Difference between revisions of "The Dark Mod"
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{{Infobox game | {{Infobox game | ||
|cover = The Dark Mod logo.png | |cover = The Dark Mod logo.png | ||
Line 9: | Line 8: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 16, 2009}} | {{Infobox game/row/date|Windows|October 16, 2009}} | ||
+ | {{Infobox game/row/date|OS X|June 19, 2011|ref=<ref>{{Refurl|url=https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_1.06#Changes_/_Features_/_Issues_fixed|title=What's new in TDM 1.06 - The DarkMod Wiki|date=2017-07-21|snippet=#2518: Mac OS X Support (Design/Coding) (greebo)}}</ref>}} | ||
{{Infobox game/row/date|Linux|October 8, 2013}} | {{Infobox game/row/date|Linux|October 8, 2013}} | ||
− | |||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
+ | |mobygames = | ||
|strategywiki = | |strategywiki = | ||
|wikipedia = The Dark Mod | |wikipedia = The Dark Mod | ||
|winehq = | |winehq = | ||
+ | |igdb = the-dark-mod | ||
+ | |license = Freeware | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | Freeware }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Immersive sim, Stealth }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic}} | ||
+ | {{Infobox game/row/taxonomy/themes | Steampunk, Fantasy, Medieval, Victorian}} | ||
+ | {{Infobox game/row/taxonomy/series | Thief }} | ||
}} | }} | ||
− | |||
− | ''' | + | {{Introduction |
− | {{ | + | |introduction = '''''{{PAGENAME}}''''' is a {{Glossary:Stealth}}-based {{Glossary:Immersive sim}} developed and published by [[Company:Broken Glass Studios|Broken Glass Studios]]. Originally developed as a '''[[Doom 3]]''' total conversion mod meant to allow map-makers to create and players play maps replicating the gameplay of '''[[Thief: The Dark Project]]''' and '''[[Thief II: The Metal Age]]''', the game is now standalone and freeware thanks to the open-sourcing of id Tech 4. |
− | {{ | + | |
− | + | |release history = | |
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [ | + | {{mm}} [https://www.thedarkmod.com/main/ Official site] |
{{mm}} [http://forums.thedarkmod.com The Dark Mod Forums] | {{mm}} [http://forums.thedarkmod.com The Dark Mod Forums] | ||
{{mm}} [http://wiki.thedarkmod.com/index.php?title=Main_Page The Dark Mod Wiki/Game Manual] | {{mm}} [http://wiki.thedarkmod.com/index.php?title=Main_Page The Dark Mod Wiki/Game Manual] | ||
Line 32: | Line 49: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| official | | + | {{Availability/row| official | https://www.thedarkmod.com/download-the-mod/ | DRM-free | Use <code>tdm_update.exe</code> to update the mod whenever a new version is available. | | Windows, Linux }} |
}} | }} | ||
Line 38: | Line 55: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|game}}\Darkmod.cfg}} |
− | {{Game data/ | + | {{Game data/config|OS X|}} |
+ | {{Game data/config|Linux|{{p|game}}\Darkmod.cfg}} | ||
}} | }} | ||
+ | {{XDG|unknown}} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|game}}\fms\}} |
− | {{Game data/ | + | {{Game data/saves|OS X|}} |
+ | {{Game data/saves|Linux|}} | ||
}} | }} | ||
{{ii}} Saves are in a <code>savegames</code> folder inside each mission's folder. | {{ii}} Saves are in a <code>savegames</code> folder inside each mission's folder. | ||
− | ==Video | + | ==Video== |
{{Image|The Dark Mod video settings.png|Video settings.}} | {{Image|The Dark Mod video settings.png|Video settings.}} | ||
− | {{Video | + | {{Video |
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/dark-mod/en |
|widescreen wsgf award = silver | |widescreen wsgf award = silver | ||
|multimonitor wsgf award = silver | |multimonitor wsgf award = silver | ||
Line 65: | Line 85: | ||
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = true |
− | |fov notes = | + | |fov notes = Available under Video / Advanced. |
|windowed = true | |windowed = true | ||
|windowed notes = Can also be toggled by pressing {{key|Alt|Enter}}. | |windowed notes = Can also be toggled by pressing {{key|Alt|Enter}}. | ||
