+ | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
− | |||
'''General information''' | '''General information''' | ||
− | {{mm}} [http://forums. | + | {{mm}} [http://forums.epicgames.com/forums/249-Unreal-Tournament-2003-2004 Official Epic Games Forum] |
+ | {{mm}} [http://liandri.beyondunreal.com Liandri Archives] - A dedicated Unreal wiki site that collects information about all the games in the series. | ||
+ | {{mm}} [http://wiki.beyondunreal.com/ Unreal Wiki] - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine. | ||
+ | {{mm}} [http://wiki.unrealadmin.org/ Unreal Admin Wiki] - A wiki on how to manage Unreal multiplayer servers. | ||
==Availability== | ==Availability== | ||
− | {{ii}} Not sold digitally due to [[Unreal Tournament 2004]] containing | + | {{Availability| |
+ | {{Availability/row| Retail | | disc check, key | {{Removed DRM|SecuROM}} disc check. Disc check was patched out. | | Windows }} | ||
+ | }} | ||
+ | {{ii}} Not sold digitally due to [[Unreal Tournament 2004]] containing most 2003 content. | ||
+ | |||
+ | {{DLC| | ||
+ | {{DLC/row| Digital Extremes Bonus Pack | Available for free. See [[#Bonus Content|Bonus Content]].| Windows, OS X, Linux }} | ||
+ | {{DLC/row| Epic Bonus Pack | Available for free. See [[#Bonus Content|Bonus Content]].| Windows, OS X, Linux }} | ||
+ | }} | ||
+ | |||
+ | ===Demos=== | ||
+ | * [https://community.pcgamingwiki.com/files/file/153-unreal-tournament-2003-windows-demo/ Windows] ([https://community.pcgamingwiki.com/files/file/154-unreal-tournament-2003-windows-demo-patch/ Patch]) | ||
+ | * [https://community.pcgamingwiki.com/files/file/156-unreal-tournament-2003-os-x-demo/ OS X] ([https://community.pcgamingwiki.com/files/file/157-unreal-tournament-2003-os-x-demo-server-patch/ Dedicated Server Patch]) | ||
+ | * [https://community.pcgamingwiki.com/files/file/155-unreal-tournament-2003-linux-demo/ Linux] | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Patches=== | ||
+ | {{ii}} For Windows, the latest version is v2225 | ||
+ | {{ii}} For OS X and Linux, the latest version is v2225.3 | ||
+ | * [https://community.pcgamingwiki.com/files/file/149-unreal-tournament-2003-windows-patch/ Windows] | ||
+ | * [https://community.pcgamingwiki.com/files/file/151-unreal-tournament-2003-os-x-patch/ OS X] | ||
+ | * [https://community.pcgamingwiki.com/files/file/152-unreal-tournament-2003-linux-patch/ Linux] | ||
− | === | + | ===Official bonus content=== |
− | [ | + | * [https://community.pcgamingwiki.com/files/file/145-unreal-tournament-2003-digital-extremes-bonus-pack-ut2mod/ Digital Extremes Bonus Pack] - Adds 6 new maps. If there are issues using the UT2MOD version, a [https://community.pcgamingwiki.com/files/file/146-unreal-tournament-2003-digital-extremes-bonus-pack-no-ut2mod/ No UT2MOD version] is available. |
+ | * [https://community.pcgamingwiki.com/files/file/147-unreal-tournament-2003-epic-bonus-pack/ Epic Bonus Pack] - Adds three new gametypes, two new mutators, two additional features and ten new maps. | ||
− | == | + | ==Game data== |
− | + | {{Image|Unreal Tournament 2003 General.png|In-game general settings.}} | |
− | + | {{Image|Unreal Tournament 2003 Player.png|In-game player settings.}} | |
+ | {{Image|Unreal Tournament 2003 HUD.png|In-game HUD settings.}} | ||
− | === | + | ===Configuration file(s) location=== |
− | + | {{Game data| | |
+ | {{Game data/config|Windows|{{p|game}}\System\*.ini}} | ||
+ | {{Game data/config|OS X|}} | ||
+ | {{Game data/config|Linux|{{p|linuxhome}}/.ut2003/*.ini}} | ||
+ | }} | ||
+ | {{ii}} {{file|UT2003.ini}} contains general settings. | ||
+ | {{ii}} {{file|User.ini}} contains FOV and other settings. | ||
+ | {{XDG|unknown}} | ||
− | === | + | ===Save game data location=== |
− | + | {{Game data| | |
− | + | {{Game data/saves|Windows|{{p|game}}\Saves\}} | |
+ | {{Game data/saves|OS X|}} | ||
+ | {{Game data/saves|Linux|}} | ||
+ | }} | ||
− | ==Video | + | ==Video== |
− | + | {{Image|Unreal Tournament 2003 General Video.png|In-game general video settings.}} | |
