Difference between revisions of "Jane's Fighters Anthology"
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Revision as of 22:53, 26 May 2023
Developers | |
---|---|
Electronic Arts | |
Release dates | |
Windows | May 1, 1997 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Simulation, Vehicle combat |
Vehicles | Flight |
Themes | Contemporary |
Series | Jane's Combat Simulations |
⤏ Go to series page | |
US Navy Fighters | 1994 |
Jane's Advanced Tactical Fighters | 1996 |
Jane's AH-64D Longbow | 1996 |
Jane's US Navy Fighters '97 | 1996 |
Jane's Longbow Gold | 1997 |
688(I) Hunter/Killer | 1997 |
Jane's Fighters Anthology | 1997 |
Jane's Longbow 2 | 1997 |
Jane's WWII Fighters | 1998 |
Jane's F-15 | 1998 |
Jane's Israeli Air Force | 1998 |
Jane's Fleet Command | 1999 |
Jane's USAF | 1999 |
Jane's F/A-18 | 2000 |
Jane's Attack Squadron | 2002 |
Jane's Advanced Strike Fighters | 2011 |
Key points
- Amalgamation of Jane's Advanced Tactical Fighters with its NATO Fighters expansion as well as Jane's US Navy Fighters '97. It is considered the most stable Windows port of both.
- Includes LHX Attack Chopper on disc one.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- Disc 1 is needed for installation and playing the campaign. Disc 2 is used for the Reference menus to view information about the aircraft in the game.
Essential improvements
Official patch
- The official 1.02F patch provides improvements for multiplayer and enables the weapon view window to function properly. It also fixes game speed problem on modern systems. It can be found on JKPeterson.net and GameFront
Tackleberry's patch
Tackleberry's Patch removes the disc check, fixes all images including bitmaps (.BMPs), ranks, and scroll menus, and fixes support for Windows Vista and 7 (though 8.1 and 10 were observed to work as well).
Fixing rainbow colors
The game uses DirectDraw and suffers from rainbow colors on modern systems, a common issue with older games. See DirectDraw troubleshooting for a fix.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\PltXXX.p[Note 1] |
- Pilot profiles (
XXX.p
) from Jane's Advanced Tactical Fighters Gold can be used.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 640x480, 800x600, and 1024x768 are the only supported resolutions. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | FOV increases with resolution but cannot be toggled. | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Use DXGL and force anisotropic through the Configurator for DXGL. | ||
Anti-aliasing (AA) | Use DXGL and force antialiasing through the Configurator for DXGL. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | Mouse is only used in menus and cockpit buttons and thus no acceleration is needed. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Mouse is only used in menus and cockpit buttons and thus no y-axis inversion is needed. | |
Controller | ||
Controller support | Supports a select few common 1990s joysticks and any joystick reported by Windows. | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Stall Warning, RWR, Engine, Weapon Lock, and Radio all have volume sliders, along with a Master slider. | |
Surround sound | ||
Subtitles | All radio messages are subtitled. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | Eight players are supported only in dial-up connections. Direct IP is limited to four. | ||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 1971 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues unresolved
Crash to desktop
The game will rarely randomly freeze, invert colours and then crash to the desktop. There is no fix for this.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Fighters Anthology Tool Kit
The Fighters Anthology Tool Kit enables users to edit all variables in the entire game, change airbase locations on maps, extract LIBs and create custom LIBs.
Realism Patch
The Realism Patch adds additional jets, adds a custom anti-cheat system for multiplayer and more.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 166 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 100 MB | 145 MB |
Video card (GPU) | 640x480 1 MB of VRAM DirectX 5 compatible | 1 MB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).