− | |borderless windowed = | + | |borderless windowed = true |
− | |borderless windowed notes = | + | |borderless windowed notes = Added in version 2.09. |
|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = TDM 2.06 has "Uncapped FPS" under Experimental Features. This is actually a cap of 166 FPS. |
+ | |hdr = false | ||
+ | |hdr notes = Post-process shaders approximate the HDR look (JC Denton's "HDR-Lite" shaders as of v1.03) | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
Line 86: | Line 111: | ||
===[[Glossary:Multi-monitor|Multi-monitor]]=== | ===[[Glossary:Multi-monitor|Multi-monitor]]=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Edit config file|ref=<ref>{{Refurl|url=http://wiki.thedarkmod.com/index.php?title=Resolutions|title=Resolutions - The DarkMod Wiki|date=May 2023}}</ref>|fix= |
− | + | # Go to the installation folder. | |
− | # Edit | + | # Edit {{file|Darkmod.cfg}} with a text editor. |
# Find a line <code>seta r_customWidth</code> and replace its value with a width of a resolution you want to use. | # Find a line <code>seta r_customWidth</code> and replace its value with a width of a resolution you want to use. | ||
# Find a line <code>seta r_customHeight</code> and replace its value with a height of resolution you want to use. | # Find a line <code>seta r_customHeight</code> and replace its value with a height of resolution you want to use. | ||
Line 100: | Line 125: | ||
}} | }} | ||
− | ==Input | + | ===Disable head bob=== |
− | {{Input | + | {{Fixbox|description=Disable head bob|fix= |
+ | :1. Create <code>autoexec.cfg</code> file in your darkmod. | ||
+ | :2. Add the following commands: | ||
+ | <code>seta pm_runbob "0"</code> | ||
+ | <br><code>seta pm_runpitch "0"</code> | ||
+ | <br><code>seta pm_runroll "0"</code> | ||
+ | <br><code>seta pm_walkbob "0"</code> | ||
+ | <br><code>seta pm_bobpitch "0"</code> | ||
+ | <br><code>seta pm_bobroll "0"</code> | ||
+ | <br><code>seta pm_bobup "0"</code> | ||
+ | <br><code>seta pm_crouchbob "0"</code> | ||
+ | :3. Save the file. | ||
+ | |||
+ | |||
+ | '''IMPORTANT''': | ||
+ | |||
+ | The above changes will not take effect because the player definition in TDM will set them back to the default values. | ||
+ | You can address this by unzipping the '''tdm_defs01.pk4''' and editing the "'''tdm_player_thief.def'''" file in the def folder | ||
+ | then zipping the contents of the folder and renaming the zip as tdm_defs01.pk4 and replacing the existing file. | ||
+ | For Windows users, you will need to change folder options to show file extensions or else renaming the file will | ||
+ | cause the file to be named tdm_defs01.pk4.zip with and invisible zip extension. | ||
+ | Acquiring the latest 2.11 Dev Build using tdm_installer includes a fixed "tdm_player_thief.def" that will not override the cvar values above. | ||
+ | |||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 112: | Line 163: | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |controller support = | + | |touchscreen = false |
− | |controller support notes = | + | |touchscreen notes = |
− | |full controller = | + | |controller support = true |
+ | |controller support notes = Added in version 2.09. | ||
+ | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = unknown |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = unknown |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = unknown |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
− | |button prompts | + | |xbox prompts = unknown |
− | |button prompts notes | + | |xbox prompts notes = |
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = false | |controller hotplug = false | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = false | |haptic feedback = false | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | | | + | |simultaneous input = unknown |
− | | | + | |simultaneous input notes = |
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
}} | }} | ||
