Difference between revisions of "Like a Dragon: Ishin!"
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(Undo revision 1383807 by Nonya76 Only add this if it's officially supported or recommended by the devs. Forcing API's was always a thing. For the shader compilation stutter add it to the fix box.) Tag: Undo |
(→Issues unresolved: DX11 for shader compilation stutter) |
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===Shader compilation stutter=== | ===Shader compilation stutter=== | ||
{{mm}} The game suffers from shader compilation related stutters during gameplay; this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled. | {{mm}} The game suffers from shader compilation related stutters during gameplay; this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled. | ||
+ | {{Fixbox|description=Set the game to use DX11 instead|ref=<ref>{{Refcheck|user=Fayaine|date=2023-02-21|comment=DX11 helps with Shadercompilation stutter while from my testing not having any negative impact. An official fix is planned in the future.}}</ref>|fix= | ||
+ | * Right click the game in the libary | ||
+ | * Select "'''Properties'''" | ||
+ | * Under "'''General'''" edit the launch options to include "'''-dx11'''" or "'''-d3d11'''" to use DirectX 11. | ||
+ | }} | ||
==Other information== | ==Other information== |
Revision as of 19:28, 21 February 2023
Developers | |
---|---|
Ryu Ga Gotoku Studio | |
Publishers | |
Sega | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | February 21, 2023 |
Reception | |
Metacritic | 79 |
OpenCritic | 82 |
IGDB | 80 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Hack and slash, Brawler, Mini-games, Open world |
Art styles | Realistic |
Themes | Historical, Japan |
Series | Yakuza (Like a Dragon) |
⤏ Go to series page | |
Yakuza 0 | 2018 |
Ryu ga Gotoku Online | 2018 |
Yakuza Kiwami | 2019 |
Yakuza Kiwami 2 | 2019 |
Streets of Kamurocho | 2020 |
Yakuza: Like a Dragon | 2020 |
Yakuza 3 Remastered | 2021 |
Yakuza 4 Remastered | 2021 |
Yakuza 5 Remastered | 2021 |
Yakuza 6: The Song of Life | 2021 |
Judgment (series) | |
Like a Dragon: Ishin! | 2023 |
Like a Dragon Gaiden: The Man Who Erased His Name | 2023 |
Like a Dragon: Infinite Wealth | 2024 |
Like a Dragon: Ishin! is a singleplayer third-person action, hack and slash, brawler, mini-games and open world game in the Yakuza (Like a Dragon) series.
It is a remake of Ryu ga Gotoku Ishin!, originally released on PlayStation 3 and PlayStation 4 in 2014 only in Japan.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Digital Deluxe Edition also available. | ||||
Humble Store | Digital Deluxe Edition also available. | |||
Microsoft Store | Xbox Play Anywhere. Digital Deluxe Edition also available. | |||
Steam | Digital Deluxe Edition also available. |
- All versions require Denuvo Anti-Tamper DRM.[2]
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
- No microtransactions information; you can edit this page to add it.
DLC and expansion packs
Name | Notes | |
---|---|---|
Pre-Purchase Bonus Weapons | Pre-order only | |
Dragon’s Clutch Katana | Free | |
Elite Generals Trooper Card Bundle | Free | |
Dragon of Dojima Skin | Digital Deluxe Edition only | |
Gun Upgrade Materials Kit | Digital Deluxe Edition only | |
Ryoma Growth Support Kit | Digital Deluxe Edition only | |
Shinsengumi Captain's Set | Digital Deluxe Edition only | |
Sword Upgrade Materials Kit | Digital Deluxe Edition only | |
Third Division Armament Expansion Kit | Digital Deluxe Edition only |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\SEGA\LikeADragonIshin\<user-id>\system\ %LOCALAPPDATA%\LikeaDragonIshin\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1805480/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\SEGA\LikeADragonIshin\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1805480/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Aspect ratios narrower than 16:9 are letterboxed. | ||
Multi-monitor | Pillarboxed to 16:9. | ||
Ultra-widescreen | While in-engine cutscenes and heat actions will still be pillarboxed, 21:9 and 32:9 are achievable in regular gameplay. Place the contents of this folder into <gamedir>/Content/Paks, open up <gamedir>/Binaries/Win64/LikeaDragonIshin-Win64-Shipping.exe in a hex editor and replace all instances of 3B 8E E3 3F with 8E E3 18 40 for 21:9 or 39 8E 63 40 for 32:9. | ||
4K Ultra HD | |||
Field of view (FOV) | FOV slider has no numerical reference. Default is at about 50%. | ||
Windowed | |||
Borderless fullscreen windowed | Cursor movement is restricted to the game window while in focus. Automatically minimizes when focus is lost. | ||
Anisotropic filtering (AF) | [3] | ||
Anti-aliasing (AA) | TAA. Cannot be disabled in the options menu. | ||
High-fidelity upscaling | FSR 2.1, XeSS FSR 2.1 has a sharpness slider, though the UI does not show a numerical value for sharpness. |
||
Vertical sync (Vsync) | On/off toggle. | ||
60 FPS and 120+ FPS | Cutscenes and minigames are capped at 30 FPS. Framerate can be capped up to 120 FPS, or unlimited. |
||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | |||
Color blind mode | 3 pre-configured options. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Controls for movement and trooper skills cannot be rebound. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense also supported. | |
---|---|---|
PlayStation button prompts | DualSense button prompts also supported. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, music, sound effects, and dialogue volumes can all be adjusted independently. | |
Surround sound | Up to 5.1 surround. | |
Subtitles | Cannot be disabled on non-Japanese languages. | |
Closed captions | ||
Mute on focus lost | Enabled if "Auto-Pause when Exiting Focus" in Gameplay Settings is set to Type 1. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish |
Issues unresolved
Shader compilation stutter
- The game suffers from shader compilation related stutters during gameplay; this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.
Set the game to use DX11 instead[4] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Ogg Vorbis | |
Cutscenes | Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3470 3.2 GHz AMD Ryzen 3 1200 3.1 GHz |
Intel Core i7-4790 3.6 GHz AMD Ryzen 5 1600 3.2 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 60 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon RX 460 2 GB of VRAM DirectX 12 compatible | Nvidia GeForce RTX 2060 AMD Radeon RX Vega 56 6 GB (Nvidia), 8 GB (AMD) of VRAM |
- A 64-bit operating system is required.
- Minimum system requirements are for 1080p 30 FPS on Low settings; recommended system requirements are for 1080p 60 FPS on High settings.
- Requires a CPU which supports the AVX and SSE4.2 instruction set.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1805480/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1805480) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Cadenzaplus on 2023-02-17
- ↑ Like a Dragon: Ishin! on Steam - last accessed on 2023-01-21
- "Incorporates 3rd-party DRM: Denuvo"
- ↑ Verified by User:Fayaine on 2023-02-17
- Tested by setting the Texture Quality to different presets. No apparent change to the amount of AF tho there is some AF being used at all times. If i had to guess x4 at most. Changing settings further brought no changes.
- ↑ Verified by User:Fayaine on 2023-02-21
- DX11 helps with Shadercompilation stutter while from my testing not having any negative impact. An official fix is planned in the future.