Difference between revisions of "Kingdom Come: Deliverance"
(→Audio: Czech audio and full Japanese translation added) |
m (→Audio: sources) |
||
Line 346: | Line 346: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |ref = <ref>https://store.steampowered.com/news/app/379430/view/3636129159693194107</ref> | + | |ref = <ref name="cz_ja">https://store.steampowered.com/news/app/379430/view/3636129159693194107</ref> |
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 365: | Line 365: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |ref = <ref | + | |ref = <ref name="cz_ja"/> |
}} | }} | ||
{{L10n/switch | {{L10n/switch |
Revision as of 02:49, 18 February 2023
Developers | |
---|---|
Warhorse Studios | |
Publishers | |
Warhorse Studios | |
2018-2021 | Deep Silver |
2021-present | Prime Matter |
Engines | |
CryEngine (4th generation)[1] | |
Release dates | |
Windows | February 13, 2018 |
Reception | |
Metacritic | 76 |
OpenCritic | 72 |
IGDB | 74 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, RPG, Sandbox |
Art styles | Realistic |
Themes | Europe, Historical, Medieval |
Kingdom Come: Deliverance is a singleplayer first-person action-RPG sandbox developed by Warhorse Studios, and published by Deep Silver[Note 1].
The game was released on February 13, 2018, with an extensive day-one patch that required replacing almost all of the original game files.[2]
Multiple DLC have been released since the game's launch, including the addition of modding support. A "Royal Edition" which includes the base game and all DLC was released in June 2019.[3]
General information
- Official forum
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Mods on Nexusmods
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Epic Games Store | Royal Edition also available. | |||
GOG.com | Royal Edition also available. | |||
Green Man Gaming | ||||
Humble Store | Royal Edition also available. | |||
Microsoft Store | Royal Edition also available. | |||
Steam | Royal Edition also available. | |||
Origin (unavailable) | Royal Edition was also available. |
Version differences
- The Royal Edition includes all released in-game DLC.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Treasures of the Past | Pre-order bonus, available for everyone since April 11, 2018. | |
From the Ashes | ||
The Amorous Adventures of Bold Sir Hans Capon | ||
Band of Bastards | ||
A Woman's Lot | ||
HD Sound Pack | Free. | |
HD Texture Pack | Free. | |
HD Voice Pack - English | Free. | |
HD Voice Pack - French | Free. | |
HD Voice Pack - German | Free. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\user.cfg[Note 2] %USERPROFILE%\Saved Games\kingdomcome\profiles\default\*.xml |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/379430/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\kingdomcome\saves\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/379430/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Origin | ||
Steam Cloud | ||
Xbox Cloud |
Video
HD textures can be enabled with a free DLC.
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Use Centered HUD. | ||
Ultra-widescreen | See HUD Location Adjustment.[4] | ||
4K Ultra HD | |||
Field of view (FOV) | Up to 75°; for higher values see Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Amount of filtering applied based on texture level. AF Table [5] | ||
Anti-aliasing (AA) | Available settings: SMAA X1, SMAA 1TX, SMAA 2TX. | ||
Vertical sync (Vsync) | Can cause massive issues with cutscenes (both pre-rendered and in-engine rendered), if it's left enabled and the game is not running in borderless mode.[6] | ||
60 FPS and 120+ FPS | Some cutscenes are capped at 30 FPS unless fixed. Limiting the framerate with external tools (e.g. MSI Afterburner) will slow down fast travel on the world map as during this loading process the framerate is normally uncapped.[7] |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Default Anisotropic Filtering
In-game texture option | Anisotropic Filtering |
---|---|
Low | x2 |
Medium | x8 |
High | ? |
Very High | x16 |
Ultra | x16 |
Field of view (FOV)
Set FOV in console[8] |
---|
Notes
|
High frame rate
Change the frame rate cap |
---|
Notes
|
Global Illumination
Fix low quality global illumination[9] |
---|
e_svoTI_ResScaleBase=0 e_svoTI_LowSpecMode=3 e_svoTI_ConeMaxLength=16 e_svoTI_DiffuseConeWidth=32
|
Depth of field
Disable depth of field[10] |
---|
|
HUD Location Adjustment
Center or adjust the HUD regardless of resolution |
---|
<Constraints> <Align mode="fixed"/> <Position top="0" left="440" width="2560" height="1440" /> </Constraints>
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | No acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Can only remap controllers via the Steam Controller settings. There is no obvious option with the GOG release. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Pulsing blue. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Change "UI controls detection" to the primary input method to prevent changing button prompts. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | In-game music, sound, voice and cut-scene | |
Surround sound | ||
Subtitles | Speaker names not displayed. Voice and text language can be set separately. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Czech | [11] | |||
French | ||||
German | ||||
Japanese | [11] | |||
Italian | ||||
Polish | ||||
Brazilian Portuguese | [12] | |||
Portuguese | ||||
Russian | ||||
Spanish | ||||
Turkish | ||||
Ukrainian | [13] | |||
Korean |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See Helix Mod: Kingdom Come: Deliverance - 3D-Vision Ready Fix V2.50. | ||
vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
Devices | |||
---|---|---|---|
Tobii Eye Tracking | Supports: Clean UI, Extended View - Only Head Tracking, Interaction at Gaze, Target at Gaze. |
Issues fixed
Cutscenes are capped at 30 FPS
- FPS during some cutscenes are locked to 30. The cutscenes are in-engine, meaning they should go as high as your setup is set, or can render to.