− | {{Video | + | {{Image|Unreal Tournament 2003 Advanced Video.png|In-game advanced video settings.}} |
− | |wsgf link = | + | {{Video |
+ | |wsgf link = https://www.wsgf.org/dr/unreal-tournament-2003 | ||
|widescreen wsgf award = silver | |widescreen wsgf award = silver | ||
|multimonitor wsgf award = unsupported | |multimonitor wsgf award = unsupported | ||
Line 59: | Line 124: | ||
|fov = hackable | |fov = hackable | ||
|fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |upscaling = unknown |
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
+ | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
− | | | + | |60 fps = unknown |
− | | | + | |60 fps notes = |
− | | | + | |120 fps = unknown |
− | | | + | |120 fps notes = |
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ===[[Widescreen resolution]]=== | + | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== |
− | {{Fixbox| | + | {{Fixbox|description=Set in ut2003.ini|ref={{cn|date=July 2016}}|fix= |
− | + | # Go to the [[#Game data|configuration file(s) location]]. | |
− | # Go to | + | # Open {{file|ut2003.ini}}. |
− | # Open | + | # Under [WinDrv.WindowsClient], change <code>FullscreenViewportX=</code> and <code>FullscreenViewportY=</code> to the desired resolution. |
− | # | ||
# Save your changes. | # Save your changes. | ||
}} | }} | ||
− | ===[[Field of view (FOV)]]=== | + | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== |
{{ii}} FOV higher than 100 will reset to 100 when the game is launched; for these values open the console and type <code>fov ###</code> with the FOV you want. | {{ii}} FOV higher than 100 will reset to 100 when the game is launched; for these values open the console and type <code>fov ###</code> with the FOV you want. | ||
− | {{Fixbox| | + | {{Fixbox|description=Set in user.ini|ref={{cn|date=July 2016}}|fix= |
− | + | # Go to the [[#Game data|configuration file(s) location]]. | |
− | # Go to | + | # Open {{file|user.ini}}. |
− | # Open | + | # Change <code>DesiredFOV=</code> and <code>DefaultFOV=85</code> to the desired FOV and save the changes. |
− | # Change <code>DesiredFOV=</code> and <code>DefaultFOV=85</code> to the FOV | ||
{{ii}} Recommended settings: <code>95</code> for 16:10, <code>102</code> for 16:9. | {{ii}} Recommended settings: <code>95</code> for 16:10, <code>102</code> for 16:9. | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Image|Unreal Tournament 2003 Controls.png|In-game control settings.}} |
− | | | + | {{Image|Unreal Tournament 2003 Remapping.png|In-game key map settings.}} |
− | | | + | {{Input |
− | | | + | |key remap = true |
− | | | + | |key remap notes = |
− | | | + | |acceleration option = true |
− | | | + | |acceleration option notes = |
+ | |mouse sensitivity = true | ||
+ | |mouse sensitivity notes = | ||
+ | |mouse menu = true | ||
+ | |mouse menu notes = | ||
+ | |invert mouse y-axis = true | ||
+ | |invert mouse y-axis notes = | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
+ | |controller support = true | ||
+ | |controller support notes = | ||
+ | |full controller = false | ||
+ | |full controller notes = | ||
+ | |controller remap = hackable | ||
+ | |controller remap notes = Needs to be mapped via User.ini. | ||
+ | |controller sensitivity = false | ||
+ | |controller sensitivity notes= | ||
+ | |invert controller y-axis = hackable | ||
+ | |invert controller y-axis notes= Needs to be set via User.ini. | ||
+ | |xinput controllers = unknown | ||
+ | |xinput controllers notes = | ||
+ | |xbox prompts = unknown | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = true | ||
+ | |other controllers notes = | ||
+ | |other button prompts = false | ||
+ | |other button prompts notes= | ||
+ | |controller hotplug = false | ||
+ | |controller hotplug notes = | ||
+ | |haptic feedback = false | ||
+ | |haptic feedback notes = | ||
+ | |simultaneous input = unknown | ||
+ | |simultaneous input notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio settings | + | {{Image|Unreal Tournament 2003 Audio.png|In-game audio settings.}} |