− | ==Audio | + | <gallery> |
+ | The Dark Mod - Movement bindings.jpg|Movement bindings | ||
+ | The Dark Mod - Action bindings.jpg|Action bindings | ||
+ | The Dark Mod - Inventory bindings.jpg|Inventory bindings | ||
+ | The Dark Mod - Weapons bindings.jpg|Weapons bindings | ||
+ | The Dark Mod - General bindings.jpg|General bindings | ||
+ | The Dark Mod - Tools bindings.jpg|Tools bindings | ||
+ | </gallery> | ||
+ | |||
+ | ==Audio== | ||
{{Image|The Dark Mod audio settings.png|Audio settings.}} | {{Image|The Dark Mod audio settings.png|Audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Ambient, sound effects, player voice, and narrator volume. | |separate volume notes = Ambient, sound effects, player voice, and narrator volume. | ||
Line 145: | Line 227: | ||
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
− | |mute on focus lost notes = | + | |mute on focus lost notes = Always disabled. |
|eax support = true | |eax support = true | ||
− | |eax support notes | + | |eax support notes = EAX was replaced by EFX in TDM 2.06. Missions must be updated with EFX reverb settings. |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | }} | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Romanian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Slovak | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Danish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Hungarian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Portuguese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Turkish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
}} | }} | ||
Line 157: | Line 356: | ||
If it complains about missing libcurl version 4, try installing libcurl3 package forcing i386 architecture by issuing the following command:<br> | If it complains about missing libcurl version 4, try installing libcurl3 package forcing i386 architecture by issuing the following command:<br> | ||
<code>sudo apt-get install libcurl3:i386</code> | <code>sudo apt-get install libcurl3:i386</code> | ||
+ | |||
+ | Note: As of TDM 2.6, there is a 64-bit build but tdm_updater is still 32-bit. | ||
===No sound in Linux=== | ===No sound in Linux=== | ||
Line 166: | Line 367: | ||
* get the list of available sound devices using <code>aplay -L</code> (that's capital L) | * get the list of available sound devices using <code>aplay -L</code> (that's capital L) | ||
− | * start the game using ''pasuspender'' and the parameter <code>+set s_alsa_pcm DEVICE</code> where DEVICE is one of the entries from the list you obtained in the previous step, e.g.: | + | * start the game using ''pasuspender'' and the parameter <code>+set s_alsa_pcm DEVICE</code> where DEVICE is one of the entries from the list you obtained in the previous step, e.g.: |
<code>pasuspender ./thedarkmod.x86 +set s_alsa_pcm sysdefault:CARD=PCH +set NumberOfSpeakers 2</code> | <code>pasuspender ./thedarkmod.x86 +set s_alsa_pcm sysdefault:CARD=PCH +set NumberOfSpeakers 2</code> | ||
==Issues unresolved== | ==Issues unresolved== | ||
− | |||
− | |||
− | ==Other | + | ==Other information== |
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = 2.0, 4.3 | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |windows 32-bit exe = true | ||
+ | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
+ | |windows exe notes = 64-bit support added in version 2.06.<ref name="TDM_64bit">{{Refurl|url=https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.06#Coding|title=The DarkMod Wiki - What's new in TDM 2.06|date=2022-11-25|snippet=Greebo and stgatilov merged 64-bit support from the Dhewm3 branch}}</ref> | ||
+ | |mac os x powerpc app = unknown | ||
+ | |macos intel 32-bit app = unknown | ||
+ | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux powerpc app = unknown | ||
+ | |linux 32-bit executable= true | ||
+ | |linux 64-bit executable= true | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = 64-bit support added in version 2.06.<ref name="TDM_64bit" /> | ||
