Difference between revisions of "Acceleration of SUGURI"
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{{Infobox game/row/date|Windows|August 13, 2006}} | {{Infobox game/row/date|Windows|August 13, 2006}} | ||
|reception = | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic| | }} | ||
+ | {{Infobox game/row/reception|OpenCritic| | }} | ||
+ | {{Infobox game/row/reception|IGDB| | }} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, Expansion pack }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | |||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
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|gogcom id side = | |gogcom id side = | ||
|official site= http://daidai.moo.jp/accelerationofsuguri.html | |official site= http://daidai.moo.jp/accelerationofsuguri.html | ||
− | | | + | |hltb = |
+ | |lutris = | ||
|igdb = | |igdb = | ||
+ | |mobygames = | ||
|strategywiki = | |strategywiki = | ||
− | |||
|wikipedia = | |wikipedia = | ||
+ | |winehq = 7015 | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
{{Introduction | {{Introduction | ||
− | |introduction = '''''Acceleration of SUGURI''''' is an | + | |introduction = '''''Acceleration of SUGURI''''' is an {{Glossary:Anime}} {{Glossary:Sci-fi}} {{Glossary:Shooter}} {{Glossary:Fighting}} game developed by [[Company:Orange Juice|Orange_Juice]] and published by [[Company:Rockin' Android|Rockin' Android]]. It is the spin-off sequel to ''[[SUGURI]]'' and was developed using [[Engine:Luna3D|Luna3D]]. |
|release history = The game was originally released in Japan during Summer Comiket 70 on December 31, 2005. The game was previously fan translated by Sara Leen into English until she was hired by independent doujin soft publisher Rockin' Android when its CEO Enrique Galvez had an interest in localizing independent Japanese games overseas. It was initially localized and released overseas through digital distribution sites Direct2Drive GamersGate, as well as the ''SUGURI - Perfect Edition'' collection bundled with its ''X-Edition'' expansion pack and ''[[SUGURI]]'' plus their respective soundtracks in 2009. The game took the one-on-one boss battle aspects from its predecessor with elements from G.rev's ''Senko no Ronde'' to create a fighting game with ''SUGURI'''s gameplay. It was later ported with its expansion pack to the PlayStation 3 in 2011 with redrawn HD graphics, which served as the basis for ''[[Acceleration of SUGURI X-Edition HD]]'' in 2012. | |release history = The game was originally released in Japan during Summer Comiket 70 on December 31, 2005. The game was previously fan translated by Sara Leen into English until she was hired by independent doujin soft publisher Rockin' Android when its CEO Enrique Galvez had an interest in localizing independent Japanese games overseas. It was initially localized and released overseas through digital distribution sites Direct2Drive GamersGate, as well as the ''SUGURI - Perfect Edition'' collection bundled with its ''X-Edition'' expansion pack and ''[[SUGURI]]'' plus their respective soundtracks in 2009. The game took the one-on-one boss battle aspects from its predecessor with elements from G.rev's ''Senko no Ronde'' to create a fighting game with ''SUGURI'''s gameplay. It was later ported with its expansion pack to the PlayStation 3 in 2011 with redrawn HD graphics, which served as the basis for ''[[Acceleration of SUGURI X-Edition HD]]'' in 2012. | ||
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|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = | |vsync notes = | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = false | |eax support = false | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 03:06, 19 January 2023
This page is for the original version. For the HD version, see Acceleration of SUGURI X-Edition HD.
Developers | |
---|---|
Orange_Juice | |
Publishers | |
English | Rockin' Android |
Engines | |
Luna3D | |
Release dates | |
Windows | August 13, 2006 |
Taxonomy | |
Monetization | One-time game purchase, Expansion pack |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Arcade, Fighting, Shooter |
Art styles | Anime |
Themes | Sci-fi |
Series | SUGURI |
SUGURI | |
---|---|
SUGURI | 2005 |
Acceleration of SUGURI | 2006 |
Sora | 2010 |
Acceleration of SUGURI 2 | 2011 |
Acceleration of SUGURI X-Edition HD | 2012 |
Warnings
- This game is only playable in English with a fan translation (see Localizations for details and other supported languages).