− | |separate volume = | + | {{Audio |
+ | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]] or [[Glossary:Sound card#Set up OpenAL|OpenAL.]] |
− | |subtitles = | + | |subtitles = false |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = true |
− | |eax support notes = | + | |eax support notes = EAX 3 (via OpenAL)<ref>{{Refurl|url=https://web.archive.org/web/20081118070841/http://connect.creativelabs.com/developer/Gaming/EAX_QA.pdf#page=14|title=EAX Quality Assurance - A Guide to Testing Positional Audio and EAX (retrieved)|date=May 2023}}</ref><br />{{++}} Supports EAX Unified<ref>{{Refurl|url=https://web.archive.org/web/20041016141300/http://www.3dsoundsurge.com/features/articles/APIs/APIs-p4.html|title=3DsoundSurge: Gamer's Guide to 3D sound and reverb APIs (retrieved)|date=May 2023}}</ref> |
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
+ | }} | ||
+ | {{ii}}''DefOpenAL32.dll'' works as DirectSound3D driver which can be used with [[DSOAL]] to restore EAX. | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = | ||
+ | |lan play = true | ||
+ | |lan play players = 64 | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = false | ||
+ | |online play players = 64 | ||
+ | |online play modes = | ||
+ | |online play notes = | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }} | ||
+ | |||
+ | {{Network/Connections | ||
+ | |matchmaking = false | ||
+ | |matchmaking notes = | ||
+ | |p2p = true | ||
+ | |p2p notes = | ||
+ | |dedicated = true | ||
+ | |dedicated notes = | ||
+ | |self-hosting = true | ||
+ | |self-hosting notes = | ||
+ | |direct ip = hackable | ||
+ | |direct ip notes = Open the console ({{key|~}}) and enter <code>open</code> followed by the IP and port. | ||
+ | }} | ||
+ | |||
+ | {{Network/Ports | ||
+ | |tcp = 7777-7788, 27900, 42292 | ||
+ | |udp = 7777-7788, 27900, 42292 | ||
+ | |upnp = unknown | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 8.1b | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = true | ||
+ | |software mode notes = via official patch | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |windows 32-bit exe = true | ||
+ | |windows 64-bit exe = false | ||
+ | |windows arm app = false | ||
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = true | ||
+ | |macos intel 32-bit app = false | ||
+ | |macos intel 64-bit app = false | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= true | ||
+ | |linux 64-bit executable= false | ||
+ | |linux powerpc app = unknown | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = OpenAL | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = GameSpy | ||
+ | |multiplayer notes= | ||
}} | }} | ||
+ | |||
+ | ===Mods=== | ||
+ | Various modifications, custom content such as characters, maps, plugins, and total-conversion mods can be downloaded and installed for Unreal Tournament 2003. | ||
+ | |||
+ | ====Maps==== | ||
+ | Maps are custom levels that are created using mod tools or editors. | ||
+ | * [https://community.pcgamingwiki.com/files/file/158-unreal-tournament-2003-community-bonus-pack-2003/ Community Bonus Pack 2003] - Comes with 18 new maps and the Angel Fire Mutator Pack. | ||
==System requirements== | ==System requirements== | ||
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 98, ME, 2000, XP |
− | | | + | |minCPU = Intel Pentium III 733 MHz |
− | | | + | |minCPU2 = AMD Athlon 733 MHz |
− | | | + | |minRAM = 128 MB |
+ | |minHD = 3 GB | ||
+ | |minVRAM = 16 MB | ||
+ | |minGPU = TNT2, Kyro II, Voodoo 3, G400, Radeon 7000 | ||
+ | |minDX = 8.1b | ||
+ | |||
+ | |recOS = 98, Me, 2000, XP | ||
+ | |recCPU = Intel Pentium 4 1 GHz | ||
+ | |recCPU2 = AMD Athlon 1 GHz | ||
+ | |recRAM = 256 MB | ||
+ | |recHD = | ||
+ | |recVRAM = 128 MB | ||
+ | |recGPU = GeForce2 | ||
+ | |recDX = | ||
}} | }} | ||
{{References}} | {{References}} | ||
− | |||
− | |||
− |
Revision as of 21:33, 28 July 2023
Developers | |
---|---|
Epic Games | |
Digital Extremes | |
macOS (OS X) | Ryan C. Gordon |
Linux | Ryan C. Gordon |
Publishers | |