+ | }} | ||
+ | |||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
Line 192: | Line 429: | ||
===Performance tweaks=== | ===Performance tweaks=== | ||
{{++}} Performance tweaks can be found [http://wiki.thedarkmod.com/index.php?title=Performance_Tweaks at the Dark Mod Wiki] and [http://wiki.thedarkmod.com/index.php?title=FAQ the Dark Mod FAQ]. | {{++}} Performance tweaks can be found [http://wiki.thedarkmod.com/index.php?title=Performance_Tweaks at the Dark Mod Wiki] and [http://wiki.thedarkmod.com/index.php?title=FAQ the Dark Mod FAQ]. | ||
− | {{++}} The game is built on the Doom 3 engine, so the [ | + | {{++}} The game is built on the Doom 3 engine, so the [https://tweakguides.pcgamingwiki.com/Doom3_1.html TweakGuide] should still be applicable. |
{{++}} Do not tweak the <code>r_lightScale</code> variable as it's used to calculate player's visibility (light gem). It's actually possible to disable all lights in the game by assigning it a value of 0. | {{++}} Do not tweak the <code>r_lightScale</code> variable as it's used to calculate player's visibility (light gem). It's actually possible to disable all lights in the game by assigning it a value of 0. | ||
Line 204: | Line 441: | ||
|minHD = 4 GB | |minHD = 4 GB | ||
|minVRAM = 64 MB | |minVRAM = 64 MB | ||
− | | | + | |minGPU = Nvidia GeForce 6 series |
+ | |minGPU2 = ATI Radeon 97xx series | ||
+ | |minOGL = 2.0 | ||
|recOS = XP, Vista, 7 | |recOS = XP, Vista, 7 | ||
+ | |recCPU = Intel Core Duo 2.5 GHz | ||
+ | |recRAM = 8 GB | ||
+ | |recHD = 20 GB | ||
+ | |recVRAM = 1 GB | ||
+ | |recGPU = Nvidia GeForce GTX 6xx series | ||
+ | |recGPU2 = AMD Radeon HD 7xxx | ||
+ | |recOGL = 4.3 | ||
+ | |notes = {{ii}} See the official [http://wiki.thedarkmod.com/index.php?title=Known_System_Configurations Known System Configurations page] for a list of compatible GPUs and CPUs.<br> | ||
+ | {{ii}} Soft Shadows require a GPU which supports the OpenGL 4.3 <code>ARB_STENCIL_TEXTURE</code> extension. | ||
}} | }} | ||
− | |||
{{System requirements | {{System requirements | ||
|OSfamily = Linux | |OSfamily = Linux | ||
Line 216: | Line 463: | ||
|minHD = 4 GB | |minHD = 4 GB | ||
|minVRAM = 64 MB | |minVRAM = 64 MB | ||
+ | |notes = {{ii}} See the official [http://wiki.thedarkmod.com/index.php?title=Known_System_Configurations Known System Configurations page] for a list of compatible GPUs and CPUs.<br> | ||
+ | {{ii}} Soft Shadows require a GPU which supports the OpenGL 4.3 <code>ARB_STENCIL_TEXTURE</code> extension. | ||
}} | }} | ||
− | |||
{{References}} | {{References}} | ||
+ | [[Category:Mod]] |
Latest revision as of 13:24, 20 May 2023
Developers | |
---|---|
Broken Glass Studios | |
Engines | |
id Tech 4 | |
Release dates | |
Windows | October 16, 2009 |
macOS (OS X) | June 19, 2011[1] |
Linux | October 8, 2013 |
Taxonomy | |
Monetization | Freeware |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Immersive sim, Stealth |
Art styles | Realistic |
Themes | Steampunk, Fantasy, Medieval, Victorian |
Series | Thief |
Thief | |
---|---|
Thief: The Dark Project | 1998 |
Thief II: The Metal Age | 2000 |
Thief: Deadly Shadows | 2004 |
The Dark Mod (unofficial spin-off) | 2009 |
Thief | 2014 |
The Dark Mod is a stealth-based immersive sim developed and published by Broken Glass Studios. Originally developed as a Doom 3 total conversion mod meant to allow map-makers to create and players play maps replicating the gameplay of Thief: The Dark Project and Thief II: The Metal Age, the game is now standalone and freeware thanks to the open-sourcing of id Tech 4.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Use tdm_update.exe to update the mod whenever a new version is available. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Darkmod.cfg[Note 1] |
macOS (OS X) | |
Linux | <path-to-game>\Darkmod.cfg |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\fms\[Note 1] |
macOS (OS X) | |
Linux |
- Saves are in a
savegames
folder inside each mission's folder.