Acceleration of SUGURI is an anime sci-fi shooter fighting game developed by Orange_Juice and published by Rockin' Android. It is the spin-off sequel to SUGURI and was developed using Luna3D.
The game was originally released in Japan during Summer Comiket 70 on December 31, 2005. The game was previously fan translated by Sara Leen into English until she was hired by independent doujin soft publisher Rockin' Android when its CEO Enrique Galvez had an interest in localizing independent Japanese games overseas. It was initially localized and released overseas through digital distribution sites Direct2Drive GamersGate, as well as the SUGURI - Perfect Edition collection bundled with its X-Edition expansion pack and SUGURI plus their respective soundtracks in 2009. The game took the one-on-one boss battle aspects from its predecessor with elements from G.rev's Senko no Ronde to create a fighting game with SUGURI's gameplay. It was later ported with its expansion pack to the PlayStation 3 in 2011 with redrawn HD graphics, which served as the basis for Acceleration of SUGURI X-Edition HD in 2012.
The original releases of this game has compatibility issues with newer versions of Windows. Keyboard controls cannot be remapped in this game, thus a controller is recommended.
Key points
- May have compatibility issues running on newer Windows systems.
- Keyboard controls cannot be remapped. A controller is recommended.
General information
- Official website (Japanese)
- 100% Orange Juice Wiki — The official 100% Orange Juice wiki, covers other games by Orange_Juice
- Acceleration of SUGURI X-Edition on Mizuumi Wiki — Various gameplay-related information about the game
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Original Comiket 70 release. |
- SUGURI - Perfect Edition, an English-localized compilation of SUGURI, Acceleration of SUGURI plus the X-Edition expansion pack, and the games' original soundtracks on DVD sold by Rockin' Android is no longer available.
Monetization
Type | Notes |
---|---|
Expansion pack | X-Edition expansion requires the base game and has a unique executable. |
DLC and expansion packs
Name | Notes | |
---|---|---|
X-Edition | Adds new unlockable characters and stages, plus two story scenarios (Falling Wonder and Pudding Deity). |
Essential improvements
Patches
- v1.1 and v1.2b patches for the original Japanese release of the base game and expansion pack respectively can be downloaded from Orange_Juice's official website. The English localization of the base game and expansion pack are already updated to their latest version.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config.dat[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\system.dat[Note 1] <path-to-game>\system_x.dat[Note 1] |
-
system.dat
is the save data for the base game andsystem_x.dat
is for the X-Edition expansion. - Save data for X-Edition expansion is compatible with the HD version.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Runs only at 640x480. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 2D game. | ||
Windowed | Enabled through the configuration launcher. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Capped at 60 FPS. | ||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Uses a pre-defined Z, X, C, V, A, S, and Arrow keys for gameplay, T to pause, and Space ␣ is used to take screenshots.[1] | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse not used at all. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput controllers are recommended. May not recognize D-pad for certain controllers. | |
Full controller support | ||
Controller remapping | Controller buttons can be reconfigured from the in-game Options menu. | |
Controller sensitivity | Digital movement. Deadzones can be adjustable in the game's configuration launcher only. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Controller buttons work, but does not register inputs from D-pad and triggers, and analog sticks may not work properly.[2] |
---|
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts | Buttons are referenced by number. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SE | |
Surround sound | ||
Subtitles | All dialogue is text-based. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Only in the English version. Previously fan translated by Sara Leen prior to her localization becoming official. | |||
Japanese | Only in the Japanese version. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus Two controllers are required. |
||
LAN play | 2 | Versus |
||
Online play | 2 | Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | IP addresses, port numbers, and player positions must be setup through the configuration launcher. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7500, 10800, 59999 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues unresolved
Random crash to desktop when launching the game
- The game may crash when attempting to launch the game.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 | |
Shader Model support | 1.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000, XP, Vista | |
Processor (CPU) | Intel Pentium 1.2 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | 32 MB of VRAM DirectX 8.1a compatible |
|
Sound (audio device) | DirectSound compatible sound card |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ SUGURI - Perfect Edition Manual, page 4
- ↑ Verified by User:AmethystViper on 2020-04-15