Infogrames | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | October 1, 2002 |
Linux | October 1, 2002 |
macOS (OS X) | June 20, 2003 |
Reception | |
Metacritic | 86 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Themes | Sci-fi, Space |
Series | Unreal |
Unreal | |
---|---|
Unreal | 1998 |
Unreal Tournament | 1999 |
Unreal Tournament 2003 | 2002 |
Unreal II: The Awakening | 2003 |
Unreal Tournament 2004 | 2004 |
Unreal Tournament 3 | 2007 |
Unreal Tournament 4 | Cancelled |
Warnings
- The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
Unreal Tournament 2003 is a singleplayer and multiplayer first-person action, FPS and shooter game in the Unreal series.
General information
- Official Epic Games Forum
- Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series.
- Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine.
- Unreal Admin Wiki - A wiki on how to manage Unreal multiplayer servers.
Availability
- Not sold digitally due to Unreal Tournament 2004 containing most 2003 content.
DLC and expansion packs
Name | Notes | |
---|---|---|
Digital Extremes Bonus Pack | Available for free. See Bonus Content. | |
Epic Bonus Pack | Available for free. See Bonus Content. |
Demos
Essential improvements
Patches
- For Windows, the latest version is v2225
- For OS X and Linux, the latest version is v2225.3
Official bonus content
- Digital Extremes Bonus Pack - Adds 6 new maps. If there are issues using the UT2MOD version, a No UT2MOD version is available.
- Epic Bonus Pack - Adds three new gametypes, two new mutators, two additional features and ten new maps.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 1] |
macOS (OS X) | |
Linux | $HOME/.ut2003/*.ini |
-
UT2003.ini
contains general settings. -
User.ini
contains FOV and other settings.
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\[Note 1] |
macOS (OS X) | |
Linux |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS |
Widescreen resolution
Set in ut2003.ini[citation needed] |
---|
|
Field of view (FOV)
- FOV higher than 100 will reset to 100 when the game is launched; for these values open the console and type
fov ###
with the FOV you want.
Set in user.ini[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Needs to be mapped via User.ini. | |
Controller sensitivity | ||
Controller Y-axis inversion | Needs to be set via User.ini. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 output with DirectSound3D restoration software or OpenAL. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3 (via OpenAL)[1]
|
|
Royalty free audio |
- DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 64 | |||
Online play | 64 | GameSpy services have been shut down;[3] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Open the console (~) and enter open followed by the IP and port. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7777-7788, 27900, 42292 |
UDP | 7777-7788, 27900, 42292 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 | |
Software renderer | via official patch |
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | ||||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Multiplayer | GameSpy |
Mods
Various modifications, custom content such as characters, maps, plugins, and total-conversion mods can be downloaded and installed for Unreal Tournament 2003.
Maps
Maps are custom levels that are created using mod tools or editors.
- Community Bonus Pack 2003 - Comes with 18 new maps and the Angel Fire Mutator Pack.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | 98, Me, 2000, XP |
Processor (CPU) | Intel Pentium III 733 MHz AMD Athlon 733 MHz |
Intel Pentium 4 1 GHz AMD Athlon 1 GHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | TNT2, Kyro II, Voodoo 3, G400, Radeon 7000 16 MB of VRAM DirectX 8.1b compatible | GeForce2 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ EAX Quality Assurance - A Guide to Testing Positional Audio and EAX (retrieved) - last accessed on May 2023
- ↑ 3DsoundSurge: Gamer's Guide to 3D sound and reverb APIs (retrieved) - last accessed on May 2023
- ↑ Pricing | GameSpy Technology