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | See Multi-monitor. | ||
Ultra-widescreen | See Multi-monitor. | ||
4K Ultra HD | |||
Field of view (FOV) | Available under Video / Advanced. | ||
Windowed | Can also be toggled by pressing Alt+↵ Enter. | ||
Borderless fullscreen windowed | Added in version 2.09. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | TDM 2.06 has "Uncapped FPS" under Experimental Features. This is actually a cap of 166 FPS. | ||
High dynamic range display (HDR) | Post-process shaders approximate the HDR look (JC Denton's "HDR-Lite" shaders as of v1.03) |
Multi-monitor
Edit config file[2] |
---|
Notes
|
Disable head bob
Disable head bob |
---|
The above changes will not take effect because the player definition in TDM will set them back to the default values. You can address this by unzipping the tdm_defs01.pk4 and editing the "tdm_player_thief.def" file in the def folder then zipping the contents of the folder and renaming the zip as tdm_defs01.pk4 and replacing the existing file. For Windows users, you will need to change folder options to show file extensions or else renaming the file will cause the file to be named tdm_defs01.pk4.zip with and invisible zip extension. Acquiring the latest 2.11 Dev Build using tdm_installer includes a fixed "tdm_player_thief.def" that will not override the cvar values above. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | No mouse acceleration. Mouse smoothing can be adjusted, but is off by default. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Added in version 2.09. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Ambient, sound effects, player voice, and narrator volume. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Always disabled. | |
EAX support | EAX was replaced by EFX in TDM 2.06. Missions must be updated with EFX reverb settings. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | ||||
Romanian | ||||
Spanish | ||||
Slovak | ||||
Danish | ||||
Hungarian | ||||
Portuguese | ||||
Turkish |
Issues fixed
- A comprehensive list of issues, and their fixes, is listed on the Dark Mod Wiki here.
Game refuses to run on 64-bit Ubuntu
If it complains about missing libcurl version 4, try installing libcurl3 package forcing i386 architecture by issuing the following command:
sudo apt-get install libcurl3:i386
Note: As of TDM 2.6, there is a 64-bit build but tdm_updater is still 32-bit.
No sound in Linux
Ubuntu Linux uses PulseAudio as default backend. To configure Dark Mod for PulseAudio, use the following command:
env PULSE_LATENCY_MSEC=60 ./thedarkmod.x86 +set s_driver best +set s_alsa_pcm default
This will re-route game's ALSA output to Pulse and increase its latency a little bit in order to prevent sound skipping.
If you insist on using ALSA however, follow the steps below:
- get the list of available sound devices using
aplay -L
(that's capital L) - start the game using pasuspender and the parameter
+set s_alsa_pcm DEVICE
where DEVICE is one of the entries from the list you obtained in the previous step, e.g.:
pasuspender ./thedarkmod.x86 +set s_alsa_pcm sysdefault:CARD=PCH +set NumberOfSpeakers 2
Issues unresolved
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 2.0, 4.3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | 64-bit support added in version 2.06.[3] | ||
macOS (OS X) | |||
Linux | 64-bit support added in version 2.06.[3] |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
Performance tweaks
- Performance tweaks can be found at the Dark Mod Wiki and the Dark Mod FAQ.
- The game is built on the Doom 3 engine, so the TweakGuide should still be applicable.
- Do not tweak the
r_lightScale
variable as it's used to calculate player's visibility (light gem). It's actually possible to disable all lights in the game by assigning it a value of 0.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP, Vista, 7 |
Processor (CPU) | 1.5 GHz | Intel Core Duo 2.5 GHz |
System memory (RAM) | 3 GB | 8 GB |
Hard disk drive (HDD) | 4 GB | 20 GB |
Video card (GPU) | Nvidia GeForce 6 series ATI Radeon 97xx series 64 MB of VRAM OpenGL 2.0 compatible | Nvidia GeForce GTX 6xx series AMD Radeon HD 7xxx 1 GB of VRAM OpenGL 4.3 compatible |
- See the official Known System Configurations page for a list of compatible GPUs and CPUs.
- Soft Shadows require a GPU which supports the OpenGL 4.3
ARB_STENCIL_TEXTURE
extension.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | 1.5 GHz | |
System memory (RAM) | 3 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 64 MB of VRAM |
- See the official Known System Configurations page for a list of compatible GPUs and CPUs.
- Soft Shadows require a GPU which supports the OpenGL 4.3
ARB_STENCIL_TEXTURE
extension.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ What's new in TDM 1.06 - The DarkMod Wiki - last accessed on 2017-07-21
- "#2518: Mac OS X Support (Design/Coding) (greebo)"
- ↑ Resolutions - The DarkMod Wiki - last accessed on May 2023
- ↑ 3.0 3.1 The DarkMod Wiki - What's new in TDM 2.06 - last accessed on 2022-11-25
- "Greebo and stgatilov merged 64-bit support from the Dhewm3 branch"