Add a configuration file to unlock the FPS when in fullscreen mode[14] |
---|
r_Vsync = 0 sys_MaxFPS = 144 5. Add the command |
Blurry textures
- The game takes a long time to load texture mipmaps leading to blurry textures especially on characters.
Increase the game mipmap LOD value to prevent the game from constantly reloading the mipmaps from the disk[15] |
---|
Notes
|
- The mipmaps of some roads textures are tied to the FOV.
Change the FOV to force crisp road textures[citation needed] |
---|
Notes
|
Constant freezes during gameplay
Download Battle Encoder Shirase[16][17] |
---|
|
Change Nvidia Control Panel Settings[18] |
---|
|
Memory allocation failed on 4GB RAM[19]
- The error always appears in the 1st return to Skalitz - save the game before digging (otherwise you will repeat the whole rainy section). The error usually disappears after the game restart.
Upgrade your RAM |
---|
Restart the game |
---|
Lower the level of details |
---|
Performance issues[Note 4]
Use the optimizing tool or one of the linked in its description (depending on your specs)[20] |
---|
Set 60Hz refresh rate |
---|
Turn off G-Sync |
---|
Use DXVK |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
Recommended texture setting based on VRAM
The following table covers what amount of VRAM each level of the texture setting is designed for. This table doesn't take into account VRAM used by geometry and shadows.[21]
In-game Option | VRAM |
---|---|
Low | 1 GB |
Medium | 1.5 GB |
High | 2 GB |
Very High | 3 GB |
Ultra | 6 GB |
Console commands
- The console is enabled by default, press ~ to open it.
- See cryengine.com for a list of possible commands. Not all may work or be changeable however.
Command | Purpose |
---|---|
cl_fov |
Modify field of view (FOV). Default 75 . |
e_TimeOfDay |
View the current time of day. |
g_showHUD |
Toggles the HUD. Default 1 . |
e_ViewDistRatio |
Changes the distance at which objects start to render. Default 500 . |
e_ViewDistRatioVegetation |
Change the distance at which trees start to render. Default 500 . |
e_MergedMeshesInstanceDist |
Changes the distance at which grass is animated. Default 20 . |
e_VolumetricFog |
Enables volumetric fog permanently with varying intensity.[22] Default 0 . |
p_gravity_z |
Changes the intensity of gravity. Default -13 . |
r_Vsync |
Toggles VSync. Default 1 . |
r_motionblur |
Toggles motion blur. 1 is camera only (default)2 is camera and objects |
r_AntiAliasingMode |
Toggles anti-aliasing. 1 SMAA2 SMAA with temporal filtering 3 SMAA with temporal filtering and projection matrix jittering |
r_ssdo |
Toggles screen space ambient occlusion. Default 1 . |
r_TexMinAnisotropy |
Sets minimum anisotropic filtering level. Depends on graphical setting. Usually 4 , 8 or 16 . |
wh_pl_showfirecursor |
Toggles reticule when aiming a bow. Default 0 . |
Save (YourChoiceOfFileNameHere) |
Saves the game. NOTE: This can cause your game to crash and no save will be created. |
sys_MaxFPS |
Changes the FPS cap of the game. Default 60 . |
wh_ui_showCompass |
Toggles the compass. Default 1 . |
wh_ui_showHealthBar |
Toggles the health bar. Default 1 . |
wh_dlg_chatbubbles |
Toggles dialogue bubbles. Default 1 . |
t_scale |
Scales the game time.[23][24] Default 1 (normal speed). Setting 0.5 results in half-speed, 0 is paused etc. |
e_VolumetricFog |
Toggles volumetric fog. Default 0 . |
r_Sharpening |
Sharpens the image. Default 0.0 (Float value). |
e_ShadowsMaxTexRes |
Changes shadow resolution. Default 1024 . |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 8.1 |
Processor (CPU) | Intel Core i5-2500K 3.3 GHz AMD Phenom II X4 940 |
Intel Core i7-3770 3.4 GHz AMD FX-8350 4.0 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 70 GB | 90 GB |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 580 |
- A 64-bit operating system is required.
- The game greatly benefits from being installed on an SSD.[25][26] Otherwise RAM usage can be traded for caching on slower disks.
Notes
- ↑ Deep Silver published the physical release, while Warhorse Studios self-published the digital release.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/379430/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (379430) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Tested on 11400 and RTX 3060 12GB in FHD
References
- ↑ Kingdom Come: Deliverance Forum - Czech - Cryengine 5.3.4 - last accessed on 2017-08-18
- ↑ Here's The Story Behind 'Kingdom Come: Deliverance's 23 GB Day-One Patch - last accessed on 2020-11-24
- ↑ The next Kingdom Come: Deliverance DLC will let you play as a woman - last accessed on 2020-11-24
- ↑ YouTube - Kingdom Come: Deliverance on 3440x1440 (DELL U3415W Curved) (21:9) 34" - last accessed on 2018-02-18
- ↑ Kingdom Come: Deliverance Forum - Any way to remove blurriness (Not Motion Blur setting) when moving? - last accessed on 2018-02-15
- "Another thing, unfortunately Anisotropic Filtering is tied to texture level, despite 16x AF not being a demanding setting at all. With Textures set to High, the max AF level is just 4x - so no matter how good your (edit: I’m writing this for the general public, I know that your 1080ti can use Ultra textures) LOD and draw distance settings are, you will always get murky textures. It’s only at Textures set to Very High and Ultra does 16x AF kick in, making long distance viewing look much crisper (with appropriately high LOD settings)."
- ↑ Verified by User:Suicide machine on 2021-04-03
- ↑ Verified by User:Waschbär on 2020-04-05
- ↑ Steam Community - Guide - How To Increase The Field Of View (FOV) Beyond 75 - last accessed on 2018-02-18
- ↑ pixelated shade - last accessed on 2018-10-23
- ↑ Steam Community - Guide - Turning off depth of field - last accessed on 2018-02-18
- ↑ 11.0 11.1 https://store.steampowered.com/news/app/379430/view/3636129159693194107
- ↑ Steam: Kingdom Come Deliverance news - Legendas em português do Brasil para o Kingdom Come: Deliverance (15/12/2022) - last accessed on 2023-01-28
- ↑ Steam: Kingdom Come Deliverance news - last accessed on 2020-12-25
- ↑ Steam Community - Low FPS Cutscenes? - last accessed on 2018-02-14
- ↑ YouTube - Kingdom Come - Texture streaming fix PC - last accessed on 2018-02-18
- ↑ Okay FPS but constant freezes - forum.kingdomcomerpg.com - last accessed on 2018-02-01
- ↑ https://mion.yosei.fi/BES/
- ↑ https://forum.kingdomcomerpg.com/t/okay-fps-but-constant-freezes/38859/18
- ↑ https://www.pcgamingwiki.com/wiki/Crysis_3#Memory_allocation_error_on_2GB_RAM
- ↑ https://www-wykop-pl.translate.goog/wpis/69856779/mam-kilka-pytan-odnosnie-kingdomcomedeliverance-bo/?_x_tr_sl=pl&_x_tr_tl=en&_x_tr_hl=pl&_x_tr_pto=wapp#comment-248109033
- ↑ Kingdom Come: Deliverance Forum - Any way to remove blurriness (Not Motion Blur setting) when moving? - last accessed on 2018/2/15
- "It’s a shame that AF is tied to the texture settings, and that the recommended GPU VRAM for a given texture setting isn’t specified, except it is in the game’s files. From sys_spec_TextureResolution.cfg
* Texture set to Low is for 1 GB VRAM
* Texture set to Medium is for 1.5 GB VRAM
* Texture set to High is for 2 GB VRAM
* Texture set to Very High is for 3 GB VRAM
* Texture set to Ultra is for 6 GB VRAM
Those correspond to the Texture CVARS 1, 2, 3, 4 and 7, respectively."
- "It’s a shame that AF is tied to the texture settings, and that the recommended GPU VRAM for a given texture setting isn’t specified, except it is in the game’s files. From sys_spec_TextureResolution.cfg
- ↑ [[1] KCD Volumetric Fog - Album on Imgur] - last accessed on 2020-08-30
- ↑ CryEngine Technical Documentation - Console Variables - last accessed on 2018-02-16
- ↑ CryEngine Community - Slow motion ? - last accessed on 2018-02-16
- ↑ Put this game on an SSD : kingdomcome - Reddit
- ↑ HDD or SSD Performance? :: Steam Community Discussions